diff options
author | Tor Andersson <tor@ccxvii.net> | 2024-05-26 00:20:13 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-05-30 21:59:25 +0200 |
commit | 66dfcd920e52ea0966cf5f4602545965cea2754c (patch) | |
tree | 1c6fa78a995806a709fe4eaf2c27581681e3dc66 | |
parent | c1ade0f7b543591989ffb90a54d147de155e3d0a (diff) | |
download | friedrich-66dfcd920e52ea0966cf5f4602545965cea2754c.tar.gz |
moving away from daun shouldn't create new battles
-rw-r--r-- | rules.js | 36 |
1 files changed, 20 insertions, 16 deletions
@@ -427,13 +427,17 @@ states.prussians_who_are_attacked_by_daun_may_move = { }, piece(p) { push_undo() + remove_stack_from_combat(game.pos[p]) game.selected = select_stack(game.pos[p]) game.state = "move_to_any_empty_adjacent_city" }, next() { clear_undo() set_active_to_power(P_AUSTRIA) - goto_combat_2() + if (game.combat.length > 0) + game.state = "combat" + else + goto_retroactive_conquest() }, } @@ -2301,18 +2305,6 @@ function inactive_defend() { function goto_combat() { set_clear(game.moved) - if (game.fx === NEXT_TURN_ANY_PRUSSIANS_WHO_ARE_ATTACKED_BY_DAUN_MAY_MOVE_TO_ANY_EMPTY_ADJACENT_CITY) { - if (are_prussians_attacked_by_daun()) { - set_active_to_power(P_PRUSSIA) - game.state = "prussians_who_are_attacked_by_daun_may_move" - return - } - } - - goto_combat_2() -} - -function goto_combat_2() { let from = [] let to = [] @@ -2336,6 +2328,14 @@ function goto_combat_2() { } } + if (game.fx === NEXT_TURN_ANY_PRUSSIANS_WHO_ARE_ATTACKED_BY_DAUN_MAY_MOVE_TO_ANY_EMPTY_ADJACENT_CITY) { + if (are_prussians_attacked_by_daun()) { + set_active_to_power(P_PRUSSIA) + game.state = "prussians_who_are_attacked_by_daun_may_move" + return + } + } + if (game.combat.length > 0) game.state = "combat" else @@ -2724,15 +2724,19 @@ function set_active_winner() { set_active_defender() } +function remove_stack_from_combat(s) { + for (let i = game.combat.length - 2; i >= 0; i -= 2) + if (game.combat[i] === s || game.combat[i + 1] === s) + array_remove_pair(game.combat, i) +} + function goto_retreat() { let hits = Math.abs(game.count) let loser = get_loser() // no more fighting for the loser - for (let i = game.combat.length - 2; i >= 0; i -= 2) - if (game.combat[i] === loser || game.combat[i+1] === loser) - array_remove_pair(game.combat, i) + remove_stack_from_combat(loser) log("P" + get_supreme_commander(loser) + " lost " + hits + " troops.") |