diff options
Diffstat (limited to 'SIEGE')
-rw-r--r-- | SIEGE | 254 |
1 files changed, 254 insertions, 0 deletions
@@ -0,0 +1,254 @@ +== SIEGE AND BATTLE PROCEDURE == + +* COMBAT DEPLOYMENT + +if not siege then + defender may withdraw into castle. + if field is empty and no reserves in queue then + attacker may regroup. + goto combat round 1. + end +end + +* COMBAT ROUND 1 TO 3 + +if round 2 then + primary reserves arrive. +end + +if round 3 then + secondary reserves arrive. +end + +if besieged reserves arrive then + withdraw all storming units to field. + besieging is defender. + besieged is attacker. +end + +if field is contested then + besieged may sally into field. + battle with all units in field. + if victorious then + victor may regroup. + if not siege then + end battle. + end + end + +else if currently storming or attacker declares storming then + besieging is attacker + besieged is defender + besieging may add blocks to storm. + battle with all units in castle. + if besieging is victorious then + besieging may regroup. + end battle. + end + +else if defender declares sallying then + besieging is defender. + besieged is attacker. + battle with all units in field. + if victorious then + victor may regroup. + if not siege then + end battle. + end + end + +else if no reserves in queue then + goto siege attrition. +end + +if round 1 or round 2 then + goto next combat round. +else + goto after battle retreat. +end + +* AFTER BATTLE RETREAT + +withdraw all sallying units to castle. +withdraw all storming units to field. + +if field is contested then + attacker must retreat + defender may regroup +end + +if siege then + goto siege attrition. +else + end battle. +end + +* SIEGE ATTRITION + +roll and apply attrition. +if castle falls then + besieging may regroup +end + +end battle. + +== BATTLE UI SCREENS == + +area: "Reserves" +area: "Field" +area: "Withdraw Castle" -- defender +area: "Storming Castle" -- attacker + -> "Castle" + +* Combat Deployment + defender main force can choose to 'withdraw' +* Declare Storming + besieging main force can choose to 'storm' +* Declare Sally + besieged in castle can choose to 'sally' +* Battle round in castle + show field as reserves + +With big screen: + + enemy reserves + enemy castle (optional) + enemy field + my field + my castle (optional) + my reserves + + +============= + +1) New fight! + +Defender deploys (main forces only) in castle and/or field. -- see example on page 5 + +// -- ERROR: reserve blocks moving into same area? -- +// If all withdraw and no reinforcements are coming, attacker may regroup. +// Regroup into other existing siege -- arrive as reinforcements. +// If any attacker blocks stay, goto existing siege. + +If any defenders stay, goto field battle. +Else goto siege. + +2) Field battle! + +Defender may withdraw into castle as combat action. + +If defender is eliminated and there are blocks in the castle, goto existing siege. + +Else regroup. + +3) Existing siege! + +Attacker declares storm? + goto storm round + +Defender declares sally? + goto sally round + +--- + +Combat Deployment + Defender may withdraw into castle if new battle. + +Combat Round 1 + If field has units + -> defender declare sally (if possible) + -> battle round in field. + Else attacker declare storm? + -> battle round in castle + Else defender declare sally? + -> besieged becomes attacker + -> battle round in field + Else if no reinforcements on the way + -> skip to siege attrition + +Combat Round 2 + Reserves arrive. + Besieged becomes attacker if relief forces arrive. + If field is empty + -> attacker may regroup some blocks (see 6.7 regroups note) + Else if field has units + -> defender declare sally (if possible) + -> battle round in field. + Else if storm ongoing? + -> attacker declare more storming units + -> battle round in castle + Else attacker declare storm? + -> battle round in castle + Else defender declare sally? + -> besieged becomes attacker + -> battle round in field + Else if no reinforcements on the way + -> skip to siege attrition + Same as Round 1. + +Combat Round 3 + Same as Round 2. + +>>> Battle round in field + if field is empty + if attacker is in field + attacker may regroup + if attacker is besieging and leaves some + proceed to next combat round + else + end combat + end + else + defender may regroup + end combat + end + end + +Retreat Round + All sallying withdraw. + All storming withdraw. + If field units: + Attacker/besieging must retreat + +Siege Attrition + Roll for attrition. + If defender is eliminated, attacker may regroup. + +--- + +6.56 timing + + new siege: + 2 frank in town + 3 saracen attack main road + 1 saracen attack secondary road + 2 frank reinforce main + 1 frank reinforce secondary + + + round 1: 2 frank vs 3 saracen + round 2: 2+2 frank vs 3+1 saracen + round 3: 2+2+1 frank vs 3+1 saracen + + old siege: + 2 p1 in castle + 2 p2 in field + 1 p1 attack main road (relief) + 1 p1 attack second road + 1 p2 reinforce main road + 1 p2 reinforce second road + + round 1: 2+1 p1 vs 2 p2 + round 2: 2+1 p1 vs 2+1 p2 + round 3: 2+1+1 p1 vs 2+1+1 p2 + + old siege #2: + 2 p1 in field + 2 p2 in castle + p1 pass + 1 p2 reinforce main road (relief) + 1 p2 reinforce second road + + round 1: 2 p1 vs 2 p2 -or- 2 p1 vs 2+1 p2? + -- I believe the rules clarification missed this case -- + |