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+== SIEGE AND BATTLE PROCEDURE ==
+
+* COMBAT DEPLOYMENT
+
+if not siege then
+ defender may withdraw into castle.
+ if field is empty and no reserves in queue then
+ attacker may regroup.
+ goto combat round 1.
+ end
+end
+
+* COMBAT ROUND 1 TO 3
+
+if round 2 then
+ primary reserves arrive.
+end
+
+if round 3 then
+ secondary reserves arrive.
+end
+
+if besieged reserves arrive then
+ withdraw all storming units to field.
+ besieging is defender.
+ besieged is attacker.
+end
+
+if field is contested then
+ besieged may sally into field.
+ battle with all units in field.
+ if victorious then
+ victor may regroup.
+ if not siege then
+ end battle.
+ end
+ end
+
+else if currently storming or attacker declares storming then
+ besieging is attacker
+ besieged is defender
+ besieging may add blocks to storm.
+ battle with all units in castle.
+ if besieging is victorious then
+ besieging may regroup.
+ end battle.
+ end
+
+else if defender declares sallying then
+ besieging is defender.
+ besieged is attacker.
+ battle with all units in field.
+ if victorious then
+ victor may regroup.
+ if not siege then
+ end battle.
+ end
+ end
+
+else if no reserves in queue then
+ goto siege attrition.
+end
+
+if round 1 or round 2 then
+ goto next combat round.
+else
+ goto after battle retreat.
+end
+
+* AFTER BATTLE RETREAT
+
+withdraw all sallying units to castle.
+withdraw all storming units to field.
+
+if field is contested then
+ attacker must retreat
+ defender may regroup
+end
+
+if siege then
+ goto siege attrition.
+else
+ end battle.
+end
+
+* SIEGE ATTRITION
+
+roll and apply attrition.
+if castle falls then
+ besieging may regroup
+end
+
+end battle.
+
+== BATTLE UI SCREENS ==
+
+area: "Reserves"
+area: "Field"
+area: "Withdraw Castle" -- defender
+area: "Storming Castle" -- attacker
+ -> "Castle"
+
+* Combat Deployment
+ defender main force can choose to 'withdraw'
+* Declare Storming
+ besieging main force can choose to 'storm'
+* Declare Sally
+ besieged in castle can choose to 'sally'
+* Battle round in castle
+ show field as reserves
+
+With big screen:
+
+ enemy reserves
+ enemy castle (optional)
+ enemy field
+ my field
+ my castle (optional)
+ my reserves
+
+
+=============
+
+1) New fight!
+
+Defender deploys (main forces only) in castle and/or field. -- see example on page 5
+
+// -- ERROR: reserve blocks moving into same area? --
+// If all withdraw and no reinforcements are coming, attacker may regroup.
+// Regroup into other existing siege -- arrive as reinforcements.
+// If any attacker blocks stay, goto existing siege.
+
+If any defenders stay, goto field battle.
+Else goto siege.
+
+2) Field battle!
+
+Defender may withdraw into castle as combat action.
+
+If defender is eliminated and there are blocks in the castle, goto existing siege.
+
+Else regroup.
+
+3) Existing siege!
+
+Attacker declares storm?
+ goto storm round
+
+Defender declares sally?
+ goto sally round
+
+---
+
+Combat Deployment
+ Defender may withdraw into castle if new battle.
+
+Combat Round 1
+ If field has units
+ -> defender declare sally (if possible)
+ -> battle round in field.
+ Else attacker declare storm?
+ -> battle round in castle
+ Else defender declare sally?
+ -> besieged becomes attacker
+ -> battle round in field
+ Else if no reinforcements on the way
+ -> skip to siege attrition
+
+Combat Round 2
+ Reserves arrive.
+ Besieged becomes attacker if relief forces arrive.
+ If field is empty
+ -> attacker may regroup some blocks (see 6.7 regroups note)
+ Else if field has units
+ -> defender declare sally (if possible)
+ -> battle round in field.
+ Else if storm ongoing?
+ -> attacker declare more storming units
+ -> battle round in castle
+ Else attacker declare storm?
+ -> battle round in castle
+ Else defender declare sally?
+ -> besieged becomes attacker
+ -> battle round in field
+ Else if no reinforcements on the way
+ -> skip to siege attrition
+ Same as Round 1.
+
+Combat Round 3
+ Same as Round 2.
+
+>>> Battle round in field
+ if field is empty
+ if attacker is in field
+ attacker may regroup
+ if attacker is besieging and leaves some
+ proceed to next combat round
+ else
+ end combat
+ end
+ else
+ defender may regroup
+ end combat
+ end
+ end
+
+Retreat Round
+ All sallying withdraw.
+ All storming withdraw.
+ If field units:
+ Attacker/besieging must retreat
+
+Siege Attrition
+ Roll for attrition.
+ If defender is eliminated, attacker may regroup.
+
+---
+
+6.56 timing
+
+ new siege:
+ 2 frank in town
+ 3 saracen attack main road
+ 1 saracen attack secondary road
+ 2 frank reinforce main
+ 1 frank reinforce secondary
+
+
+ round 1: 2 frank vs 3 saracen
+ round 2: 2+2 frank vs 3+1 saracen
+ round 3: 2+2+1 frank vs 3+1 saracen
+
+ old siege:
+ 2 p1 in castle
+ 2 p2 in field
+ 1 p1 attack main road (relief)
+ 1 p1 attack second road
+ 1 p2 reinforce main road
+ 1 p2 reinforce second road
+
+ round 1: 2+1 p1 vs 2 p2
+ round 2: 2+1 p1 vs 2+1 p2
+ round 3: 2+1+1 p1 vs 2+1+1 p2
+
+ old siege #2:
+ 2 p1 in field
+ 2 p2 in castle
+ p1 pass
+ 1 p2 reinforce main road (relief)
+ 1 p2 reinforce second road
+
+ round 1: 2 p1 vs 2 p2 -or- 2 p1 vs 2+1 p2?
+ -- I believe the rules clarification missed this case --
+