diff options
-rw-r--r-- | play.html | 12 | ||||
-rw-r--r-- | rules.js | 9 | ||||
-rw-r--r-- | ui.js | 28 |
3 files changed, 43 insertions, 6 deletions
@@ -16,7 +16,6 @@ .grid_center { background-color: slategray; } .grid_role { background-color: silver; } -.grid_log { background-color: ghostwhite; } .grid_top { background-color: gainsboro; } .Franks .grid_top.your_turn { background-color: #f7de46; /* 50% mix of khaki and gold */ } .Saracens .grid_top.your_turn { background-color: lightgreen; } @@ -24,6 +23,13 @@ .two .role_name { background-color: darkseagreen; } .turn_info { background-color: gainsboro; } +#log { background-color: ghostwhite; } +#log .st { background-color: #246; color: white; font-weight: bold; } +#log .F { background-color: khaki; } +#log .S { background-color: darkseagreen; } +#log .bs { background-color: lightgray; } +#log .br { font-style: italic; text-decoration: underline; } + .map #timeline { position: absolute; width: 88px; height: 35px; top: 2410px; @@ -488,9 +494,7 @@ body.shift .block.known:hover { </div> - <div class="grid_log"> - <div class="log" id="log"></div> - </div> + <div id="log"></div> <div class="grid_center"> @@ -1242,6 +1242,7 @@ states.play_card = { } function reveal_cards() { + log(""); log("Franks play " + CARDS[game.f_card].name + "."); log("Saracens play " + CARDS[game.s_card].name + "."); game.show_cards = true; @@ -1595,6 +1596,10 @@ states.confirm_end_move_phase = { gen_action(view, 'end_move_phase'); }, end_move_phase: function () { + if (game.moves === 1) + log(game.active + " do nothing with " + game.moves + " move."); + else + log(game.active + " do nothing with " + game.moves + " moves."); game.moves = 0; end_move_phase(); }, @@ -2191,8 +2196,6 @@ function start_combat() { } function end_combat() { - log("~ Combat Ends ~"); - lift_siege(game.where); if (game.jihad === game.where) @@ -3235,6 +3238,7 @@ function goto_draw_phase() { delete game.combat_list; if (game.year > 1187 && !is_winter()) { game.active = game.p1; + log(""); start_draw_phase(); } else { end_game_turn(); @@ -3342,6 +3346,7 @@ function end_game_turn() { function goto_winter_1() { log(""); log("Start Winter of " + game.year + "."); + log(""); if (game.winter_campaign) goto_winter_siege_attrition(); else @@ -50,6 +50,34 @@ let ui = { present: new Set(), } +create_log_entry = function (text) { + let p = document.createElement("div"); + text = text.replace(/&/g, "&"); + text = text.replace(/</g, "<"); + text = text.replace(/>/g, ">"); + + text = text.replace(/\u2192 /g, "\u2192\xa0"); + + text = text.replace(/^([A-Z]):/, '<span class="$1"> $1 </span>'); + + if (text.match(/^~ .* ~$/)) + p.className = 'br', text = text.substring(2, text.length-2); + else if (text.match(/^Start Frank turn/)) + p.className = 'F'; + else if (text.match(/^Start Saracen turn/)) + p.className = 'S'; + else if (text.match(/^Start /)) + p.className = 'st'; + else if (text.match(/^(Battle in)/)) + p.className = 'bs'; + + if (text.match(/^Start /)) + text = text.substring(6); + + p.innerHTML = text; + return p; +} + function on_focus_town(evt) { let where = evt.target.town; let text = where; |