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-rw-r--r--rules.js40
1 files changed, 24 insertions, 16 deletions
diff --git a/rules.js b/rules.js
index e67e6e6..c3fe05c 100644
--- a/rules.js
+++ b/rules.js
@@ -1631,7 +1631,7 @@ states.group_move_to = {
function end_move() {
if (game.distance > 0)
- game.moved[game.who] = true;
+ game.moved[game.who] = 1;
log_move_end();
game.who = null;
game.distance = 0;
@@ -1695,7 +1695,7 @@ states.sea_move_to = {
let from = game.location[game.who];
game.location[game.who] = to;
- game.moved[game.who] = true;
+ game.moved[game.who] = 1;
if (from == GERMANIA) {
game.distance = 0;
@@ -1899,7 +1899,7 @@ states.muster_move_3 = {
function end_muster_move() {
let muster = game.where;
log_move_end();
- game.moved[game.who] = true;
+ game.moved[game.who] = 1;
game.who = null;
game.state = 'muster_who';
}
@@ -2482,6 +2482,14 @@ function goto_field_battle() {
}
function resume_field_battle() {
+ // we have a queued up harry action
+ if (game.harry) {
+ game.active = game.harry;
+ game.state = 'harry';
+ delete game.harry;
+ return;
+ }
+
game.active = game.attacker[game.where];
console.log("FIELD BATTLE ATTACKER=", game.attacker[game.where]);
@@ -2796,7 +2804,7 @@ function roll_attack(active, b, verb, is_charge) {
}
function field_fire_with_block(b) {
- game.moved[b] = true;
+ game.moved[b] = 1;
if (block_plural(b))
roll_attack(game.active, b, "fire", 0);
else
@@ -2809,7 +2817,7 @@ function field_fire_with_block(b) {
}
function siege_fire_with_block(b) {
- game.moved[b] = true;
+ game.moved[b] = 1;
if (block_plural(b))
roll_attack(game.active, b, "fire", 0);
else
@@ -2822,7 +2830,7 @@ function siege_fire_with_block(b) {
}
function charge_with_block(b) {
- game.moved[b] = true;
+ game.moved[b] = 1;
if (block_plural(b))
roll_attack(game.active, b, "charge", 1);
else
@@ -2840,7 +2848,7 @@ function field_withdraw_with_block(b) {
else
game.flash = b + " withdraws.";
log(game.active[0] + ": " + game.flash);
- game.moved[b] = true;
+ game.moved[b] = 1;
remove_from_array(game.sallying, b);
game.castle.push(b);
resume_field_battle();
@@ -2852,19 +2860,23 @@ function siege_withdraw_with_block(b) {
else
game.flash = b + " withdraws.";
log(game.active[0] + ": " + game.flash);
- game.moved[b] = true;
+ game.moved[b] = 1;
remove_from_array(game.storming, b);
resume_siege_battle();
}
function harry_with_block(b) {
- // TODO: fire, hits, retreat OR fire, retreat, hits order ?
+ game.harry = game.active; // remember to retreat after hits have been applied
+ game.who = b;
if (block_plural(b))
roll_attack(game.active, b, "harry", 0);
else
roll_attack(game.active, b, "harries", 0);
- game.who = b;
- game.state = 'harry';
+ if (game.hits > 0) {
+ goto_field_battle_hits();
+ } else {
+ resume_field_battle();
+ }
}
states.harry = {
@@ -2885,11 +2897,7 @@ states.harry = {
game.location[game.who] = to;
move_block(game.who, game.where, to);
game.who = null;
- if (game.hits > 0) {
- goto_field_battle_hits();
- } else {
- resume_field_battle();
- }
+ resume_field_battle();
},
}