diff options
-rw-r--r-- | rules.js | 40 |
1 files changed, 24 insertions, 16 deletions
@@ -1631,7 +1631,7 @@ states.group_move_to = { function end_move() { if (game.distance > 0) - game.moved[game.who] = true; + game.moved[game.who] = 1; log_move_end(); game.who = null; game.distance = 0; @@ -1695,7 +1695,7 @@ states.sea_move_to = { let from = game.location[game.who]; game.location[game.who] = to; - game.moved[game.who] = true; + game.moved[game.who] = 1; if (from == GERMANIA) { game.distance = 0; @@ -1899,7 +1899,7 @@ states.muster_move_3 = { function end_muster_move() { let muster = game.where; log_move_end(); - game.moved[game.who] = true; + game.moved[game.who] = 1; game.who = null; game.state = 'muster_who'; } @@ -2482,6 +2482,14 @@ function goto_field_battle() { } function resume_field_battle() { + // we have a queued up harry action + if (game.harry) { + game.active = game.harry; + game.state = 'harry'; + delete game.harry; + return; + } + game.active = game.attacker[game.where]; console.log("FIELD BATTLE ATTACKER=", game.attacker[game.where]); @@ -2796,7 +2804,7 @@ function roll_attack(active, b, verb, is_charge) { } function field_fire_with_block(b) { - game.moved[b] = true; + game.moved[b] = 1; if (block_plural(b)) roll_attack(game.active, b, "fire", 0); else @@ -2809,7 +2817,7 @@ function field_fire_with_block(b) { } function siege_fire_with_block(b) { - game.moved[b] = true; + game.moved[b] = 1; if (block_plural(b)) roll_attack(game.active, b, "fire", 0); else @@ -2822,7 +2830,7 @@ function siege_fire_with_block(b) { } function charge_with_block(b) { - game.moved[b] = true; + game.moved[b] = 1; if (block_plural(b)) roll_attack(game.active, b, "charge", 1); else @@ -2840,7 +2848,7 @@ function field_withdraw_with_block(b) { else game.flash = b + " withdraws."; log(game.active[0] + ": " + game.flash); - game.moved[b] = true; + game.moved[b] = 1; remove_from_array(game.sallying, b); game.castle.push(b); resume_field_battle(); @@ -2852,19 +2860,23 @@ function siege_withdraw_with_block(b) { else game.flash = b + " withdraws."; log(game.active[0] + ": " + game.flash); - game.moved[b] = true; + game.moved[b] = 1; remove_from_array(game.storming, b); resume_siege_battle(); } function harry_with_block(b) { - // TODO: fire, hits, retreat OR fire, retreat, hits order ? + game.harry = game.active; // remember to retreat after hits have been applied + game.who = b; if (block_plural(b)) roll_attack(game.active, b, "harry", 0); else roll_attack(game.active, b, "harries", 0); - game.who = b; - game.state = 'harry'; + if (game.hits > 0) { + goto_field_battle_hits(); + } else { + resume_field_battle(); + } } states.harry = { @@ -2885,11 +2897,7 @@ states.harry = { game.location[game.who] = to; move_block(game.who, game.where, to); game.who = null; - if (game.hits > 0) { - goto_field_battle_hits(); - } else { - resume_field_battle(); - } + resume_field_battle(); }, } |