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-rw-r--r--info/blocks.html9
-rw-r--r--play.html6
-rw-r--r--rules.js8
-rw-r--r--ui.js23
4 files changed, 33 insertions, 13 deletions
diff --git a/info/blocks.html b/info/blocks.html
index 178a8f8..f93ec2c 100644
--- a/info/blocks.html
+++ b/info/blocks.html
@@ -19,11 +19,12 @@ div.block {
height: 60px;
margin: 10px;
background-size: cover;
- box-shadow: 0 0 4px 0px rgba(0,0,0,0.5);
+ border-radius: 6px;
+ box-shadow: 0 0 4px 0px black;
}
-div.frank { border: 3px solid orange; }
-div.saracen { border: 3px solid green; }
-div.assassins { border: 3px solid purple; }
+div.frank { border: 3px solid darkkhaki; }
+div.saracen { border: 3px solid seagreen; }
+div.assassins { border: 3px solid rebeccapurple; }
div.block:hover { transform: scale(2); }
</style>
<body>
diff --git a/play.html b/play.html
index 5541bde..141fc6a 100644
--- a/play.html
+++ b/play.html
@@ -235,7 +235,11 @@ body.shift .block.known:hover {
#ER { background-image: linear-gradient(to bottom, skyblue, tan); }
#FR { background-image: linear-gradient(to bottom, tan, darkseagreen); }
-#FC, #EC { background-color: gray; border-top: 5px dashed tan; }
+#FC, #EC {
+ background-color: gray;
+ border-top: 5px dashed tan;
+ border-bottom: 5px solid dimgray;
+}
#FC, #EC, #FF, #EF { min-height: 120px; }
#FR, #ER { min-height: 40px; }
diff --git a/rules.js b/rules.js
index db0960d..5c196a5 100644
--- a/rules.js
+++ b/rules.js
@@ -5,6 +5,8 @@
// TODO: sort blocks in battle screen!
+// TODO: pause after battle ends (ui maybe?)
+
exports.scenarios = [
"Third Crusade"
];
@@ -3197,12 +3199,6 @@ function setup_game() {
// VIEW
-function compare_block_initiative(a, b) {
- let aa = BLOCKS[a].combat;
- let bb = BLOCKS[b].combat;
- return (aa < bb) ? -1 : (aa > bb) ? 1 : 0;
-}
-
function make_battle_view() {
let battle = {
FR: [], FC: [], FF: [],
diff --git a/ui.js b/ui.js
index dffb958..bae1f91 100644
--- a/ui.js
+++ b/ui.js
@@ -277,6 +277,7 @@ function build_battle_block(b, block) {
menu.classList.add("battle_menu");
menu.appendChild(element);
menu.appendChild(menu_list);
+ menu.block = b;
ui.battle_menu[b] = menu;
}
@@ -647,6 +648,25 @@ function update_cards() {
}
}
+function compare_blocks(a, b) {
+ let aa = BLOCKS[a].combat;
+ let bb = BLOCKS[b].combat;
+ if (aa == bb)
+ return (a < b) ? -1 : (a > b) ? 1 : 0;
+ return (aa < bb) ? -1 : (aa > bb) ? 1 : 0;
+}
+
+function insert_battle_block(root, node, block) {
+ for (let i = 0; i < root.children.length; ++i) {
+ let prev = root.children[i];
+ if (compare_blocks(prev.block, block) > 0) {
+ root.insertBefore(node, prev);
+ return;
+ }
+ }
+ root.appendChild(node);
+}
+
function update_battle() {
function fill_cell(name, list, show) {
let cell = document.getElementById(name);
@@ -656,9 +676,8 @@ function update_battle() {
for (let block of list) {
ui.present.add(block);
- // TODO: insert in correct order!
if (!cell.contains(ui.battle_menu[block]))
- cell.appendChild(ui.battle_menu[block]);
+ insert_battle_block(cell, ui.battle_menu[block], block);
if (block == game.who)
ui.battle_block[block].classList.add("selected");