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authorTor Andersson <tor@ccxvii.net>2021-06-22 13:42:36 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:38 +0100
commitbcb7e9f778fa4dde78d04b0db5545390a35de558 (patch)
treea5d7a17c3dbc0be368fcefc8ba34ad4d61fa033d /ui.js
parent84317c155f58704d118cee1580cc3520912db7f7 (diff)
downloadcrusader-rex-bcb7e9f778fa4dde78d04b0db5545390a35de558.tar.gz
crusader: Fix attacker when storming.
Diffstat (limited to 'ui.js')
-rw-r--r--ui.js26
1 files changed, 13 insertions, 13 deletions
diff --git a/ui.js b/ui.js
index c0c0ee4..b6125ad 100644
--- a/ui.js
+++ b/ui.js
@@ -1,7 +1,7 @@
"use strict";
-const FRANK = "Franks";
-const SARACEN = "Saracens";
+const FRANKS = "Franks";
+const SARACENS = "Saracens";
const ASSASSINS = "Assassins";
const ENEMY = { Saracens: "Franks", Franks: "Saracens" }
const DEAD = "Dead";
@@ -379,7 +379,7 @@ function layout_blocks_spread(town, north, south) {
let wrap = TOWNS[town].wrap;
let rows = [];
- if (north.length + south.length > wrap * 3) {
+ if (north.length + south.length > wrap * 2) {
north = north.concat(south);
south = [];
}
@@ -616,7 +616,7 @@ function update_cards() {
function update_battle() {
function fill_cell(name, list, reserve) {
- let cell = window[name];
+ let cell = document.getElementById(name);
ui.present.clear();
@@ -693,24 +693,24 @@ function update_battle() {
}
}
- if (player == FRANK) {
+ if (player == FRANKS) {
fill_cell("FR", game.battle.FR, true);
- fill_cell("FA", game.battle.FA, false);
- fill_cell("FB", game.battle.FB, false);
fill_cell("FC", game.battle.FC, false);
- fill_cell("EA", game.battle.SA, false);
- fill_cell("EB", game.battle.SB, false);
+ fill_cell("FF", game.battle.FF, false);
+ fill_cell("EF", game.battle.SF, false);
fill_cell("EC", game.battle.SC, false);
fill_cell("ER", game.battle.SR, true);
+ document.getElementById("FC").className = "c" + game.battle.FCS;
+ document.getElementById("EC").className = "c" + game.battle.SCS;
} else {
fill_cell("ER", game.battle.FR, true);
- fill_cell("EA", game.battle.FA, false);
- fill_cell("EB", game.battle.FB, false);
fill_cell("EC", game.battle.FC, false);
- fill_cell("FA", game.battle.SA, false);
- fill_cell("FB", game.battle.SB, false);
+ fill_cell("EF", game.battle.FF, false);
+ fill_cell("FF", game.battle.SF, false);
fill_cell("FC", game.battle.SC, false);
fill_cell("FR", game.battle.SR, true);
+ document.getElementById("EC").className = "c" + game.battle.FCS;
+ document.getElementById("FC").className = "c" + game.battle.SCS;
}
}