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author | Tor Andersson <tor@ccxvii.net> | 2024-04-10 11:47:00 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-04-10 11:49:43 +0200 |
commit | febe6f5a96f1d9c05a4d7f4eef75bf6240425ec0 (patch) | |
tree | c7458e9069db451687521162bb8d1ba64f474830 /rules.js | |
parent | 83425aeb8cf2f10015491721c4c46375f262d600 (diff) | |
download | crusader-rex-febe6f5a96f1d9c05a4d7f4eef75bf6240425ec0.tar.gz |
Skip combat round when relief arrive after main defenders sailed away.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 13 |
1 files changed, 13 insertions, 0 deletions
@@ -2442,6 +2442,19 @@ function goto_combat_round(new_combat_round) { let was_contested = is_contested_battle_field() + // If a relief force attacks besieging forces outside a castle, + // but the besieged forces sail away and abandon the castle, + // skip the first combat round to let the battle proceed from + // when the reserves arrive. + if (game.combat_round === 1 && !is_under_siege(game.where)) { + if (!was_contested && is_contested_town(game.where)) { + if (count_friendly_in_field_excluding_reserves(game.where) === 0) { + log("Combat round skipped because main attack sailed away.") + game.combat_round = 2 + } + } + } + // If the main attack regroups away from a new siege while reinforcements // are on the way, we need to skip the first combat round. if (game.combat_round === 1 && is_under_siege(game.where)) { |