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authorTor Andersson <tor@ccxvii.net>2021-06-29 14:34:45 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:39 +0100
commit8de16476a5ea639ae59045bcc618832412d41c79 (patch)
treecca0fd5058458287e39043d9d8f56a17690e9cd2 /rules.js
parent0018176ba5065652f50af30fd810e7b49311d925 (diff)
downloadcrusader-rex-8de16476a5ea639ae59045bcc618832412d41c79.tar.gz
crusader: Simplify battle screen layout.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js3
1 files changed, 2 insertions, 1 deletions
diff --git a/rules.js b/rules.js
index 19c9901..e379fb2 100644
--- a/rules.js
+++ b/rules.js
@@ -6,7 +6,8 @@
// TODO: can sea move into fortified port that is under attack but not yet besieged? no...
// TODO: pause after battle ends to show final result/action?
// TODO: optional retreat after combat round 3 if storming
-// TODO: new combat deployment in round 2/3 if defenders are wiped out? maybe...
+// TODO: new combat deployment in round 2/3 if defenders are wiped out and reserves are coming?
+// see https://boardgamegeek.com/thread/423599/article/3731006
exports.scenarios = [
"Third Crusade"