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authorTor Andersson <tor@ccxvii.net>2021-06-22 12:10:07 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:38 +0100
commit89366b0aff5217665ea511f856681f9a60602c2e (patch)
treee1f111ef03cb8bdfd4b4e231602aedd1e8aeaae2 /rules.js
parent1a5125be1f9329e2669c964a459f140fe56ec311 (diff)
downloadcrusader-rex-89366b0aff5217665ea511f856681f9a60602c2e.tar.gz
crusader: Change role names to noun form.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js57
1 files changed, 26 insertions, 31 deletions
diff --git a/rules.js b/rules.js
index 4a43391..22aadc1 100644
--- a/rules.js
+++ b/rules.js
@@ -23,10 +23,10 @@ exports.scenarios = [
const { CARDS, BLOCKS, TOWNS, PORTS, ROADS } = require('./data');
-const FRANK = "Frank";
-const SARACEN = "Saracen";
+const FRANK = "Franks";
+const SARACEN = "Saracens";
const ASSASSINS = "Assassins";
-const ENEMY = { Frank: "Saracen", Saracen: "Frank" };
+const ENEMY = { Franks: "Saracens", Saracens: "Franks" };
const OBSERVER = "Observer";
const BOTH = "Both";
const DEAD = "Dead";
@@ -34,7 +34,7 @@ const F_POOL = "FP";
const S_POOL = "SP";
const ENGLAND = "England";
const FRANCE = "France";
-const GERMANY = "Germany";
+const GERMANIA = "Germania";
const INTRIGUE = 3;
const WINTER_CAMPAIGN = 6;
@@ -58,11 +58,6 @@ function log(...args) {
game.log.push(s);
}
-function logp(...args) {
- let s = game.active + " " + Array.from(args).join("");
- game.log.push(s);
-}
-
function log_move_start(from) {
game.move_buf = [ from ];
}
@@ -266,7 +261,7 @@ function is_block_on_map(who) {
function is_block_on_land(who) {
let location = game.location[who];
return location && location != DEAD && location != F_POOL && location != S_POOL &&
- location != ENGLAND && location != FRANCE && location != GERMANY;
+ location != ENGLAND && location != FRANCE && location != GERMANIA;
}
function can_activate(who) {
@@ -868,7 +863,7 @@ states.play_card = {
if (current == FRANK) {
view.prior_s_card = game.prior_s_card;
if (game.f_card) {
- view.prompt = "Waiting for Saracen to play a card.";
+ view.prompt = "Waiting for Saracens to play a card.";
gen_action(view, 'undo');
} else {
view.prompt = "Play a card.";
@@ -880,7 +875,7 @@ states.play_card = {
if (current == SARACEN) {
view.prior_f_card = game.prior_f_card;
if (game.s_card) {
- view.prompt = "Waiting for Frank to play a card.";
+ view.prompt = "Waiting for Franks to play a card.";
gen_action(view, 'undo');
} else {
view.prompt = "Play a card.";
@@ -915,8 +910,8 @@ states.play_card = {
}
function reveal_cards() {
- log("Frank plays " + CARDS[game.f_card].name + ".");
- log("Saracen plays " + CARDS[game.s_card].name + ".");
+ log("Franks play " + CARDS[game.f_card].name + ".");
+ log("Saracens play " + CARDS[game.s_card].name + ".");
game.show_cards = true;
let fc = CARDS[game.f_card];
@@ -1102,7 +1097,7 @@ states.manna = {
game.moved[who] = 1;
},
next: function () {
- print_summary(game.active + " Manna:");
+ print_summary(game.active + " use Manna:");
clear_undo();
game.moved = {};
end_player_turn();
@@ -1327,7 +1322,7 @@ function end_move() {
}
function end_group_move() {
- print_summary(game.active + " activates " + game.where + ":");
+ print_summary(game.active + " activate " + game.where + ":");
game.state = 'move_phase';
}
@@ -1382,17 +1377,17 @@ states.sea_move_to = {
if (besieged_player(to) == game.active) {
// Move into besieged fortified port
game.castle.push(game.who);
- log(game.active + " sea moves:\n" + from + " \u2192 " + to + " castle.");
+ log(game.active + " sea move:\n" + from + " \u2192 " + to + " castle.");
} else if (!is_friendly_port(to)) {
// English Crusaders attack!
game.attacker[to] = FRANK;
game.main_road[to] = "England";
- log(game.active + " sea moves:\n" + from + " \u2192 " + to + ATTACK_MARK + ".");
+ log(game.active + " sea move:\n" + from + " \u2192 " + to + ATTACK_MARK + ".");
} else {
// Normal move.
- log(game.active + " sea moves:\n" + from + " \u2192 " + to + ".");
+ log(game.active + " sea move:\n" + from + " \u2192 " + to + ".");
}
game.who = null;
@@ -1448,7 +1443,7 @@ states.muster_who = {
game.state = 'muster_move_1';
},
end_muster: function () {
- print_summary(game.active + " musters to " + game.where + ":");
+ print_summary(game.active + " muster to " + game.where + ":");
game.where = null;
game.state = 'move_phase';
},
@@ -1711,9 +1706,9 @@ states.combat_deployment = {
clear_undo();
let n = count_blocks_in_castle(game.where);
if (n == 1)
- log(game.active + " withdraws 1 block.");
+ log(game.active + " withdraw 1 block.");
else
- log(game.active + " withdraws " + n + " blocks.");
+ log(game.active + " withdraw " + n + " blocks.");
game.active = game.attacker[game.where];
if (count_enemy_in_field_and_reserve(game.where) == 0) {
console.log("DEFENDER REFUSED FIELD BATTLE");
@@ -1756,7 +1751,7 @@ states.regroup = {
},
end_regroup: function () {
clear_undo();
- print_summary(game.active + " regroups:");
+ print_summary(game.active + " regroup:");
if (is_contested_town(game.where))
next_combat_round();
else
@@ -1881,7 +1876,7 @@ states.declare_storm = {
let n = game.storming.length;
console.log("STORM DECLARATION", n);
if (n == 0) {
- log(game.active + " declines to storm.");
+ log(game.active + " decline to storm.");
goto_declare_sally();
} else {
goto_storm_battle();
@@ -1932,10 +1927,10 @@ states.declare_sally = {
let n = game.sallying.length;
console.log("SALLY DECLARATION", n);
if (n == 0)
- log(game.active + " declines to sally.");
+ log(game.active + " decline to sally.");
if (is_contested_battle_field()) {
if (!game.was_contested) {
- log(game.active + " is now the attacker.");
+ log(game.active + " are now the attacker.");
console.log("NEW ATTACKER IS", game.active);
game.attacker[game.where] = game.active;
}
@@ -2008,7 +2003,7 @@ states.retreat = {
for (let b in BLOCKS)
if (game.location[b] == game.where && !is_block_in_castle(b) && block_owner(b) == game.active)
eliminate_block(b);
- print_summary(game.active + " retreats:");
+ print_summary(game.active + " retreat:");
game.active = ENEMY[game.active];
console.log("ATTACKER RETREATED FROM THE FIELD");
goto_regroup();
@@ -2138,7 +2133,7 @@ function resume_field_battle() {
if (is_friendly_field(game.where)) {
console.log("FIELD BATTLE WON BY", game.active);
- log("Field battle won by " + game.active);
+ log("Field battle won by " + game.active + ".");
return goto_regroup();
}
@@ -2211,7 +2206,7 @@ function resume_storm_battle() {
if (is_friendly_town(game.where)) {
console.log("STORM BATTLE WON BY ATTACKER", game.active);
- log("Siege battle won by " + game.active);
+ log("Siege battle won by " + game.active + ".");
return goto_regroup();
}
@@ -2510,7 +2505,7 @@ states.harry = {
game.flash = block_name(game.who) + " retreat.";
else
game.flash = block_name(game.who) + " retreats.";
- logp("retreats to " + to + ".");
+ log(game.active + " retreat to " + to + ".");
game.location[game.who] = to;
move_block(game.who, game.where, to);
game.who = null;
@@ -2543,7 +2538,7 @@ states.retreat_in_battle = {
game.flash = block_name(game.who) + " retreat.";
else
game.flash = block_name(game.who) + " retreats.";
- logp("retreats to " + to + ".");
+ log(game.active + " retreat to " + to + ".");
game.location[game.who] = to;
move_block(game.who, game.where, to);
game.who = null;