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authorTor Andersson <tor@ccxvii.net>2021-06-22 12:56:02 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:38 +0100
commit84317c155f58704d118cee1580cc3520912db7f7 (patch)
tree8a0f5d6c0ec8f5dd51d6ee7db655146aec59413a /rules.js
parent7bb46dfeeef808b3479b34dcba9243df5f96ee12 (diff)
downloadcrusader-rex-84317c155f58704d118cee1580cc3520912db7f7.tar.gz
crusader: Fix charge and harry.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 22aadc1..ea87a10 100644
--- a/rules.js
+++ b/rules.js
@@ -8,7 +8,7 @@
// TODO: hide blocks in battle deployment and sallying etc
// TODO: battle dialog messages
-// TODO: nicer looking battle dialog
+// TODO: nicer looking battle dialog -- reserve, castle*, field, field, castle*, reserve
// TODO: battle dialog block order
// TODO: draw phase
@@ -1831,7 +1831,7 @@ function goto_combat_round(combat_round) {
game.attacker[game.where] = besieged_player(game.where);
if (old_attacker != game.attacker[game.where]) {
console.log("NEW ATTACKER IS", game.attacker[game.where]);
- log(game.attacker[game.where] + " is now the attacker.");
+ log(game.attacker[game.where] + " are now the attacker.");
}
return goto_declare_sally();
}
@@ -2366,7 +2366,7 @@ function apply_storm_battle_hit(who) {
function roll_attack(active, b, verb, is_charge) {
game.hits = 0;
- let fire = block_fire_power(b, game.where);
+ let fire = block_fire_power(b, game.where) + is_charge;
let printed_fire = block_printed_fire_power(b);
let rolls = [];
let steps = game.steps[b];
@@ -2484,9 +2484,9 @@ function storm_withdraw_with_block(b) {
function harry_with_block(b) {
// TODO: fire, hits, retreat OR fire, retreat, hits order ?
if (block_plural(b))
- roll_attack(game.active, b, "harry", 1);
+ roll_attack(game.active, b, "harry", 0);
else
- roll_attack(game.active, b, "harries", 1);
+ roll_attack(game.active, b, "harries", 0);
game.who = b;
game.state = 'harry';
}
@@ -2633,7 +2633,7 @@ function make_battle_view() {
flash: game.flash
};
- battle.title = game.attacker[game.where] + " attacks " + game.where;
+ battle.title = game.attacker[game.where] + " attack " + game.where;
if (game.combat_round == 0) {
battle.title += " \u2014 combat deployment";
}