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authorTor Andersson <tor@ccxvii.net>2021-07-02 19:08:07 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:39 +0100
commit7e1f01c2b85f4c2773484bfa30023e552355b387 (patch)
treed4af29dac07a0339cd10af1da8e085bb948a4d98 /rules.js
parent7a2db3d328956a876e8c982beaf434b05bc884fd (diff)
downloadcrusader-rex-7e1f01c2b85f4c2773484bfa30023e552355b387.tar.gz
crusader: Retreat summary.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js22
1 files changed, 17 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index d0b370c..f368858 100644
--- a/rules.js
+++ b/rules.js
@@ -2132,6 +2132,11 @@ states.combat_deployment = {
// REGROUP AFTER FIELD BATTLE/SIEGE VICTORY
+function print_retreat_summary() {
+ if (game.summary && game.summary.length > 0)
+ print_summary("Retreats from " + game.where + ":");
+}
+
function goto_regroup() {
lift_siege(game.where);
console.log("REGROUP", game.active);
@@ -2199,6 +2204,7 @@ states.regroup_to = {
function next_combat_round() {
console.log("NEXT COMBAT ROUND");
+ print_retreat_summary();
if (game.jihad == game.where && game.combat_round == 1)
game.jihad = null;
switch (game.combat_round) {
@@ -2232,6 +2238,7 @@ function bring_on_reserves(reserves) {
function goto_combat_round(combat_round) {
game.combat_round = combat_round;
game.moved = {};
+ game.summary = [];
console.log("COMBAT ROUND", combat_round);
log("~ Combat Round " + combat_round + " ~");
@@ -2591,6 +2598,7 @@ function resume_field_battle() {
if (is_friendly_field(game.where)) {
console.log("FIELD BATTLE WON BY ATTACKER", game.active);
+ print_retreat_summary();
log("Field battle won by " + game.active + ".");
return goto_regroup();
}
@@ -2598,18 +2606,21 @@ function resume_field_battle() {
if (is_enemy_field(game.where)) {
game.active = enemy(game.active);
console.log("FIELD BATTLE WON BY DEFENDER", game.active);
+ print_retreat_summary();
log("Field battle won by " + game.active + ".");
return goto_regroup();
}
if (is_enemy_battle_field()) {
- log("Attacking main force was eliminated.");
console.log("ATTACKER ELIMINATED", game.active);
+ print_retreat_summary();
+ log("Attacking main force was eliminated.");
return next_combat_round();
}
if (is_friendly_battle_field()) {
console.log("DEFENDER ELIMINATED, SWAP ATTACKER/DEFENDER", game.active);
+ print_retreat_summary();
log("Defending main force was eliminated.");
log(game.active + " are now the defender.");
game.attacker[game.where] = enemy(game.active);
@@ -2985,10 +2996,10 @@ states.harry = {
},
town: function (to) {
if (block_plural(game.who))
- game.flash = block_name(game.who) + " retreat.";
+ game.flash += " " + block_name(game.who) + " retreat.";
else
- game.flash = block_name(game.who) + " retreats.";
- log(game.active + " retreat to " + to + ".");
+ game.flash += " " + block_name(game.who) + " retreats.";
+ game.summary.push([game.active, to]);
game.location[game.who] = to;
move_block(game.who, game.where, to);
game.who = null;
@@ -3017,7 +3028,8 @@ states.retreat_in_battle = {
game.flash = block_name(game.who) + " retreat.";
else
game.flash = block_name(game.who) + " retreats.";
- log(game.active + " retreat to " + to + ".");
+ log(game.active[0] + ": " + game.flash);
+ game.summary.push([game.active, to]);
game.location[game.who] = to;
move_block(game.who, game.where, to);
game.who = null;