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author | Tor Andersson <tor@ccxvii.net> | 2021-06-29 01:52:00 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:19:39 +0100 |
commit | 2f263f9f4ef7521cf246e228a573297569c953b3 (patch) | |
tree | d0eac77ce163897e2f75b3a52d3d61e5130189c2 /rules.js | |
parent | 9369e4cf1e9faab922b307f9d1d8a83f00538e8a (diff) | |
download | crusader-rex-2f263f9f4ef7521cf246e228a573297569c953b3.tar.gz |
crusader: Don't show number ID on nomads.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 22 |
1 files changed, 12 insertions, 10 deletions
@@ -241,7 +241,9 @@ function block_plural(who) { } function block_name(who) { - return who; // BLOCKS[who].name; + if (BLOCKS[who].type == 'nomads') + return BLOCKS[who].name; + return who; } function block_type(who) { @@ -1334,7 +1336,7 @@ states.assassins_show_1 = { view.assassinate = game.who; if (is_inactive_player(current)) return view.prompt = "Assassins: Waiting for " + game.active + "."; - view.prompt = "Assassins: The assassins target " + game.who + " in " + game.where + "."; + view.prompt = "Assassins: The assassins target " + block_name(game.who) + " in " + game.where + "."; gen_action(view, 'next'); }, next: function () { @@ -1348,7 +1350,7 @@ states.assassins_show_2 = { view.assassinate = game.who; if (is_inactive_player(current)) return view.prompt = "Assassins: Waiting for " + game.active + "."; - view.prompt = "Assassins: The assassins hit " + game.who + " in " + game.where + "."; + view.prompt = "Assassins: The assassins hit " + block_name(game.who) + " in " + game.where + "."; gen_action(view, 'next'); }, next: function () { @@ -1372,7 +1374,7 @@ function assassinate(who, where) { } } hits = Math.min(hits, game.steps[who]); - log("Assassins hit " + who + " in " + where + ": " + rolls.join("") + "."); + log("Assassins hit " + block_name(who) + " in " + where + ": " + rolls.join("") + "."); for (let i = 0; i < hits; ++i) reduce_block(who); } @@ -2325,9 +2327,9 @@ function storm_with_block(who) { push_undo(); game.storming.push(who); if (block_plural(who)) - game.flash = who + " storm."; + game.flash = block_name(who) + " storm."; else - game.flash = who + " storms."; + game.flash = block_name(who) + " storms."; log(game.active[0] + ": " + game.flash); } @@ -2391,9 +2393,9 @@ function sally_with_block(who) { remove_from_array(game.castle, who); game.sallying.push(who); if (block_plural(who)) - game.flash = who + " sally."; + game.flash = block_name(who) + " sally."; else - game.flash = who + " sallies."; + game.flash = block_name(who) + " sallies."; log(game.active[0] + ": " + game.flash); } @@ -3061,11 +3063,11 @@ states.draw_phase = { gen_action(view, 'next'); switch (block_type(game.who)) { case 'crusaders': - view.prompt = "Draw Phase: Place " + game.who + " in the staging area."; + view.prompt = "Draw Phase: Place " + block_name(game.who) + " in the staging area."; gen_action(view, 'town', block_home(game.who)); break; case 'pilgrims': - view.prompt = "Draw Phase: Place " + game.who + " in a friendly port."; + view.prompt = "Draw Phase: Place " + block_name(game.who) + " in a friendly port."; for (let town in TOWNS) if (is_friendly_port(town) || can_enter_besieged_port(town)) gen_action(view, 'town', town); |