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authorTor Andersson <tor@ccxvii.net>2025-02-09 11:19:25 +0100
committerTor Andersson <tor@ccxvii.net>2025-02-09 12:13:54 +0100
commit5ee57d1a8ef1bcb5e228b171016626a9f7c10f71 (patch)
treec379e8d6a930321e81fd3ad144294b701d02f21a /info
parent423c8b68dd1213939dc3591b28a7f08ab56ae78d (diff)
downloadcrusader-rex-5ee57d1a8ef1bcb5e228b171016626a9f7c10f71.tar.gz
Add handicap scenarios to adjust initial draws.
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@@ -15,6 +15,16 @@ Crusader Rex: Implementation Notes</h1>
<hr>
<p>
+What are the +1/+2/+3 Handicap scenarios?
+
+<p>
+For each handicap the Franks will draw an extra random block at setup (Pilgrims
+go to any port, Crusaders go to their staging area) and the Saracens will draw one
+fewer block.
+
+<hr>
+
+<p>
How do I designate the Main Attack?
<p>
The first block that moves into an enemy area defines the main attack road.