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author | Tor Andersson <tor@ccxvii.net> | 2025-02-09 11:19:25 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2025-02-09 12:13:54 +0100 |
commit | 5ee57d1a8ef1bcb5e228b171016626a9f7c10f71 (patch) | |
tree | c379e8d6a930321e81fd3ad144294b701d02f21a /info | |
parent | 423c8b68dd1213939dc3591b28a7f08ab56ae78d (diff) | |
download | crusader-rex-5ee57d1a8ef1bcb5e228b171016626a9f7c10f71.tar.gz |
Add handicap scenarios to adjust initial draws.
Diffstat (limited to 'info')
-rw-r--r-- | info/notes.html | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/info/notes.html b/info/notes.html index 31450c0..19dbe73 100644 --- a/info/notes.html +++ b/info/notes.html @@ -15,6 +15,16 @@ Crusader Rex: Implementation Notes</h1> <hr> <p> +What are the +1/+2/+3 Handicap scenarios? + +<p> +For each handicap the Franks will draw an extra random block at setup (Pilgrims +go to any port, Crusaders go to their staging area) and the Saracens will draw one +fewer block. + +<hr> + +<p> How do I designate the Main Attack? <p> The first block that moves into an enemy area defines the main attack road. |