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authorTor Andersson <tor@ccxvii.net>2021-06-23 00:52:35 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:19:38 +0100
commitc53b8bd1aca7b9550d3e40ee6294f6c489a28746 (patch)
treec8af13501068756e37261ab9618df3172a418743
parent6a4cb1ed6ea859d233e492f3ebf71deae04c5a91 (diff)
downloadcrusader-rex-c53b8bd1aca7b9550d3e40ee6294f6c489a28746.tar.gz
crusader: Fix RP in enemy kingdom.
-rw-r--r--play.html4
-rw-r--r--rules.js87
2 files changed, 63 insertions, 28 deletions
diff --git a/play.html b/play.html
index 141fc6a..8aa3a6c 100644
--- a/play.html
+++ b/play.html
@@ -182,8 +182,8 @@ body.shift .block.known:hover {
.block.Saracens { border: 3px solid seagreen; background-color: darkseagreen; }
.block.Assassins { border: 3px solid rebeccapurple; background-color: rebeccapurple; }
-.block.Franks.highlight { border-color: white !important ; }
-.block.Saracens.highlight { border-color: lightgreen !important ; }
+.block.Franks.highlight { border-color: white; }
+.block.Saracens.highlight { border-color: lightgreen; }
.block.Franks.selected { border-color: gold; }
.block.Saracens.selected { border-color: gold; }
diff --git a/rules.js b/rules.js
index 5c196a5..28c0b4b 100644
--- a/rules.js
+++ b/rules.js
@@ -42,6 +42,14 @@ const FRENCH_CRUSADERS = [ "Philippe", "Hugues", "Fileps" ];
const GERMAN_CRUSADERS = [ "Barbarossa", "Frederik", "Leopold" ];
const SALADIN_FAMILY = [ "Saladin", "Al Adil", "Al Aziz", "Al Afdal", "Al Zahir" ];
+const KINGDOMS = {
+ Syria: SARACENS,
+ Antioch: FRANKS,
+ Tripoli: FRANKS,
+ Jerusalem: FRANKS,
+ Egypt: SARACENS,
+};
+
const VICTORY_TOWNS = [
"Aleppo", "Damascus", "Egypt",
"Antioch", "Tripoli", "Acre", "Jerusalem"
@@ -896,7 +904,10 @@ states.frank_deployment = {
game.who = who;
game.state = 'frank_deployment_to';
},
- next: goto_saracen_deployment,
+ next: function () {
+ clear_undo();
+ goto_saracen_deployment();
+ },
undo: pop_undo
}
@@ -1031,17 +1042,6 @@ function start_game_turn() {
goto_card_phase();
}
-function end_game_turn() {
- if (is_winter()) {
- goto_winter_campaign();
- } else {
- if (check_sudden_death())
- return;
- game.turn ++;
- start_game_turn();
- }
-}
-
// CARD PHASE
function goto_card_phase() {
@@ -1316,8 +1316,8 @@ states.manna = {
game.moved[who] = 1;
},
next: function () {
- print_summary(game.active + " use Manna:");
clear_undo();
+ print_summary(game.active + " use Manna:");
game.moved = {};
end_player_turn();
},
@@ -1368,9 +1368,9 @@ function goto_move_phase(moves) {
}
function end_move_phase() {
+ clear_undo();
game.who = null;
game.where = null;
- clear_undo();
game.moves = 0;
end_player_turn();
}
@@ -1814,7 +1814,7 @@ function end_muster_move() {
function goto_combat_phase() {
if (is_winter())
- end_game_turn();
+ return end_game_turn();
game.moved = {};
game.combat_list = [];
@@ -2009,10 +2009,9 @@ states.regroup = {
end_regroup: function () {
clear_undo();
print_summary(game.active + " regroup:");
- // winter campaign regroup
if (is_winter())
end_winter_campaign();
- if (is_contested_town(game.where))
+ else if (is_contested_town(game.where))
next_combat_round();
else
end_combat();
@@ -2904,16 +2903,27 @@ function end_draw_phase() {
}
}
+function end_game_turn() {
+ if (is_winter()) {
+ goto_winter_campaign();
+ } else {
+ if (check_sudden_death())
+ return;
+ game.turn ++;
+ start_game_turn();
+ }
+}
+
// WINTER CAMPAIGN
function goto_winter_campaign() {
log("");
- log("Start Winter.");
-
if (game.winter_campaign) {
+ log("Start Winter Campaign.");
game.active = game.winter_campaign;
game.state = 'winter_campaign';
} else {
+ log("Start Winter.");
end_winter_campaign();
}
}
@@ -2931,6 +2941,7 @@ states.winter_campaign = {
town: function (where) {
log(game.active + " maintain siege of " + where + ".");
game.winter_campaign = where;
+ game.where = where;
let target = (game.where == TYRE || game.where == TRIPOLI) ? 2 : 4;
for (let b in BLOCKS) {
@@ -3024,7 +3035,6 @@ states.winter_supply = {
prompt: function (view, current) {
if (is_inactive_player(current))
return view.prompt = "Winter Supply: Waiting for " + game.active + ".";
- view.prompt = "Winter Supply: Disband excess blocks.";
gen_action_undo(view);
let okay_to_end = true;
for (let b in BLOCKS) {
@@ -3040,14 +3050,19 @@ states.winter_supply = {
}
}
}
- if (okay_to_end)
+ if (okay_to_end) {
+ view.prompt = "Winter Supply: Disband excess blocks \u2014 done.";
gen_action(view, 'next');
+ } else {
+ view.prompt = "Winter Supply: Disband excess blocks.";
+ }
},
block: function (who) {
push_undo();
disband(who);
},
next: function () {
+ clear_undo();
if (game.summary.length > 0)
print_summary(game.active + " disband:");
if (game.active == FRANKS) {
@@ -3076,31 +3091,51 @@ function goto_winter_replacements() {
game.state = 'winter_replacements';
}
+function replacement_cost(where) {
+ let region = TOWNS[where].region;
+ if (KINGDOMS[region] == game.active)
+ return 1;
+ return 2;
+}
+
states.winter_replacements = {
prompt: function (view, current) {
if (is_inactive_player(current))
return view.prompt = "Winter Replacements: Waiting for " + game.active + ".";
view.prompt = "Winter Replacements: Distribute replacement points.";
gen_action_undo(view);
- gen_action(view, 'next');
+ let okay_to_end = true;
for (let b in BLOCKS) {
if (block_owner(b) == game.active && is_block_on_land(b)) {
let where = game.location[b];
- if (is_friendly_town(where) && game.rp[where] > 0) {
- if (game.steps[b] < block_max_steps(b))
+ let cost = replacement_cost(where);
+ if (is_friendly_town(where) && game.rp[where] >= cost) {
+ if (game.steps[b] < block_max_steps(b)) {
gen_action(view, 'block', b);
+ okay_to_end = false;
+ }
}
}
}
+ if (okay_to_end) {
+ view.prompt = "Winter Replacements: Distribute replacement points \u2014 done.";
+ gen_action(view, 'next');
+ } else {
+ view.prompt = "Winter Replacements: Distribute replacement points.";
+ }
},
block: function (who) {
let where = game.location[who];
+ let cost = replacement_cost(where);
push_undo();
game.summary.push([where]);
game.steps[who] ++;
- game.rp[where] --;
+ game.rp[where] -= cost;
+ },
+ next: function () {
+ clear_undo();
+ end_winter_replacements();
},
- next: end_winter_replacements,
undo: pop_undo
}