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|
# Events for Andean Abyss.
# TODO: format prompt "Remove N Piece(s)"
# TODO: prompt wording to match card texts
# Notes on difficult events:
#
# 5.1.3 - must do max possible
# event 14, shaded 14, shaded 34, shaded 49 - place base and N troops/guerrillas
# shaded 24 - remove 2 troops
# event 30 - remove farc zone and remove farc base
# event 43 - place terror and remove farc base
# event 65 - (place or remove shipment) and (place or remove insurgent base)
#
# Replace pieces - may only remove when unable to place available piece (check stacking if piece is available)
# 35, shaded 39, 40, shaded 50, 54, 57, shaded 57, 72
#
# Remove X or replace X - exclusive choices
# shaded 50, 54
#
EVENT 1
log "1 Civic Action space each Support Phase requires Government Control and any cube."
capability CAP_1ST_DIV
SHADED 1
log "Civic Action requires at least 2 Troops and 2 Police."
capability S_CAP_1ST_DIV
EVENT 2
log "Sweep costs 1 Resource per space."
capability CAP_OSPINA
SHADED 2
log "Sweep Operations may target only 1 space per card."
capability S_CAP_OSPINA
EVENT 3
log "Assault costs 1 Resource per space."
capability CAP_TAPIAS
SHADED 3
log "Assault Operations may target only 1 space per card."
capability S_CAP_TAPIAS
EVENT 4
prompt "Add twice Econ of unsabotaged pipelines to Government Resources."
space 3 is_unsabotaged_pipeline(s)
auto_resources GOVT (2*data.spaces[game.vm.s].econ)
endspace
SHADED 4
prompt "Sabotage the 3 pipelines with highest value and no cubes."
space 3 is_highest_value_pipeline_without_cubes(s)
sabotage
endspace
EVENT 5
prompt "Place Police onto Pipelines."
repeat 6
space 1 is_pipeline(s) && has_available_piece(GOVT, POLICE)
auto_place GOVT POLICE
mark_space
endspace
endrepeat
prompt "Flip 3 Guerrillas there or adjacent to Active."
piece 3 is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m)
activate
endpiece
SHADED 5
prompt "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition."
space 1 can_shift_opposition(s) && is_adjacent_to_3econ_loc(s)
shift_opposition
shift_opposition
endspace
EVENT 6
prompt "Select Opposition or Neutral Departments adjacent to Sabotage."
space 2 is_pop(s) && !is_support(s) && is_adjacent_to_sabotage(s)
set_passive_support
endspace
SHADED 6
prompt "Sabotage a pipeline."
space 1 is_pipeline(s) && !has_sabotage(s)
sabotage
mark_space
endspace
prompt "Shift an Adjacent Department."
space 1 can_shift_opposition(s) && is_dept(s) && is_adjacent(s, game.vm.m[0])
shift_opposition
endspace
EVENT 7
log "Each Sabotage phase, Government may remove 1-3 Terror or Sabotage."
capability CAP_7TH_SF
SHADED 7
log "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes."
capability S_CAP_7TH_SF
EVENT 8
current GOVT
repeat 3
if can_air_strike()
free_air_strike
else
log "Government cannot Air Strike."
endif
endrepeat
SHADED 8
resources GOVT -9
EVENT 9
log "Assault treats Mountain as City."
capability CAP_MTN_BNS
SHADED 9
log "Assault in Mountain removes only 1 piece for 4 Troops."
capability S_CAP_MTN_BNS
EVENT 10
log "Air Lift moves any number of Troops."
capability CAP_BLACK_HAWKS
SHADED 10
log "Air Lift moves only 1 Troops cube."
capability S_CAP_BLACK_HAWKS
EVENT 11
log "1 Police may enter each Sweep space."
capability CAP_NDSC
SHADED 11
log "Operation Activates Guerrillas via Troops or Police, not both."
capability S_CAP_NDSC
EVENT 12
resources GOVT (Math.min(game.aid,20))
aid 10
SHADED 12
log "No Air Strike or Activation by Patrol until next Propaganda."
momentum MOM_PLAN_COLOMBIA
EVENT 13
log "Patrol conducts a free Assault in each LoC."
capability CAP_METEORO
SHADED 13
log "Patrols do not conduct a free Assault."
capability S_CAP_METEORO
EVENT 14
current GOVT
# 5.1.3 - place base if possible!
prompt "Place 1 Base and 3 Troops into any Department."
if_space is_dept(s) && can_place_base_and_n(s, GOVT, 3, TROOPS)
or_space is_dept(s) && can_stack_any(s, GOVT)
auto_place GOVT BASE
auto_place GOVT TROOPS
auto_place GOVT TROOPS
auto_place GOVT TROOPS
endspace
SHADED 14
# 5.1.3 - remove both base and cube if possible
prompt "Remove 1 Government Base and 1 cube from a Department."
if_space is_dept(s) && ( has_govt_base(s) && has_cube(s) )
or_space is_dept(s) && ( has_govt_base(s) || has_cube(s) )
prompt "Remove 1 Government Base."
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
endpiece
prompt "Remove 1 cube."
piece 1 is_piece_in_event_space(p) && is_cube(p)
remove
endpiece
endspace
EVENT 15
roll
resources GOVT (game.vm.die*4)
SHADED 15
prompt "Shift a City from Neutral or Passive Support to Passive Opposition."
space 1 is_city(s) && (is_neutral(s) || is_passive_support(s))
set_passive_opposition
endspace
EVENT 16
prompt "Each Mountain, +5 Resources to Faction with most pieces."
space all is_mountain(s)
auto_resources (faction_with_most_pieces(game.vm.s)) 5
endspace
SHADED 16
resources GOVT -10
EVENT 17
resources GOVT (Math.min(game.aid,20))
aid 6
SHADED 17
log "No Sweep or Assault in Departments until next Propaganda."
momentum MOM_MADRID_DONORS
EVENT 18
resources GOVT (Math.min(game.aid,20))
aid 20
SHADED 18
resources GOVT -6
roll
aid (-game.vm.die)
EVENT 19
if game.current === GOVT
prompt "Free Sweep or Assault in each space possible."
space all can_sweep_activate(s) || can_assault_in_space(s)
free_sweep_assault
# TODO transfer dropped shipments early
endspace
else
prompt "Free Attack or Terror in each space possible."
space all can_terror_in_space(s) || can_attack_in_space(s)
free_attack_terror
# TODO transfer dropped shipments early
endspace
endif
EVENT 20
current GOVT
prompt "Move up to 6 FARC Guerillas into adjacent spaces."
piece_undo_opt 6 is_farc_guerrilla(p)
prompt "Move FARC Guerilla into an adjacent space."
space_no_undo 1 is_adjacent(s, piece_space(game.vm.p)) && can_stack_any(s, FARC)
move
endspace
endpiece
SHADED 20
current FARC
if can_free_march()
free_march
else
log "FARC cannot March."
endif
prompt "Flip up to 3 FARC Guerrillas Underground."
piece_undo_opt 3 is_farc_guerrilla(p) && is_active(p)
underground
endpiece
EVENT 21
resources FARC -6
prompt "Remove 1 FARC Base."
piece_undo 1 is_farc_base(p)
remove
endpiece
SHADED 21
resources FARC 6
prompt "Place a FARC Base in a City or Department"
space 1 (is_city(s) || is_dept(s)) && can_stack_base(s, FARC)
auto_place FARC BASE
endspace
EVENT 22
prompt "Shift an Opposition space to Neutral."
space 1 is_opposition(s)
set_neutral
endspace
SHADED 22
log "May Agitate also in up to 3 spaces with FARC piece and no Government Control."
momentum MOM_ALFONSO_CANO
EVENT 23
prompt "In a Department, Activate all Guerrillas and remove all Cartels Bases."
space 1 is_dept(s) && (has_any_underground_guerrilla(s) || has_cartels_base(s))
prompt "Activate all Guerrillas."
piece all is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p)
activate
endpiece
prompt "Remove all Cartels Bases."
piece all is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
endspace
SHADED 23
current GOVT
prompt "Remove 3 Troops."
piece_undo 3 is_troops(p)
remove
endpiece
ineligible GOVT
ineligible FARC
EVENT 24
prompt "Shift a City to Active Support."
space 1 is_city(s) && can_shift_support(s)
set_active_support
endspace
ineligible FARC
SHADED 24
# 5.1.3 - 2 troops priority
prompt "Remove 2 Troops from a space with FARC pieces."
if_space has_farc_piece(s) && count_pieces(s, GOVT, TROOPS) >= 2
or_space has_farc_piece(s) && has_troops(s)
prompt "Remove 2 Troops."
piece 2 is_piece_in_event_space(p) && is_troops(p)
remove
endpiece
endspace
prompt "Shift a City with Support to Neutral."
space 1 is_city(s) && is_support(s)
set_neutral
endspace
EVENT 25
prompt "Remove all FARC pieces from 1 Mountain."
space 1 is_mountain(s) && has_faction_piece(s, FARC)
prompt "Remove all FARC pieces."
piece all is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
SHADED 25
prompt "Place 3 FARC pieces into Antioquia or an adjacent Department."
space 1 (s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))) && can_stack_any(s, FARC)
place FARC BASE_GUERRILLA
place FARC BASE_GUERRILLA
place FARC BASE_GUERRILLA
endspace
EVENT 26
current CARTELS
prompt "All Cartels Guerrillas free Attack FARC."
space all has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack_farc
# TODO transfer dropped shipments early
endspace
SHADED 26
prompt "Transfer 6 Resources from Cartels to FARC for each space with Cartels Base and FARC Guerrilla."
# prompt "Transfer 6 Resources from Cartels to FARC for each space with both."
space all has_cartels_base(s) && has_farc_guerrilla(s) && game.resources[CARTELS] > 0
auto_transfer CARTELS FARC 6
endspace
EVENT 27
current GOVT
repeat 3
if can_air_lift() || can_eradicate() || can_air_strike()
free_govt_special_activity
else
log "Government cannot execute any Special Activities."
endif
endrepeat
SHADED 27
log "Until next Propaganda, no Government Special Activities where Guerrilla."
momentum MOM_MISIL_ANTIAEREO
EVENT 28
prompt "Remove up to 3 Insurgent pieces from a space next to Venezuela."
space 1 is_next_to_venezuela(s) && has_insurgent_piece(s)
# Note: up to negates requirement for maximumum damage
prompt "Remove up to 3 Insurgent pieces."
piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 28
prompt "Place FARC Base in a Department next to Venezuela."
space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC)
auto_place FARC BASE
endspace
prompt "Sabotage each empty LoC touching Cúcuta."
space all is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) && !has_sabotage(s)
sabotage
endspace
EVENT 29
current GOVT
prompt "Activate all FARC and free Assault in 1 space."
# TODO: Madrid Donors, Senado & Camara, etc
space 1 has_underground_guerrilla(s, FARC) || ( assault_kill_count(s) > 0 && (has_farc_piece(s) || has_exposed_piece(s, AUC) || has_exposed_piece(s, CARTELS)) )
prompt "Activate all FARC."
piece all is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
activate
endpiece
if can_assault_in_space(game.vm.s)
free_assault
else
log "Government cannot Assault."
endif
endspace
SHADED 29
current FARC_AUC
prompt "Execute 2 free Ambushes in 1 space."
space 1 has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s)
repeat 2
prompt "Execute 2 free Ambushes with any Guerrilla without Activating."
piece_undo 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s)
free_ambush_without_activating
endpiece
endrepeat
endspace
EVENT 30
# 5.1.3 - remove both farc zone and farc base if possible
prompt "Remove 1 FARC Zone and 1 FARC Base there."
if_space is_farc_zone(s) && has_piece(s, FARC, BASE)
or_space is_farc_zone(s)
remove_farc_zone
prompt "Remove 1 FARC Base."
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 30
current GOVT
place_farc_zone
set_space (game.vm.farc_zone)
auto_place FARC BASE
EVENT 31
prompt "Shift 2 Cities 1 level toward Active Support."
space 2 is_city(s) && can_shift_support(s)
shift_support
endspace
prompt "Shift 1 Department 1 level toward Active Support."
space 1 is_dept(s) && can_shift_support(s)
shift_support
endspace
SHADED 31
prompt "Shift 3 spaces from Passive Opposition to Active Opposition."
space 3 is_passive_opposition(s)
set_active_opposition
endspace
EVENT 32
prompt "Shift 2 spaces from Neutral or Passive Opposition to Passive Support."
space 2 is_neutral(s) || is_passive_opposition(s)
set_passive_support
endspace
SHADED 32
resources FARC 12
EVENT 33
prompt "Remove up to 3 Insurgent pieces from a space bordering Ecuador."
space 1 is_next_to_ecuador(s) && has_insurgent_piece(s)
piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 33
capability EVT_SUCUMBIOS
set_space ECUADOR
place (game.current) ANY_PIECE
place (game.current) ANY_PIECE
EVENT 34
# -1 = all insurgent factions
resources -1 -5
SHADED 34
current FARC_AUC_CARTELS
# 5.1.3 - place base if possible
prompt "Place 2 Guerrillas and 1 Base into a 0 Population Department."
if_space is_zero_pop_dept(s) && can_place_base_and_n(s, game.current, 2, GUERRILLA)
or_space is_zero_pop_dept(s) && can_stack_any(s, game.current)
auto_place (game.current) BASE
auto_place (game.current) GUERRILLA
auto_place (game.current) GUERRILLA
endspace
EVENT 35
prompt "Replace Cartels Bases in 1 Department with Police."
space 1 is_dept(s) && has_cartels_base(s) && can_replace_with(s, GOVT, POLICE)
prompt "Replace Cartels Bases with Police."
piece all is_piece_in_event_space(p) && is_cartels_base(p) && can_replace_with(s, GOVT, POLICE)
remove
auto_place GOVT POLICE
endpiece
endspace
aid 3
SHADED 35
prompt "Shift a Department with a Cartels Base 2 levels toward Active Opposition."
space 1 is_dept(s) && has_cartels_base(s) && can_shift_opposition(s)
shift_opposition
shift_opposition
endspace
EVENT 36
eligible (game.current)
asm game.vm.zona_de_convivencia = 1
asm game.vm.save_current = game.current
current GOVT
place_farc_zone
set_space (game.vm.farc_zone)
auto_place FARC BASE
current (game.vm.save_current)
prompt "Shift 2 adjacent spaces 1 level toward Active Support."
space 2 is_adjacent(game.vm.farc_zone, s) && can_shift_support(s)
shift_support
endspace
EVENT 37
current GOVT
prompt "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops."
space all can_sweep_activate(s, FARC) || can_assault_in_space_faction(s, FARC)
free_sweep_assault_farc
# TODO transfer dropped shipments early
endspace
SHADED 37
current AUC
if can_free_march()
free_march
prompt "Free Ambush at any 1 destination."
space 1 set_has(game.vm.march, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s)
prompt "Free Ambush."
piece 1 is_piece_in_event_space(p) && is_underground_guerrilla(p, AUC)
free_ambush
endpiece
endspace
else
log "AUC cannot March."
endif
EVENT 38
prompt "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support."
space_opt 3 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC)
prompt "Remove all AUC Guerrillas."
piece all is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
remove
endpiece
endspace
SHADED 38
prompt "All AUC Guerrillas in spaces with cubes or Support to Underground."
space all (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC)
prompt "All AUC Guerrillas to Underground."
piece all is_piece_in_event_space(p) && is_active_guerrilla(p, AUC)
underground
endpiece
endspace
EVENT 39
prompt "Place Police into each of 6 Departments."
space 6 is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE)
auto_place GOVT POLICE
endspace
SHADED 39
prompt "In up to 3 Departments, replace 1 Police with AUC Guerrilla."
space_opt 3 is_dept(s) && has_police(s) && can_replace_with(s, AUC, GUERRILLA)
prompt "Replace 1 Police with AUC Guerrilla."
piece 1 is_piece_in_event_space(p) && is_police(p) && can_replace_with(s, AUC, GUERRILLA)
remove
auto_place AUC GUERRILLA
endpiece
endspace
EVENT 40
prompt "Replace 3 AUC Guerrillas with Police."
piece_undo 3 is_auc_guerrilla(p) && can_replace_with(s, GOVT, POLICE)
set_piece_space
remove
auto_place GOVT POLICE
set_space -1
endpiece
SHADED 40
prompt "Move all cubes in a Department with AUC to any Cities."
space 1 is_dept(s) && has_auc_piece(s) && has_cube(s)
prompt "Move all cubes to any Cities."
piece all is_piece_in_event_space(p) && is_cube(p)
save_space
prompt "Move cube to any City."
space_no_undo 1 is_city(s)
move
endspace
restore_space
endpiece
endspace
prompt "Place 1 AUC piece in each of 2 Cities."
space 2 is_city(s)
place AUC BASE_GUERRILLA
endspace
EVENT 41
resources AUC -6
prompt "Remove all AUC pieces from 1 space."
space 1 has_auc_piece(s)
prompt "Remove all AUC pieces."
piece all is_piece_in_event_space(p) && is_auc_piece(p)
remove
endpiece
endspace
SHADED 41
count_spaces has_auc_piece(s) && has_cartels_piece(s)
log `${game.vm.count} spaces with AUC and Cartels pieces.`
resources AUC (3*game.vm.count)
EVENT 42
prompt "Shift 2 Neutral spaces to Passive Support."
space 2 is_neutral(s)
set_passive_support
endspace
resources GOVT 3
SHADED 42
log `No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`
if game.current === GOVT
log "No effect."
endif
if game.current === FARC
momentum MOM_SENADO_FARC
endif
if game.current === AUC
momentum MOM_SENADO_AUC
endif
if game.current === CARTELS
momentum MOM_SENADO_CARTELS
endif
EVENT 43
# 5.1.3 - farc bases if possible
prompt "Place 2 Terror and remove all FARC Bases from a Department with Troops."
if_space is_dept(s) && has_troops(s) && has_piece(s, FARC, BASE)
or_space is_dept(s) && has_troops(s)
terror
terror
prompt "Remove all FARC Bases."
piece all is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 43
prompt "Place 2 Terror in a Department with Troops."
space 1 is_dept(s) && has_troops(s)
terror
terror
endspace
aid -9
EVENT 44
prompt "Shift a non-Opposition City to Active Support."
space 1 is_city(s) && !is_opposition(s) && can_shift_support(s)
set_active_support
endspace
resources GOVT 3
SHADED 44
prompt "Shift a City from Support to Neutral."
space 1 is_city(s) && is_support(s)
set_neutral
endspace
resources GOVT -3
EVENT 45
prompt "Shift each space with cubes and Terror 1 level toward Active Support."
space all has_cube(s) && has_terror(s) && can_shift_support(s)
shift_support
endspace
SHADED 45
count_spaces has_faction_piece(s, AUC)
log `${game.vm.count} spaces with AUC pieces.`
aid (-game.vm.count)
roll
resources GOVT (-game.vm.die)
EVENT 46
current FARC_AUC_CARTELS
prompt "Execute free Terror with any Guerrilla."
space 1 has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA)
free_terror_with_piece
terror
terror_aid_cut
endpiece
prompt "Remove enemy pieces."
piece_undo 2 is_piece_in_event_space(p) && is_enemy_piece(p)
remove
endpiece
if is_pop(game.vm.s)
set_passive_support_or_passive_opposition
endif
endspace
EVENT 47
# Note: see event 59
if AUTOMATIC
log "All AUC Guerrillas to Active."
asm for_each_piece(AUC, GUERRILLA, p => { if (piece_space(p) !== AVAILABLE) set_active(p) })
else
prompt "All AUC Guerrillas to Active."
piece all is_auc_guerrilla(p) && is_underground(p)
activate
endpiece
endif
current GOVT
prompt "All Police free Assault AUC as if Troops."
space all can_assault_in_space_faction(s, AUC)
free_assault_auc
# TODO transfer dropped shipments early
endspace
SHADED 47
current AUC
prompt "Place 2 AUC Guerrillas in Cúcuta."
space 1 s === CUCUTA
auto_place AUC GUERRILLA
auto_place AUC GUERRILLA
if has_underground_guerrilla(game.vm.s, AUC)
prompt "Execute free Terror in Cúcuta."
piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_terror_with_piece
terror_aid_cut
endpiece
else
# Special case: Free Terror without a piece.
terror
shift_neutral
aid -3
endif
endspace
prompt "Flip any 2 AUC Guerrillas Underground."
piece 2 is_auc_guerrilla(p) && is_active(p)
underground
endpiece
EVENT 48
prompt "Remove Opposition or FARC Base adjacent to 3-Econ pipeline."
select_space_or_piece (s)=>(is_opposition(s)&&is_adjacent_to_3econ_pipeline(s)) (p,s)=>(is_farc_base(p)&&is_adjacent_to_3econ_pipeline(s))
if game.vm.p >= 0
remove
endif
if game.vm.s >= 0
# https://boardgamegeek.com/thread/1132718/article/15062894#15062894
set_neutral
endif
SHADED 48
prompt "Shift 2 Cities other than Bogotá 1 level toward Active Opposition."
space 2 s !== BOGOTA && is_city(s) && can_shift_opposition(s)
shift_opposition
endspace
EVENT 49
prompt "Permanently remove 3 available AUC Guerrillas."
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
SHADED 49
# 5.1.3 - place base if possible
prompt "Place an AUC Guerrilla and Base in any Department."
if_space is_dept(s) && can_place_base_and_n(s, AUC, 1, GUERRILLA)
or_space is_dept(s) && can_stack_any(s, AUC)
auto_place AUC BASE
auto_place AUC GUERRILLA
endspace
EVENT 50
current GOVT
repeat 3
if !game.vm.opt
prompt "Place up to 3 Police into any Departments."
space_opt 1 is_dept(s) && can_stack_any(s, GOVT)
auto_place GOVT POLICE
endspace
endif
endrepeat
SHADED 50
# Note: strictly remove or replace (see event 54)
prompt "Remove any 2 Police or replace them with available AUC Guerrillas."
piece_undo 1 is_police(p)
set_piece_space
remove
place_opt AUC GUERRILLA
set_space -1
endpiece
if game.vm.opt
prompt "Remove 1 more Police."
piece_undo 1 is_police(p)
remove
endpiece
else
prompt "Replace 1 more Police with AUC Guerrilla."
piece_undo 1 is_police(p) && can_replace_with(s, AUC, GUERRILLA)
set_piece_space
remove
auto_place AUC GUERRILLA
set_space -1
endpiece
endif
EVENT 51
if is_any_pipeline_sabotaged()
prompt "Remove all Pipeline Sabotage."
space all is_pipeline(s) && has_sabotage(s)
remove_sabotage
endspace
else
resources GOVT 12
endif
SHADED 51
prompt "Sabotage 3 Pipelines with or adjacent to FARC Guerrillas."
space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s)
sabotage
endspace
EVENT 52
prompt "Shift 2 City or Mountain each 1 level toward Active Support."
space 2 (is_city(s) || is_mountain(s)) && can_shift_support(s)
shift_support
endspace
SHADED 52
prompt "Place an AUC Base into a space with AUC."
space 1 has_auc_piece(s) && can_stack_base(s, AUC)
auto_place AUC BASE
endspace
resources AUC (count_pieces_on_map(AUC,BASE))
EVENT 53
current FARC_AUC_CARTELS
prompt "Select Departments to move Guerrillas between."
space 1 is_dept(s)
mark_space
endspace
if has_piece(game.vm.m[0], game.current, GUERRILLA)
prompt "Select Departments to move Guerrillas between."
space 1 (s !== game.vm.m[0]) && is_dept(s)
mark_space
endspace
else
prompt "Select Departments to move Guerrillas between."
space 1 is_dept(s) && has_piece(s, game.current, GUERRILLA)
mark_space
endspace
endif
prompt "Move Guerrillas between Departments."
piece_range 1 2 is_piece(p, game.current, GUERRILLA) && (s === game.vm.m[0] || s === game.vm.m[1])
if piece_space(game.vm.p) === game.vm.m[0]
set_space (game.vm.m[1])
else
set_space (game.vm.m[0])
endif
move
underground
set_space -1
endpiece
EVENT 54
# Note: strictly remove or replace (see shaded 50)
prompt "Remove up to 2 Guerrillas or replace them with with another Faction's Guerrillas."
piece_undo 1 is_any_guerrilla(p)
set_piece_space
remove
place_opt (piece_enemy_factions(game.vm.p)) GUERRILLA
set_space -1
endpiece
if game.vm.opt
prompt "Remove 1 more Guerrilla."
# TODO: don't remove just placed piece
piece_undo_opt 1 is_any_guerrilla(p)
remove
endpiece
else
prompt "Replace 1 more Guerrilla."
# TODO: don't replace just placed piece
piece_undo_opt 1 is_any_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) || can_replace_with(s, CARTELS, GUERRILLA) )
set_piece_space
remove
place_opt (piece_enemy_factions(game.vm.p)) GUERRILLA
set_space -1
endpiece
endif
EVENT 55
prompt "Remove 2 Shipments."
shipment 2 true
remove_shipment
endshipment
prompt "Remove 5 Cartels Guerrillas."
piece 5 is_cartels_guerrilla(p)
remove
endpiece
aid 3
SHADED 55
prompt "Shift 3 spaces with Cartels pieces 1 level toward Active Opposition."
space 3 can_shift_opposition(s) && has_cartels_piece(s)
shift_opposition
endspace
EVENT 56
transfer CARTELS GOVT 15
SHADED 56
count_pieces is_cartels_piece(p) && is_city(s)
log `${game.vm.count} Cartels pieces in Cities.`
resources CARTELS (2*game.vm.count)
prompt "Place a Cartels Base in each of 2 Cities."
space 2 is_city(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
EVENT 57
prompt "Replace up to 3 Cartels pieces with Police."
piece_undo_opt 3 is_cartels_piece(p) && can_replace_with(s, GOVT, POLICE)
set_piece_space
remove
auto_place GOVT POLICE
set_space -1
endpiece
SHADED 57
prompt "In each of 2 spaces replace a Police with any Cartels piece."
# TODO: prompt "Replace a Police with any Cartels piece in 2 spaces."
space 2 has_police(s)
prompt "Replace a Police with any Cartels piece."
piece 1 is_piece_in_event_space(p) && is_police(p) && (can_replace_with(s, CARTELS, GUERRILLA) || can_replace_with(s, CARTELS, BASE))
remove
place CARTELS BASE_GUERRILLA
endpiece
endspace
EVENT 58
resources CARTELS -6
prompt "Remove all Cartels Guerrillas."
piece all is_cartels_guerrilla(p)
remove
endpiece
SHADED 58
current CARTELS
prompt "Relocate up to 4 Police to any spaces."
piece_undo_opt 4 is_police(p)
prompt "Relocate Police to any space."
space_no_undo 1 can_stack_piece(s, GOVT, POLICE)
move
endspace
endpiece
EVENT 59
# Note: see event 47
if AUTOMATIC
log "All Cartels Guerrillas to Active."
asm for_each_piece(CARTELS, GUERRILLA, p => { if (piece_space(p) !== AVAILABLE) set_active(p) })
else
prompt "All Cartels Guerrillas to Active."
piece all is_cartels_guerrilla(p) && is_underground(p)
activate
endpiece
endif
current GOVT
prompt "Free Assault against Cartels in each space."
space all can_assault_in_space_faction(s, CARTELS)
free_assault_cartels
# TODO transfer dropped shipments early
endspace
SHADED 59
if AUTOMATIC
log "All Cartels Guerrillas to Underground."
asm for_each_piece(CARTELS, GUERRILLA, set_underground)
else
prompt "Flip all Cartels Guerrillas Underground."
piece all is_cartels_guerrilla(p) && is_active(p)
underground
endpiece
endif
current CARTELS
prompt "Relocate up to 3 Cartels Guerrillas anywhere."
piece_undo_opt 3 is_cartels_guerrilla(p)
prompt "Relocate Cartels Guerrilla anywhere."
space_no_undo 1 !is_event_piece_space(s) && can_stack_piece(s, CARTELS, GUERRILLA)
move
endspace
endpiece
EVENT 60
prompt "Remove all Cartels pieces from 2 Cities or 1 Department."
space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
prompt "Remove all Cartels pieces."
piece all is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources GOVT 6
SHADED 60
current CARTELS
prompt "Place a Cartels Base in each of 2 Cities."
space 2 is_city(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
prompt "Free Bribe in 1 space."
space 1 !is_empty(s)
free_bribe
endspace
EVENT 61
prompt "Remove all Cartels pieces from 1 City."
space 1 is_city(s) && has_cartels_piece(s)
prompt "Remove all Cartels pieces."
piece all is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources CARTELS -6
SHADED 61
prompt "Place 1 Cartels Base into each of 3 Departments with no Cartels pieces."
space 3 is_dept(s) && !has_cartels_piece(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
EVENT 62
prompt "Remove up to 3 Insurgent pieces for 0 Population Forests."
piece_undo_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
remove
endpiece
SHADED 62
prompt "Place 1 Cartels Base each in Guainia, Vaupés, and Amazonas."
space 3 (s === GUAINIA || s === VAUPES || s === AMAZONAS) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
EVENT 63
current CARTELS
prompt "In each space with Cartels Guerrillas..."
space all has_cartels_guerrilla(s)
prompt "Remove all but one Cartels Guerrilla."
piece all is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
remove
endpiece
prompt "Free Terror with remaining Cartels Guerrilla."
piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
free_terror_with_piece
endpiece
endspace
terror_aid_cut
ineligible CARTELS
EVENT 64
repeat 2
prompt "Place 2 Shipments with FARC Guerrillas in the same spaces as Cartels Bases."
if has_available_shipment()
asm game.vm.shipment = find_available_shipment()
piece_undo 1 is_farc_guerrilla(p) && has_cartels_base(s)
place_shipment
endpiece
endif
endrepeat
SHADED 64
asm game.vm.total = 0
count_pieces is_cartels_base(p) && is_city(s)
log `${game.vm.count} Cartels Bases in Cities.`
asm game.vm.total += 2 * game.vm.count
count_pieces is_cartels_base(p) && is_dept(s)
log `${game.vm.count} Cartels Bases in Departments.`
asm game.vm.total += game.vm.count
resources CARTELS (game.vm.total)
EVENT 65
# 5.1.3 - do both shipment and base if possible
prompt "Place or remove 1 Shipment and Insurgent Base in any Mountain Department."
if_space is_mountain(s) && ( can_place_or_remove_shipment(s) && can_place_or_remove_insurgent_base(s) )
or_space is_mountain(s) && ( can_place_or_remove_shipment(s) || can_place_or_remove_insurgent_base(s) )
place_or_remove_shipment
place_or_remove_insurgent_base
endspace
EVENT 66
prompt "Remove 3 Cartels Bases from Forest."
piece_undo 3 is_cartels_base(p) && is_forest(s)
remove
endpiece
SHADED 66
prompt "Place Cartels Base into each Forest that already has one."
space all is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
endspace
EVENT 67
resources CARTELS -20
SHADED 67
log "This Resources phase, Cartels add Resources equal to 4 x Bases."
momentum MOM_MEXICAN_TRAFFICKERS
EVENT 68
prompt "Remove 2 Cartels pieces or up to 2 Shipments from coastal spaces."
select_shipment_or_cartels_piece_in_coastal_space
if game.vm.p >= 0
remove
prompt "Remove 1 more Cartels piece from coastal spaces."
piece 1 is_coastal_space(s) && is_cartels_piece(p)
remove
endpiece
endif
if game.vm.sh >= 0
remove_shipment
prompt "Remove up to 1 more Shipment from coastal spaces."
shipment_opt 1 is_coastal_space(s)
remove_shipment
endshipment
endif
SHADED 68
count_pieces is_cartels_piece(p) && is_coastal_space(s)
log `${game.vm.count} Cartels pieces in coastal spaces.`
resources CARTELS (2*game.vm.count)
EVENT 69
prompt "Select source space."
if game.current === GOVT
space 1 has_cube(s)
mark_space
endspace
else
space 1 has_piece(s, game.current, GUERRILLA)
mark_space
endspace
endif
prompt "Select destination Department."
space 1 game.vm.m && (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) && can_stack_any(s, game.current)
if game.current === GOVT
prompt "Move cubes to destination."
piece_undo_opt all (s === game.vm.m[0]) && is_cube(p) && can_stack_any(game.vm.s, GOVT)
move
endpiece
free_train_sweep_assault
else
prompt "Move Guerrillas to destination."
piece_undo_opt all (s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) && can_stack_any(game.vm.s, game.current)
move
endpiece
free_rally_attack_terror
endif
endspace
EVENT 70
count_spaces is_forest(s) && !has_any_guerrilla(s)
log `${game.vm.count} Forests without Guerrillas.`
resources GOVT (6*game.vm.count)
SHADED 70
current FARC_AUC_CARTELS
prompt "Free Terror in each Forest and +3 Resources per Terror."
space all is_forest(s) && has_piece(s, game.current, GUERRILLA)
prompt "Free Terror with any 1 Guerrilla."
piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA)
free_terror_with_piece
auto_resources (game.current) 3
endpiece
endspace
terror_aid_cut
EVENT 71
prompt "Remove a Guerrilla from Chocó."
set_space CHOCO
piece 1 is_any_guerrilla(p) && s === CHOCO
remove
resources (piece_faction(game.vm.p)) -5
endpiece
SHADED 71
capability EVT_DARIEN
prompt "Place 1-2 Bases in Panamá."
space 1 s === PANAMA
auto_place (game.current) BASE
place_opt (game.current) BASE
endspace
EVENT 72
prompt "Replace all Cartels Guerrillas in 2 spaces with other Guerrillas."
space 2 has_cartels_guerrilla(s) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) )
prompt "Replace all Cartels Guerrillas with other Guerrillas."
piece_undo all is_piece_in_event_space(p) && is_cartels_guerrilla(p) && ( can_replace_with(s, FARC, GUERRILLA) || can_replace_with(s, AUC, GUERRILLA) )
remove
place FARC_AUC GUERRILLA
endpiece
endspace
SHADED 72
if has_pieces_on_map(CARTELS, BASE)
while has_piece(AVAILABLE, CARTELS, GUERRILLA)
prompt "Place all available Cartels Guerrillas into spaces with Cartels Bases."
asm game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA)
space 1 has_cartels_base(s) && can_stack_piece(s, CARTELS, GUERRILLA)
auto_place CARTELS GUERRILLA
endspace
endwhile
endif
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