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|
# remove piece - transfer or remove shipments
EVENT 1
log 1 Civic Action space each Support Phase requires Govt Control and any cube.
capability
SHADED 1
log Civic Action requires at least 2 Troops and 2 Police.
shaded_capability
EVENT 2
log Sweep costs 1 Resource per space.
capability
SHADED 2
log Sweep Operations may target only 1 space per card.
shaded_capability
EVENT 3
log Assault costs 1 Resource per space.
capability
SHADED 3
log Assault Operations may target only 1 space per card.
shaded_capability
EVENT 4
prompt Select unsabotaged pipelines.
space 3 is_unsabotaged_pipeline(s)
resources GOVT (2*data.spaces[game.vm.s].econ)
endspace
SHADED 4
prompt Sabotage the 3 pipelines with highest value and no cubes.
space 3 is_highest_value_pipeline_without_cubes(s)
sabotage
endspace
EVENT 5
prompt Place Police onto Pipelines.
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
space 1 is_pipeline(s)
place GOVT POLICE
mark_space
endspace
prompt Flip 3 Guerrillas there or adjacent to Active.
piece 3 is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m)
activate
endpiece
SHADED 5
prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition.
space 1 is_adjacent_to_3econ_loc(s)
shift_opposition
shift_opposition
endspace
EVENT 6
prompt Select Opposition or Neutral Departments adjacent to Sabotage.
space 2 (!is_support(s) && is_adjacent_to_support(s))
set_passive_support
endspace
SHADED 6
prompt Sabotage a pipeline.
space 1 is_pipeline(s)
sabotage
endspace
prompt Shift an Adjacent Department.
space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s)
shift_opposition
endspace
EVENT 7
log Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage.
capability
SHADED 7
log Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes.
shaded_capability
EVENT 8
current GOVT
free_air_strike
free_air_strike
free_air_strike
SHADED 8
resources GOVT -9
EVENT 9
log Assault treats Mountain as City.
capability
SHADED 9
log Assault in Mountain removes only 1 piece for 4 Troops.
shaded_capability
EVENT 10
log Air Lift moves any number of Troops.
capability
SHADED 10
log Air Lift moves only 1 Troops cube.
shaded_capability
EVENT 11
log 1 Police may enter each Sweep space.
capability
SHADED 11
log Operation Activates Guerrillas via Troops or Police, not both.
shaded_capability
EVENT 12
resources GOVT (Math.min(game.aid,20))
aid 10
SHADED 12
log No Air Strike or Activation by Patrlo until next Propaganda.
momentum
EVENT 13
log Patrol conducts a free Assault in each LoC.
capability
SHADED 13
log Patrols do not conduct a free Assault.
shaded_capability
EVENT 14
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT BASE
place GOVT TROOPS
place GOVT TROOPS
place GOVT TROOPS
endspace
SHADED 14
space 1 is_dept(s)
piece 1 is_piece_in_event_space(p) && is_govt_base(p)
remove
endpiece
piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
remove
endpiece
endspace
EVENT 15
roll
resources GOVT (game.vm.die*4)
SHADED 15
space 1 is_city() && (is_neutral(s) || is_passive_support(s))
set_passive_opposition
endspace
EVENT 16
prompt Select each Mountain Department.
space 0 is_mountain(s)
resources (faction_with_most_pieces(game.vm.s)) 5
endspace
SHADED 16
resources GOVT -10
EVENT 17
resources GOVT (Math.min(game.aid,20))
aid 6
SHADED 17
log No Sweep or Assault in Depts until next Propaganda.
momentum
EVENT 18
resources GOVT (Math.min(game.aid,20))
aid 20
SHADED 18
resources GOVT -6
roll
aid (-game.vm.die)
EVENT 19
if game.current === GOVT
space 0 has_cube(s) && has_enemy_piece(s)
free_sweep_or_assault
endspace
endif
if game.current !== GOVT
space 0 has_piece(s, game.current, GUERRILLA)
free_attack_or_terror
endspace
endif
EVENT 20
current GOVT
piece 6 is_farc_guerrilla(p)
space 1 is_adjacent(s, game.pieces[game.vm.p])
move
endspace
endpiece
SHADED 20
current FARC
free_march
piece 3 is_farc_guerrilla(p) && is_active(p)
underground
endpiece
EVENT 21
resources FARC -6
piece 1 is_farc_base(p)
remove
endpiece
SHADED 21
resources FARC 6
space 1 (is_city(s) || is_dept(s)) && can_stack_base(s)
place FARC BASE
endspace
EVENT 22
space 1 is_opposition(s)
set_neutral
endspace
SHADED 22
log May Agitate also in up to 3 spaces with FARC piece and no Govt Control.
momentum
EVENT 23
space 1 is_dept(s)
piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p)
activate
endpiece
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
endpiece
endspace
SHADED 23
current GOVT
piece 3 is_troops(p)
remove
endpiece
ineligible GOVT
ineligible FARC
EVENT 24
space 1 is_city(s)
set_active_support
endspace
ineligible FARC
SHADED 24
space 1 has_farc_piece(s)
piece 2 is_piece_in_event_space(p) && is_troops(p)
remove
endpiece
endspace
space 1 is_city(s) && is_support(s)
set_neutral
endspace
EVENT 25
space 1 is_mountain(s)
piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
remove
endpiece
endspace
SHADED 25
space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
place_any FARC
place_any FARC
place_any FARC
endspace
EVENT 26
current CARTELS
space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack
endspace
SHADED 26
prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG.
space 0 has_cartels_base(s) && has_farc_guerrilla(s)
transfer CARTELS FARC 6
endspace
EVENT 27
current GOVT
free_govt_activity
free_govt_activity
free_govt_activity
SHADED 27
log Until next Propaganda, no Govt Special Activities where Guerrilla.
momentum
EVENT 28
space_opt 1 is_next_to_venezuela(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 28
space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s)
place FARC BASE
endspace
each space is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s)
sabotage
endspace
EVENT 29
current GOVT
space 1 has_farc_piece(s) && has_govt_piece(s)
piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
activate
endpiece
free_assault
endspace
SHADED 29
current [FARC,AUC]
piece 2 is_faction_guerrilla(p, game.current) && has_enemy_piece(s)
free_ambush
underground
endpiece
EVENT 30
space 1 is_farc_zone(s)
remove_farc_zone
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 30
current GOVT
place_farc_zone
EVENT 31
space 2 is_city(s)
shift_support
endspace
space 1 is_dept(s)
shift_support
endspace
SHADED 31
space 3 is_passive_opposition(s)
set_active_opposition
endspace
EVENT 32
space 2 is_neutral(s) || is_passive_opposition(s)
set_passive_support
endspace
SHADED 32
resources FARC 12
EVENT 33
space_opt 1 is_next_to_ecuador(s)
piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
remove
endpiece
endspace
SHADED 33
capability
space 1 s === ECUADOR
place_any (game.current)
place_any (game.current)
endspace
EVENT 34
# -1 = all insurgent factions
resources -1 -5
SHADED 34
current [FARC,AUC,CARTELS]
space 1 is_zero_pop_dept(s)
place (game.current) GUERRILLA
place (game.current) GUERRILLA
place (game.current) BASE
endspace
EVENT 35
space 1 is_dept(s)
piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
remove
place GOVT POLICE
endpiece
endspace
aid 3
SHADED 35
space 1 is_dept(s) && has_cartels_base(s)
shift_opposition
shift_opposition
endspace
EVENT 36
eligible (game.current)
current GOVT
place_farc_zone
# TODO: current (executing_faction())
prompt Shift adjacent spaces toward Active Support.
space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s)
shift_support
endspace
EVENT 37
current GOVT
space 0 has_cube(s) && has_farc_piece(s)
free_sweep_or_assault_farc
endspace
SHADED 37
current AUC
free_march
space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC)
piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_ambush
endpiece
endspace
EVENT 38
space 3 has_cube(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
remove
endpiece
endspace
SHADED 38
space 0 has_cube(s) || is_support(s)
piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
underground
endpiece
endspace
EVENT 39
space 6 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
SHADED 39
prompt Replace Police with AUC Guerrillas.
# FIXME: space 3 is_dept(s)
space_opt 3 is_dept(s) && has_police(s)
piece 1 is_piece_in_event_space(p) && is_police(p)
remove
place AUC GUERRILLA
endpiece
endspace
EVENT 40
prompt Replace AUC Guerrillas with Police.
piece 3 is_auc_guerrilla(p)
set_piece_space
remove
place GOVT POLICE
endpiece
SHADED 40
space 1 is_dept(s) && has_auc_piece(s) && has_cube(s)
prompt Move all cubes to any Cities.
piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
save_space
space 1 is_city(s)
move
endspace
restore_space
endpiece
endspace
prompt Place AUC pieces in Cities.
space 2 is_city(s)
place_any AUC
endspace
EVENT 41
resources AUC -6
# FIXME: space 1 is_space(s)
space 1 has_auc_piece(s)
piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
remove
endpiece
endspace
SHADED 41
prompt Select each space with AUC and Cartels pieces.
space 0 has_auc_piece(s) && has_cartels_piece(s)
resources AUC 3
endspace
EVENT 42
space 2 is_neutral(s)
set_passive_support
endspace
resources GOVT 3
SHADED 42
log ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`
senado
momentum
EVENT 43
space 1 is_dept(s) && has_troops(s)
terror
terror
piece 0 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
endspace
SHADED 43
space 1 is_dept(s) && has_troops(s)
terror
terror
endspace
aid -9
EVENT 44
space 1 is_city(s) && !is_opposition(s)
set_active_support
endspace
resources GOVT 3
SHADED 44
space 1 is_city(s) && is_support(s)
set_neutral
endspace
resources GOVT -3
EVENT 45
space 0 has_cube(s) && has_terror(s)
shift_support
endspace
SHADED 45
prompt Select each space with AUC pieces.
space 0 has_auc_piece(s)
aid -1
endspace
roll
resources GOVT (-game.vm.die)
EVENT 46
current [FARC,AUC,CARTELS]
prompt Execute free Terror with any Guerrilla.
space 1 has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
free_terror
terror
terror_aid_cut
endpiece
prompt Remove enemy pieces.
piece 2 is_piece_in_event_space(p) && is_enemy_piece(p)
remove
endpiece
if is_pop(game.vm.s)
set_passive_support_or_passive_opposition
endif
endspace
EVENT 47
piece 0 is_auc_guerrilla(p) && is_underground(p)
activate
endpiece
space 0 has_police(s) && has_auc_piece(s)
free_assault_auc
endpiece
SHADED 47
current AUC
set_space CUCUTA
# prompt Place AUC Guerrillas in Cúcuta.
# space 1 s === CUCUTA
place AUC GUERRILLA
place AUC GUERRILLA
prompt Execute free Terror in Cúcuta.
piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
free_terror
terror_aid_cut
endpiece
# endspace
prompt Flip any AUC Guerrillas Underground.
piece 2 is_auc_guerrilla(p) && is_active(p)
underground
endpiece
SHADED 48
space 2 s !== BOGOTA && is_city(s)
shift_opposition
endspace
EVENT 49
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
remove_permanently AUC GUERRILLA
SHADED 49
space 1 is_dept(s)
place AUC GUERRILLA
place AUC BASE
endspace
EVENT 50
current GOVT
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
space 1 is_dept(s) && !is_farc_zone(s)
place GOVT POLICE
endspace
SHADED 50
# TODO: remove 2 / replace 2 / remove 1 + replace 1 ?
piece 2 is_police(p)
set_piece_space
remove
place_opt AUC GUERRILLA
endpiece
EVENT 51
if is_any_pipeline_sabotaged()
prompt Remove all Pipeline Sabotage.
space 0 is_pipeline(s) && has_sabotage(s)
remove_sabotage
endspace
return
endif
resources GOVT 12
SHADED 51
prompt Sabotage Pipelines with or adjacent to FARC Guerrillas.
space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s)
sabotage
endspace
EVENT 52
space 2 is_city(s) || is_mountain(s)
shift_support
endspace
SHADED 52
space 1 has_auc_piece(s) && can_stack_base(s)
place AUC BASE
endspace
piece 0 is_auc_base(p)
resources AUC 1
endpiece
EVENT 53
current [FARC,AUC,CARTELS]
prompt Select Departments to move Guerrillas between.
space 2 is_dept(s)
mark_space
endspace
prompt Move Guerrillas between Departments.
piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1])
if game.pieces[game.vm.p] === game.vm.m[0]
set_space (game.vm.m[1])
endif
if game.pieces[game.vm.p] === game.vm.m[1]
set_space (game.vm.m[0])
endif
move
underground
endpiece
EVENT 54
piece 2 is_guerrilla(p)
set_piece_space
remove
if piece_faction(game.vm.p) === FARC
place_opt [AUC,CARTELS] GUERRILLA
endif
if piece_faction(game.vm.p) === AUC
place_opt [FARC,CARTELS] GUERRILLA
endif
if piece_faction(game.vm.p) === CARTELS
place_opt [FARC,AUC] GUERRILLA
endif
endpiece
EVENT 55
remove_shipment
remove_shipment
prompt Remove N Cartels Guerrillas.
piece 5 is_cartels_guerrilla(p)
remove
endpiece
aid 3
SHADED 55
prompt Shift N spaces with Cartels pieces 1 level toward Active Opposition.
space 3 has_cartels_piece(s) && !is_active_opposition(s)
shift_opposition
endspace
EVENT 56
transfer CARTELS GOVT 15
SHADED 56
piece 0 is_cartels_piece(p) && is_city(s)
resources CARTELS 2
endpiece
space 2 is_city(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 57
prompt Replace Cartels pieces with Police.
piece_opt 3 is_cartels_piece(p)
set_piece_space
remove
place GOVT POLICE
endpiece
SHADED 57
prompt Replace Police with any Cartels pieces.
space 2 has_police(s)
piece 1 is_piece_in_event_space(p) && is_police(p)
remove
place_any CARTELS
endpiece
endspace
EVENT 58
resources CARTELS -6
piece 0 is_cartels_guerrilla(p)
remove
endpiece
SHADED 58
current CARTELS
prompt Relocate Police to any spaces.
piece_opt 4 is_police(p)
space 1 is_space(s)
move
endspace
endpiece
EVENT 59
current GOVT
piece 0 is_cartels_guerrilla(p) && is_underground(p)
activate
endpiece
space 0 can_assault(s, CARTELS)
free_assault_cartels
endspace
SHADED 59
current CARTELS
prompt Flip all Cartels Guerrillas underground.
piece 0 is_cartels_guerrilla(p) && is_active(p)
underground
endpiece
prompt Relocate Cartels Guerrillas anywhere.
piece_opt 3 is_cartels_guerrilla(p)
space 1 is_space(s)
move
endspace
endpiece
EVENT 60
space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources GOVT 6
SHADED 60
current CARTELS
space 2 is_city(s) && can_stack_base(s)
place CARTELS BASE
endspace
space 1 is_space(s)
free_bribe
endspace
EVENT 61
space 1 is_city(s)
piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
remove
endpiece
endspace
resources CARTELS -6
SHADED 61
space 3 !has_cartels_piece(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 62
piece_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
remove
endpiece
SHADED 62
space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
place CARTELS BASE
endspace
EVENT 63
current CARTELS
space 0 has_cartels_guerrilla(s)
piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
remove
endpiece
piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
free_terror
endpiece
endspace
terror_aid_cut
ineligible CARTELS
EVENT 64
prompt Place Shipments with FARC Guerrillas.
piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment()
place_shipment
endpiece
SHADED 64
prompt Select each Cartels Base in a City.
piece 0 is_cartels_base(p) && is_city(s)
resources CARTELS 2
endpiece
prompt Select each Cartels Base in a Dept.
piece 0 is_cartels_base(p) && is_dept(s)
resources CARTELS 1
endpiece
EVENT 66
piece 3 is_cartels_base(p) && is_forest(s)
remove
endpiece
SHADED 66
space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s)
place CARTELS BASE
endspace
EVENT 67
resources CARTELS -20
SHADED 67
log This Resources phase, Cartels add Resources equal to 4 x Bases.
momentum
SHADED 68
prompt Select each Cartels piece in coastal spaces.
piece 0 is_cartels_piece(p) && is_coastal_space(s)
resources CARTELS 2
endpiece
EVENT 70
prompt Select each Forest without Guerrillas.
space 0 is_forest(s) && !has_any_guerrilla(s)
resources GOVT 6
endspace
SHADED 70
current [FARC,AUC,CARTELS]
space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA)
piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
free_terror
resources (game.current) 3
endpiece
endspace
terror_aid_cut
EVENT 71
prompt Remove a Guerrilla from Chocó.
piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO
remove
resources (piece_faction(game.vm.p)) -5
endpiece
SHADED 71
capability
space 1 s === PANAMA
place (game.current) BASE
place (game.current) BASE
endspace
EVENT 72
space 2 has_cartels_guerrilla(s)
pieces 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
remove
place [FARC,AUC] GUERRILLA
endpiece
endspace
SHADED 72
prompt Place all available Cartels Guerrillas into spaces with Cartels Bases.
while has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15
space 1 has_cartels_base(s)
# auto_place CARTELS GUERRILLA
place CARTELS GUERRILLA
endspace
endwhile
# --- --- --- --- ---
EOF
EVENT 69
select source space
select destination space through chain of up to 3 adjacent depts
move any cubes/guerrillas from source to destination
any free op (except patrol or march) in destination
EVENT 68
remove 2 cartels pieces from coastal spaces
OR
remove 2 shipments from coastal spaces
EVENT 65
in one mountain dept:
place or remove 1 shipment
place or remove 1 insurgent base
EVENT 48
space 1 is_adjacent_to_3econ_pipeline(s)
piece 1 is_piece_in_event_space(p) && is_farc_base(p)
remove
endpiece
TODO: OR
if has_opposition(game.vm.s)
shift_neutral
endif
endspace
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