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path: root/events.txt
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# remove piece - transfer or remove shipments

EVENT 1
	log "1 Civic Action space each Support Phase requires Govt Control and any cube."
	capability

SHADED 1
	log "Civic Action requires at least 2 Troops and 2 Police."
	shaded_capability

EVENT 2
	log "Sweep costs 1 Resource per space."
	capability

SHADED 2
	log "Sweep Operations may target only 1 space per card."
	shaded_capability

EVENT 3
	log "Assault costs 1 Resource per space."
	capability

SHADED 3
	log "Assault Operations may target only 1 space per card."
	shaded_capability

EVENT 4
	prompt "Select unsabotaged pipelines."
	space 3 is_unsabotaged_pipeline(s)
		resources GOVT (2*data.spaces[game.vm.s].econ)
	endspace

SHADED 4
	prompt "Sabotage the 3 pipelines with highest value and no cubes."
	space 3 is_highest_value_pipeline_without_cubes(s)
		sabotage
	endspace

EVENT 5
	prompt "Place Police onto Pipelines."
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	prompt "Flip N Guerrillas there or adjacent to Active."
	piece 3 is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m)
		activate
	endpiece

SHADED 5
	prompt "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition."
	space 1 is_adjacent_to_3econ_loc(s)
		shift_opposition
		shift_opposition
	endspace

EVENT 6
	prompt "Select Opposition or Neutral Departments adjacent to Sabotage."
	space 2 (!is_support(s) && is_adjacent_to_support(s))
		set_passive_support
	endspace

SHADED 6
	prompt "Sabotage a pipeline."
	space 1 is_pipeline(s)
		sabotage
	endspace
	prompt "Shift an Adjacent Department."
	space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s)
		shift_opposition
	endspace

EVENT 7
	log "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage."
	capability

SHADED 7
	log "Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes."
	shaded_capability

EVENT 8
	current GOVT
	free_air_strike
	free_air_strike
	free_air_strike

SHADED 8
	resources GOVT -9

EVENT 9
	log "Assault treats Mountain as City."
	capability

SHADED 9
	log "Assault in Mountain removes only 1 piece for 4 Troops."
	shaded_capability

EVENT 10
	log "Air Lift moves any number of Troops."
	capability

SHADED 10
	log "Air Lift moves only 1 Troops cube."
	shaded_capability

EVENT 11
	log "1 Police may enter each Sweep space."
	capability

SHADED 11
	log "Operation Activates Guerrillas via Troops or Police, not both."
	shaded_capability

EVENT 12
	resources GOVT (Math.min(game.aid,20))
	aid 10

SHADED 12
	log "No Air Strike or Activation by Patrlo until next Propaganda."
	momentum

EVENT 13
	log "Patrol conducts a free Assault in each LoC."
	capability

SHADED 13
	log "Patrols do not conduct a free Assault."
	shaded_capability

EVENT 14
	current GOVT
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT BASE
		place GOVT TROOPS
		place GOVT TROOPS
		place GOVT TROOPS
	endspace

SHADED 14
	space 1 is_dept(s)
		piece 1 is_piece_in_event_space(p) && is_govt_base(p)
			remove
		endpiece
		piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
			remove
		endpiece
	endspace

EVENT 15
	roll
	resources GOVT (game.vm.die*4)

SHADED 15
	space 1 is_city() && (is_neutral(s) || is_passive_support(s))
		set_passive_opposition
	endspace

EVENT 16
	prompt "Select each Mountain Department."
	space 0 is_mountain(s)
		resources (faction_with_most_pieces(game.vm.s)) 5
	endspace

SHADED 16
	resources GOVT -10

EVENT 17
	resources GOVT (Math.min(game.aid,20))
	aid 6

SHADED 17
	log "No Sweep or Assault in Depts until next Propaganda."
	momentum

EVENT 18
	resources GOVT (Math.min(game.aid,20))
	aid 20

SHADED 18
	resources GOVT -6
	roll
	aid (-game.vm.die)

EVENT 19
	if game.current === GOVT
		space 0 has_cube(s) && has_enemy_piece(s)
			free_sweep_assault
		endspace
	endif
	if game.current !== GOVT
		space 0 has_piece(s, game.current, GUERRILLA)
			free_attack_terror
		endspace
	endif

EVENT 20
	current GOVT
	piece 6 is_farc_guerrilla(p)
		space 1 is_adjacent(s, game.pieces[game.vm.p])
			move
		endspace
	endpiece

SHADED 20
	current FARC
	free_march
	piece 3 is_farc_guerrilla(p) && is_active(p)
		underground
	endpiece

EVENT 21
	resources FARC -6
	piece 1 is_farc_base(p)
		remove
	endpiece

SHADED 21
	resources FARC 6
	space 1 (is_city(s) || is_dept(s)) && can_stack_base(s)
		place FARC BASE
	endspace

EVENT 22
	space 1 is_opposition(s)
		set_neutral
	endspace

SHADED 22
	log "May Agitate also in up to 3 spaces with FARC piece and no Govt Control."
	momentum

EVENT 23
	space 1 is_dept(s)
		piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p)
			activate
		endpiece
		piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
			remove
		endpiece
	endspace

SHADED 23
	current GOVT
	piece 3 is_troops(p)
		remove
	endpiece
	ineligible GOVT
	ineligible FARC

EVENT 24
	space 1 is_city(s)
		set_active_support
	endspace
	ineligible FARC

SHADED 24
	space 1 has_farc_piece(s)
		piece 2 is_piece_in_event_space(p) && is_troops(p)
			remove
		endpiece
	endspace
	space 1 is_city(s) && is_support(s)
		set_neutral
	endspace

EVENT 25
	space 1 is_mountain(s)
		piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
			remove
		endpiece
	endspace

SHADED 25
	space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
		place FARC [BASE,GUERRILLA]
		place FARC [BASE,GUERRILLA]
		place FARC [BASE,GUERRILLA]
	endspace

EVENT 26
	current CARTELS
	space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
		free_attack
	endspace

SHADED 26
	prompt "Transfer 6 Resources from Cartels to FARC for each space with CB and FG."
	space 0 has_cartels_base(s) && has_farc_guerrilla(s)
		transfer CARTELS FARC 6
	endspace

EVENT 27
	current GOVT
	free_govt_activity
	free_govt_activity
	free_govt_activity

SHADED 27
	log "Until next Propaganda, no Govt Special Activities where Guerrilla."
	momentum

EVENT 28
	space_opt 1 is_next_to_venezuela(s)
		piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
			remove
		endpiece
	endspace

SHADED 28
	space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s)
		place FARC BASE
	endspace
	space 0 is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s)
		sabotage
	endspace

EVENT 29
	current GOVT
	space 1 has_farc_piece(s) && has_govt_piece(s)
		piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
			activate
		endpiece
		free_assault
	endspace

SHADED 29
	current [FARC,AUC]
	piece 2 is_faction_guerrilla(p, game.current) && has_enemy_piece(s)
		free_ambush
		underground
	endpiece

EVENT 30
	space 1 is_farc_zone(s)
		remove_farc_zone
		piece 1 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
	endspace

SHADED 30
	current GOVT
	place_farc_zone

EVENT 31
	space 2 is_city(s)
		shift_support
	endspace
	space 1 is_dept(s)
		shift_support
	endspace

SHADED 31
	space 3 is_passive_opposition(s)
		set_active_opposition
	endspace

EVENT 32
	space 2 is_neutral(s) || is_passive_opposition(s)
		set_passive_support
	endspace

SHADED 32
	resources FARC 12

EVENT 33
	space_opt 1 is_next_to_ecuador(s)
		piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
			remove
		endpiece
	endspace

SHADED 33
	capability
	space 1 s === ECUADOR
		place (game.current) [BASE,GUERRILLA,TROOPS,POLICE]
		place (game.current) [BASE,GUERRILLA,TROOPS,POLICE]
	endspace

EVENT 34
	# -1 = all insurgent factions
	resources -1 -5

SHADED 34
	current [FARC,AUC,CARTELS]
	space 1 is_zero_pop_dept(s)
		place (game.current) GUERRILLA
		place (game.current) GUERRILLA
		place (game.current) BASE
	endspace

EVENT 35
	space 1 is_dept(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
			remove
			place GOVT POLICE
		endpiece
	endspace
	aid 3

SHADED 35
	space 1 is_dept(s) && has_cartels_base(s)
		shift_opposition
		shift_opposition
	endspace

EVENT 36
	eligible (game.current)
	asm game.vm.m = game.current
	current GOVT
	place_farc_zone
	asm game.current = game.vm.m
	prompt "Shift adjacent spaces toward Active Support."
	space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s)
		shift_support
	endspace

EVENT 37
	current GOVT
	space 0 has_cube(s) && has_farc_piece(s)
		free_sweep_assault_farc
	endspace

SHADED 37
	current AUC
	free_march
	space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC)
		piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
			free_ambush
		endpiece
	endspace

EVENT 38
	space 3 has_cube(s) || is_support(s)
		piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
			remove
		endpiece
	endspace

SHADED 38
	space 0 has_cube(s) || is_support(s)
		piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
			underground
		endpiece
	endspace

EVENT 39
	space 6 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace

SHADED 39
	prompt "Replace Police with AUC Guerrillas."
	# FIXME: space 3 is_dept(s)
	space_opt 3 is_dept(s) && has_police(s)
		piece 1 is_piece_in_event_space(p) && is_police(p)
			remove
			place AUC GUERRILLA
		endpiece
	endspace

EVENT 40
	prompt "Replace AUC Guerrillas with Police."
	piece 3 is_auc_guerrilla(p)
		set_piece_space
		remove
		place GOVT POLICE
	endpiece

SHADED 40
	space 1 is_dept(s) && has_auc_piece(s) && has_cube(s)
		prompt "Move all cubes to any Cities."
		piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
			save_space
			space 1 is_city(s)
				move
			endspace
			restore_space
		endpiece
	endspace
	prompt "Place AUC pieces in Cities."
	space 2 is_city(s)
		place AUC [BASE,GUERRILLA]
	endspace

EVENT 41
	resources AUC -6
	# FIXME: space 1 is_space(s)
	space 1 has_auc_piece(s)
		piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
			remove
		endpiece
	endspace

SHADED 41
	prompt "Select each space with AUC and Cartels pieces."
	space 0 has_auc_piece(s) && has_cartels_piece(s)
		resources AUC 3
	endspace

EVENT 42
	space 2 is_neutral(s)
		set_passive_support
	endspace
	resources GOVT 3

SHADED 42
	log (`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`)
	asm game.senado = game.current
	momentum

EVENT 43
	space 1 is_dept(s) && has_troops(s)
		terror
		terror
		piece 0 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
	endspace

SHADED 43
	space 1 is_dept(s) && has_troops(s)
		terror
		terror
	endspace
	aid -9

EVENT 44
	space 1 is_city(s) && !is_opposition(s)
		set_active_support
	endspace
	resources GOVT 3

SHADED 44
	space 1 is_city(s) && is_support(s)
		set_neutral
	endspace
	resources GOVT -3

EVENT 45
	space 0 has_cube(s) && has_terror(s)
		shift_support
	endspace

SHADED 45
	prompt "Select each space with AUC pieces."
	space 0 has_auc_piece(s)
		aid -1
	endspace
	roll
	resources GOVT (-game.vm.die)

EVENT 46
	current [FARC,AUC,CARTELS]
	prompt "Execute free Terror with any Guerrilla."
	space 1 has_piece(s, game.current, GUERRILLA)
		piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
			free_terror
			terror
			terror_aid_cut
		endpiece
		prompt "Remove enemy pieces."
		piece 2 is_piece_in_event_space(p) && is_enemy_piece(p)
			remove
		endpiece
		if is_pop(game.vm.s)
			set_passive_support_or_passive_opposition
		endif
	endspace

EVENT 47
	piece 0 is_auc_guerrilla(p) && is_underground(p)
		activate
	endpiece
	space 0 has_police(s) && has_auc_piece(s)
		free_assault_auc
	endpiece

SHADED 47
	current AUC
	set_space CUCUTA
	prompt "Place AUC Guerrillas in Cúcuta."
	# space 1 s === CUCUTA
		place AUC GUERRILLA
		place AUC GUERRILLA
		prompt "Execute free Terror in Cúcuta."
		piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p)
			free_terror
			terror_aid_cut
		endpiece
	# endspace
	prompt "Flip any AUC Guerrillas Underground."
	piece 2 is_auc_guerrilla(p) && is_active(p)
		underground
	endpiece

SHADED 48
	space 2 s !== BOGOTA && is_city(s)
		shift_opposition
	endspace

EVENT 49
	remove_permanently AUC GUERRILLA
	remove_permanently AUC GUERRILLA
	remove_permanently AUC GUERRILLA

SHADED 49
	space 1 is_dept(s)
		place AUC GUERRILLA
		place AUC BASE
	endspace

EVENT 50
	current GOVT
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace

SHADED 50
	# TODO: remove 2 / replace 2 / remove 1 + replace 1 ?
	piece 2 is_police(p)
		set_piece_space
		remove
		place_opt AUC GUERRILLA
	endpiece

EVENT 51
	if is_any_pipeline_sabotaged()
		prompt "Remove all Pipeline Sabotage."
		space 0 is_pipeline(s) && has_sabotage(s)
			remove_sabotage
		endspace
		return
	endif
	resources GOVT 12

SHADED 51
	prompt "Sabotage Pipelines with or adjacent to FARC Guerrillas."
	space 3 is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s)
		sabotage
	endspace

EVENT 52
	space 2 is_city(s) || is_mountain(s)
		shift_support
	endspace

SHADED 52
	space 1 has_auc_piece(s) && can_stack_base(s)
		place AUC BASE
	endspace
	piece 0 is_auc_base(p)
		resources AUC 1
	endpiece

EVENT 53
	current [FARC,AUC,CARTELS]
	prompt "Select Departments to move Guerrillas between."
	space 2 is_dept(s)
		mark_space
	endspace
	prompt "Move Guerrillas between Departments."
	piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1])
		if game.pieces[game.vm.p] === game.vm.m[0]
			set_space (game.vm.m[1])
		endif
		if game.pieces[game.vm.p] === game.vm.m[1]
			set_space (game.vm.m[0])
		endif
		move
		underground
	endpiece

EVENT 54
	piece 2 is_guerrilla(p)
		set_piece_space
		remove
		if piece_faction(game.vm.p) === FARC
			place_opt [AUC,CARTELS] GUERRILLA
		endif
		if piece_faction(game.vm.p) === AUC
			place_opt [FARC,CARTELS] GUERRILLA
		endif
		if piece_faction(game.vm.p) === CARTELS
			place_opt [FARC,AUC] GUERRILLA
		endif
	endpiece

EVENT 55
	remove_shipment
	remove_shipment
	prompt "Remove N Cartels Guerrillas."
	piece 5 is_cartels_guerrilla(p)
		remove
	endpiece
	aid 3

SHADED 55
	prompt "Shift N spaces with Cartels pieces 1 level toward Active Opposition."
	space 3 has_cartels_piece(s) && !is_active_opposition(s)
		shift_opposition
	endspace

EVENT 56
	transfer CARTELS GOVT 15

SHADED 56
	piece 0 is_cartels_piece(p) && is_city(s)
		resources CARTELS 2
	endpiece
	space 2 is_city(s) && can_stack_base(s)
		place CARTELS BASE
	endspace

EVENT 57
	prompt "Replace Cartels pieces with Police."
	piece_opt 3 is_cartels_piece(p)
		set_piece_space
		remove
		place GOVT POLICE
	endpiece

SHADED 57
	prompt "Replace Police with any Cartels pieces."
	space 2 has_police(s)
		piece 1 is_piece_in_event_space(p) && is_police(p)
			remove
			place CARTELS [BASE,GUERRILLA]
		endpiece
	endspace

EVENT 58
	resources CARTELS -6
	piece 0 is_cartels_guerrilla(p)
		remove
	endpiece

SHADED 58
	current CARTELS
	prompt "Relocate Police to any spaces."
	piece_opt 4 is_police(p)
		space 1 is_space(s)
			move
		endspace
	endpiece

EVENT 59
	current GOVT
	piece 0 is_cartels_guerrilla(p) && is_underground(p)
		activate
	endpiece
	space 0 can_assault(s, CARTELS)
		free_assault_cartels
	endspace

SHADED 59
	current CARTELS
	prompt "Flip all Cartels Guerrillas underground."
	piece 0 is_cartels_guerrilla(p) && is_active(p)
		underground
	endpiece
	prompt "Relocate Cartels Guerrillas anywhere."
	piece_opt 3 is_cartels_guerrilla(p)
		space 1 is_space(s)
			move
		endspace
	endpiece

EVENT 60
	space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
		piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
			remove
		endpiece
	endspace
	resources GOVT 6

SHADED 60
	current CARTELS
	space 2 is_city(s) && can_stack_base(s)
		place CARTELS BASE
	endspace
	space 1 is_space(s)
		free_bribe
	endspace

EVENT 61
	space 1 is_city(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
			remove
		endpiece
	endspace
	resources CARTELS -6

SHADED 61
	space 3 !has_cartels_piece(s) && can_stack_base(s)
		place CARTELS BASE
	endspace

EVENT 62
	piece_opt 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
		remove
	endpiece

SHADED 62
	space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
		place CARTELS BASE
	endspace

EVENT 63
	current CARTELS
	space 0 has_cartels_guerrilla(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
			remove
		endpiece
		piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
			free_terror
		endpiece
	endspace
	terror_aid_cut
	ineligible CARTELS

EVENT 64
	prompt "Place Shipments with FARC Guerrillas."
	piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment()
		place_shipment
	endpiece

SHADED 64
	prompt "Select each Cartels Base in a City."
	piece 0 is_cartels_base(p) && is_city(s)
		resources CARTELS 2
	endpiece
	prompt "Select each Cartels Base in a Dept."
	piece 0 is_cartels_base(p) && is_dept(s)
		resources CARTELS 1
	endpiece

EVENT 65
	space 1 is_mountain(s)
		place_or_remove_shipment
		place_or_remove_insurgent_base
	endspace

EVENT 66
	piece 3 is_cartels_base(p) && is_forest(s)
		remove
	endpiece

SHADED 66
	space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s)
		place CARTELS BASE
	endspace

EVENT 67
	resources CARTELS -20

SHADED 67
	log "This Resources phase, Cartels add Resources equal to 4 x Bases."
	momentum

SHADED 68
	prompt "Select each Cartels piece in coastal spaces."
	piece 0 is_cartels_piece(p) && is_coastal_space(s)
		resources CARTELS 2
	endpiece

EVENT 69
	prompt "Select source space."
	if game.current === GOVT
		space 1 has_cube(s)
			mark_space
		endspace
	endif
	if game.current !== GOVT
		space 1 has_piece(s, game.current, GUERRILLA)
			mark_space
		endspace
	endif
	prompt "Select destination space."
	if game.current === GOVT
		space 1 (s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3)
			prompt "Move cubes to destination."
			piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_cube(p)
				move
			endpiece
			# TODO: free sweep move or only flip?
			free_train_sweep_assault
		endspace
	endif
	if game.current !== GOVT
		space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3)
			prompt "Move Guerrillas to destination."
			piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA)
				move
			endpiece
			free_rally_attack_terror
		endspace
	endif

EVENT 70
	prompt "Select each Forest without Guerrillas."
	space 0 is_forest(s) && !has_any_guerrilla(s)
		resources GOVT 6
	endspace

SHADED 70
	current [FARC,AUC,CARTELS]
	space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA)
		piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current)
			free_terror
			resources (game.current) 3
		endpiece
	endspace
	terror_aid_cut

EVENT 71
	prompt "Remove a Guerrilla from Chocó."
	piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO
		remove
		resources (piece_faction(game.vm.p)) -5
	endpiece

SHADED 71
	capability
	space 1 s === PANAMA
		place (game.current) BASE
		place (game.current) BASE
	endspace

EVENT 72
	space 2 has_cartels_guerrilla(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
			remove
			place [FARC,AUC] GUERRILLA
		endpiece
	endspace

SHADED 72
	prompt "Place all available Cartels Guerrillas into spaces with Cartels Bases."
	while has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15
		space 1 has_cartels_base(s)
			# asm setup_piece(CARTELS, GUERRILLA, 1, game.vm.s)
			place CARTELS GUERRILLA
		endspace
	endwhile

# --- --- --- --- ---

EOF

EVENT 68
	remove 2 cartels pieces from coastal spaces
	OR
	remove 2 shipments from coastal spaces

EVENT 48
	space 1 is_adjacent_to_3econ_pipeline(s)
		piece 1 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
		TODO: OR
		if has_opposition(game.vm.s)
			shift_neutral
		endif
	endspace