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path: root/events.txt
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EVENT 1
	log 1 Civic Action space each Support Phase requires Govt Control and any cube.
	capability

SHADED 1
	log Civic Action requires at least 2 Troops and 2 Police.
	shaded_capability

EVENT 2
	log Sweep costs 1 Resource per space.
	capability

SHADED 2
	log Sweep Operations may target only 1 space per card.
	shaded_capability

EVENT 3
	log Assault costs 1 Resource per space.
	capability

SHADED 3
	log Assault Operations may target only 1 space per card.
	shaded_capability

EVENT 4
	prompt Select unsabotaged pipelines.
	space 3 is_unsabotaged_pipeline(s)
		resources GOVT (2*data.spaces[game.vm.s].econ)
	endspace

SHADED 4
	prompt Sabotage the 3 pipelines with highest value and no cubes.
	space 3 is_highest_value_pipeline_without_cubes(s)
		sabotage
	endspace

EVENT 5
	prompt Place Police onto Pipelines.
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	space 1 is_pipeline(s)
		place GOVT POLICE
		mark_space
	endspace
	prompt Flip 3 Guerrillas there or adjacent to Active.
	piece 3 is_guerrilla(p) && is_underground(p) && is_there_or_adjacent(s, game.vm.m)
		activate
	endpiece

SHADED 5
	prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition.
	space 1 is_adjacent_to_3econ_loc(s)
		shift_opposition
		shift_opposition
	endspace

EVENT 6
	prompt Select Opposition or Neutral Departments adjacent to Sabotage.
	space 2 (!is_support(s) && is_adjacent_to_support(s))
		set_passive_support
	endspace

SHADED 6
	prompt Sabotage a pipeline.
	space 1 is_pipeline(s)
		sabotage
	endspace
	prompt Shift an Adjacent Department.
	space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s)
		shift_opposition
	endspace

EVENT 7
	log Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage.
	capability

SHADED 7
	log Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes.
	shaded_capability

EVENT 8
	current GOVT
	free_air_strike
	free_air_strike
	free_air_strike

SHADED 8
	resources GOVT -9

EVENT 9
	log Assault treats Mountain as City.
	capability

SHADED 9
	log Assault in Mountain removes only 1 piece for 4 Troops.
	shaded_capability

EVENT 10
	log Air Lift moves any number of Troops.
	capability

SHADED 10
	log Air Lift moves only 1 Troops cube.
	shaded_capability

EVENT 11
	log 1 Police may enter each Sweep space.
	capability

SHADED 11
	log Operation Activates Guerrillas via Troops or Police, not both.
	shaded_capability

EVENT 12
	resources GOVT (Math.min(game.aid,20))
	aid 10

SHADED 12
	log No Air Strike or Activation by Patrlo until next Propaganda.
	momentum

EVENT 13
	log Patrol conducts a free Assault in each LoC.
	capability

SHADED 13
	log Patrols do not conduct a free Assault.
	shaded_capability

EVENT 14
	current GOVT
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT BASE
		place GOVT TROOPS
		place GOVT TROOPS
		place GOVT TROOPS
	endspace

SHADED 14
	space 1 is_dept(s)
		piece 1 is_piece_in_event_space(p) && is_govt_base(p)
			remove
		endpiece
		piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
			remove
		endpiece
	endspace

EVENT 15
	roll
	resources GOVT (game.vm.die*4)

SHADED 15
	space 1 is_city() && (is_neutral(s) || is_passive_support(s))
		set_passive_opposition
	endspace

EVENT 16
	prompt Select each Mountain Department.
	space 0 is_mountain(s)
		resources (faction_with_most_pieces(game.vm.s)) 5
	endspace

SHADED 16
	resources GOVT -10

EVENT 17
	resources GOVT (Math.min(game.aid,20))
	aid 6

SHADED 17
	log No Sweep or Assault in Depts until next Propaganda.
	momentum

EVENT 18
	resources GOVT (Math.min(game.aid,20))
	aid 20

SHADED 18
	resources GOVT -6
	roll
	aid (-game.vm.die)

EVENT 19
	if game.current === GOVT
		space 0 has_cubes(s) && has_enemy_piece(s)
			free_sweep_or_assault
		endspace
	endif
	if game.current !== GOVT
		space 0 has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s)
			free_attack_or_terror
		endspace
	endif

EVENT 20
	piece 6 is_farc_guerrilla(p)
		space 1 is_adjacent(s, game.pieces[game.vm.p])
			move
		endspace
	endpiece

SHADED 20
	current FARC
	free_march
	piece 3 is_farc_guerrilla(p) && is_active(p)
		underground
	endpiece

EVENT 21
	resources FARC -6
	piece 1 is_farc_base(p)
		remove
	endpiece

SHADED 21
	resources FARC 6
	space 1 (is_city(s) || is_dept(s)) && can_place_base(s)
		place FARC BASE
	endspace

EVENT 22
	space 1 is_opposition(s)
		set_neutral
	endspace

SHADED 22
	log May Agitate also in up to 3 spaces with FARC piece and no Govt Control.
	momentum

EVENT 23
	space 1 is_dept(s)
		piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p)
			activate
		endpiece
		piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
			remove
		endpiece
	endspace

SHADED 23
	current GOVT
	piece 3 is_troops(p)
		remove
	endpiece
	ineligible GOVT
	ineligible FARC

EVENT 24
	space 1 is_city(s)
		set_active_support
	endspace
	ineligible FARC

SHADED 24
	space 1 has_farc_piece(s)
		piece 2 is_piece_in_event_space(p) && is_troops(p)
			remove
		endpiece
	endspace
	space 1 is_city(s) && is_support(s)
		set_neutral
	endspace

EVENT 25
	space 1 is_mountain(s)
		piece 0 is_piece_in_event_space(p) && is_farc_piece(p)
			remove
		endpiece
	endspace

SHADED 25
	space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s))
		place_any FARC
		place_any FARC
		place_any FARC
	endspace

EVENT 26
	current CARTELS
	space 0 has_cartels_guerrilla(s) && has_farc_piece(s)
		free_attack
	endspace

SHADED 26
	prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG.
	space 0 has_cartels_base(s) && has_farc_guerrilla(s)
		transfer CARTELS FARC 6
	endspace

EVENT 27
	free_govt_activity
	free_govt_activity
	free_govt_activity

SHADED 27
	log Until next Propaganda, no Govt Special Activities where Guerrilla.
	momentum

EVENT 28
	optional
	space 1 is_next_to_venezuela(s)
		piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
			remove
		endpiece
	endspace

SHADED 28
	space 1 is_dept(s) && is_next_to_venezuela(s) && can_place_base(s)
		place FARC BASE
	endspace
	each space is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s)
		sabotage
	endspace

EVENT 29
	current GOVT
	space 1 has_farc_piece(s) && has_govt_piece(s)
		piece 0 is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p)
			activate
		endpiece
		free_assault
	endspace

SHADED 29
	current [FARC,AUC]
	piece 2 is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s)
		free_ambush
		underground
	endpiece

EVENT 30
	space 1 is_farc_zone(s)
		remove_farc_zone
		piece 1 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
	endspace

SHADED 30
	eligible (game.current)
	current GOVT
	prompt Place FARC Zone.
	space 1 is_possible_farc_zone(s)
		place_farc_zone
		prompt Redeploy Troops.
		piece 0 is_piece_in_event_space(p) && is_troops(p)
			save_space
			space 1 is_redeploy_troops_space(s)
				move
			endspace
			restore_space
		endpiece
		prompt Redeploy Police.
		piece 0 is_piece_in_event_space(p) && is_police(p)
			save_space
			space 1 is_redeploy_police_space(s)
				move
			endspace
			restore_space
		endpiece
		prompt Remove Govt Bases.
		piece 0 is_piece_in_event_space(p) && is_govt_base(p)
			remove
		endpiece
		prompt Shift adjacent spaces toward Active Support.
		save_space
		space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s)
			shift_support
		endspace
		restore_space
	endspace

EVENT 31
	space 2 is_city(s)
		shift_support
	endspace
	space 1 is_dept(s)
		shift_support
	endspace

SHADED 31
	space 3 is_passive_opposition(s)
		set_active_opposition
	endspace

EVENT 32
	space 2 is_neutral(s) || is_passive_opposition(s)
		set_passive_support
	endspace

SHADED 32
	resources FARC 12

EVENT 33
	optional
	space 1 is_next_to_ecuador(s)
		piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p)
			remove
		endpiece
	endspace

SHADED 33
	capability
	space 1 s === ECUADOR
		place_any (game.current)
		place_any (game.current)
	endspace

EVENT 34
	# -1 = all insurgent factions
	resources -1 -5

SHADED 34
	current [FARC,AUC,CARTELS]
	space 1 is_zero_pop_dept(s)
		place (game.current) GUERRILLA
		place (game.current) GUERRILLA
		place (game.current) BASE
	endspace

EVENT 35
	space 1 is_dept(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_base(p)
			remove
			place GOVT POLICE
		endpiece
	endspace
	aid 3

SHADED 35
	space 1 is_dept(s) && has_cartels_base(s)
		shift_opposition
		shift_opposition
	endspace

EVENT 36
	# COPY SHADED 30
	eligible (game.current)
	current GOVT
	prompt Place FARC Zone.
	space 1 is_possible_farc_zone(s)
		place_farc_zone
		prompt Redeploy Troops.
		piece 0 is_piece_in_event_space(p) && is_troops(p)
			save_space
			space 1 is_redeploy_troops_space(s)
				move
			endspace
			restore_space
		endpiece
		prompt Redeploy Police.
		piece 0 is_piece_in_event_space(p) && is_police(p)
			save_space
			space 1 is_redeploy_police_space(s)
				move
			endspace
			restore_space
		endpiece
		prompt Remove Govt Bases.
		piece 0 is_piece_in_event_space(p) && is_govt_base(p)
			remove
		endpiece
		prompt Shift adjacent spaces toward Active Support.
		save_space
		space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s)
			shift_support
		endspace
		restore_space
	endspace

EVENT 37
	current GOVT
	space 0 has_cubes(s)
		free_sweep_or_assault_farc
		# free sweep farc (no moves) (auc guerrillas act as troops)
		# free assault farc (auc guerrillas act as troops)
	endspace

SHADED 37
	current AUC
	free_march
	space 1 set_has(game.vm.m, s)
		piece 1 is_piece_in_event_space(s) && is_auc_guerrilla(p)
			free_ambush
		endpiece
	endspace

EVENT 38
	space 3 has_cubes(s) || is_support(s)
		piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
			remove
		endpiece
	endspace

SHADED 38
	space 0 has_cubes(s) || is_support(s)
		piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p)
			underground
		endpiece
	endspace

EVENT 39
	space 6 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace

SHADED 39
	prompt Replace Police with AUC Guerrillas.
	optional
	# FIXME: space 3 is_dept(s)
	space 3 is_dept(s) && has_police(s)
		not_optional
		piece 1 is_piece_in_event_space(p) && is_police(p)
			remove
			place AUC GUERRILLA
		endpiece
		optional
	endspace

EVENT 40
	prompt Replace AUC Guerrillas with Police.
	piece 3 is_auc_guerrilla(p)
		set_piece_space
		remove
		place GOVT POLICE
	endpiece

SHADED 40
	space 1 is_dept(s) && has_auc_piece(s) && has_cubes(s)
		prompt Move all cubes to any Cities.
		piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p))
			save_space
			space 1 is_city(s)
				move
			endspace
			restore_space
		endpiece
	endspace
	prompt Place AUC pieces in Cities.
	space 2 is_city(s)
		place_any AUC
	endspace

EVENT 41
	resources AUC -6
	# FIXME
	# space 1 has_auc_piece(s)
	space 1 true
		piece 0 is_piece_in_event_space(p) && is_auc_piece(p)
			remove
		endpiece
	endspace

SHADED 41
	prompt Select each space with AUC and Cartels pieces.
	space 0 has_auc_piece(s) && has_cartels_piece(s)
		resources AUC 3
	endspace

EVENT 42
	space 2 is_neutral(s)
		set_passive_support
	endspace
	resources GOVT 3

SHADED 42
	log ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`
	senado
	momentum

EVENT 43
	space 1 is_dept(s) && has_troops(s)
		terror
		terror
		piece 0 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
	endspace

SHADED 43
	space 1 is_dept(s) && has_troops(s)
		terror
		terror
	endspace
	aid -9

EVENT 44
	space 1 is_city(s) && !is_opposition(s)
		set_active_support
	endspace
	resources GOVT 3

SHADED 44
	space 1 is_city(s) && is_support(s)
		set_neutral
	endspace
	resources GOVT -3

EVENT 45
	space 0 has_cubes(s) && has_terror(s)
		shift_support
	endspace

SHADED 45
	prompt Select each space with AUC pieces.
	space 0 has_auc_piece(s)
		aid -1
	endspace
	roll
	resources GOVT (-game.vm.die)

EVENT 46
	current [FARC,AUC,CARTELS]
	prompt Execute free Terror with any Guerrilla.
	space 1 has_piece(s, game.current, GUERRILLA)
		piece 1 is_piece_in_event_space(s) && is_piece(s, game.current, GUERRILLA)
			free_terror
			terror
		endpiece
		prompt Remove enemy pieces.
		piece 2 is_piece_in_event_space(s) && is_enemy_piece(p)
			remove
		endpiece
		if is_pop(game.vm.s)
			set_passive_support_or_passive_opposition
		endif
	endspace

EVENT 47
	piece 0 is_auc_guerrilla(p) && is_underground(p)
		activate
	endpiece
	space 0 has_police(s)
		free_assault_auc
	endpiece

SHADED 47
	current AUC
	set_space CUCUTA
	# prompt Place AUC Guerrillas in Cúcuta.
	# space 1 s === CUCUTA
		place AUC GUERRILLA
		place AUC GUERRILLA
		prompt Execute free Terror in Cúcuta.
		piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p)
			free_terror
		endpiece
	# endspace
	prompt Flip any AUC Guerrillas Underground.
	piece 2 is_auc_guerrilla(p) && is_active(p)
		underground
	endpiece

SHADED 48
	space 2 s !== BOGOTA && is_city(s)
		shift_opposition
	endspace

EVENT 49
	remove_permanently AUC GUERRILLA
	remove_permanently AUC GUERRILLA
	remove_permanently AUC GUERRILLA

SHADED 49
	space 1 is_dept(s)
		place AUC GUERRILLA
		place AUC BASE
	endspace

EVENT 50
	current GOVT
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace
	space 1 is_dept(s) && !is_farc_zone(s)
		place GOVT POLICE
	endspace

EVENT 51
	if is_any_pipeline_sabotaged()
		prompt Remove all Pipeline Sabotage.
		space 0 is_pipeline(s) && has_sabotage(s)
			remove_sabotage
		endspace
		return
	endif
	resources GOVT 12

SHADED 51
	prompt Sabotage Pipelines with or adjacent to FARC Guerrillas.
	space 3 is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s))
		sabotage
	endspace

EVENT 52
	space 2 is_city(s) || is_mountain(s)
		shift_support
	endspace

SHADED 52
	space 1 has_auc_piece(s) && can_place_base(s)
		place AUC BASE
	endspace
	piece 0 is_auc_base(p)
		resources AUC 1
	endpiece

EVENT 53
	current [FARC,AUC,CARTELS]
	prompt Select Departments to move Guerrillas between.
	space 2 is_dept(s)
		mark_space
	endspace
	prompt Move Guerrillas between Departments.
	piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1])
		if game.pieces[game.vm.p] === game.vm.m[0]
			set_space (game.vm.m[1])
		endif
		if game.pieces[game.vm.p] === game.vm.m[1]
			set_space (game.vm.m[0])
		endif
		move
		underground
	endpiece

EVENT 55
	remove_shipment
	remove_shipment
	piece 5 is_cartels_guerrilla(p)
		remove
	endpiece
	aid 3

SHADED 55
	space 3 has_cartel_piece(s)
		shift_opposition
	endspace

EVENT 56
	transfer CARTELS GOVT 15

SHADED 56
	piece 0 is_cartels_piece(p) && is_city(s)
		resources CARTELS 2
	endpiece
	space 2 is_city(s) && can_place_base(s)
		place CARTELS BASE
	endspace

EVENT 57
	prompt Replace Cartels pieces with Police.
	optional
	piece 3 is_cartels_piece(p)
		set_piece_space
		remove
		place GOVT POLICE
	endpiece

SHADED 57
	prompt Replace Police with any Cartels pieces.
	space 2 has_police(s)
		piece 1 is_piece_in_event_space(p) && is_police(p)
			remove
			place_any CARTELS
		endpiece
	endspace

EVENT 58
	resources CARTELS -6
	piece 0 is_cartels_guerrilla(p)
		remove
	endpiece

SHADED 58
	current CARTELS
	optional
	prompt Relocate Police to any spaces.
	piece 4 is_police(p)
		space 1 is_space(s)
			move
		endspace
	endpiece

SHADED 59
	current CARTELS
	prompt Flip all Cartels Guerrillas underground.
	piece 0 is_cartels_guerrilla(p) && is_active(p)
		underground
	endpiece
	optional
	prompt Relocate Cartels Guerrillas anywhere.
	piece 3 is_cartels_guerrilla(p)
		space 1 is_space(s)
			move
		endspace
	endpiece

EVENT 60
	space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0))
		piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
			remove
		endpiece
	endspace
	resources GOVT 6

SHADED 60
	current CARTELS
	space 2 is_city(s) && can_place_base(s)
		place CARTELS BASE
	endspace
	space 1 is_space(s)
		free_bribe
	endspace

EVENT 61
	space 1 is_city(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_piece(p)
			remove
		endpiece
	endspace
	resources CARTELS -6

SHADED 61
	space 3 !has_cartels_piece(s) && can_place_base(s)
		place CARTELS BASE
	endspace

EVENT 62
	optional
	piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s)
		remove
	endpiece

SHADED 62
	space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS
		place CARTELS BASE
	endspace

EVENT 63
	current CARTELS
	space 0 has_cartels_guerrilla(s)
		piece 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1
			remove
		endpiece
		piece 1 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
			free_terror
		endpiece
	endspace
	ineligible CARTELS

EVENT 64
	prompt Place Shipments with FARC Guerrillas.
	piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment()
		place_shipment
	endpiece

SHADED 64
	prompt Select each Cartels Base in a City.
	piece 0 is_cartels_base(p) && is_city(s)
		resources CARTELS 2
	endpiece
	prompt Select each Cartels Base in a Dept.
	piece 0 is_cartels_base(p) && is_dept(s)
		resources CARTELS 1
	endpiece

EVENT 66
	piece 3 is_cartels_base(p) && is_forest(s)
		remove
	endpiece

SHADED 66
	space 0 is_forest(s) && has_cartels_base(s) && can_place_base(s)
		place CARTELS BASE
	endspace

EVENT 67
	resources CARTELS -20

SHADED 67
	log This Resources phase, Cartels add Resources equal to 4 x Bases.
	momentum

SHADED 68
	prompt Select each Cartels piece in coastal spaces.
	piece 0 is_cartels_piece(p) && is_coastal_space(s)
		resources CARTELS 2
	endpiece

EVENT 70
	prompt Select each Forest without Guerrillas.
	space 0 is_forest(s) && !has_any_guerrilla(s)
		resources GOVT 6
	endspace

SHADED 70
	current [FARC,AUC,CARTELS]
	space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA)
		piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA)
			free_terror
			resources (game.current) 3
		endpiece
	endspace

EVENT 71
	prompt Remove a Guerrilla from Chocó.
	piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO
		remove
		resources (piece_faction(game.vm.p)) -5
	endpiece

SHADED 71
	capability
	space 1 s === PANAMA
		place (game.current) BASE
		place (game.current) BASE
	endspace

EVENT 72
	space 2 has_cartels_guerrilla(s)
		pieces 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p)
			remove
			place [FARC,AUC] GUERRILLA
		endpiece
	endspace

SHADED 72
	prompt Place all available Cartels Guerrillas into spaces with Cartels Bases.
	while has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15
		space 1 has_cartels_base(s)
			# auto_place CARTELS GUERRILLA
			place CARTELS GUERRILLA
		endspace
	endwhile

# --- --- --- --- ---

EOF

FREE ACTIVITIES / OPS

EVENT 59
	all cartels guerrillas to active
	free assault cartels in each space

EVENT 69
	select source space
	select destination space through chain of up to 3 adjacent depts
	move any cubes/guerrillas from source to destination
	any free op (except patrol or march) in destination

EVENT 48
	space 1 is_adjacent_to_3econ_pipeline(s)
		piece 1 is_piece_in_event_space(p) && is_farc_base(p)
			remove
		endpiece
		TODO: OR
		if has_opposition(game.vm.s)
			shift_neutral
		endif
	endspace


EVENT 68
	remove 2 cartels pieces from coastal spaces
	OR
	remove 2 shipments from coastal spaces

EVENT 65
	in one mountain dept:
		place or remove 1 shipment
		place or remove 1 insurgent base

EVENT 54
	remove up to 2 guerrillas
	or
	replace up to 2 guerrillas with any other factions' available guerrillas

SHADED 50
	remove 2 police
	OR
	replace 2 police with available auc guerrilla