Age | Commit message (Collapse) | Author |
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... but disable Pass and commit to Event/Op if you do.
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So each procedure can have its own address space, and we don't break
running games when one procedure is changed.
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if_space <condition1>
or_space <condition2>
Gets compiled to:
if can_vm_place(1, s => <condition1>)
space 1 <condition1>
else
space 1 <condition2>
endif
Interleaving if/else and space/endspace is safe.
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Clean up Train LimOp and Free Train.
Separate "All done" and "No resources" prompts.
Fix bugs with "targeted".
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