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-rw-r--r--rules.js60
1 files changed, 46 insertions, 14 deletions
diff --git a/rules.js b/rules.js
index 2701e4d..ad678ff 100644
--- a/rules.js
+++ b/rules.js
@@ -5201,7 +5201,7 @@ function can_kidnap_in_space(s) {
states.kidnap = {
prompt() {
- view.prompt = "Kidnap: Select up to 3 Cartels Base, City, LoC spaces where Terror."
+ view.prompt = "Kidnap: Select up to 3 Cartels Base, City, or LoC spaces where Terror Op."
if (game.sa.spaces.length < 3) {
for (let s = first_space; s <= last_space; ++s) {
@@ -5375,7 +5375,7 @@ function resume_assassinate() {
states.assassinate = {
prompt() {
- view.prompt = "Assassinate: Select up to 3 spaces where Terror."
+ view.prompt = "Assassinate: Select up to 3 spaces selected for Terror."
for (let s = first_space; s <= last_space; ++s) {
if (set_has(game.sa.spaces, s))
@@ -5472,7 +5472,7 @@ function goto_cultivate() {
states.cultivate = {
prompt() {
- view.prompt = "Cultivate: Relocate Base, place Base if Rally Department."
+ view.prompt = "Cultivate: Relocate Base, or place Base if Rally Department."
for (let s = first_pop; s <= last_pop; ++s)
if (can_cultivate_in_space(s))
gen_action_space(s)
@@ -5547,7 +5547,7 @@ function can_process() {
states.process = {
prompt() {
- view.prompt = "Process: Place 1-2 Shipments with any Guerrillas, or remove any Cartels bases for Resources."
+ view.prompt = "Process: Place Shipments or remove Cartels Bases for Resources."
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_available(sh))
gen_action_shipment(sh)
@@ -5582,7 +5582,7 @@ function do_process_remove_base(p) {
states.process_place_shipments = {
prompt() {
- view.prompt = "Process: Place 1-2 Shipments with any Guerrillas."
+ view.prompt = "Process: Place 1-2 Shipments with any Guerrillas in Cities or Departments with Cartels Bases."
if (game.sa.shipment < 0) {
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_available(sh))
@@ -5620,7 +5620,7 @@ states.process_place_shipments = {
states.process_remove_bases = {
prompt() {
- view.prompt = "Process: Remove any Cartels bases for Resources."
+ view.prompt = "Process: Remove Cartels Bases for Resources."
for_each_piece(CARTELS, BASE, p => {
if (piece_space(p) !== AVAILABLE)
gen_action_piece(p)
@@ -6227,13 +6227,29 @@ states.civic_action = {
set_add(game.prop.first_div, s)
do_civic_action(s, true)
game.prop.count++
+ if (!can_any_civic_action())
+ game.state = "civic_action_done"
},
done() {
- if (game.prop.count === 0)
- logi("Nothing")
- clear_undo()
- goto_support_agitation()
+ end_civic_action()
+ },
+}
+
+states.civic_action_done = {
+ prompt() {
+ view.prompt = "Civic Action: All done."
+ view.actions.done = 1
},
+ done() {
+ end_civic_action()
+ },
+}
+
+function end_civic_action() {
+ if (game.prop.count === 0)
+ logi("Nothing")
+ clear_undo()
+ goto_support_agitation()
}
function goto_support_agitation() {
@@ -6299,13 +6315,29 @@ states.agitation = {
logi("S" + s + " to " + support_level_name[game.support[s]])
}
game.prop.count++
+ if (!can_any_agitate())
+ game.state = "agitation_done"
},
done() {
- if (game.prop.count === 0)
- logi("Nothing")
- clear_undo()
- goto_election()
+ end_agitation()
+ },
+}
+
+states.agitation_done = {
+ prompt() {
+ view.prompt = "Agitation: All done."
+ view.actions.done = 1
},
+ done() {
+ end_agitation()
+ },
+}
+
+function end_agitation() {
+ if (game.prop.count === 0)
+ logi("Nothing")
+ clear_undo()
+ goto_election()
}
function goto_election() {