diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 37 |
1 files changed, 4 insertions, 33 deletions
@@ -1052,11 +1052,13 @@ function is_active(p) { function move_piece(p, s) { set_piece_space(p, s) + update_control() } function place_piece(p, s) { set_underground(p) set_piece_space(p, s) + update_control() } function remove_piece(p) { @@ -1065,6 +1067,7 @@ function remove_piece(p) { set_underground(p) } set_piece_space(p, AVAILABLE) + update_control() } function place_terror(s) { @@ -1361,7 +1364,6 @@ states.remove_pieces = { }, piece(p) { remove_piece(p) - update_control() }, done() { game.state = game.transfer @@ -1801,8 +1803,8 @@ states.drug_bust = { gen_action_shipment(sh) }, shipment(sh) { - add_resources(GOVT, 6) remove_shipment(sh) + add_resources(GOVT, 6) resume_drug_bust() }, resources(_) { @@ -2170,7 +2172,6 @@ states.train_place = { }, piece(p) { place_piece(p, game.op.where) - update_control() if (--game.op.count == 0) this.next() }, @@ -2248,7 +2249,6 @@ states.train_base = { else place_piece(p, game.op.where) --game.op.count - update_control() }, end_train: end_operation, } @@ -2381,7 +2381,6 @@ states.patrol_limop_move = { }, piece(p) { move_piece(p, game.op.where) - update_control() }, next: goto_patrol_activate, } @@ -2449,7 +2448,6 @@ states.patrol = { space(s) { move_piece(game.op.who, s) game.op.who = -1 - update_control() }, next: goto_patrol_activate, } @@ -2588,7 +2586,6 @@ states.patrol_assault_space = { piece(p) { game.op.targeted |= target_faction(p) remove_piece(p) - update_control() if (--game.op.count === 0 || !has_assault_target(game.op.where)) { end_patrol_assault_space() @@ -2750,7 +2747,6 @@ states.sweep_move = { }, piece(p) { place_piece(p, game.op.where) - update_control() // NDSC if (is_police(p)) @@ -3036,7 +3032,6 @@ states.assault_space = { piece(p) { game.op.targeted |= target_faction(p) remove_piece(p) - update_control() if (--game.op.count === 0 || !has_assault_target(game.op.where, game.op.faction)) this.next() @@ -3167,7 +3162,6 @@ states.rally_space = { place_piece(p, game.op.where) if (--game.op.count === 0 && !game.op.elite_backing) resume_rally() - update_control() }, base() { push_undo() @@ -3215,7 +3209,6 @@ states.rally_base = { resume_rally() transfer_or_remove_shipments() } - update_control() }, } @@ -3236,7 +3229,6 @@ states.rally_move = { piece(p) { move_piece(p, game.op.where) game.op.count++ - update_control() }, flip() { push_undo() @@ -3391,8 +3383,6 @@ states.march_move = { set_add(game.op.pieces, p) move_piece(p, game.op.where) - - update_control() }, next() { push_undo() @@ -3512,7 +3502,6 @@ states.attack_place = { }, piece(p) { place_piece(p, game.op.where) - update_control() game.state = "attack_remove" game.op.count = 2 } @@ -3540,7 +3529,6 @@ states.attack_remove = { piece(p) { game.op.targeted |= target_faction(p) remove_piece(p) - update_control() if (--game.op.count === 0 || !has_enemy_piece(game.op.where)) { do_attack_next() @@ -3825,7 +3813,6 @@ states.air_lift_move = { piece(p) { push_undo() move_piece(p, game.sa.to) - update_control() if (--game.sa.count === 0 || count_cubes(game.sa.from) === 0) end_special_activity() }, @@ -3865,7 +3852,6 @@ states.air_strike = { let s = piece_space(p) log(`Air Strike in S${s}.`) remove_piece(p) - update_control() end_special_activity() } } @@ -3928,7 +3914,6 @@ states.eradicate_base = { }, piece(p) { remove_piece(p) - update_control() if (!has_piece(game.sa.where, CARTELS, BASE)) goto_eradicate_shift() } @@ -3979,7 +3964,6 @@ states.eradicate_shift = { }, piece(p) { place_piece(p, game.sa.where) - update_control() end_special_activity() }, end_special_activity() { @@ -4225,7 +4209,6 @@ states.kidnap_place = { }, piece(p) { place_piece(p, game.sa.where) - update_control() game.current = FARC resume_kidnap_1() } @@ -4317,7 +4300,6 @@ states.assassinate_space = { }, piece(p) { remove_piece(p) - update_control() if (game.sa.spaces.length === 3) end_special_activity() @@ -4368,7 +4350,6 @@ states.cultivate_place = { }, piece(p) { place_piece(p, game.sa.where) - update_control() end_special_activity() }, } @@ -4384,7 +4365,6 @@ states.cultivate_move = { }, piece(p) { move_piece(p, game.sa.where) - update_control() end_special_activity() }, } @@ -4477,7 +4457,6 @@ states.process = { push_undo() add_resources(CARTELS, 3) remove_piece(p) - update_control() game.sa.count = -1 } else { log("Placed Shipment.") @@ -4593,7 +4572,6 @@ states.bribe_space = { }, piece(p) { remove_piece(p) - update_control() if (game.sa.targeted || is_any_base(p)) { resume_bribe() transfer_or_remove_shipments() @@ -5240,7 +5218,6 @@ states.farc_zone_redeploy = { piece(p) { if (is_govt_base(p)) { remove_piece(p) - update_control() } else { if (game.redeploy === p) game.redeploy = -1 @@ -5253,7 +5230,6 @@ states.farc_zone_redeploy = { game.redeploy = -1 push_undo() place_piece(p, s) - update_control() if (!has_govt_in_farc_zone()) end_farc_zone_place() }, @@ -5490,13 +5466,11 @@ function vm_remove_sabotage() { function vm_move() { move_piece(game.vm.p, game.vm.s) - update_control() vm_next() } function vm_remove() { remove_piece(game.vm.p) - update_control() transfer_or_remove_shipments() vm_next() } @@ -5708,7 +5682,6 @@ states.vm_remove_permanently = { }, piece(p) { place_piece(p, OUT_OF_PLAY) - update_control() vm_next() transfer_or_remove_shipments() }, @@ -5990,7 +5963,6 @@ states.vm_place = { if (CODE[game.vm.pc][1]) push_undo() place_piece(p, game.vm.s) - update_control() vm_next() }, skip() { @@ -6079,7 +6051,6 @@ states.vm_place_or_remove_insurgent_base = { place_piece(p, game.vm.s) else remove_piece(p) - update_control() vm_next() transfer_or_remove_shipments() }, |