diff options
-rw-r--r-- | events.txt | 67 | ||||
-rw-r--r-- | rules.js | 173 |
2 files changed, 107 insertions, 133 deletions
@@ -214,6 +214,7 @@ EVENT 19 endif EVENT 20 + current GOVT piece 6 is_farc_guerrilla(p) space 1 is_adjacent(s, game.pieces[game.vm.p]) move @@ -359,36 +360,7 @@ EVENT 30 SHADED 30 current GOVT - prompt Place FARC Zone. - space 1 is_possible_farc_zone(s) - place_farc_zone - prompt Redeploy Troops. - piece 0 is_piece_in_event_space(p) && is_troops(p) - save_space - space 1 is_redeploy_troops_space(s) - move - endspace - restore_space - endpiece - prompt Redeploy Police. - piece 0 is_piece_in_event_space(p) && is_police(p) - save_space - space 1 is_redeploy_police_space(s) - move - endspace - restore_space - endpiece - prompt Remove Govt Bases. - piece 0 is_piece_in_event_space(p) && is_govt_base(p) - remove - endpiece - prompt Shift adjacent spaces toward Active Support. - save_space - space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) - shift_support - endspace - restore_space - endspace + place_farc_zone EVENT 31 space 2 is_city(s) @@ -453,38 +425,13 @@ SHADED 35 endspace EVENT 36 - # SEE SHADED 30 eligible (game.current) current GOVT - prompt Place FARC Zone. - space 1 is_possible_farc_zone(s) - place_farc_zone - prompt Redeploy Troops. - piece 0 is_piece_in_event_space(p) && is_troops(p) - save_space - space 1 is_redeploy_troops_space(s) - move - endspace - restore_space - endpiece - prompt Redeploy Police. - piece 0 is_piece_in_event_space(p) && is_police(p) - save_space - space 1 is_redeploy_police_space(s) - move - endspace - restore_space - endpiece - prompt Remove Govt Bases. - piece 0 is_piece_in_event_space(p) && is_govt_base(p) - remove - endpiece - prompt Shift adjacent spaces toward Active Support. - save_space - space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) - shift_support - endspace - restore_space + place_farc_zone + # TODO: current (executing_faction()) + prompt Shift adjacent spaces toward Active Support. + space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) + shift_support endspace EVENT 37 @@ -283,8 +283,9 @@ exports.setup = function (seed, scenario, options) { setup_deck(4, 0, 15) } - game.deck[0] = 23 - game.deck[1] = PROPAGANDA + game.deck[0] = 20 + game.deck[1] = 36 + game.deck[2] = PROPAGANDA log("DECK " + game.deck.join(", ")) update_control() @@ -4888,7 +4889,7 @@ function goto_election() { log_h3("Election") log("Pastrana is El Presidente!") game.president = PASTRANA - game.state = "place_farc_zone" + game.state = "farc_zone_place" return } if (game.president === PASTRANA && calc_support() <= 60 ) { @@ -4903,13 +4904,6 @@ function goto_election() { goto_elite_backing() } -states.place_farc_zone = { - prompt() { - view.prompt = "Election: Place FARC Zone." - // TODO (Card 30 / 36) - }, -} - states.remove_farc_zones = { prompt() { view.prompt = "Election: Remove all FARC Zones." @@ -4917,7 +4911,7 @@ states.remove_farc_zones = { gen_action_space(s) }, space(s) { - log("Removed Farc Zone S" + s) + log(`Removed Farc Zone from S${s}.`) set_delete(game.farc_zones, s) if (game.farc_zones.length === 0) goto_elite_backing() @@ -4993,6 +4987,7 @@ states.redeploy = { else { let p = game.redeploy + view.who = p done = false if (is_troops(p)) { for (let s = first_space; s <= last_space; ++s) @@ -5060,6 +5055,97 @@ function goto_reset_phase() { goto_card() } +// === FARC ZONE === + +function vm_place_farc_zone() { + game.state = "farc_zone_place" +} + +function has_govt_in_farc_zone() { + for (let s of game.farc_zones) + if (has_govt_piece(s)) + return true + return false +} + +states.farc_zone_place = { + prompt() { + view.prompt = "Place FARC Zone." + for (let s = first_dept; s <= last_dept; ++s) + if (is_possible_farc_zone(s)) + gen_action_space(s) + }, + space(s) { + push_undo() + log(`Placed FARC Zone in S${s}.`) + set_add(game.farc_zones, s) + + if (game.vm) + game.vm.farc_zone = s + + if (has_govt_piece(s)) { + game.state = "farc_zone_redeploy" + game.redeploy = -1 + } else { + end_farc_zone_place() + } + }, +} + +states.farc_zone_redeploy = { + prompt() { + view.prompt = "Redeploy Government from FARC Zone." + if (game.redeploy < 0) { + for (let s of game.farc_zones) { + gen_piece_in_space(s, GOVT, TROOPS) + gen_piece_in_space(s, GOVT, POLICE) + gen_piece_in_space(s, GOVT, BASE) + } + } else { + let p = game.redeploy + view.who = p + if (is_troops(p)) { + for (let s = first_space; s <= last_space; ++s) + if (is_redeploy_troops_space(s)) + gen_action_space(s) + } + if (is_police(p)) { + for (let s = first_space; s <= last_space; ++s) + if (is_redeploy_police_space(s)) + gen_action_space(s) + } + } + }, + piece(p) { + if (is_govt_base(p)) { + remove_piece(p) + update_control() + } else { + if (game.redeploy === p) + game.redeploy = -1 + else + game.redeploy = p + } + }, + space(s) { + let p = game.redeploy + game.redeploy = -1 + push_undo() + place_piece(p, s) + update_control() + if (!has_govt_in_farc_zone()) + end_farc_zone_place() + }, +} + +function end_farc_zone_place() { + delete game.redeploy + if (game.vm) + vm_next() + else + goto_elite_backing() +} + // === EVENTS === function end_event() { @@ -5686,11 +5772,6 @@ function vm_remove_farc_zone() { vm_next() } -function vm_place_farc_zone() { - set_add(game.farc_zones, game.vm.s) - vm_next() -} - function vm_auto_place() { let faction = vm_operand(1) let type = vm_operand(2) @@ -6565,6 +6646,7 @@ const CODE = [ // SHADED 19 // TODO // EVENT 20 + [ vm_current, GOVT ], [ vm_piece, 6, (p,s)=>is_farc_guerrilla(p) ], [ vm_space, 1, (s)=>is_adjacent(s, game.pieces[game.vm.p]) ], [ vm_move ], @@ -6709,38 +6791,8 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 30 - [ vm_eligible, ()=>(game.current) ], [ vm_current, GOVT ], - [ vm_prompt, "Place FARC Zone." ], - [ vm_space, 1, (s)=>is_possible_farc_zone(s) ], [ vm_place_farc_zone ], - [ vm_prompt, "Redeploy Troops." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ], - [ vm_save_space ], - [ vm_space, 1, (s)=>is_redeploy_troops_space(s) ], - [ vm_move ], - [ vm_endspace ], - [ vm_restore_space ], - [ vm_endpiece ], - [ vm_prompt, "Redeploy Police." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], - [ vm_save_space ], - [ vm_space, 1, (s)=>is_redeploy_police_space(s) ], - [ vm_move ], - [ vm_endspace ], - [ vm_restore_space ], - [ vm_endpiece ], - [ vm_prompt, "Remove Govt Bases." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ], - [ vm_remove ], - [ vm_endpiece ], - [ vm_prompt, "Shift adjacent spaces toward Active Support." ], - [ vm_save_space ], - [ vm_space, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) ], - [ vm_shift_support ], - [ vm_endspace ], - [ vm_restore_space ], - [ vm_endspace ], [ vm_return ], // EVENT 31 [ vm_space, 2, (s)=>is_city(s) ], @@ -6806,36 +6858,11 @@ const CODE = [ // EVENT 36 [ vm_eligible, ()=>(game.current) ], [ vm_current, GOVT ], - [ vm_prompt, "Place FARC Zone." ], - [ vm_space, 1, (s)=>is_possible_farc_zone(s) ], [ vm_place_farc_zone ], - [ vm_prompt, "Redeploy Troops." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ], - [ vm_save_space ], - [ vm_space, 1, (s)=>is_redeploy_troops_space(s) ], - [ vm_move ], - [ vm_endspace ], - [ vm_restore_space ], - [ vm_endpiece ], - [ vm_prompt, "Redeploy Police." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], - [ vm_save_space ], - [ vm_space, 1, (s)=>is_redeploy_police_space(s) ], - [ vm_move ], - [ vm_endspace ], - [ vm_restore_space ], - [ vm_endpiece ], - [ vm_prompt, "Remove Govt Bases." ], - [ vm_piece, 0, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ], - [ vm_remove ], - [ vm_endpiece ], [ vm_prompt, "Shift adjacent spaces toward Active Support." ], - [ vm_save_space ], - [ vm_space, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) ], + [ vm_space, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) ], [ vm_shift_support ], [ vm_endspace ], - [ vm_restore_space ], - [ vm_endspace ], [ vm_return ], // SHADED 36 // TODO @@ -7349,4 +7376,4 @@ const CODE = [ [ vm_endwhile ], [ vm_return ], ] -const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 182, 188, 193, 198, 202, 205, 214, 221, 226, 235, 241, 247, 252, 257, 262, 265, 271, 278, 286, 292, 299, 332, 339, 343, 347, 349, 355, 361, 363, 370, 378, 383, -1, 416, 421, 429, 435, 441, 445, 453, 460, 475, 482, 487, 492, 496, 504, 510, 515, 520, 524, 531, -1, 548, 555, -1, 569, 573, 577, 582, 593, 599, 608, 613, 617, 624, -1, 641, -1, 655, 663, 668, 670, 677, 684, 692, 697, 705, 713, 725, 732, 740, 747, 751, 755, 759, -1, 771, 776, -1, -1, 785, 789, 793, 795, -1, 798, -1, -1, 803, 808, 817, 823, 829, 836 ] +const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 89, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 129, 138, 141, 145, 150, 152, 155, 158, 161, 165, -1, 176, 183, 189, 194, 199, 203, 206, 215, 222, 227, 236, 242, 248, 253, 258, 263, 266, 272, 279, 287, 293, 300, 303, 310, 314, 318, 320, 326, 332, 334, 341, 349, 354, -1, 362, 367, 375, 381, 387, 391, 399, 406, 421, 428, 433, 438, 442, 450, 456, 461, 466, 470, 477, -1, 494, 501, -1, 515, 519, 523, 528, 539, 545, 554, 559, 563, 570, -1, 587, -1, 601, 609, 614, 616, 623, 630, 638, 643, 651, 659, 671, 678, 686, 693, 697, 701, 705, -1, 717, 722, -1, -1, 731, 735, 739, 741, -1, 744, -1, -1, 749, 754, 763, 769, 775, 782 ] |