diff options
-rw-r--r-- | rules.js | 41 |
1 files changed, 23 insertions, 18 deletions
@@ -15,9 +15,6 @@ // TODO: Government -> Govt // TODO: Department -> Dept -// TODO: patrol activate/assault - count up to cubes, not down -// TODO: do_... -> goto_... - // TODO: can_...operation - for space = ... check them all // can_rally - check that it is dept/city etc @@ -2867,10 +2864,7 @@ states.patrol_activate = { space(s) { push_undo() select_op_space(s, 0) - game.op.targeted = 0 - // TODO count up - game.op.count = Math.min(count_cubes(s), count_any_underground_guerrillas(s)) - game.state = "patrol_activate_space" + goto_patrol_activate_space() }, next() { push_undo() @@ -2878,11 +2872,19 @@ states.patrol_activate = { }, } +function goto_patrol_activate_space() { + game.op.targeted = 0 + game.op.count = 0 + game.state = "patrol_activate_space" +} + states.patrol_activate_space = { prompt() { view.prompt = `Patrol: Activate 1 Guerrilla for each cube in ${space_name[game.op.where]}.` view.where = game.op.where + gen_govt_special_activity() + gen_underground_guerrillas(game.op.where, FARC) gen_underground_guerrillas(game.op.where, AUC) gen_underground_guerrillas(game.op.where, CARTELS) @@ -2892,8 +2894,7 @@ states.patrol_activate_space = { piece(p) { game.op.targeted |= target_faction(p) set_active(p) - // TODO count up - if (--game.op.count === 0) + if (++game.op.count >= count_cubes(game.op.where) || !has_any_underground_guerrilla(game.op.where)) resume_patrol_activate() }, skip() { @@ -2911,7 +2912,7 @@ function goto_patrol_assault() { game.state = "patrol_done" } -function end_patrol_assault_space() { +function resume_patrol_assault() { if (has_capability(CAP_METEORO)) game.state = "patrol_assault" else @@ -2956,19 +2957,24 @@ states.patrol_assault = { space(s) { push_undo() select_op_space(s, 0) - game.state = "patrol_assault_space" - game.op.targeted = 0 - // TODO count up - game.op.count = count_cubes(s) + goto_patrol_assault_space() }, end_patrol: end_operation, } +function goto_patrol_assault_space() { + game.op.targeted = 0 + game.op.count = 0 + game.state = "patrol_assault_space" +} + states.patrol_assault_space = { prompt() { view.prompt = `Patrol: Remove 1 Guerrilla for each cube in ${space_name[game.op.where]}.` view.where = game.op.where + gen_govt_special_activity() + gen_exposed_piece(game.op.where, FARC) gen_exposed_piece(game.op.where, AUC) gen_exposed_piece(game.op.where, CARTELS) @@ -2979,15 +2985,14 @@ states.patrol_assault_space = { game.op.targeted |= target_faction(p) remove_piece(p) - // TODO count up - if (--game.op.count === 0 || !has_assault_target(game.op.where)) { - end_patrol_assault_space() + if (++game.op.count >= count_cubes(game.op.where) || !has_assault_target(game.op.where)) { + resume_patrol_assault() transfer_or_drug_bust_shipments() } }, skip() { push_undo() - end_patrol_assault_space() + resume_patrol_assault() transfer_or_drug_bust_shipments() }, } |