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-rw-r--r--events.txt5
-rw-r--r--info/rulebook.html4
-rw-r--r--play.css7
-rw-r--r--play.js15
-rw-r--r--rules.js425
5 files changed, 341 insertions, 115 deletions
diff --git a/events.txt b/events.txt
index d18e5c2..720486a 100644
--- a/events.txt
+++ b/events.txt
@@ -218,11 +218,13 @@ EVENT 19
prompt "Free Sweep or Assault in each space possible."
space all can_sweep_activate(s) || can_assault_in_space(s)
free_sweep_assault
+ # TODO transfer dropped shipments early
endspace
else
prompt "Free Attack or Terror in each space possible."
space all can_terror_in_space(s) || can_attack_in_space(s)
free_attack_terror
+ # TODO transfer dropped shipments early
endspace
endif
@@ -336,6 +338,7 @@ EVENT 26
prompt "All Cartels Guerrillas free Attack FARC."
space all has_cartels_guerrilla(s) && has_farc_piece(s)
free_attack_farc
+ # TODO transfer dropped shipments early
endspace
SHADED 26
@@ -510,6 +513,7 @@ EVENT 37
prompt "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops."
space all can_sweep_activate(s, FARC) || can_assault_in_space_faction(s, FARC)
free_sweep_assault_farc
+ # TODO transfer dropped shipments early
endspace
SHADED 37
@@ -963,6 +967,7 @@ EVENT 59
prompt "Free Assault against Cartels in each space."
space all can_assault_in_space_faction(s, CARTELS)
free_assault_cartels
+ # TODO transfer dropped shipments early
endspace
SHADED 59
diff --git a/info/rulebook.html b/info/rulebook.html
index d9d554e..b5465db 100644
--- a/info/rulebook.html
+++ b/info/rulebook.html
@@ -789,8 +789,8 @@ a.h{color:black}
<p style="top:447.9pt;left:393.8pt">Faction&#x2019;s Guerrilla). Shipments are only removed via Event (<a href="#5.0">5.0</a>) </p>
<p style="top:462.9pt;left:393.8pt">or as follows:</p>
<p style="top:482.4pt;left:393.8pt">&#x2022; If a Guerrilla holding a Shipment is removed, the owner must </p>
-<p style="top:497.4pt;left:405.0pt">immed iately transfer the Shipment to another Guerrilla if possible, </p>
-<p style="top:512.4pt;left:405.0pt">otherwise remove it. </p>
+<p style="top:497.4pt;left:405.0pt">immediately transfer the Shipment to another Guerrilla <s>if possible,</s> </p>
+<p style="top:512.4pt;left:405.0pt"><s>otherwise</s> <mark>or</mark> remove it. </p>
<p style="top:531.0pt;left:393.8pt">&#x2022; Players after executing Operations without Special Activities </p>
<p style="top:546.0pt;left:405.0pt">may remove a Shipment they own for a free, extra Limited </p>
<p style="top:561.0pt;left:405.0pt">Operation (<a href="#2.3.6">2.3.6</a>).</p>
diff --git a/play.css b/play.css
index 244d0d5..e6fad83 100644
--- a/play.css
+++ b/play.css
@@ -232,10 +232,15 @@ path.tip { stroke: white; stroke-dasharray: 4 4; }
height: 50px;
}
-#token_aid.action { box-shadow: 0 0 0 3px white; }
.token.shipment.action { box-shadow: 0 0 0 3px white; }
.token.shipment.selected { box-shadow: 0 0 0 3px yellow; }
+.token.shipment.action.farc { box-shadow: 0 0 0 3px white, 0 0 2px 6px #f33 }
+.token.shipment.action.auc { box-shadow: 0 0 0 3px white, 0 0 2px 6px gold }
+.token.shipment.action.cartels { box-shadow: 0 0 0 3px white, 0 0 0 2px 6px lawngreen }
+
+#token_aid.action { box-shadow: 0 0 0 3px white; }
+
#token_total_support { background-color: #006cb7; border-color: #348cda #004d95 #004d95 #348cda; box-shadow: 0 0 0 1px #000d55, 0px 1px 4px #0008; }
#token_prop_card { background-color: #80643e; border-color: #a0835c #614721 #614721 #a0835c; box-shadow: 0 0 0 1px #291200, 0px 1px 4px #0008; }
#token_oppose_plus_bases { background-color: #d74729; border-color: #ff6f50 #ad1800 #ad1800 #ff6f50; box-shadow: 0 0 0 1px #5a0000, 0px 1px 4px #0008; }
diff --git a/play.js b/play.js
index 0c8c176..9d855e5 100644
--- a/play.js
+++ b/play.js
@@ -1250,13 +1250,21 @@ function on_update() {
list.length = 0
for (let i = 0; i < 4; ++i) {
let shx = view.shipments[i]
+ let shf = shx & 3
if (shx === 0)
list.push(ui.shipments[i])
+ if (shf === 0)
+ ui.shipments[i].className = "token shipment"
+ else if (shf === FARC)
+ ui.shipments[i].className = "token shipment farc"
+ else if (shf === AUC)
+ ui.shipments[i].className = "token shipment auc"
+ else if (shf === CARTELS)
+ ui.shipments[i].className = "token shipment cartels"
if (view.actions && view.actions.shipment && set_has(view.actions.shipment, i))
ui.shipments[i].classList.add("action")
- else
- ui.shipments[i].classList.remove("action")
- ui.shipments[i].classList.toggle("selected", view.selected_shipment === i)
+ if (view.selected_shipment === i)
+ ui.shipments[i].classList.add("selected")
}
layout_available_bases(list, 1532, 1722, 2, 2, 89, 69)
@@ -1330,6 +1338,7 @@ function on_update() {
action_button("support", "Support")
action_button("opposition", "Opposition")
+ action_button("remove", "Remove")
action_button("roll", "Roll")
action_button("skip", "Skip")
action_button("next", "Next")
diff --git a/rules.js b/rules.js
index f508804..7ea466e 100644
--- a/rules.js
+++ b/rules.js
@@ -6,6 +6,10 @@
// TODO: can_...operation - for space = ... check them all / can_rally - check that it is dept/city etc
+// Captured Good - may not remove
+// Commandeer - may not remove
+// Contraband - if removed - cartels decide who gets it
+
const AUTOMATIC = true
let states = {}
@@ -1384,6 +1388,11 @@ function move_piece(p, s) {
function place_piece(p, s) {
if (piece_space(p) === AVAILABLE)
p = find_piece(AVAILABLE, piece_faction(p), piece_type(p))
+
+ // NOTE: drop any held shipments if we automatically remove a piece to place it elsewhere
+ else if (piece_space(p) !== s && is_any_guerrilla(p))
+ drop_held_shipments(p)
+
set_underground(p)
set_piece_space(p, s)
update_control()
@@ -1538,6 +1547,13 @@ function drop_held_shipments(p) {
drop_shipment(sh)
}
+function find_stealable_shipment() {
+ for (let sh = 0; sh < 4; ++sh)
+ if (can_steal_shipment(sh))
+ return sh
+ return -1
+}
+
function has_dropped_shipments() {
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_dropped(sh))
@@ -1545,6 +1561,53 @@ function has_dropped_shipments() {
return false
}
+function has_dropped_shipments_of_current() {
+ for (let sh = 0; sh < 4; ++sh)
+ if (is_shipment_dropped(sh) && get_dropped_shipment_faction(sh) === game.current)
+ return true
+ return false
+}
+
+function can_steal_dropped_shipments() {
+ /* Allow stealing if owning faction has no guerrillas to transfer to. */
+ /* i.e. force transfer to executing faction. */
+ for (let sh = 0; sh < 4; ++sh)
+ if (can_steal_shipment(sh))
+ return true
+ return false
+}
+
+function can_steal_shipment(sh) {
+ /* Steal if we're the ONLY faction remaining in a space. */
+ /*
+ @Volko
+ My recollection of my original intent--and maybe we should just revert to
+ that, in anticipation of an AA reprint--is that a Faction would be able
+ to hold on to its Shipment until that Faction had no more Guerrillas in
+ the space. As desired, including when the owner loses its last Guerrilla
+ there, the owning Faction could choose to either remove the Shipment
+ or give it to someone else (if anyone else's Guerrillas there). Attack,
+ Assassinate, and Bribe could snatch the Shipment only if it got removed.
+ */
+ if (is_shipment_dropped(sh)) {
+ let s = get_dropped_shipment_space(sh)
+ if (game.current === FARC)
+ return has_piece(s, FARC, GUERRILLA) && !has_piece(s, AUC, GUERRILLA) && !has_piece(s, CARTELS, GUERRILLA)
+ if (game.current === AUC)
+ return !has_piece(s, FARC, GUERRILLA) && has_piece(s, AUC, GUERRILLA) && !has_piece(s, CARTELS, GUERRILLA)
+ if (game.current === CARTELS)
+ return !has_piece(s, FARC, GUERRILLA) && !has_piece(s, AUC, GUERRILLA) && has_piece(s, CARTELS, GUERRILLA)
+ }
+ return false
+}
+
+function can_drug_bust_dropped_shipments(s) {
+ if (has_dropped_shipments()) {
+ return !has_piece(s, FARC, GUERRILLA) && !has_piece(s, AUC, GUERRILLA) && !has_piece(s, CARTELS, GUERRILLA)
+ }
+ return false
+}
+
function can_transfer_dropped_shipments() {
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_dropped(sh))
@@ -1560,27 +1623,34 @@ function auto_transfer_dropped_shipments() {
}
function auto_transfer_dropped_shipment_imp(sh) {
- // Transfer shipment automatically if there's only one faction present.
- // NOTE: Don't transfer to own faction automatically,
let owner = get_dropped_shipment_faction(sh)
let s = get_dropped_shipment_space(sh)
let a = find_piece(s, FARC, GUERRILLA)
let b = find_piece(s, AUC, GUERRILLA)
let c = find_piece(s, CARTELS, GUERRILLA)
- if (a >= 0 && b < 0 && c < 0) {
- if (owner !== FARC)
- log_transfer("FARC took Shipment in S" + s + ".")
+
+ // Keep it with own faction if possible (to speed up play)
+ if (owner === FARC && a >= 0)
place_shipment(sh, a)
- }
- if (a < 0 && b >= 0 && c < 0) {
- if (owner !== AUC)
- log_transfer("AUC took Shipment in S" + s + ".")
+ else if (owner === AUC && b >= 0)
place_shipment(sh, b)
- }
- if (a < 0 && b < 0 && c >= 0) {
- if (owner !== CARTELS)
- log_transfer("Cartels took Shipment in S" + s + ".")
+ else if (owner === CARTELS && c >= 0)
place_shipment(sh, c)
+
+ else if (!may_remove_shipment()) {
+ // If only one faction in space and not allowed to remove.
+ if (a >= 0 && b < 0 && c < 0) {
+ log_transfer("FARC took Shipment in S" + s + ".")
+ place_shipment(sh, a)
+ }
+ else if (a < 0 && b >= 0 && c < 0) {
+ log_transfer("AUC took Shipment in S" + s + ".")
+ place_shipment(sh, b)
+ }
+ else if (a < 0 && b < 0 && c >= 0) {
+ log_transfer("Cartels took Shipment in S" + s + ".")
+ place_shipment(sh, c)
+ }
}
}
@@ -1759,8 +1829,8 @@ states.remove_pieces = {
game.state = game.transfer.state
game.summary = game.transfer.summary
delete game.transfer
- transfer_or_remove_shipments()
log_br()
+ transfer_or_remove_shipments()
},
}
@@ -2124,16 +2194,6 @@ function transfer_or_remove_shipments() {
}
}
-function transfer_or_drug_bust_shipments() {
- auto_transfer_dropped_shipments()
- if (has_dropped_shipments()) {
- if (can_transfer_dropped_shipments())
- goto_transfer_dropped_shipments()
- else
- goto_drug_bust()
- }
-}
-
function goto_transfer_dropped_shipments() {
game.transfer = {
current: game.current,
@@ -2144,32 +2204,77 @@ function goto_transfer_dropped_shipments() {
}
function resume_transfer_dropped_shipments() {
- for (let sh = 0; sh < 4; ++sh) {
- if (is_shipment_dropped(sh)) {
- game.current = get_dropped_shipment_faction(sh)
- game.state = "transfer_dropped_shipments"
- game.transfer.shipment = sh
+ if (has_dropped_shipments_of_current())
+ game.state = "transfer_dropped_shipments_current"
+ else if (has_dropped_shipments())
+ game.state = "transfer_dropped_shipments"
+ else
+ end_negotiation()
+}
- // Clear undo if swapping to another player!
- if (game.current !== game.transfer.current)
- clear_undo()
+states.transfer_dropped_shipments_current = {
+ disable_negotiation: true,
+ inactive: "Transfer Shipment",
+ prompt() {
+ view.prompt = "Transfer Shipment to another Guerrilla."
+ for (let sh = 0; sh < 4; ++sh)
+ if (is_shipment_dropped(sh) && get_dropped_shipment_faction(sh) === game.current)
+ gen_action_shipment(sh)
+ },
+ shipment(sh) {
+ game.state = "transfer_dropped_shipment_to"
+ game.transfer.shipment = sh
+ },
+}
- return
+states.transfer_dropped_shipments = {
+ disable_negotiation: true,
+ inactive: "Transfer Shipment",
+ prompt() {
+ view.prompt = "Transfer Shipment to another Guerrilla."
+ for (let sh = 0; sh < 4; ++sh)
+ if (is_shipment_dropped(sh))
+ gen_action_shipment(sh)
+ },
+ shipment(sh) {
+ let faction = get_dropped_shipment_faction(sh)
+ if (game.current !== faction) {
+ clear_undo()
+ game.current = faction
}
- }
- end_negotiation()
+ game.state = "transfer_dropped_shipment_to"
+ game.transfer.shipment = sh
+ },
}
-states.transfer_dropped_shipments = {
+function may_remove_shipment() {
+ // Captured Goods
+ if (typeof game.op === "object" && game.op.type === "Attack")
+ return false
+ // Commandeer
+ if (typeof game.sa === "object" && game.sa.commandeer)
+ return false
+ return true
+}
+
+states.transfer_dropped_shipment_to = {
disable_negotiation: true,
+ inactive: "Transfer Shipment",
prompt() {
view.prompt = "Transfer Shipment to another Guerrilla."
+ view.selected_shipment = game.transfer.shipment
+
let s = get_dropped_shipment_space(game.transfer.shipment)
gen_piece_in_space(s, FARC, GUERRILLA)
gen_piece_in_space(s, AUC, GUERRILLA)
gen_piece_in_space(s, CARTELS, GUERRILLA)
+ // Disable removal for Captured Goods and Commandeer.
+ // Must transfer to executing faction instead of removing.
+ if (may_remove_shipment())
+ view.actions.remove = 1
+
view.actions.undo = 0
},
piece(p) {
@@ -2177,25 +2282,62 @@ states.transfer_dropped_shipments = {
place_shipment(game.transfer.shipment, p)
resume_transfer_dropped_shipments()
},
+ remove() {
+ // Contraband - Cartels decide who get it or if it is removed
+ if (typeof game.sa === "object" && game.sa.contraband) {
+ game.current = CARTELS
+ game.state = "transfer_dropped_shipment_contraband"
+ return
+ }
+
+ let sh = game.transfer.shipment
+ let s = get_dropped_shipment_space(sh)
+ if (game.op && (game.op.type === "Assault" || game.op.type === "Patrol")) {
+ log_transfer("Drug Bust - Removed Shipment in S" + s + " for +6 Aid.")
+ add_aid(6)
+ } else {
+ log_transfer("Removed Shipment in S" + s + ".")
+ }
+ remove_shipment(sh)
+ resume_transfer_dropped_shipments()
+ },
}
-// === DRUG BUST ===
+states.transfer_dropped_shipment_contraband = {
+ disable_negotiation: true,
+ inactive: "Transfer Shipment",
+ prompt() {
+ view.prompt = "Contraband: Transfer Shipment to any Guerrilla."
+ view.selected_shipment = game.transfer.shipment
-function goto_drug_bust() {
- game.transfer = game.state
- resume_drug_bust()
-}
+ let s = get_dropped_shipment_space(game.transfer.shipment)
-function resume_drug_bust() {
- if (has_dropped_shipments()) {
- game.state = "drug_bust"
- } else {
- game.state = game.transfer
- delete game.transfer
- }
+ gen_piece_in_space(s, FARC, GUERRILLA)
+ gen_piece_in_space(s, AUC, GUERRILLA)
+ gen_piece_in_space(s, CARTELS, GUERRILLA)
+
+ view.actions.remove = 1
+
+ view.actions.undo = 0
+ },
+ piece(p) {
+ log_transfer(`Contraband - ${piece_faction_name(p)} took Shipment in S${piece_space(p)}.`)
+ place_shipment(game.transfer.shipment, p)
+ resume_transfer_dropped_shipments()
+ },
+ remove() {
+ let sh = game.transfer.shipment
+ let s = get_dropped_shipment_space(sh)
+ log_transfer("Contraband - removed Shipment in S" + s + ".")
+ remove_shipment(sh)
+ resume_transfer_dropped_shipments()
+ },
}
+// === DRUG BUST (PATROL AND ASSAULT) ===
+
states.drug_bust = {
+ inactive: "Drug Bust",
prompt() {
view.prompt = "Drug Bust: Add +6 Aid per Shipment removed by Assault."
for (let sh = 0; sh < 4; ++sh)
@@ -2203,11 +2345,16 @@ states.drug_bust = {
gen_action_shipment(sh)
},
shipment(sh) {
- log_space(get_dropped_shipment_space(sh), "Drug Bust")
+ let s = get_dropped_shipment_space(sh)
+ log_transfer("Drug Bust - Removed Shipment in S" + s + " for +6 Aid.")
remove_shipment(sh)
- logi_aid(6)
add_aid(6)
- resume_drug_bust()
+ if (!has_dropped_shipments()) {
+ if (game.op.type === "Patrol")
+ resume_patrol_assault()
+ else
+ resume_assault()
+ }
},
}
@@ -3143,6 +3290,7 @@ function resume_patrol_assault() {
game.state = "patrol_assault"
else
game.state = "patrol_done"
+ transfer_or_drug_bust_shipments()
}
function can_patrol_assault() {
@@ -3223,8 +3371,10 @@ states.patrol_assault_space = {
function end_patrol_assault_space() {
log_space(game.op.where, "Assault")
pop_summary()
- resume_patrol_assault()
- transfer_or_drug_bust_shipments()
+ if (can_drug_bust_dropped_shipments(game.op.where))
+ game.state = "drug_bust"
+ else
+ resume_patrol_assault()
}
states.patrol_done = {
@@ -3384,10 +3534,11 @@ states.sweep = {
}
function resume_sweep() {
- if (game.vm)
+ if (game.vm) {
end_operation()
- else
- game.state = "sweep"
+ return
+ }
+ game.state = "sweep"
}
function goto_sweep_space(allow_move) {
@@ -3658,6 +3809,15 @@ states.assault = {
end_assault: end_operation,
}
+function resume_assault() {
+ if (game.vm) {
+ end_operation()
+ } else {
+ game.state = "assault"
+ transfer_or_remove_shipments() // NOTE: Unless removed by Drug Bust
+ }
+}
+
function goto_assault_space() {
push_summary()
game.op.targeted = 0
@@ -3701,11 +3861,10 @@ states.assault_space = {
function end_assault_space() {
log_space(game.op.where, "Assault")
pop_summary()
- if (game.vm)
- end_operation()
+ if (can_drug_bust_dropped_shipments(game.op.where))
+ game.state = "drug_bust"
else
- game.state = "assault"
- transfer_or_drug_bust_shipments()
+ resume_assault()
}
// OPERATION: RALLY
@@ -3789,12 +3948,15 @@ states.rally = {
}
function resume_rally() {
+ if (game.vm) {
+ end_operation()
+ return
+ }
if (game.op.elite_backing)
game.state = "elite_backing_done"
- else if (game.vm)
- end_operation()
else
game.state = "rally"
+ transfer_or_remove_shipments()
}
function goto_rally_space() {
@@ -3877,7 +4039,6 @@ states.rally_base_remove = {
if (auto_place_piece(game.op.where, game.current, BASE)) {
log_summary("Placed " + piece_faction_type_name[game.current][BASE])
end_rally_space()
- transfer_or_remove_shipments()
} else {
game.state = "rally_base_place"
}
@@ -3894,7 +4055,6 @@ states.rally_base_place = {
log_summary("Placed " + piece_faction_type_name[game.current][BASE] + " from S" + piece_space(p))
place_piece(p, game.op.where)
end_rally_space()
- transfer_or_remove_shipments()
},
}
@@ -4186,10 +4346,12 @@ states.attack = {
}
function resume_attack() {
- if (game.vm)
+ if (game.vm) {
vm_next()
- else
- game.state = "attack"
+ return
+ }
+ game.state = "attack"
+ transfer_or_remove_shipments() // NOTE: Unless taken by Captured Goods
}
function goto_attack_space() {
@@ -4311,19 +4473,33 @@ states.attack_remove = {
game.op.targeted |= target_faction(p)
remove_piece(p)
- if (--game.op.count === 0 || !has_attack_target(game.op.where)) {
+ if (--game.op.count === 0 || !has_attack_target(game.op.where))
end_attack_space()
- transfer_or_remove_shipments()
- }
},
skip() {
end_attack_space()
- transfer_or_remove_shipments()
}
}
function end_attack_space() {
- resume_attack()
+ if (can_steal_dropped_shipments())
+ game.state = "captured_goods"
+ else
+ resume_attack()
+}
+
+states.captured_goods = {
+ prompt() {
+ view.prompt = "Captured Goods: Take removed Shipment."
+ view.selected_shipment = find_stealable_shipment()
+ gen_piece_in_space(game.op.where, game.current, GUERRILLA)
+ },
+ piece(p) {
+ log_transfer("Captured Goods - " + piece_faction_name(p) + " took Shipment in S" + piece_space(p) + ".")
+ place_shipment(find_stealable_shipment(), p)
+ if (!can_steal_dropped_shipments())
+ resume_attack()
+ },
}
// OPERATION: TERROR
@@ -4405,7 +4581,7 @@ states.terror = {
}
function do_terror_space(s) {
- // Note: can come here from both "terror" and "kidnap" states
+ // NOTE: can come here from both "terror" and "kidnap" states
if (is_loc(s))
select_op_space(s, 0)
else
@@ -4686,7 +4862,6 @@ states.air_strike = {
piece(p) {
log_space(piece_space(p), "Air Strike")
logi("Removed " + piece_name(p))
-
remove_piece(p)
end_special_activity()
}
@@ -4762,11 +4937,9 @@ states.eradicate_base = {
function goto_eradicate_shift() {
if (can_eradicate_shift()) {
game.state = "eradicate_shift"
- } else if (AUTOMATIC && auto_place_piece(game.sa.where, FARC, GUERRILLA)) {
+ } else if (auto_place_piece(game.sa.where, FARC, GUERRILLA)) {
logi("Placed FARC Guerrilla")
end_eradicate()
- } else if (can_place_piece(game.sa.where, FARC, GUERRILLA)) {
- game.state = "eradicate_place"
} else {
end_eradicate()
}
@@ -4798,18 +4971,6 @@ states.eradicate_shift = {
},
}
-states.eradicate_place = {
- prompt() {
- view.prompt = `Eradicate: Place available FARC Guerrilla in ${space_name[game.sa.where]}.`
- gen_piece_in_space(AVAILABLE, FARC, GUERRILLA)
- },
- piece(p) {
- logi("Placed FARC Guerrilla")
- place_piece(p, game.sa.where)
- end_eradicate()
- },
-}
-
function end_eradicate() {
end_special_activity()
}
@@ -5146,6 +5307,7 @@ function goto_assassinate() {
push_undo()
move_cylinder_to_special_activity()
game.sa = {
+ commandeer: 1,
save: game.state,
spaces: [],
where: -1,
@@ -5163,6 +5325,15 @@ function can_assassinate_in_space(s) {
return false
}
+function resume_assassinate() {
+ if (can_assassinate_again()) {
+ game.state = "assassinate"
+ transfer_or_remove_shipments() // NOTE: Unless taken by Commandeer
+ } else {
+ end_special_activity()
+ }
+}
+
states.assassinate = {
prompt() {
view.prompt = "Assassinate: Select up to 3 spaces where Terror."
@@ -5209,13 +5380,28 @@ states.assassinate_space = {
piece(p) {
logi("Removed " + piece_name(p))
remove_piece(p)
+ end_assassinate_space()
+ },
+}
- if (can_assassinate_again())
- game.state = "assassinate"
- else
- end_special_activity()
+function end_assassinate_space() {
+ if (can_steal_dropped_shipments())
+ game.state = "commandeer"
+ else
+ resume_assassinate()
+}
- transfer_or_remove_shipments()
+states.commandeer = {
+ prompt() {
+ view.prompt = "Commandeer: Take removed Shipment."
+ view.selected_shipment = find_stealable_shipment()
+ gen_piece_in_space(game.sa.where, game.current, GUERRILLA)
+ },
+ piece(p) {
+ log_transfer("Commandeer - AUC took Shipment in S" + piece_space(p) + ".")
+ place_shipment(find_stealable_shipment(), p)
+ if (!can_steal_dropped_shipments())
+ resume_assassinate()
},
}
@@ -5278,7 +5464,6 @@ states.cultivate_place = {
piece(p) {
log_space(game.sa.where, "Cultivate")
logi("Placed Cartels Base from S" + piece_space(p))
-
place_piece(p, game.sa.where)
end_special_activity()
},
@@ -5431,6 +5616,7 @@ function goto_bribe() {
push_undo()
move_cylinder_to_special_activity()
game.sa = {
+ contraband: 1,
save: game.state,
spaces: [],
where: -1,
@@ -5445,10 +5631,12 @@ function resume_bribe() {
end_special_activity()
return
}
- if (game.sa.spaces.length === 3)
- end_special_activity()
- else
+ if (game.sa.spaces.length < 3) {
game.state = "bribe"
+ transfer_or_remove_shipments() // NOTE: Unless taken by Contraband
+ } else {
+ end_special_activity()
+ }
}
states.bribe = {
@@ -5516,14 +5704,10 @@ states.bribe_space = {
piece(p) {
logi("Removed " + piece_name(p))
remove_piece(p)
- if (game.sa.targeted || is_any_base(p)) {
+ if (game.sa.targeted || is_any_base(p))
end_bribe_space()
- transfer_or_remove_shipments()
- } else {
+ else
game.sa.targeted |= target_faction(p)
- }
-
- transfer_or_remove_shipments()
},
flip() {
game.state = "bribe_flip"
@@ -5532,7 +5716,6 @@ states.bribe_space = {
},
skip() {
end_bribe_space()
- transfer_or_remove_shipments()
},
}
@@ -5572,7 +5755,33 @@ states.bribe_flip = {
}
function end_bribe_space() {
- resume_bribe()
+ if (can_steal_dropped_shipments())
+ game.state = "contraband"
+ else
+ resume_bribe()
+}
+
+states.contraband = {
+ prompt() {
+ view.prompt = "Contraband: Transfer removed Shipment to any Guerrilla."
+ view.selected_shipment = find_stealable_shipment()
+ gen_piece_in_space(game.sa.where, FARC, GUERRILLA)
+ gen_piece_in_space(game.sa.where, AUC, GUERRILLA)
+ gen_piece_in_space(game.sa.where, CARTELS, GUERRILLA)
+ view.actions.remove = 1
+ },
+ piece(p) {
+ log_transfer("Contraband - " + piece_faction_name(p) + " took Shipment in S" + piece_space(p) + ".")
+ place_shipment(find_stealable_shipment(), p)
+ if (!can_steal_dropped_shipments())
+ resume_bribe()
+ },
+ remove() {
+ log_transfor("Contraband - removed Shipment in S" + game.sa.where)
+ remove_shipment(find_stealable_shipment())
+ if (!can_steal_dropped_shipments())
+ resume_bribe()
+ },
}
// === PROPAGANDA ===
@@ -6666,6 +6875,7 @@ function vm_capability() {
function vm_return() {
game.state = "vm_return"
+ transfer_or_remove_shipments()
}
states.vm_return = {
@@ -6739,7 +6949,6 @@ function vm_move() {
function vm_remove() {
log("Removed " + piece_name(game.vm.p) + " from S" + piece_space(game.vm.p) + ".")
remove_piece(game.vm.p)
- transfer_or_remove_shipments()
vm_next()
}
@@ -7003,7 +7212,6 @@ states.vm_remove_permanently = {
log("Removed " + piece_name(p) + " permanently.")
place_piece(p, OUT_OF_PLAY)
vm_next()
- transfer_or_remove_shipments()
},
}
@@ -7405,7 +7613,6 @@ states.vm_place_or_remove_insurgent_base = {
remove_piece(p)
}
vm_next()
- transfer_or_remove_shipments()
},
}