diff options
-rw-r--r-- | events.txt | 18 | ||||
-rw-r--r-- | rules.js | 90 |
2 files changed, 52 insertions, 56 deletions
@@ -79,13 +79,13 @@ SHADED 5 EVENT 6 prompt "Select Opposition or Neutral Departments adjacent to Sabotage." - space 2 (!is_support(s) && is_adjacent_to_support(s)) + space 2 (!is_support(s) && is_adjacent_to_sabotage(s)) set_passive_support endspace SHADED 6 prompt "Sabotage a pipeline." - space 1 is_pipeline(s) + space 1 is_pipeline(s) && !has_sabotage(s) sabotage endspace prompt "Shift an Adjacent Department." @@ -240,7 +240,7 @@ EVENT 21 SHADED 21 resources FARC 6 - space 1 (is_city(s) || is_dept(s)) && can_stack_base(s) + space 1 (is_city(s) || is_dept(s)) && can_stack_base(s, FARC) auto_place FARC BASE endspace @@ -331,7 +331,7 @@ EVENT 28 endspace SHADED 28 - space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) + space 1 is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) auto_place FARC BASE endspace space 0 is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) @@ -688,7 +688,7 @@ EVENT 52 endspace SHADED 52 - space 1 has_auc_piece(s) && can_stack_base(s) + space 1 has_auc_piece(s) && can_stack_base(s, AUC) auto_place AUC BASE endspace resources AUC (count_pieces_on_map(AUC,BASE)) @@ -749,7 +749,7 @@ SHADED 56 piece 0 is_cartels_piece(p) && is_city(s) auto_resources CARTELS 2 endpiece - space 2 is_city(s) && can_stack_base(s) + space 2 is_city(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace @@ -817,7 +817,7 @@ EVENT 60 SHADED 60 current CARTELS - space 2 is_city(s) && can_stack_base(s) + space 2 is_city(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace # TODO: can_bribe @@ -834,7 +834,7 @@ EVENT 61 resources CARTELS -6 SHADED 61 - space 3 !has_cartels_piece(s) && can_stack_base(s) + space 3 !has_cartels_piece(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace @@ -889,7 +889,7 @@ EVENT 66 endpiece SHADED 66 - space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s) + space 0 is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) auto_place CARTELS BASE endspace @@ -997,9 +997,9 @@ function is_with_or_adjacent_to_farc_guerrilla(s) { return false } -function is_adjacent_to_support(s) { +function is_adjacent_to_sabotage(s) { for (let x of data.spaces[s].adjacent) - if (is_support(x)) + if (has_sabotage(x)) return true return false } @@ -1284,33 +1284,31 @@ function auto_transfer_dropped_shipment_imp(sh) { // === ITERATORS AND ACTION GENERATORS === -function can_stack_base(s) { - // TODO: faction for ECUADOR check - return count_bases(s) < 2 -} - -function can_stack_piece(s, faction, type) { - if (faction === GOVT) - if (is_farc_zone(s)) - return false - if (type === BASE) - if (!can_stack_base(s)) - return false +function can_stack_any(s, faction) { if (s === PANAMA) return set_has(game.capabilities, EVT_DARIEN) - if (s === ECUADOR) { - if (set_has(game.capabilities, EVT_SUCUMBIOS)) - return count_faction_pieces(s, faction) < 2 - else - return false - } + if (s === ECUADOR) + return set_has(game.capabilities, EVT_SUCUMBIOS) && count_faction_pieces(s, faction) < 2 + if (faction === GOVT) + return !is_farc_zone(s) return true } -function can_place_any_available_piece(s, faction) { - if (can_stack_base(s) && has_piece(AVAILABLE, faction, BASE)) +function can_stack_base(s, faction) { + return can_stack_any(s, faction) && count_bases(s) < 2 +} + +function can_stack_piece(s, faction, type) { + if (can_stack_any(s, faction)) { + if (type === BASE) + return count_bases(s) < 2 return true - return can_stack_piece(s, faction, GUERRILLA) && has_piece(AVAILABLE, faction, GUERRILLA) + } + return false +} + +function can_place_piece(s, faction, type) { + return can_stack_piece(s, faction, type) && has_piece(AVAILABLE, faction, type) } function did_maximum_damage(targeted) { @@ -1336,10 +1334,10 @@ function gen_piece_in_space(space, faction, type) { } function gen_place_piece(space, faction, type) { + if (!can_stack_piece(space, faction, type)) + return true let p0 = first_piece[faction][type] let p1 = last_piece[faction][type] - if (type === BASE && !can_stack_base(space)) - return true let can_place = false for (let p = p0; p <= p1; ++p) { if (piece_space(p) === AVAILABLE) { @@ -2164,7 +2162,7 @@ function can_govt_train_place(s) { } function can_govt_train_base(s) { - return can_stack_base(s) && count_cubes(s) >= 3 + return can_stack_piece(s, GOVT, BASE) && count_cubes(s) >= 3 } function can_govt_train_civic(s) { @@ -4235,7 +4233,7 @@ states.kidnap_space = { log("Rolled " + die + ".") transfer_resources(faction, game.current, die) - if (die === 6 && can_place_any_available_piece(game.sa.where, AUC)) { + if (die === 6 && (can_place_piece(game.sa.where, AUC, BASE) || can_place_piece(game.sa.where, AUC, GUERRILLA))) { game.current = AUC game.state = "kidnap_place" } else { @@ -4259,7 +4257,7 @@ states.kidnap_drug_ransom = { states.kidnap_place = { prompt() { view.prompt = `Kidnap in ${space_name[game.sa.where]}: Place an AUC piece.` - if (can_stack_base(game.sa.where)) + if (can_stack_piece(game.sa.where, AUC, BASE)) gen_piece_in_space(AVAILABLE, AUC, BASE) if (can_stack_piece(game.sa.where, AUC, GUERRILLA)) gen_piece_in_space(AVAILABLE, AUC, GUERRILLA) @@ -4382,9 +4380,9 @@ function goto_cultivate() { states.cultivate = { prompt() { - view.prompt = "Cultivate: Select Department or City." + view.prompt = "Cultivate: Select Department or City to place or relocate Base." for (let s = first_pop; s <= last_pop; ++s) - if (can_stack_base(s)) + if (can_stack_piece(s, CARTELS, BASE)) if (count_pieces(s, CARTELS, GUERRILLA) > count_pieces(s, GOVT, POLICE)) gen_action_space(s) }, @@ -4910,7 +4908,7 @@ states.drug_profits = { states.drug_profits_space = { prompt() { - if (can_stack_base(game.transfer) && has_piece(AVAILABLE, game.current, BASE)) { + if (can_place_piece(game.transfer, game.current, BASE)) { view.prompt = "Drug Profits: Place Base or +6 Resources." gen_place_piece(game.transfer, game.current, BASE) } else { @@ -5948,7 +5946,7 @@ function vm_place() { } function can_vm_place_imp(s, faction, type) { - if (type === BASE && !can_stack_base(s)) + if (!can_stack_piece(s, faction, type)) return false if (game.current === faction) return true @@ -6081,7 +6079,7 @@ states.vm_place_or_remove_shipment = { function vm_place_or_remove_insurgent_base() { let s = game.vm.s - if (can_stack_base(s) && (has_piece(AVAILABLE, BASE) || has_piece(AVAILABLE, AUC, BASE) || has_piece(AVAILABLE, CARTELS, BASE))) + if (can_place_piece(s, FARC, BASE) || can_place_piece(s, AUC, BASE) || can_place_piece(s, CARTELS, BASE)) game.state = "vm_place_or_remove_insurgent_base" else if (has_piece(s, FARC, BASE) || has_piece(s, AUC, BASE) || has_piece(s, CARTELS, BASE)) game.state = "vm_place_or_remove_insurgent_base" @@ -6095,11 +6093,9 @@ states.vm_place_or_remove_insurgent_base = { gen_piece_in_space(game.vm.s, FARC, BASE) gen_piece_in_space(game.vm.s, AUC, BASE) gen_piece_in_space(game.vm.s, CARTELS, BASE) - if (can_stack_base(game.vm.s)) { - gen_place_piece(game.vm.s, FARC, BASE) - gen_place_piece(game.vm.s, AUC, BASE) - gen_place_piece(game.vm.s, CARTELS, BASE) - } + gen_place_piece(game.vm.s, FARC, BASE) + gen_place_piece(game.vm.s, AUC, BASE) + gen_place_piece(game.vm.s, CARTELS, BASE) }, piece(p) { if (piece_space(p) === AVAILABLE) @@ -6862,13 +6858,13 @@ const CODE = [ [ vm_return ], // EVENT 6 [ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ], - [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_support(s)) ], + [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_sabotage(s)) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_return ], // SHADED 6 [ vm_prompt, "Sabotage a pipeline." ], - [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) && !has_sabotage(s) ], [ vm_sabotage ], [ vm_endspace ], [ vm_prompt, "Shift an Adjacent Department." ], @@ -7021,7 +7017,7 @@ const CODE = [ [ vm_return ], // SHADED 21 [ vm_resources, FARC, 6 ], - [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s, FARC) ], [ vm_auto_place, 0, 0, FARC, BASE ], [ vm_endspace ], [ vm_return ], @@ -7112,7 +7108,7 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 28 - [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s, FARC) ], [ vm_auto_place, 0, 0, FARC, BASE ], [ vm_endspace ], [ vm_space, 1, 0, 0, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) ], @@ -7464,7 +7460,7 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 52 - [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s, AUC) ], [ vm_auto_place, 0, 0, AUC, BASE ], [ vm_endspace ], [ vm_resources, AUC, ()=>(count_pieces_on_map(AUC,BASE)) ], @@ -7524,7 +7520,7 @@ const CODE = [ [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_city(s) ], [ vm_auto_resources, CARTELS, 2 ], [ vm_endpiece ], - [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ], [ vm_auto_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], @@ -7592,7 +7588,7 @@ const CODE = [ [ vm_return ], // SHADED 60 [ vm_current, CARTELS ], - [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ], [ vm_auto_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_space, 1, 0, 1, (s)=>is_space(s) ], @@ -7608,7 +7604,7 @@ const CODE = [ [ vm_resources, CARTELS, -6 ], [ vm_return ], // SHADED 61 - [ vm_space, 1, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s, CARTELS) ], [ vm_auto_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], @@ -7663,7 +7659,7 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // SHADED 66 - [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s, CARTELS) ], [ vm_auto_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], |