diff options
-rw-r--r-- | events.txt | 2 | ||||
-rw-r--r-- | rules.js | 156 |
2 files changed, 93 insertions, 65 deletions
@@ -1241,7 +1241,7 @@ EVENT 72 endspace SHADED 72 - if count_pieces_on_map(CARTELS, BASE) > 0 + if has_pieces_on_map(CARTELS, BASE) while has_piece(AVAILABLE, CARTELS, GUERRILLA) prompt "Place all available Cartels Guerrillas into spaces with Cartels Bases." asm game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA) @@ -608,6 +608,15 @@ function count_pieces_on_map(faction, type) { return n } +function has_pieces_on_map(faction, type) { + let first = first_piece[faction][type] + let last = last_piece[faction][type] + for (let p = first; p <= last; ++p) + if (piece_space(p) >= 0) + return true + return false +} + function count_matching_spaces(f) { let n = 0 for (let s = first_space; s <= last_space; ++s) @@ -1229,8 +1238,22 @@ function remove_sabotage(s) { // === SHIPMENT QUERIES AND COMMANDS === +function has_available_shipment() { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_available(sh)) + return true + return false +} + +function find_available_shipment() { + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_available(sh)) + return sh + return -1 +} + function place_shipment(sh, p) { - log(`Shipment with ${piece_name(p)} in S${piece_space(p)}.`) + log(`Placed Shipment with ${faction_name[piece_faction(p)]} in S${piece_space(p)}.`) game.shipments[sh] = p << 2 } @@ -4901,20 +4924,6 @@ states.cultivate_move = { // TODO: end automatically when placed max shipments or no more bases to remove -function has_available_shipment() { - for (let sh = 0; sh < 4; ++sh) - if (is_shipment_available(sh)) - return true - return false -} - -function find_available_shipment() { - for (let sh = 0; sh < 4; ++sh) - if (is_shipment_available(sh)) - return sh - return -1 -} - function goto_process() { push_undo() move_cylinder_to_special_activity() @@ -4936,64 +4945,83 @@ function can_process() { states.process = { prompt() { - // TODO: split state based on first action? - if (game.sa.count === 2) - view.prompt = "Process: Place 1-2 Shipments with any Guerrillas, or remove any Cartels bases for Resources." - else if (game.sa.count === 1) - view.prompt = "Process: Place 1-2 Shipments with any Guerrillas." - else if (game.sa.count < 0) - view.prompt = "Process: Remove any Cartels bases for Resources." - else - view.prompt = "Process: All done." + view.prompt = "Process: Place 1-2 Shipments with any Guerrillas, or remove any Cartels bases for Resources." + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_available(sh)) + gen_action_shipment(sh) + for_each_piece(CARTELS, BASE, p => { + if (piece_space(p) !== AVAILABLE) + gen_action_piece(p) + }) + }, + shipment(sh) { + push_undo() + game.state = "process_place_shipments" + game.sa.shipment = sh + game.sa.count = 2 + }, + piece(p) { + push_undo() + do_process_remove_base(p) + }, +} + +function do_process_remove_base(p) { + remove_piece(p) + add_resources(CARTELS, 3) + if (has_pieces_on_map(CARTELS, BASE)) + game.state = "process_remove_bases" + else + end_special_activity() +} +states.process_place_shipments = { + prompt() { + view.prompt = "Process: Place 1-2 Shipments with any Guerrillas." if (game.sa.shipment < 0) { - if (game.sa.count === 2 || game.sa.count < 0) { - for_each_piece(CARTELS, BASE, p => { - if (piece_space(p) !== AVAILABLE) - gen_action_piece(p) - }) - } + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_available(sh)) + gen_action_shipment(sh) + if (game.sa.count === 1) + view.actions.end_process = 1 } else { - gen_action_shipment(game.sa.shipment) - } - - if (game.sa.count > 0) { - if (game.sa.shipment < 0) { - for (let sh = 0; sh < 4; ++sh) - if (is_shipment_available(sh)) - gen_action_shipment(sh) - } else { - for (let s = first_space; s <= last_space; ++s) { - if (has_cartels_base(s)) { - gen_piece_in_space(s, FARC, GUERRILLA) - gen_piece_in_space(s, AUC, GUERRILLA) - gen_piece_in_space(s, CARTELS, GUERRILLA) - } + for (let s = first_space; s <= last_space; ++s) { + if (has_cartels_base(s)) { + gen_piece_in_space(s, FARC, GUERRILLA) + gen_piece_in_space(s, AUC, GUERRILLA) + gen_piece_in_space(s, CARTELS, GUERRILLA) } } } - - view.actions.end_process = 1 }, shipment(sh) { - if (game.sa.shipment >= 0) { - pop_undo() - } else { - push_undo() - game.sa.shipment = sh - } + push_undo() + game.sa.shipment = sh }, piece(p) { - if (is_cartels_base(p)) { - push_undo() - add_resources(CARTELS, 3) - remove_piece(p) - game.sa.count = -1 - } else { - place_shipment(game.sa.shipment, p) - game.sa.shipment = -1 - game.sa.count-- - } + place_shipment(game.sa.shipment, p) + game.sa.shipment = -1 + if (--game.sa.count === 0 || !has_available_shipment()) + end_special_activity() + }, + end_process() { + push_undo() + end_special_activity() + }, +} + +states.process_remove_bases = { + prompt() { + view.prompt = "Process: Remove any Cartels bases for Resources." + for_each_piece(CARTELS, BASE, p => { + if (piece_space(p) !== AVAILABLE) + gen_action_piece(p) + }) + view.actions.end_process = 1 + }, + piece(p) { + push_undo() + do_process_remove_base(p) }, end_process() { push_undo() @@ -8528,7 +8556,7 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 72 - [ vm_if, ()=>count_pieces_on_map(CARTELS, BASE) > 0 ], + [ vm_if, ()=>has_pieces_on_map(CARTELS, BASE) ], [ vm_while, ()=>has_piece(AVAILABLE, CARTELS, GUERRILLA) ], [ vm_prompt, "Place all available Cartels Guerrillas into spaces with Cartels Bases." ], [ vm_asm, ()=>game.vm.p = find_piece(AVAILABLE, CARTELS, GUERRILLA) ], |