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-rw-r--r--rules.js57
1 files changed, 45 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index 1063b46..13463f9 100644
--- a/rules.js
+++ b/rules.js
@@ -10,7 +10,6 @@
// OP in a space -> next handler to cope with events/elite backing
// TODO: All - Ecuador and Panama stacking for place/move
-// TODO: Kidnap - Drug Ransom
let states = {}
let game = null
@@ -282,9 +281,6 @@ exports.setup = function (seed, scenario, options) {
setup_deck(4, 0, 15)
}
- game.deck[0] = 20
- game.deck[1] = 36
- game.deck[2] = PROPAGANDA
log("DECK " + game.deck.join(", "))
update_control()
@@ -1106,6 +1102,17 @@ function is_shipment_held_by_faction(sh, f) {
return is_shipment_held(sh) && get_held_shipment_faction(sh) === f
}
+function is_shipment_held_by_faction_in_space(sh, f, s) {
+ return is_shipment_held(sh) && get_held_shipment_faction(sh) === f && game.pieces[get_held_shipment_piece(sh)] == s
+}
+
+function is_any_shipment_held_by_faction_in_space(f, s) {
+ for (let sh = 0; sh < 4; ++sh)
+ if (is_shipment_held_by_faction_in_space(sh, f, s))
+ return true
+ return false
+}
+
function is_any_shipment_held_by_faction(f) {
for (let sh = 0; sh < 4; ++sh)
if (is_shipment_held_by_faction(sh, f))
@@ -4027,8 +4034,9 @@ function can_kidnap(s) {
// or Kidnap could steal resources from Cartels
if (has_piece(s, CARTELS, BASE) && game.resources[CARTELS] > 0)
- // TODO: NOT if DRUG RANSOM
- return true
+ // Except when Drug Ransom (where you take Shipment instead of resources)
+ if (!is_any_shipment_held_by_faction_in_space(CARTELS, s))
+ return true
}
}
}
@@ -4080,22 +4088,35 @@ states.kidnap_space = {
let g = is_city_or_loc(s) && game.resources[GOVT] > 0
let c = has_piece(s, CARTELS, BASE) && game.resources[CARTELS] > 0
- // TODO: Drug Ransom if targeting Cartels with Shipment
if (g)
gen_action_resources(GOVT)
- if (c)
- gen_action_resources(CARTELS)
+ if (c) {
+ // Drug Ransom if targeting Cartels with Shipment
+ if (is_any_shipment_held_by_faction_in_space(CARTELS, s)) {
+ console.log("kidnap_space", is_any_shipment_held_by_faction_in_space(CARTELS, s))
+ for (let sh = 0; sh < 4; ++sh)
+ if (is_shipment_held_by_faction_in_space(sh, CARTELS, s))
+ gen_action_shipment(sh)
+ } else {
+ gen_action_resources(CARTELS)
+ }
+ }
if (g && c)
- view.prompt += " Take resources from Government or Cartels!"
+ view.prompt += " Take from Government or Cartels!"
else if (g)
- view.prompt += " Take resources from Government!"
+ view.prompt += " Take from Government!"
else if (c)
- view.prompt += " Take resources from Cartels!"
+ view.prompt += " Take from Cartels!"
else
view.prompt += " IMPOSSIBLE!"
},
+ shipment(sh) {
+ push_undo()
+ game.sa.shipment = sh
+ game.state = "kidnap_drug_ransom"
+ },
resources(faction) {
clear_undo()
@@ -4112,6 +4133,18 @@ states.kidnap_space = {
},
}
+states.kidnap_drug_ransom = {
+ prompt() {
+ view.prompt = `Kidnap in ${space_name[game.sa.where]}: Place Shipment with a FARC Guerrilla.`
+ view.selected_shipment = game.sa.shipment
+ gen_piece_in_space(game.sa.where, FARC, GUERRILLA)
+ },
+ piece(p) {
+ place_shipment(game.sa.shipment, p)
+ resume_kidnap_1()
+ }
+}
+
states.kidnap_place = {
prompt() {
view.prompt = `Kidnap in ${space_name[game.sa.where]}: Place an AUC piece.`