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-rw-r--r--play.css6
-rw-r--r--rules.js83
2 files changed, 49 insertions, 40 deletions
diff --git a/play.css b/play.css
index abd5af9..c580684 100644
--- a/play.css
+++ b/play.css
@@ -5,9 +5,9 @@ main { background-color: #777; }
#role_Cartels, header.cartels.your_turn { background-color: darkseagreen; }
#role_FARC, header.farc.your_turn { background-color: lightcoral; }
-#role_Government_\+_AUC { background-image: linear-gradient(135deg, skyblue 30%, khaki 70%) }
-#role_FARC_\+_Cartels { background-image: linear-gradient(135deg, lightcoral 30%, darkseagreen 70%) }
-#role_AUC_\+_Cartels { background-image: linear-gradient(135deg, khaki 30%, darkseagreen 70%) }
+#role_Government_\+_AUC { background-image: linear-gradient(135deg, skyblue 40%, khaki 60%) }
+#role_FARC_\+_Cartels { background-image: linear-gradient(135deg, lightcoral 40%, hsl(60, 20%, 60%) 52%, darkseagreen 60%) }
+#role_AUC_\+_Cartels { background-image: linear-gradient(135deg, khaki 40%, darkseagreen 60%) }
#log { background-color: whitesmoke; }
#log .h1 { background-color: silver; font-weight: bold; padding-top:4px; padding-bottom:4px; }
diff --git a/rules.js b/rules.js
index afe8fa1..69f5403 100644
--- a/rules.js
+++ b/rules.js
@@ -4673,9 +4673,7 @@ function cartels_victory_margin() {
return Math.min(calc_bases(CARTELS) - 10, game.resources[CARTELS] - 40)
}
-function goto_victory_phase() {
- log_h2("Victory Phase")
-
+function calc_victory(is_final) {
let g = govt_victory_margin()
let f = farc_victory_margin()
let a = auc_victory_margin()
@@ -4686,38 +4684,54 @@ function goto_victory_phase() {
log("AUC: " + a)
log("Cartels: " + c)
- if (g > 0 || f > 0 || a > 0 || c > 0) {
- // Ties go to Cartels, then AUC, then FARC.
- if (c >= g && c >= f && c >= a)
- return goto_game_over(CARTELS, "Cartels Bases > 10 and Cartels Resources > 40")
- if (a >= g && a >= f && a >= c)
- return goto_game_over(AUC, "AUC Bases > FARC Bases")
- if (f >= g && f >= a && f >= c)
- return goto_game_over(FARC, "Total Opposition + FARC Bases > 25")
- return goto_game_over(GOVT, "Total Support > 60")
+ if (game.scenario === 4) {
+ if (is_final || g > 0 || f > 0 || a > 0 || c > 0) {
+ if (c >= g && c >= f && c >= a)
+ return NAME_CARTELS
+ if (a >= g && a >= f && a >= c)
+ return NAME_AUC
+ if (f >= g && f >= a && f >= c)
+ return NAME_FARC
+ return NAME_GOVT
+ }
}
- goto_sabotage_phase()
-}
+ if (game.scenario === 3) {
+ let ac = Math.min(a, c)
+ if (is_final || g > 0 || f > 0 || ac > 0) {
+ if (ac >= g && ac >= f)
+ return NAME_AUC_CARTELS
+ if (f >= g && f >= ac)
+ return NAME_FARC
+ return NAME_GOVT
+ }
+ }
-function goto_final_victory() {
- let g = govt_victory_margin()
- let f = farc_victory_margin()
- let a = auc_victory_margin()
- let c = cartels_victory_margin()
+ if (game.scenario === 2) {
+ let ga = Math.min(g, a)
+ let fc = Math.min(f, c)
+ if (is_final || ga > 0 || fc > 0) {
+ if (fc >= ga)
+ return NAME_FARC_CARTELS
+ return NAME_GOVT_AUC
+ }
+ }
- log_h2("Final Victory")
+ return null
+}
- log("Government: " + g)
- log("FARC: " + f)
- log("AUC: " + a)
- log("Cartels: " + c)
+function goto_victory_phase() {
+ log_h2("Victory Phase")
+ let result = calc_victory(false)
+ if (result)
+ goto_game_over(result)
+ else
+ goto_sabotage_phase()
+}
- // Ties go to Cartels, then AUC, then FARC.
- if (c >= g && c >= f && c >= a) return goto_game_over(CARTELS, "Cartels won!")
- if (a >= g && a >= f && a >= c) return goto_game_over(AUC, "AUC won!")
- if (f >= g && f >= a && f >= c) return goto_game_over(FARC, "FARC won!")
- return goto_game_over(GOVT, "Government won!")
+function goto_final_victory() {
+ log_h2("Final Victory")
+ goto_game_over(calc_victory(true))
}
// PROPAGANDA: SABOTAGE
@@ -6136,13 +6150,12 @@ states.vm_free_attack_terror = {
// === GAME OVER ===
-function goto_game_over(faction, victory) {
- game = { ...game } // make a copy so we can add properties!
+function goto_game_over(result) {
game.state = "game_over"
game.current = -1
game.active = "None"
- game.result = faction_name[faction]
- game.victory = victory
+ game.result = result
+ game.victory = victory + " won!"
log_h1("Game Over")
log(game.victory)
return true
@@ -6317,10 +6330,6 @@ exports.view = function (state, role) {
exports.action = function (state, role, action, arg) {
load_game(state)
-
- // XXX - don't allow adding properties
- // Object.seal(game) // XXX: don't allow adding properties
-
let S = states[game.state]
if (S && action in S) {
S[action](arg)