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authorTor Andersson <tor@ccxvii.net>2023-03-02 01:25:50 +0100
committerTor Andersson <tor@ccxvii.net>2023-05-03 18:48:15 +0200
commitcb8515d8f89be83405073e573e5a5bf40f59779d (patch)
tree555352244e3368ac3212ef7e3604ca561353b146 /rules.js
parent2ea25f10df9b646a5d63727c67e87f6deb04a003 (diff)
downloadandean-abyss-cb8515d8f89be83405073e573e5a5bf40f59779d.tar.gz
Attack (sans ambush).
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js163
1 files changed, 156 insertions, 7 deletions
diff --git a/rules.js b/rules.js
index 123667d..f454330 100644
--- a/rules.js
+++ b/rules.js
@@ -764,7 +764,7 @@ function goto_op_only() {
function goto_op_and_sa() {
log_h2(faction_name[game.current] + " - Op + Special")
- goto_operation(0, 1, 1)
+ goto_operation(0, 0, 1)
}
function goto_limop() {
@@ -836,7 +836,10 @@ states.op = {
view.prompt = "Choose an Operation."
if (game.current === GOVT) {
view.actions.train = 1
- view.actions.patrol = 1
+ if (game.op.free || game.resources[game.current] >= 3)
+ view.actions.patrol = 1
+ else
+ view.actions.patrol = 0
if (is_final_card())
view.actions.sweep = 0
else
@@ -862,6 +865,8 @@ states.op = {
push_undo()
log_h3("Patrol")
game.state = "patrol"
+ if (!game.op.free)
+ game.resources[game.current] -= 3
},
sweep() {
push_undo()
@@ -986,8 +991,8 @@ states.train_place = {
view.where = game.op.where
if (game.op.count > 0) {
- gen_place_piece(game.where, GOVT, TROOPS)
- gen_place_piece(game.where, GOVT, POLICE)
+ gen_place_piece(game.op.where, GOVT, TROOPS)
+ gen_place_piece(game.op.where, GOVT, POLICE)
}
view.actions.next = 1
@@ -1024,7 +1029,7 @@ states.train_base = {
gen_piece_in_space(GOVT, TROOPS, game.op.where)
} else {
view.prompt = `Train: Place Base.`
- gen_place_piece(game.where, GOVT, BASE)
+ gen_place_piece(game.op.where, GOVT, BASE)
}
}
},
@@ -1174,7 +1179,7 @@ states.rally_place = {
view.actions.next = 1
- gen_place_piece(game.where, game.current, GUERRILLA)
+ gen_place_piece(game.op.where, game.current, GUERRILLA)
},
piece(p) {
push_undo()
@@ -1217,7 +1222,7 @@ states.rally_base = {
gen_piece_in_space(game.current, GUERRILLA, game.op.where)
} else {
view.prompt = `Rally: Place a Base.`
- gen_place_piece(game.where, game.current, BASE)
+ gen_place_piece(game.op.where, game.current, BASE)
}
},
piece(p) {
@@ -1391,6 +1396,150 @@ states.march_move = {
},
}
+// OPERATION: ATTACK
+
+function has_any_piece(s, faction) {
+ if (faction === GOVT)
+ return has_piece(s, GOVT, BASE) || has_piece(s, GOVT, TROOPS) || has_piece(s, GOVT, POLICE)
+ return has_piece(s, faction, BASE) || has_piece(s, faction, GUERRILLA)
+}
+
+function has_enemy_piece(s, faction) {
+ if (faction !== GOVT && has_any_piece(s, GOVT))
+ return true
+ if (faction !== FARC && has_any_piece(s, FARC))
+ return true
+ if (faction !== AUC && has_any_piece(s, AUC))
+ return true
+ if (faction !== CARTELS && has_any_piece(s, CARTELS))
+ return true
+ return false
+}
+
+states.attack = {
+ prompt() {
+ view.prompt = "Attack: Select space with Guerrilla and enemy piece."
+
+ if (can_select_op_space(1)) {
+ for (let s = first_space; s <= last_space; ++s) {
+ if (is_selected_op_space(s))
+ continue
+ if (has_piece(s, game.current, GUERRILLA) && has_enemy_piece(s, game.current))
+ gen_action_space(s)
+ }
+ }
+
+ if (!view.actions.space)
+ view.prompt = "Attack: All done."
+
+ gen_operation_common()
+ },
+ space(s) {
+ push_undo()
+
+ logi(`S${s}.`)
+
+ select_op_space(s, 1)
+
+ game.state = "attack_space"
+ game.op.where = s
+ },
+ done: end_operation,
+}
+
+states.attack_space = {
+ prompt() {
+ view.prompt = `Attack in ${space_name[game.op.where]}.`
+ view.where = game.op.where
+ view.actions.resolve = 1
+ },
+ ambush() {
+ },
+ resolve() {
+ clear_undo()
+
+ for_each_piece(game.current, GUERRILLA, p => {
+ if (game.pieces[p] === game.op.where)
+ if (is_underground(p))
+ set_active(p)
+ })
+
+ let die = random(6) + 1
+ log("Rolled " + die + ".")
+
+ if (die === 1) {
+ game.state = "attack_place"
+ } else if (die <= count_pieces(game.op.where, game.current, GUERRILLA)) {
+ game.state = "attack_remove"
+ game.op.count = 2
+ } else {
+ game.state = "attack"
+ }
+ },
+}
+
+states.attack_place = {
+ prompt() {
+ view.prompt = `Attack in ${space_name[game.op.where]}: Place a Guerrilla.`
+ view.where = game.op.where
+ gen_place_piece(game.op.where, game.current, GUERRILLA)
+ },
+ piece(p) {
+ push_undo()
+ place_piece(p, game.op.where)
+ game.state = "attack_remove"
+ game.op.count = 2
+ }
+}
+
+function gen_remove_piece(s, faction) {
+ if (faction === GOVT) {
+ gen_piece_in_space(GOVT, TROOPS, game.op.where)
+ gen_piece_in_space(GOVT, POLICE, game.op.where)
+ if (!has_piece(game.op.where, GOVT, TROOPS) && !has_piece(game.op.where, GOVT, POLICE))
+ gen_piece_in_space(GOVT, BASE, game.op.where)
+ } else {
+ gen_piece_in_space(faction, GUERRILLA, game.op.where)
+ if (!has_piece(game.op.where, faction, GUERRILLA))
+ gen_piece_in_space(faction, BASE, game.op.where)
+ }
+}
+
+states.attack_remove = {
+ prompt() {
+ view.prompt = `Attack in ${space_name[game.op.where]}: Remove up to ${game.op.count} enemy pieces.`
+ view.where = game.op.where
+ view.actions.next = 1
+
+ gen_remove_piece(game.op.where, GOVT)
+ if (game.current !== FARC)
+ gen_remove_piece(game.op.where, FARC)
+ if (game.current !== AUC)
+ gen_remove_piece(game.op.where, AUC)
+ if (game.current !== CARTELS)
+ gen_remove_piece(game.op.where, CARTELS)
+ },
+ piece(p) {
+ push_undo()
+ remove_piece(p)
+ if (--game.op.count === 0 || !has_enemy_piece(game.op.where, game.current))
+ game.state = "attack"
+ },
+ next() {
+ game.state = "attack"
+ game.op.count = 0
+ }
+}
+
+// OPERATION: TERROR
+
+states.terror = {
+ prompt() {
+ },
+ space(s) {
+ },
+}
+
// === SPECIAL ACTIVITIES ===
function goto_air_lift() {