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author | Tor Andersson <tor@ccxvii.net> | 2023-04-19 12:19:12 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 3134a1fb18ddb441f51bf1e4b17a79f92e288e5c (patch) | |
tree | 6126bec31a2a5607ae5a8389ba4b55a0158a4bf4 /rules.js | |
parent | 0e10c9aff6416482ecea10cd39194d49c63a6a5b (diff) | |
download | andean-abyss-3134a1fb18ddb441f51bf1e4b17a79f92e288e5c.tar.gz |
Streamline propaganda Redeployment.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 92 |
1 files changed, 52 insertions, 40 deletions
@@ -6141,13 +6141,15 @@ states.elite_backing_done = { // PROPAGANDA: REDEPLOY PHASE function goto_redeploy_phase() { - game.prop.step = 5 - game.prop.who = -1 - game.prop.pieces = [] log_h2("Redeploy Phase") + game.current = GOVT + game.prop.step = 5 + game.prop.pieces = [] + push_summary() - if (is_redeploy_done()) + game.prop.who = find_first_redeploy_troops() + if (game.prop.who < 0) game.state = "redeploy_optional" else game.state = "redeploy_mandatory" @@ -6164,52 +6166,56 @@ function is_redeploy_done() { return true } +function find_first_redeploy_troops() { + let p0 = first_piece[GOVT][TROOPS] + let p1 = last_piece[GOVT][TROOPS] + for (let s = first_loc; s <= last_loc; ++s) + for (let p = p0; p <= p1; ++p) + if (piece_space(p) === s) + return p + for (let s = first_dept; s <= last_dept; ++s) + if (!has_govt_base(s)) + for (let p = p0; p <= p1; ++p) + if (piece_space(p) === s) + return p + return -1 +} + states.redeploy_mandatory = { prompt() { - view.prompt = "Redeploy Troops from LoCs and Departments without Base." - if (game.prop.who < 0) { - for_each_piece(GOVT, TROOPS, (p,s) => { - if (!set_has(game.prop.pieces, p)) { - if (is_loc(s)) - gen_action_piece(p) - if (is_dept(s) && !has_govt_base(s)) - gen_action_piece(p) - } - }) - } else { - let p = game.prop.who - view.who = p - gen_action_piece(p) - for (let s = first_space; s <= last_space; ++s) - if (is_redeploy_troops_space(s)) - gen_action_space(s) - } - }, - piece(p) { - if (game.prop.who === p) - game.prop.who = -1 - else - game.prop.who = p + // view.prompt = "Redeploy Troops from LoCs and Departments without Base." + let p = game.prop.who + let s = piece_space(p) + view.prompt = "Redeploy Troops from " + space_name[s] + "." + view.who = p + for (let s = first_space; s <= last_space; ++s) + if (is_redeploy_troops_space(s)) + gen_action_space(s) }, space(s) { let p = game.prop.who - game.prop.who = -1 // TODO: undo for each piece? - push_undo() + push_undo_once() + + log_summary("% " + piece_name(p) + " to S" + s) - log_summary_move_to_from(p, s) set_piece_space(p, s) // NOTE: do not update control yet! - if (is_redeploy_done()) { - log_action("Redeploy Troops") - pop_summary() - push_summary() - game.state = "redeploy_optional" - } + + game.prop.who = find_first_redeploy_troops() + if (game.prop.who < 0) + end_redeploy_mandatory() }, } +function end_redeploy_mandatory() { + log_action("Redeploy Troops") + pop_summary() + push_summary() + game.state = "redeploy_optional" +} + states.redeploy_optional = { prompt() { view.prompt = "Redeploy Troops and Police." @@ -6229,12 +6235,12 @@ states.redeploy_optional = { gen_action_piece(p) if (is_troops(p)) { for (let s = first_space; s <= last_space; ++s) - if (is_redeploy_troops_space(s)) + if (s != piece_space(p) && is_redeploy_troops_space(s)) gen_action_space(s) } if (is_police(p)) { for (let s = first_space; s <= last_space; ++s) - if (is_redeploy_police_space(s)) + if (s != piece_space(p) && is_redeploy_police_space(s)) gen_action_space(s) } } @@ -6252,7 +6258,8 @@ states.redeploy_optional = { game.prop.who = -1 // TODO: undo for each piece? - push_undo() + if (game.prop.pieces.length === 0) + push_undo() log_summary_move_to_from(p, s) set_piece_space(p, s) @@ -7748,6 +7755,11 @@ function pop_undo() { game.undo = save_undo } +function push_undo_once() { + if (game.undo.length === 0) + push_undo() +} + function random(range) { // An MLCG using integer arithmetic with doubles. // https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf |