diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-04-12 13:26:19 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 15652f9a6b9634a99e3d60c2f87d8aea52bd12f1 (patch) | |
tree | 069e25000ea73dc1985c12dcce2b74ce6e8c7154 /rules.js | |
parent | 969766f086f8b94b9372b8032354b17fa5d48599 (diff) | |
download | andean-abyss-15652f9a6b9634a99e3d60c2f87d8aea52bd12f1.tar.gz |
Update game finished state handling.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 27 |
1 files changed, 12 insertions, 15 deletions
@@ -3425,7 +3425,7 @@ function free_rally_elite_backing(s) { game.state = "rally_space" game.op.elite_backing = 1 game.op.where = s - game.op.count = rally_count() + game.op.count = 0 } function rally_count() { @@ -5287,14 +5287,14 @@ function goto_victory_phase() { log_h2("Victory Phase") let result = calc_victory(false) if (result) - goto_game_over(result) + goto_game_end(result) else goto_sabotage_phase() } function goto_final_victory() { log_h2("Final Victory") - goto_game_over(calc_victory(true)) + goto_game_end(calc_victory(true)) } // PROPAGANDA: SABOTAGE @@ -6922,25 +6922,24 @@ states.vm_free_attack_terror = { terror: vm_free_terror_space, } -// === GAME OVER === +// === GAME END === -function goto_game_over(result) { - game.state = "game_over" +function goto_game_end(result) { + game.state = "game_end" game.current = -1 game.active = "None" game.result = result - game.victory = result + " won!" - log_h1("Game Over") - log(game.victory) + log_br() + log(game.result = " won!") return true } -states.game_over = { +states.game_end = { get inactive() { - return game.victory + return game.result + " won!" }, prompt() { - view.prompt = game.victory + view.prompt = game.result + " won!" }, } @@ -7050,9 +7049,7 @@ exports.view = function (state, role) { if (game.prop) view.propaganda = game.prop.step - if (game.state === "game_over") { - view.prompt = game.victory - } else if (!is_current_role(role)) { + if (!is_current_role(role)) { let inactive = states[game.state].inactive if (!inactive) { if (game.vm) |