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author | Tor Andersson <tor@ccxvii.net> | 2023-04-20 14:43:51 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 14fdd3eedfe90b62f01cd3c57767e1a9dbd4308e (patch) | |
tree | 2d66ec33097683ae417b1ddd429adec3aa4af826 /rules.js | |
parent | b236dc6c372e8168d2d0ce4a508382c6b645cf59 (diff) | |
download | andean-abyss-14fdd3eedfe90b62f01cd3c57767e1a9dbd4308e.tar.gz |
WIP extort
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 55 |
1 files changed, 30 insertions, 25 deletions
@@ -4892,25 +4892,37 @@ function goto_extort() { states.extort = { prompt() { - if (game.sa.where < 0) { - view.prompt = "Extort: Select space with Underground Guerrilla that you control." - for (let s = first_space; s <= last_space; ++s) { - if (set_has(game.sa.spaces, s)) - continue - if (has_underground_guerrilla(s, game.current)) { - if (game.current === FARC && has_farc_control(s)) - gen_action_space(s) - if (game.current === AUC && has_auc_control(s)) - gen_action_space(s) - } + view.prompt = "Extort: Select space with Underground Guerrilla that you control." + for (let s = first_space; s <= last_space; ++s) { + if (set_has(game.sa.spaces, s)) + continue + if (has_underground_guerrilla(s, game.current)) { + if (game.current === FARC && has_farc_control(s)) + gen_action_space(s) + if (game.current === AUC && has_auc_control(s)) + gen_action_space(s) } - } else { - view.prompt = `Extort in ${space_name[game.sa.where]}.` - view.where = game.sa.where - gen_underground_guerrillas(game.sa.where, game.current) } + if (game.sa.spaces.length > 0) + view.actions.end_extort = 1 + }, + space(s) { + push_undo() + game.sa.where = s + set_add(game.sa.spaces, s) + game.state = "extort_space" + }, + end_extort() { + push_undo() + end_extort() + }, +} - view.actions.end_extort = 1 +states.extort_space = { + prompt() { + view.prompt = `Extort in ${space_name[game.sa.where]}.` + view.where = game.sa.where + gen_underground_guerrillas(game.sa.where, game.current) }, piece(p) { game.sa.count += 1 @@ -4920,15 +4932,8 @@ states.extort = { game.sa.where = -1 if (!can_extort_again()) end_extort() - }, - space(s) { - push_undo() - game.sa.where = s - set_add(game.sa.spaces, s) - }, - end_extort() { - push_undo() - end_extort() + else + game.state = "extort" }, } |