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author | Tor Andersson <tor@ccxvii.net> | 2023-03-18 16:51:17 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 4367bc297dbfa4ca219e09af5740bb9b2a9e965a (patch) | |
tree | 0fab83741b2a4a16f774665531ac4644bda85b85 /events.txt | |
parent | 53dcdfda9f7cdc8d08eaec46d1482cea7a0df2b1 (diff) | |
download | andean-abyss-4367bc297dbfa4ca219e09af5740bb9b2a9e965a.tar.gz |
Many more events! (And sorted).
Diffstat (limited to 'events.txt')
-rw-r--r-- | events.txt | 959 |
1 files changed, 959 insertions, 0 deletions
diff --git a/events.txt b/events.txt new file mode 100644 index 0000000..b9ae75e --- /dev/null +++ b/events.txt @@ -0,0 +1,959 @@ +EVENT 1 + log 1 Civic Action space each Support Phase requires Govt Control and any cube. + capability + +SHADED 1 + log Civic Action requires at least 2 Troops and 2 Police. + shaded_capability + +EVENT 2 + log Sweep costs 1 Resource per space. + capability + +SHADED 2 + log Sweep Operations may target only 1 space per card. + shaded_capability + +EVENT 3 + log Assault costs 1 Resource per space. + capability + +SHADED 3 + log Assault Operations may target only 1 space per card. + shaded_capability + +EVENT 4 + prompt Select unsabotaged pipelines. + space 3 is_unsabotaged_pipeline(s) + resources GOVT (2*data.spaces[game.vm.s].econ) + endspace + +SHADED 4 + prompt Sabotage the 3 pipelines with highest value and no cubes. + space 3 is_highest_value_pipeline_without_cubes(s) + sabotage + endspace + +EVENT 5 + TODO + # piece 3 is_guerrilla(p) && is_underground(p) && in_or_adjac + # flip to active 3 guerillas there or adjacent + +SHADED 5 + prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition. + space 1 is_adjacent_to_loc3(s) + shift_opposition + shift_opposition + endspace + +EVENT 6 + prompt Select Opposition or Neutral Departments adjacent to Sabotage. + space 2 (!is_support(s) && is_adjacent_to_support(s)) + set_passive_support + endspace + +SHADED 6 + prompt Sabotage a pipeline. + space 1 is_pipeline(s) + sabotage + endspace + prompt Shift an Adjacent Department. + space 1 is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) + shift_opposition + endspace + +EVENT 7 + log Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage. + capability + +SHADED 7 + log Sabotage phase - Sabotage LoCs with any Guerrillas equal to cubes. + shaded_capability + +EVENT 8 + TODO + current GOVT + # free_air_strike + # free_air_strike + # free_air_strike + +SHADED 8 + resources GOVT -9 + +EVENT 9 + log Assault treats Mountain as City. + capability + +SHADED 9 + log Assault in Mountain removes only 1 piece for 4 Troops. + shaded_capability + +EVENT 10 + log Air Lift moves any number of Troops. + capability + +SHADED 10 + log Air Lift moves only 1 Troops cube. + shaded_capability + +EVENT 11 + log 1 Police may enter each Sweep space. + capability + +SHADED 11 + log Operation Activates Guerrillas via Troops or Police, not both. + shaded_capability + +EVENT 12 + resources GOVT (Math.min(game.aid,20)) + aid 10 + +SHADED 12 + log No Air Strike or Activation by Patrlo until next Propaganda. + momentum + +EVENT 13 + log Patrol conducts a free Assault in each LoC. + capability + +SHADED 13 + log Patrols do not conduct a free Assault. + shaded_capability + +EVENT 14 + current GOVT + space 1 is_dept(s) && !is_farc_zone(s) + place GOVT BASE + place GOVT TROOPS + place GOVT TROOPS + place GOVT TROOPS + endspace + +SHADED 14 + space 1 is_dept(s) + piece 1 is_piece_in_event_space(p) && is_govt_base(p) + remove + endpiece + piece 1 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) + remove + endpiece + endspace + +EVENT 15 + roll + resources GOVT (game.vm.die*4) + +SHADED 15 + space 1 is_city() && (is_neutral(s) || is_passive_support(s)) + set_passive_opposition + endspace + +EVENT 16 + prompt Select each Mountain Department. + space 0 is_mountain(s) + resources (faction_with_most_pieces(game.vm.s)) 5 + endspace + +SHADED 16 + resources GOVT -10 + +EVENT 17 + resources GOVT (Math.min(game.aid,20)) + aid 6 + +SHADED 17 + log No Sweep or Assault in Depts until next Propaganda. + momentum + +EVENT 18 + resources GOVT (Math.min(game.aid,20)) + aid 20 + +SHADED 18 + resources GOVT -6 + roll + aid (-game.vm.die) + +EVENT 19 + TODO + # in all spaces + # if GOVT + # free sweep (without movement) + # or + # free assault + # if insurgent + # free attack + # or + # free terror + +EVENT 20 + piece 6 is_farc_guerrilla(p) + space 1 is_adjacent(s, game.pieces[game.vm.p]) + move + endspace + endpiece + +EVENT 21 + resources FARC -6 + piece 1 is_farc_base(p) + remove + endpiece + +SHADED 21 + resources FARC 6 + space 1 (is_city(s) || is_dept(s)) && can_place_base(s) + place FARC BASE + endspace + +EVENT 22 + space 1 is_opposition(s) + set_neutral + endspace + +SHADED 22 + log May Agitate also in up to 3 spaces with FARC piece and no Govt Control. + momentum + +EVENT 23 + space 1 is_dept(s) + piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p) + activate + endpiece + piece 0 is_piece_in_event_space(p) && is_cartels_base(p) + remove + endpiece + endspace + +SHADED 23 + current GOVT + piece 3 is_troops(p) + remove + endpiece + ineligible GOVT + ineligible FARC + +EVENT 24 + space 1 is_city(s) + set_active_support + endspace + ineligible FARC + +SHADED 24 + space 1 has_farc_piece(s) + piece 2 is_piece_in_event_space(p) && is_troops(p) + remove + endpiece + endspace + space 1 is_city(s) && is_support(s) + set_neutral + endspace + +EVENT 25 + space 1 is_mountain(s) + piece 0 is_piece_in_event_space(p) && is_farc_piece(p) + remove + endpiece + endspace + +SHADED 25 + space 1 s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) + place_any FARC + place_any FARC + place_any FARC + endspace + +EVENT 26 + TODO + # all spaces with cartels guerrillas + # all cartels guerrillas free attack farc + +SHADED 26 + prompt Transfer 6 Resources from Cartels to FARC for each space with CB and FG. + space 0 has_cartels_base(s) && has_farc_guerrilla(s) + transfer CARTELS FARC 6 + endspace + +EVENT 27 + TODO + # GOVT 3 free special activities + +SHADED 27 + log Until next Propaganda, no Govt Special Activities where Guerrilla. + momentum + +EVENT 28 + optional + space 1 is_next_to_venezuela(s) + piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) + remove + endpiece + endspace + +SHADED 28 + space 1 is_dept(s) && is_next_to_venezuela(s) && can_place_base(s) + place FARC BASE + endspace + each space is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) + sabotage + endspace + +EVENT 29 + TODO + # in 1 space + # activate all farc + # GOVT free assault + +EVENT 30 + space 1 is_farc_zone(s) + remove_farc_zone + piece 1 is_piece_in_event_space(p) && is_farc_base(p) + remove + endpiece + endspace + +SHADED 30 + eligible (game.current) + current GOVT + prompt Place FARC Zone. + space 1 is_possible_farc_zone(s) + place_farc_zone + prompt Redeploy Troops. + piece 0 is_piece_in_event_space(p) && is_troops(p) + save_space + space 1 is_redeploy_troops_space(s) + move + endspace + restore_space + endpiece + prompt Redeploy Police. + piece 0 is_piece_in_event_space(p) && is_police(p) + save_space + space 1 is_redeploy_police_space(s) + move + endspace + restore_space + endpiece + prompt Remove Govt Bases. + piece 0 is_piece_in_event_space(p) && is_govt_base(p) + remove + endpiece + prompt Shift adjacent spaces toward Active Support. + save_space + space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) + shift_support + endspace + restore_space + endspace + +EVENT 31 + space 2 is_city(s) + shift_support + endspace + space 1 is_dept(s) + shift_support + endspace + +SHADED 31 + space 3 is_passive_opposition(s) + set_active_opposition + endspace + +EVENT 32 + space 2 is_neutral(s) || is_passive_opposition(s) + set_passive_support + endspace + +SHADED 32 + resources FARC 12 + +EVENT 33 + optional + space 1 is_next_to_ecuador(s) + piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) + remove + endpiece + endspace + +SHADED 33 + capability + space 1 s === ECUADOR + place_any (game.current) + place_any (game.current) + endspace + +EVENT 34 + # -1 = all insurgent factions + resources -1 -5 + +SHADED 34 + select_insurgent + space 1 is_zero_pop_dept(s) + place (game.current) GUERRILLA + place (game.current) GUERRILLA + place (game.current) BASE + endspace + +EVENT 35 + space 1 is_dept(s) + piece 0 is_piece_in_event_space(p) && is_cartels_base(p) + remove + place GOVT POLICE + endpiece + endspace + aid 3 + +SHADED 35 + space 1 is_dept(s) && has_cartels_base(s) + shift_opposition + shift_opposition + endspace + +EVENT 36 + # COPY SHADED 30 + eligible (game.current) + current GOVT + prompt Place FARC Zone. + space 1 is_possible_farc_zone(s) + place_farc_zone + prompt Redeploy Troops. + piece 0 is_piece_in_event_space(p) && is_troops(p) + save_space + space 1 is_redeploy_troops_space(s) + move + endspace + restore_space + endpiece + prompt Redeploy Police. + piece 0 is_piece_in_event_space(p) && is_police(p) + save_space + space 1 is_redeploy_police_space(s) + move + endspace + restore_space + endpiece + prompt Remove Govt Bases. + piece 0 is_piece_in_event_space(p) && is_govt_base(p) + remove + endpiece + prompt Shift adjacent spaces toward Active Support. + save_space + space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm._s, s) + shift_support + endspace + restore_space + endspace + +EVENT 37 + TODO + # each space + # GOVT free sweep farc (no moves) (auc guerrillas act as troops) + # or + # GOVT free assault farc (auc guerrillas act as troops) + +EVENT 38 + space 3 has_cubes(s) || is_support(s) + piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) + remove + endpiece + endspace + +SHADED 38 + space 0 has_cubes(s) || is_support(s) + piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) + underground + endpiece + endspace + +EVENT 39 + space 6 is_dept(s) && !is_farc_zone(s) + place GOVT POLICE + endspace + +SHADED 39 + prompt Replace Police with AUC Guerrillas. + optional + # FIXME: space 3 is_dept(s) + space 3 is_dept(s) && has_police(s) + piece 1 is_piece_in_event_space(p) && is_police(p) + not_optional + remove + place AUC GUERRILLA + endpiece + optional + endspace + +EVENT 40 + prompt Replace AUC Guerrillas with Police. + piece 3 is_auc_guerrilla(p) + set_piece_space + remove + place GOVT POLICE + endpiece + +SHADED 40 + space 1 is_dept(s) && has_auc_piece(s) && has_cubes(s) + prompt Move all cubes to any Cities. + piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) + save_space + space 1 is_city(s) + move + endspace + restore_space + endpiece + endspace + prompt Place AUC pieces in Cities. + space 2 is_city(s) + place_any AUC + endspace + +EVENT 41 + resources AUC -6 + # FIXME + # space 1 has_auc_piece(s) + space 1 true + piece 0 is_piece_in_event_space(p) && is_auc_piece(p) + remove + endpiece + endspace + +SHADED 41 + prompt Select each space with AUC and Cartels pieces. + space 0 has_auc_piece(s) && has_cartels_piece(s) + resources AUC 3 + endspace + +EVENT 42 + space 2 is_neutral(s) + set_passive_support + endspace + resources GOVT 3 + +SHADED 42 + log ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.` + senado + momentum + +EVENT 43 + space 1 is_dept(s) && has_troops(s) + terror + terror + piece 0 is_piece_in_event_space(p) && is_farc_base(p) + remove + endpiece + endspace + +SHADED 43 + space 1 is_dept(s) && has_troops(s) + terror + terror + endspace + aid -9 + +EVENT 44 + space 1 is_city(s) && !is_opposition(s) + set_active_support + endspace + resources GOVT 3 + +SHADED 44 + space 1 is_city(s) && is_support(s) + set_neutral + endspace + resources GOVT -3 + +EVENT 45 + space 0 has_cubes(s) && has_terror(s) + shift_support + endspace + +SHADED 45 + prompt Select each space with AUC pieces. + space 0 has_auc_piece(s) + aid -1 + endspace + roll + resources GOVT (-game.vm.die) + + + + +SHADED 48 + space 2 s !== BOGOTA && is_city(s) + shift_opposition + endspace + +SHADED 49 + space 1 is_dept(s) + place AUC GUERRILLA + place AUC BASE + endspace + +EVENT 50 + current GOVT + space 1 is_dept(s) && !is_farc_zone(s) + place GOVT POLICE + endspace + space 1 is_dept(s) && !is_farc_zone(s) + place GOVT POLICE + endspace + space 1 is_dept(s) && !is_farc_zone(s) + place GOVT POLICE + endspace + +EVENT 51 + if is_any_pipeline_sabotaged() + prompt Remove all Pipeline Sabotage. + space 0 is_pipeline(s) && has_sabotage(s) + remove_sabotage + endspace + return + endif + resources GOVT 12 + +SHADED 51 + prompt Sabotage Pipelines with or adjacent to FARC Guerrillas. + space 3 is_pipeline(s) && (has_farc_guerrilla(s) || adjacent_has_farc_guerrilla(s)) + sabotage + endspace + +EVENT 52 + space 2 is_city(s) || is_mountain(s) + shift_support + endspace + +SHADED 52 + space 1 has_auc_piece(s) && can_place_base(s) + place AUC BASE + endspace + piece 0 is_auc_base(p) + resources AUC 1 + endpiece + +EVENT 55 + remove_shipment + remove_shipment + piece 5 is_cartels_guerrilla(p) + remove + endpiece + aid 3 + +SHADED 55 + space 3 has_cartel_piece(s) + shift_opposition + endspace + +EVENT 56 + transfer CARTELS GOVT 15 + +SHADED 56 + piece 0 is_cartels_piece(p) && is_city(s) + resources CARTELS 2 + endpiece + space 2 is_city(s) && can_place_base(s) + place CARTELS BASE + endspace + +EVENT 57 + prompt Replace Cartels pieces with Police. + optional + piece 3 is_cartels_piece(p) + set_piece_space + remove + not_optional + place GOVT POLICE + optional + endpiece + +SHADED 57 + prompt Replace Police with any Cartels pieces. + space 2 has_police(s) + piece 1 is_piece_in_event_space(p) && is_police(p) + remove + place_any CARTELS + endpiece + endspace + +EVENT 58 + resources CARTELS -6 + piece 0 is_cartels_guerrilla(p) + remove + endpiece + +SHADED 58 + current CARTELS + optional + prompt Relocate Police to any spaces. + piece 4 is_police(p) + space 1 is_space(s) + move + endspace + endpiece + +SHADED 59 + current CARTELS + prompt Flip all Cartels Guerrillas underground. + piece 0 is_cartels_guerrilla(p) && is_active(p) + underground + endpiece + optional + prompt Relocate Cartels Guerrillas anywhere. + piece 3 is_cartels_guerrilla(p) + space 1 is_space(s) + move + endspace + endpiece + +EVENT 60 + space 2 has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) + piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) + remove + endpiece + endspace + resources GOVT 6 + +EVENT 61 + space 1 is_city(s) + piece 0 is_piece_in_event_space(p) && is_cartels_piece(p) + remove + endpiece + endspace + resources CARTELS -6 + +SHADED 61 + space 3 !has_cartels_piece(s) && can_place_base(s) + place CARTELS BASE + endspace + +EVENT 62 + optional + piece 3 is_insurgent_piece(p) && is_zero_pop_forest(s) + remove + endpiece + +SHADED 62 + space 3 s === GUAINIA || s === VAUPES || s === AMAZONAS + place CARTELS BASE + endspace + +EVENT 64 + prompt Place Shipments with FARC Guerrillas. + piece 2 is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment() + place_shipment + endpiece + +SHADED 64 + prompt Select each Cartels Base in a City. + piece 0 is_cartels_base(p) && is_city(s) + resources CARTELS 2 + endpiece + prompt Select each Cartels Base in a Dept. + piece 0 is_cartels_base(p) && is_dept(s) + resources CARTELS 1 + endpiece + +EVENT 66 + piece 3 is_cartels_base(p) && is_forest(s) + remove + endpiece + +SHADED 66 + space 0 is_forest(s) && has_cartels_base(s) && can_place_base(s) + place CARTELS BASE + endspace + +EVENT 67 + resources CARTELS -20 + +SHADED 67 + log This Resources phase, Cartels add Resources equal to 4 x Bases. + momentum + +SHADED 68 + prompt Select each Cartels piece in coastal spaces. + piece 0 is_cartels_piece(p) && is_coastal_space(s) + resources CARTELS 2 + endpiece + +EVENT 70 + prompt Select each Forest without Guerrillas. + space 0 is_forest(s) && !has_any_guerrilla(s) + resources GOVT 6 + endspace + +EVENT 71 + prompt Remove a Guerrilla from Chocó. + piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO + remove + resources (piece_faction(game.vm.p)) -5 + endpiece + +SHADED 71 + capability + space 1 s === PANAMA + place (game.current) BASE + place (game.current) BASE + endspace + +EVENT 72 + space 2 has_cartels_guerrilla(s) + pieces 0 is_piece_in_event_space(p) && is_cartels_guerrilla(p) + remove + place [FARC,AUC] GUERRILLA + endpiece + endspace + +# --- --- --- --- --- + + +EOF + + + + + +EVENT 53 + select insurgent faction + select 2 depts + move 1 or 2 guerrillas between depts + flip them underground + + +SELECT A OR B + +EVENT 68 + remove 2 cartels pieces from coastal spaces + OR + remove 2 shipments from coastal spaces + +EVENT 54 + remove up to 2 guerrillas + or + replace up to 2 guerrillas with any other factions' available guerrillas + +EVENT 65 + in one mountain dept: + place or remove 1 shipment + place or remove 1 insurgent base + +SHADED 50 + remove 2 police + OR + replace 2 police with available auc guerrilla + +FREE ACTIVITIES / OPS + +EVENT 47 + all/ auc guerrillas active + all police free assault auc as if troops + +EVENT 59 + all cartels guerrillas to active + free assault cartels in each space + +SHADED 20 + TODO + # farc free marches + # farc flip 3 farc guerrillas underground + +SHADED 29 + TODO + # select farc or auc + # execute 2 free ambushes with any of its guerrillas without activating + +SHADED 47 + # select auc + # place 2 guerrillas in cucuta + # free terror in cucuta + # flip any 2 auc guerrillas underground + +SHADED 60 + # select cartels + # in 2 cities + # place available cartels base + # in 1 space + # free bribe + +SHADED 37 + # select auc + # free march any guerrillas + # at 1 destination free ambush + +SHADED 70 + # select insurgent faction + # in each forest + # free terror with any 1 guerrilla + # resources 3 per terror (marker or op?) + +COMPLICATED + +EVENT 46 + select insurgent faction + select space for terror + free terror with any guerrilla + remove any 2 enemy pieces in space + if pop + set_to_passive_support_or_opposition + the terror places 2 markers + +EVENT 69 + select source space + select destination space through chain of up to 3 adjacent depts + move any cubes/guerrillas from source to destination + any free op (except patrol or march) in destination + +EVENT 49 + # permanently remove 3 available AUC guerrillas + set_space UNAVAILABLE + place AUC GUERRILLA + place AUC GUERRILLA + place AUC GUERRILLA + +EVENT 63 + in each space with cartels guerrillas + remove all but 1 + cartels free terror with that 1 + ineligible CARTELS + + + +EVENT 5 + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + +SHADED 72 + # place all available guerrillas into spaces with cartels bases + space 0 has_cartels_base(s) && has_piece(AVAILABLE, CARTELS, GUERRILLA) + place CARTELS GUERRILLA + endspace + +EVENT 48 + space 1 is_adjacent_to_3econ_pipeline(s) + in 1 space adjacent to 3-econ pipeline + remove FARC base + OR + "remove 1 opposition" + if opposition + shift_neutral + |