diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-03-21 19:52:40 +0100 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 9656eff54c730205032a0a857f15ac08c6a578f8 (patch) | |
tree | 260b6a7ee415617c3fbb21e63654b78116569b45 | |
parent | 66f72c0fdead309e4deb49c4293bdc77ca69f7ca (diff) | |
download | andean-abyss-9656eff54c730205032a0a857f15ac08c6a578f8.tar.gz |
More events, cleanups, and if/else/endif.
-rw-r--r-- | events.txt | 135 | ||||
-rw-r--r-- | rules.js | 701 | ||||
-rw-r--r-- | tools/gencode.js | 29 | ||||
-rw-r--r-- | tools/gendata.js | 152 |
4 files changed, 608 insertions, 409 deletions
@@ -1,4 +1,7 @@ -# remove piece - transfer or remove shipments +# TODO: has_available_piece and can_stack_piece helpers for place/replace/move space/piece loops +# TODO: can_place_available(s, faction, type) + +# TODO: disallow picking spaces with no effect (must remove if able) EVENT 1 log "1 Civic Action space each Support Phase requires Govt Control and any cube." @@ -63,7 +66,7 @@ EVENT 5 mark_space endspace prompt "Flip N Guerrillas there or adjacent to Active." - piece 3 is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) + piece 3 is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) activate endpiece @@ -203,11 +206,12 @@ SHADED 18 EVENT 19 if game.current === GOVT + # TODO: can_sweep || can_assault space 0 has_cube(s) && has_enemy_piece(s) free_sweep_assault endspace - endif - if game.current !== GOVT + else + # TODO: can_attack || can_terror space 0 has_piece(s, game.current, GUERRILLA) free_attack_terror endspace @@ -215,8 +219,8 @@ EVENT 19 EVENT 20 current GOVT - piece 6 is_farc_guerrilla(p) - space 1 is_adjacent(s, game.pieces[game.vm.p]) + piece_undo_opt 6 is_farc_guerrilla(p) + space_no_undo 1 is_adjacent(s, game.pieces[game.vm.p]) move endspace endpiece @@ -224,13 +228,13 @@ EVENT 20 SHADED 20 current FARC free_march - piece 3 is_farc_guerrilla(p) && is_active(p) + piece_undo_opt 3 is_farc_guerrilla(p) && is_active(p) underground endpiece EVENT 21 resources FARC -6 - piece 1 is_farc_base(p) + piece_undo 1 is_farc_base(p) remove endpiece @@ -251,7 +255,7 @@ SHADED 22 EVENT 23 space 1 is_dept(s) - piece 0 is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p) + piece 0 is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) activate endpiece piece 0 is_piece_in_event_space(p) && is_cartels_base(p) @@ -261,7 +265,7 @@ EVENT 23 SHADED 23 current GOVT - piece 3 is_troops(p) + piece_undo 3 is_troops(p) remove endpiece ineligible GOVT @@ -320,8 +324,8 @@ SHADED 27 momentum EVENT 28 - space_opt 1 is_next_to_venezuela(s) - piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) + space 1 is_next_to_venezuela(s) + piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace @@ -345,7 +349,7 @@ EVENT 29 SHADED 29 current [FARC,AUC] - piece 2 is_faction_guerrilla(p, game.current) && has_enemy_piece(s) + piece_undo 2 is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s) free_ambush underground endpiece @@ -384,8 +388,8 @@ SHADED 32 resources FARC 12 EVENT 33 - space_opt 1 is_next_to_ecuador(s) - piece 3 is_piece_in_event_space(p) && is_insurgent_piece(p) + space 1 is_next_to_ecuador(s) + piece_opt 3 is_piece_in_event_space(p) && is_insurgent_piece(p) remove endpiece endspace @@ -451,27 +455,29 @@ SHADED 37 endspace EVENT 38 - space 3 has_cube(s) || is_support(s) - piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) + space_opt 3 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) + piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) remove endpiece endspace SHADED 38 space 0 has_cube(s) || is_support(s) - piece 0 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) + piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) underground endpiece endspace EVENT 39 + prompt "Place Police into each of 6 Departments." + # TODO: can_place space 6 is_dept(s) && !is_farc_zone(s) place GOVT POLICE endspace SHADED 39 - prompt "Replace Police with AUC Guerrillas." - # FIXME: space 3 is_dept(s) + # UPTO + prompt "In up to 3 Depts, replace 1 Police with AUC Guerrilla." space_opt 3 is_dept(s) && has_police(s) piece 1 is_piece_in_event_space(p) && is_police(p) remove @@ -480,8 +486,8 @@ SHADED 39 endspace EVENT 40 - prompt "Replace AUC Guerrillas with Police." - piece 3 is_auc_guerrilla(p) + prompt "Replace 3 AUC Guerrillas with Police." + piece_undo 3 is_auc_guerrilla(p) set_piece_space remove place GOVT POLICE @@ -490,9 +496,9 @@ EVENT 40 SHADED 40 space 1 is_dept(s) && has_auc_piece(s) && has_cube(s) prompt "Move all cubes to any Cities." - piece 0 is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) + piece_no_undo 0 is_piece_in_event_space(p) && is_cube(p) save_space - space 1 is_city(s) + space_no_undo 1 is_city(s) move endspace restore_space @@ -505,7 +511,6 @@ SHADED 40 EVENT 41 resources AUC -6 - # FIXME: space 1 is_space(s) space 1 has_auc_piece(s) piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove @@ -574,7 +579,7 @@ EVENT 46 current [FARC,AUC,CARTELS] prompt "Execute free Terror with any Guerrilla." space 1 has_piece(s, game.current, GUERRILLA) - piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) + piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) free_terror terror terror_aid_cut @@ -614,6 +619,15 @@ SHADED 47 underground endpiece +EVENT 48 + prompt "Remove Opposition or FARC Base adjacent to 3-Econ pipeline." + select_space_or_piece (s)=>(is_opposition(s)&&is_adjacent_to_3econ_pipeline(s)) (p,s)=>(is_farc_base(p)&&is_adjacent_to_3econ_pipeline(s)) + if game.vm.p >= 0 + remove + else + shift_support + endif + SHADED 48 space 2 s !== BOGOTA && is_city(s) shift_opposition @@ -631,6 +645,7 @@ SHADED 49 endspace EVENT 50 + # UPTO current GOVT space 1 is_dept(s) && !is_farc_zone(s) place GOVT POLICE @@ -686,11 +701,10 @@ EVENT 53 mark_space endspace prompt "Move Guerrillas between Departments." - piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) + piece 2 is_any_guerrilla(p) && (s === game.vm.m[0] || s === game.vm.m[1]) if game.pieces[game.vm.p] === game.vm.m[0] set_space (game.vm.m[1]) - endif - if game.pieces[game.vm.p] === game.vm.m[1] + else set_space (game.vm.m[0]) endif move @@ -698,7 +712,8 @@ EVENT 53 endpiece EVENT 54 - piece 2 is_guerrilla(p) + # UPTO + piece_opt 2 is_any_guerrilla(p) set_piece_space remove if piece_faction(game.vm.p) === FARC @@ -713,8 +728,9 @@ EVENT 54 endpiece EVENT 55 - remove_shipment - remove_shipment + shipment 2 true + remove_shipment + endpiece prompt "Remove N Cartels Guerrillas." piece 5 is_cartels_guerrilla(p) remove @@ -747,7 +763,7 @@ EVENT 57 endpiece SHADED 57 - prompt "Replace Police with any Cartels pieces." + prompt "In 2 spaces replace 1 Police with any Cartels piece." space 2 has_police(s) piece 1 is_piece_in_event_space(p) && is_police(p) remove @@ -763,7 +779,7 @@ EVENT 58 SHADED 58 current CARTELS - prompt "Relocate Police to any spaces." + prompt "Relocate up to 4 Police to any spaces." piece_opt 4 is_police(p) space 1 is_space(s) move @@ -805,6 +821,7 @@ SHADED 60 space 2 is_city(s) && can_stack_base(s) place CARTELS BASE endspace + # TODO: can_bribe space 1 is_space(s) free_bribe endspace @@ -884,6 +901,21 @@ SHADED 67 log "This Resources phase, Cartels add Resources equal to 4 x Bases." momentum +EVENT 68 + prompt "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces." + select_shipment_or_cartels_piece_in_coastal_space + if game.vm.p >= 0 + remove + piece 1 is_coastal_space(s) && is_cartels_piece(p) + remove + endpiece + else + remove_shipment + shipment_opt 1 is_coastal_space(s) + remove_shipment + endshipment + endif + SHADED 68 prompt "Select each Cartels piece in coastal spaces." piece 0 is_cartels_piece(p) && is_coastal_space(s) @@ -896,8 +928,7 @@ EVENT 69 space 1 has_cube(s) mark_space endspace - endif - if game.current !== GOVT + else space 1 has_piece(s, game.current, GUERRILLA) mark_space endspace @@ -906,17 +937,16 @@ EVENT 69 if game.current === GOVT space 1 (s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3) prompt "Move cubes to destination." - piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_cube(p) + piece_opt 0 (s === game.vm.m[0]) && is_cube(p) move endpiece # TODO: free sweep move or only flip? free_train_sweep_assault endspace - endif - if game.current !== GOVT + else space 1 (s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) prompt "Move Guerrillas to destination." - piece_opt 0 (game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) + piece_opt 0 console.log("CHECK",p,s) || ((s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA)) move endpiece free_rally_attack_terror @@ -932,7 +962,7 @@ EVENT 70 SHADED 70 current [FARC,AUC,CARTELS] space 0 is_forest(s) && has_piece(s, game.current, GUERRILLA) - piece 1 is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) + piece 1 is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) free_terror resources (game.current) 3 endpiece @@ -941,7 +971,8 @@ SHADED 70 EVENT 71 prompt "Remove a Guerrilla from Chocó." - piece 1 is_guerrilla(p) && game.pieces[p] === CHOCO + set_space CHOCO + piece 1 is_any_guerrilla(p) && s === CHOCO remove resources (piece_faction(game.vm.p)) -5 endpiece @@ -969,23 +1000,3 @@ SHADED 72 place CARTELS GUERRILLA endspace endwhile - -# --- --- --- --- --- - -EOF - -EVENT 68 - remove 2 cartels pieces from coastal spaces - OR - remove 2 shipments from coastal spaces - -EVENT 48 - space 1 is_adjacent_to_3econ_pipeline(s) - piece 1 is_piece_in_event_space(p) && is_farc_base(p) - remove - endpiece - TODO: OR - if has_opposition(game.vm.s) - shift_neutral - endif - endspace @@ -6,10 +6,9 @@ // TODO: auto-next at end of Special Activity / operation space ? // TODO: resume_...activity - end automatically when no more possible // TODO: clean up init_free_operation and transitions -// OP in a space -> next handler to cope with events/elite backing +// OP in a space -> next() transition handler to deal with ops/events/elite-backing in a common way // TODO: All - Ecuador and Panama stacking for place/move -// TODO: Free Train let states = {} let game = null @@ -281,7 +280,7 @@ exports.setup = function (seed, scenario, options) { setup_deck(4, 0, 15) } - game.deck[0] = 69 + game.deck[0] = 48 log("DECK " + game.deck.join(", ")) update_control() @@ -489,23 +488,23 @@ function is_farc_base(p) { return is_piece(p, FARC, BASE) } function is_farc_guerrilla(p) { return is_piece(p, FARC, GUERRILLA) } function is_farc_piece(p) { return is_farc_base(p) || is_farc_guerrilla(p) } -function is_auc_base(p) { is_piece(p, AUC, BASE) } -function is_auc_guerrilla(p) { is_piece(p, AUC, GUERRILLA) } +function is_auc_base(p) { return is_piece(p, AUC, BASE) } +function is_auc_guerrilla(p) { return is_piece(p, AUC, GUERRILLA) } function is_auc_piece(p) { return is_auc_base(p) || is_auc_guerrilla(p) } -function is_cartels_base(p) { is_piece(p, CARTELS, BASE) } -function is_cartels_guerrilla(p) { is_piece(p, CARTELS, GUERRILLA) } +function is_cartels_base(p) { return is_piece(p, CARTELS, BASE) } +function is_cartels_guerrilla(p) { return is_piece(p, CARTELS, GUERRILLA) } function is_cartels_piece(p) { return is_cartels_base(p) || is_cartels_guerrilla(p) } function is_faction_guerrilla(p, faction) { return is_piece(p, faction, GUERRILLA) } -function is_base(p) { +function is_any_base(p) { return is_govt_base(p) || is_farc_base(p) || is_auc_base(p) || is_cartels_base(p) } -function is_guerrilla(p) { +function is_any_guerrilla(p) { return is_farc_guerrilla(p) || is_auc_guerrilla(p) || is_cartels_guerrilla(p) } @@ -513,6 +512,14 @@ function is_insurgent_piece(p) { return is_farc_piece(p) || is_auc_piece(p) || is_cartels_piece(p) } +function is_active_guerrilla(p, faction) { + return is_piece(p, faction, GUERRILLA) && is_active(p) +} + +function is_underground_guerrilla(p, faction) { + return is_piece(p, faction, GUERRILLA) && is_underground(p) +} + // === MISC SPACE + PIECE QUERIES === function count_pieces(s, faction, type) { @@ -876,7 +883,7 @@ function is_possible_farc_zone(s) { function is_highest_value_pipeline_without_cubes(s) { let max = 0 for (let x = first_loc; x <= last_loc; ++x) { - if (is_pipeline(x) && !has_cube(x)) { + if (is_unsabotaged_pipeline(x) && !has_cube(x)) { let e = data.spaces[x].econ if (e > max) max = e @@ -1039,7 +1046,7 @@ function place_piece(p, s) { } function remove_piece(p) { - if (is_guerrilla(p)) { + if (is_any_guerrilla(p)) { // let s = game.pieces[p] drop_held_shipments(p) // TODO: auto_transfer_dropped_shipments(s) - immediate or wait? @@ -2002,25 +2009,6 @@ states.eligible2 = { }, } -function goto_pass() { - log_h2(faction_name[game.current] + " - Pass") - game.state = "pass" -} - -states.pass = { - prompt() { - view.prompt = `Pass: ${faction_name[game.current]} +${game.current === GOVT ? 3 : 1} Resources.` - gen_action_resources(game.current) - }, - resources(_) { - if (game.current === GOVT) - add_resources(game.current, 3) - else - add_resources(game.current, 1) - resume_event_card() - }, -} - function goto_limop_or_event() { game.state = "limop_or_event" } @@ -2039,14 +2027,46 @@ states.limop_or_event = { } } -function goto_event() { - log_h2(faction_name[game.current] + " - Event") - if (set_has(single_events, this_card())) - execute_event(0) - else - game.state = "event" +function can_ship() { + return game.op.ship && is_any_shipment_held() +} + +function end_operation() { + if (can_ship()) { + push_undo() + game.state = "ship" + } else { + game.op = null + if (game.vm) + vm_next() + else + resume_event_card() + } +} + +// === PASS === + +function goto_pass() { + log_h2(faction_name[game.current] + " - Pass") + game.state = "pass" +} + +states.pass = { + prompt() { + view.prompt = `Pass: ${faction_name[game.current]} +${game.current === GOVT ? 3 : 1} Resources.` + gen_action_resources(game.current) + }, + resources(_) { + if (game.current === GOVT) + add_resources(game.current, 3) + else + add_resources(game.current, 1) + resume_event_card() + }, } +// === OPERATIONS === + function goto_op_only() { log_h2(faction_name[game.current] + " - Op Only") goto_operation(0, 0, 0, 1) @@ -2086,25 +2106,6 @@ function init_free_operation(state) { game.state = state } -function can_ship() { - return game.op.ship && is_any_shipment_held() -} - -function end_operation() { - if (can_ship()) { - push_undo() - game.state = "ship" - } else { - game.op = null - if (game.vm) - vm_next() - else - resume_event_card() - } -} - -// === OPERATIONS === - states.op = { prompt() { view.prompt = "Choose an Operation." @@ -2202,10 +2203,16 @@ function select_op_space(s, cost) { // OPERATION: TRAIN -// REDO: place/base/civic for free action - function vm_free_train() { - throw "TODO" + init_free_operation("train") + game.op.limited = 1 + select_op_space(game.vm.s, 0) + game.op.where = game.vm.s + game.op.count = 6 + if (can_govt_train_place(game.op.where)) + game.state = "train_place" + else + game.state = "train_base_or_civic" } function can_govt_train_place(s) { @@ -2278,10 +2285,17 @@ states.train_place = { place_piece(p, game.op.where) update_control() if (--game.op.count == 0) - game.state = "train" + this.next() }, next() { game.op.count = 0 + if (game.vm) { + if (can_govt_train_base(game.vm.s) || can_govt_train_civic(game.vm.s)) + game.state = "train_base_or_civic" + else + end_operation() + return + } game.state = "train" }, } @@ -3660,7 +3674,7 @@ function do_terror_piece(p) { place_terror(s) if (is_pop(s)) { if (game.current === FARC) { - if (game.support[s] !== 0) + if (game.support[s] > -2) game.support[s] -- } else { if (game.support[s] > 0) @@ -4449,7 +4463,7 @@ states.process_space = { view.actions.next = 1 }, piece(p) { - if (is_base(p)) { + if (is_any_base(p)) { log("Removed Base.") add_resources(CARTELS, 3) remove_piece(p) @@ -4571,7 +4585,7 @@ states.bribe_space = { piece(p) { remove_piece(p) update_control() - if (game.sa.targeted || is_base(p)) { + if (game.sa.targeted || is_any_base(p)) { resume_bribe() transfer_or_remove_shipments() } else { @@ -5283,12 +5297,20 @@ function end_farc_zone_place() { // === EVENTS === +function goto_event() { + log_h2(faction_name[game.current] + " - Event") + if (set_has(single_events, this_card())) + execute_event(0) + else + game.state = "event_effect" +} + function end_event() { game.vm = null resume_event_card() } -states.event = { +states.event_effect = { prompt() { let c = this_card() view.prompt = `${data.card_title[c]}: Choose effect.` @@ -5296,11 +5318,9 @@ states.event = { view.actions.shaded = 1 }, unshaded() { - push_undo() execute_event(0) }, shaded() { - push_undo() execute_event(1) }, } @@ -5320,7 +5340,7 @@ function execute_event(shaded) { } } -// === EVENT VM === +// EVENT VM function is_piece_in_event_space(p) { return game.pieces[p] === game.vm.s @@ -5393,10 +5413,32 @@ function vm_asm() { } function vm_if() { - if (vm_operand(1)) - vm_next() - else - vm_goto(vm_endif, vm_if, 1, 1) + if (!vm_operand(1)) { + let balance = 1 + while (balance > 0) { + ++game.vm.pc + console.log("scan else:", CODE[game.vm.pc][0].name) + switch (CODE[game.vm.pc][0]) { + case vm_if: + ++balance + break + case vm_endif: + --balance + break + case vm_else: + if (balance === 1) + --balance + break + } + if (game.vm.pc < 0 || game.vm.pc > CODE.length) + throw "ERROR" + } + } + vm_next() +} + +function vm_else() { + vm_goto(vm_endif, vm_if, 1, 1) } function vm_endif() { @@ -5502,6 +5544,7 @@ function vm_move() { function vm_remove() { remove_piece(game.vm.p) update_control() + transfer_or_remove_shipments() vm_next() } @@ -5516,6 +5559,11 @@ function vm_place_shipment() { vm_next() } +function vm_remove_shipment() { + remove_shipment(game.vm.sh) + vm_next() +} + function vm_activate() { set_active(game.vm.p) vm_next() @@ -5709,26 +5757,7 @@ states.vm_remove_permanently = { place_piece(p, OUT_OF_PLAY) update_control() vm_next() - }, -} - -function vm_remove_shipment() { - if (is_any_shipment_held()) - game.state = "vm_remove_shipment" - else - vm_next() -} - -states.vm_remove_shipment = { - prompt() { - event_prompt("Remove Shipment.") - for (let sh = 0; sh < 4; ++sh) - if (is_shipment_held(sh)) - gen_action_shipment(sh) - }, - shipment(sh) { - remove_shipment(sh) - vm_next() + transfer_or_remove_shipments() }, } @@ -5789,9 +5818,9 @@ states.vm_space = { let n = CODE[game.vm.pc][3] let f = CODE[game.vm.pc][4] if (game.vm.prompt) - event_prompt(CODE[game.vm.prompt][1], n, n - game.vm.ss.length) + event_prompt(CODE[game.vm.prompt][1]) else - event_prompt("Select N space(s).", n, n - game.vm.ss.length) + event_prompt("Select space.") for (let s = first_space; s <= last_space; ++s) if (!set_has(game.vm.ss, s) && f(s)) gen_action_space(s) @@ -5844,9 +5873,9 @@ states.vm_piece = { let f = CODE[game.vm.pc][4] view.where = game.vm.s if (game.vm.prompt) - event_prompt(CODE[game.vm.prompt][1], n, n - game.vm.pp.length) + event_prompt(CODE[game.vm.prompt][1]) else - event_prompt("Select N piece(s).", n, n - game.vm.pp.length) + event_prompt("Select piece.") for (let p = all_first_piece; p <= all_last_piece; ++p) if (game.pieces[p] >= 0 && !set_has(game.vm.pp, p) && f(p, game.pieces[p])) gen_action_piece(p) @@ -5867,7 +5896,66 @@ states.vm_piece = { }, } -// VM: PLACE +// VM: SHIPMENT ITERATOR + +function vm_shipment() { + if (can_vm_shipment()) + game.state = "vm_shipment" + else + vm_goto(vm_endshipment, vm_shipment, 1, 1) +} + +function vm_endshipment() { + vm_goto(vm_shipment, vm_endshipment, -1, 0) +} + +function can_vm_shipment() { + let n = CODE[game.vm.pc][3] + let f = CODE[game.vm.pc][4] + if (n > 0 && game.vm.m >= n) + return false + for (let sh = 0; sh < 4; ++sh) { + if (is_shipment_held(sh)) { + let p = get_held_shipment_piece(sh) + if (f(p, game.pieces[p])) + return true + } + } + return false +} + +states.vm_shipment = { + prompt() { + let n = CODE[game.vm.pc][3] + let f = CODE[game.vm.pc][4] + if (game.vm.prompt) + event_prompt(CODE[game.vm.prompt][1]) + else + event_prompt("Select shipment.") + for (let sh = 0; sh < 4; ++sh) { + if (is_shipment_held(sh)) { + let p = get_held_shipment_piece(sh) + if (f(p, game.pieces[p])) + gen_action_shipment(sh) + } + } + if (CODE[game.vm.pc][2]) + view.actions.skip = 1 + }, + shipment(sh) { + if (CODE[game.vm.pc][1]) + push_undo() + game.vm.sh = sh + vm_next() + }, + skip() { + if (CODE[game.vm.pc][1]) + push_undo() + vm_goto(vm_endshipment, vm_shipment, 1, 1) + }, +} + +// VM: PLACE PIECE function vm_place() { if (can_vm_place()) @@ -5988,7 +6076,7 @@ function vm_place_or_remove_shipment() { states.vm_place_or_remove_shipment = { prompt() { - event_prompt(`Place or Remove Shipment in ${space_name[game.vm.s]}.`) + event_prompt(`Place or remove Shipment in ${space_name[game.vm.s]}.`) for (let sh = 0; sh < 4; ++sh) if (is_shipment_held_in_space(sh, game.vm.s)) gen_action_shipment(sh) @@ -6021,7 +6109,7 @@ function vm_place_or_remove_insurgent_base() { states.vm_place_or_remove_insurgent_base = { prompt() { - event_prompt(`Place or Remove Insurgent Base in ${space_name[game.vm.s]}.`) + event_prompt(`Place or remove Insurgent Base in ${space_name[game.vm.s]}.`) gen_piece_in_space(game.vm.s, FARC, BASE) gen_piece_in_space(game.vm.s, AUC, BASE) gen_piece_in_space(game.vm.s, CARTELS, BASE) @@ -6038,6 +6126,64 @@ states.vm_place_or_remove_insurgent_base = { remove_piece(p) update_control() vm_next() + transfer_or_remove_shipments() + }, +} + +function vm_select_shipment_or_cartels_piece_in_coastal_space() { + game.state = "vm_select_shipment_or_cartels_piece_in_coastal_space" +} + +states.vm_select_shipment_or_cartels_piece_in_coastal_space = { + prompt() { + event_prompt(CODE[game.vm.prompt][1]) + for (let s = first_space; s <= last_space; ++s) { + if (is_coastal_space(s)) { + gen_piece_in_space(s, CARTELS, GUERRILLA) + gen_piece_in_space(s, CARTELS, BASE) + for (let sh = 0; sh < 4; ++sh) + if (is_shipment_held_in_space(sh, s)) + gen_action_shipment(sh) + } + } + }, + piece(p) { + game.vm.sh = -1 + game.vm.p = p + vm_next() + }, + shipment(sh) { + game.vm.p = -1 + game.vm.sh = sh + vm_next() + }, +} + +function vm_select_space_or_piece() { + game.state = "vm_select_space_or_piece" +} + +states.vm_select_space_or_piece = { + prompt() { + let sf = CODE[game.vm.pc][1] + let pf = CODE[game.vm.pc][2] + event_prompt(CODE[game.vm.prompt][1]) + for (let s = first_space; s <= last_space; ++s) + if (sf(s)) + gen_action_space(s) + for (let p = all_first_piece; p <= all_last_piece; ++p) + if (game.pieces[p] >= 0 && pf(p, game.pieces[p])) + gen_action_piece(p) + }, + space(s) { + game.vm.p = -1 + game.vm.s = s + vm_next() + }, + piece(p) { + game.vm.p = p + game.vm.s = -1 + vm_next() }, } @@ -6638,67 +6784,67 @@ const CODE = [ [ vm_return ], // EVENT 4 [ vm_prompt, "Select unsabotaged pipelines." ], - [ vm_space, 0, 0, 3, (s)=>is_unsabotaged_pipeline(s) ], + [ vm_space, 1, 0, 3, (s)=>is_unsabotaged_pipeline(s) ], [ vm_resources, GOVT, ()=>(2*data.spaces[game.vm.s].econ) ], [ vm_endspace ], [ vm_return ], // SHADED 4 [ vm_prompt, "Sabotage the 3 pipelines with highest value and no cubes." ], - [ vm_space, 0, 0, 3, (s)=>is_highest_value_pipeline_without_cubes(s) ], + [ vm_space, 1, 0, 3, (s)=>is_highest_value_pipeline_without_cubes(s) ], [ vm_sabotage ], [ vm_endspace ], [ vm_return ], // EVENT 5 [ vm_prompt, "Place Police onto Pipelines." ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_mark_space ], [ vm_endspace ], [ vm_prompt, "Flip N Guerrillas there or adjacent to Active." ], - [ vm_piece, 0, 0, 3, (s,p)=>is_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ], + [ vm_piece, 0, 0, 3, (p,s)=>is_any_guerrilla(p) && is_underground(p) && is_with_or_adjacent_to_mark(s, game.vm.m) ], [ vm_activate ], [ vm_endpiece ], [ vm_return ], // SHADED 5 [ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ], - [ vm_space, 0, 0, 1, (s)=>is_adjacent_to_3econ_loc(s) ], + [ vm_space, 1, 0, 1, (s)=>is_adjacent_to_3econ_loc(s) ], [ vm_shift_opposition ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 6 [ vm_prompt, "Select Opposition or Neutral Departments adjacent to Sabotage." ], - [ vm_space, 0, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_support(s)) ], + [ vm_space, 1, 0, 2, (s)=>(!is_support(s) && is_adjacent_to_support(s)) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_return ], // SHADED 6 [ vm_prompt, "Sabotage a pipeline." ], - [ vm_space, 0, 0, 1, (s)=>is_pipeline(s) ], + [ vm_space, 1, 0, 1, (s)=>is_pipeline(s) ], [ vm_sabotage ], [ vm_endspace ], [ vm_prompt, "Shift an Adjacent Department." ], - [ vm_space, 0, 0, 1, (s)=>is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) ], + [ vm_space, 1, 0, 1, (s)=>is_pop(s) && is_dept(s) && is_adjacent(s, game.vm.s) ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], @@ -6761,7 +6907,7 @@ const CODE = [ [ vm_return ], // EVENT 14 [ vm_current, GOVT ], - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], [ vm_place, 0, 0, GOVT, BASE ], [ vm_place, 0, 0, GOVT, TROOPS ], [ vm_place, 0, 0, GOVT, TROOPS ], @@ -6769,11 +6915,11 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 14 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_govt_base(p) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_govt_base(p) ], [ vm_remove ], [ vm_endpiece ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], @@ -6783,13 +6929,13 @@ const CODE = [ [ vm_resources, GOVT, ()=>(game.vm.die*4) ], [ vm_return ], // SHADED 15 - [ vm_space, 0, 0, 1, (s)=>is_city() && (is_neutral(s) || is_passive_support(s)) ], + [ vm_space, 1, 0, 1, (s)=>is_city() && (is_neutral(s) || is_passive_support(s)) ], [ vm_set_passive_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 16 [ vm_prompt, "Select each Mountain Department." ], - [ vm_space, 0, 0, 0, (s)=>is_mountain(s) ], + [ vm_space, 1, 0, 0, (s)=>is_mountain(s) ], [ vm_resources, ()=>(faction_with_most_pieces(game.vm.s)), 5 ], [ vm_endspace ], [ vm_return ], @@ -6815,19 +6961,18 @@ const CODE = [ [ vm_return ], // EVENT 19 [ vm_if, ()=>game.current === GOVT ], - [ vm_space, 0, 0, 0, (s)=>has_cube(s) && has_enemy_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_enemy_piece(s) ], [ vm_free_sweep_assault ], [ vm_endspace ], - [ vm_endif ], - [ vm_if, ()=>game.current !== GOVT ], - [ vm_space, 0, 0, 0, (s)=>has_piece(s, game.current, GUERRILLA) ], + [ vm_else ], + [ vm_space, 1, 0, 0, (s)=>has_piece(s, game.current, GUERRILLA) ], [ vm_free_attack_terror ], [ vm_endspace ], [ vm_endif ], [ vm_return ], // EVENT 20 [ vm_current, GOVT ], - [ vm_piece, 0, 0, 6, (s,p)=>is_farc_guerrilla(p) ], + [ vm_piece, 1, 1, 6, (p,s)=>is_farc_guerrilla(p) ], [ vm_space, 0, 0, 1, (s)=>is_adjacent(s, game.pieces[game.vm.p]) ], [ vm_move ], [ vm_endspace ], @@ -6836,24 +6981,24 @@ const CODE = [ // SHADED 20 [ vm_current, FARC ], [ vm_free_march ], - [ vm_piece, 0, 0, 3, (s,p)=>is_farc_guerrilla(p) && is_active(p) ], + [ vm_piece, 1, 1, 3, (p,s)=>is_farc_guerrilla(p) && is_active(p) ], [ vm_underground ], [ vm_endpiece ], [ vm_return ], // EVENT 21 [ vm_resources, FARC, -6 ], - [ vm_piece, 0, 0, 1, (s,p)=>is_farc_base(p) ], + [ vm_piece, 1, 0, 1, (p,s)=>is_farc_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_return ], // SHADED 21 [ vm_resources, FARC, 6 ], - [ vm_space, 0, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>(is_city(s) || is_dept(s)) && can_stack_base(s) ], [ vm_place, 0, 0, FARC, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 22 - [ vm_space, 0, 0, 1, (s)=>is_opposition(s) ], + [ vm_space, 1, 0, 1, (s)=>is_opposition(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_return ], @@ -6862,48 +7007,48 @@ const CODE = [ [ vm_momentum ], [ vm_return ], // EVENT 23 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_guerrilla(p) && is_underground(p) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_any_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_base(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 23 [ vm_current, GOVT ], - [ vm_piece, 0, 0, 3, (s,p)=>is_troops(p) ], + [ vm_piece, 1, 0, 3, (p,s)=>is_troops(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_ineligible, GOVT ], [ vm_ineligible, FARC ], [ vm_return ], // EVENT 24 - [ vm_space, 0, 0, 1, (s)=>is_city(s) ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) ], [ vm_set_active_support ], [ vm_endspace ], [ vm_ineligible, FARC ], [ vm_return ], // SHADED 24 - [ vm_space, 0, 0, 1, (s)=>has_farc_piece(s) ], - [ vm_piece, 0, 0, 2, (s,p)=>is_piece_in_event_space(p) && is_troops(p) ], + [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) ], + [ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_troops(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_city(s) && is_support(s) ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_return ], // EVENT 25 - [ vm_space, 0, 0, 1, (s)=>is_mountain(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_farc_piece(p) ], + [ vm_space, 1, 0, 1, (s)=>is_mountain(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 25 - [ vm_space, 0, 0, 1, (s)=>s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) ], + [ vm_space, 1, 0, 1, (s)=>s === ANTIOQUIA || (is_dept(s) && is_adjacent(ANTIOQUIA, s)) ], [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ], [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ], [ vm_place, 0, 0, FARC, [BASE,GUERRILLA] ], @@ -6911,13 +7056,13 @@ const CODE = [ [ vm_return ], // EVENT 26 [ vm_current, CARTELS ], - [ vm_space, 0, 0, 0, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) && has_farc_piece(s) ], [ vm_free_attack ], [ vm_endspace ], [ vm_return ], // SHADED 26 [ vm_prompt, "Transfer 6 Resources from Cartels to FARC for each space with CB and FG." ], - [ vm_space, 0, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) ], + [ vm_space, 1, 0, 0, (s)=>has_cartels_base(s) && has_farc_guerrilla(s) ], [ vm_transfer, CARTELS, FARC, 6 ], [ vm_endspace ], [ vm_return ], @@ -6932,24 +7077,24 @@ const CODE = [ [ vm_momentum ], [ vm_return ], // EVENT 28 - [ vm_space, 0, 1, 1, (s)=>is_next_to_venezuela(s) ], - [ vm_piece, 0, 0, 3, (s,p)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], + [ vm_space, 1, 0, 1, (s)=>is_next_to_venezuela(s) ], + [ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 28 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && is_next_to_venezuela(s) && can_stack_base(s) ], [ vm_place, 0, 0, FARC, BASE ], [ vm_endspace ], - [ vm_space, 0, 0, 0, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) ], + [ vm_space, 1, 0, 0, (s)=>is_loc(s) && is_adjacent(CUCUTA, s) && is_empty(s) ], [ vm_sabotage ], [ vm_endspace ], [ vm_return ], // EVENT 29 [ vm_current, GOVT ], - [ vm_space, 0, 0, 1, (s)=>has_farc_piece(s) && has_govt_piece(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) ], + [ vm_space, 1, 0, 1, (s)=>has_farc_piece(s) && has_govt_piece(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], [ vm_free_assault ], @@ -6957,15 +7102,15 @@ const CODE = [ [ vm_return ], // SHADED 29 [ vm_current, [FARC,AUC] ], - [ vm_piece, 0, 0, 2, (s,p)=>is_faction_guerrilla(p, game.current) && has_enemy_piece(s) ], + [ vm_piece, 1, 0, 2, (p,s)=>is_piece(p, game.current, GUERRILLA) && has_enemy_piece(s) ], [ vm_free_ambush ], [ vm_underground ], [ vm_endpiece ], [ vm_return ], // EVENT 30 - [ vm_space, 0, 0, 1, (s)=>is_farc_zone(s) ], + [ vm_space, 1, 0, 1, (s)=>is_farc_zone(s) ], [ vm_remove_farc_zone ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_farc_base(p) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], @@ -6975,20 +7120,20 @@ const CODE = [ [ vm_place_farc_zone ], [ vm_return ], // EVENT 31 - [ vm_space, 0, 0, 2, (s)=>is_city(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) ], [ vm_shift_support ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_dept(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // SHADED 31 - [ vm_space, 0, 0, 3, (s)=>is_passive_opposition(s) ], + [ vm_space, 1, 0, 3, (s)=>is_passive_opposition(s) ], [ vm_set_active_opposition ], [ vm_endspace ], [ vm_return ], // EVENT 32 - [ vm_space, 0, 0, 2, (s)=>is_neutral(s) || is_passive_opposition(s) ], + [ vm_space, 1, 0, 2, (s)=>is_neutral(s) || is_passive_opposition(s) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_return ], @@ -6996,15 +7141,15 @@ const CODE = [ [ vm_resources, FARC, 12 ], [ vm_return ], // EVENT 33 - [ vm_space, 0, 1, 1, (s)=>is_next_to_ecuador(s) ], - [ vm_piece, 0, 0, 3, (s,p)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], + [ vm_space, 1, 0, 1, (s)=>is_next_to_ecuador(s) ], + [ vm_piece, 0, 1, 3, (p,s)=>is_piece_in_event_space(p) && is_insurgent_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 33 [ vm_capability ], - [ vm_space, 0, 0, 1, (s)=>s === ECUADOR ], + [ vm_space, 1, 0, 1, (s)=>s === ECUADOR ], [ vm_place, 0, 0, ()=>(game.current), [BASE,GUERRILLA,TROOPS,POLICE] ], [ vm_place, 0, 0, ()=>(game.current), [BASE,GUERRILLA,TROOPS,POLICE] ], [ vm_endspace ], @@ -7014,15 +7159,15 @@ const CODE = [ [ vm_return ], // SHADED 34 [ vm_current, [FARC,AUC,CARTELS] ], - [ vm_space, 0, 0, 1, (s)=>is_zero_pop_dept(s) ], + [ vm_space, 1, 0, 1, (s)=>is_zero_pop_dept(s) ], [ vm_place, 0, 0, ()=>(game.current), GUERRILLA ], [ vm_place, 0, 0, ()=>(game.current), GUERRILLA ], [ vm_place, 0, 0, ()=>(game.current), BASE ], [ vm_endspace ], [ vm_return ], // EVENT 35 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_base(p) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ], [ vm_remove ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endpiece ], @@ -7030,7 +7175,7 @@ const CODE = [ [ vm_aid, 3 ], [ vm_return ], // SHADED 35 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) ], [ vm_shift_opposition ], [ vm_shift_opposition ], [ vm_endspace ], @@ -7042,65 +7187,66 @@ const CODE = [ [ vm_place_farc_zone ], [ vm_asm, ()=>game.current = game.vm.m ], [ vm_prompt, "Shift adjacent spaces toward Active Support." ], - [ vm_space, 0, 0, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) ], + [ vm_space, 1, 0, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // EVENT 37 [ vm_current, GOVT ], - [ vm_space, 0, 0, 0, (s)=>has_cube(s) && has_farc_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_farc_piece(s) ], [ vm_free_sweep_assault_farc ], [ vm_endspace ], [ vm_return ], // SHADED 37 [ vm_current, AUC ], [ vm_free_march ], - [ vm_space, 0, 0, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], + [ vm_space, 1, 0, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], [ vm_free_ambush ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // EVENT 38 - [ vm_space, 0, 0, 3, (s)=>has_cube(s) || is_support(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) ], + [ vm_space, 1, 1, 3, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 38 - [ vm_space, 0, 0, 0, (s)=>has_cube(s) || is_support(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_active(p) ], + [ vm_space, 1, 0, 0, (s)=>has_cube(s) || is_support(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ], [ vm_underground ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // EVENT 39 - [ vm_space, 0, 0, 6, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_prompt, "Place Police into each of 6 Departments." ], + [ vm_space, 1, 0, 6, (s)=>is_dept(s) && !is_farc_zone(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endspace ], [ vm_return ], // SHADED 39 - [ vm_prompt, "Replace Police with AUC Guerrillas." ], - [ vm_space, 0, 1, 3, (s)=>is_dept(s) && has_police(s) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_police(p) ], + [ vm_prompt, "In up to 3 Depts, replace 1 Police with AUC Guerrilla." ], + [ vm_space, 1, 1, 3, (s)=>is_dept(s) && has_police(s) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], [ vm_remove ], [ vm_place, 0, 0, AUC, GUERRILLA ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // EVENT 40 - [ vm_prompt, "Replace AUC Guerrillas with Police." ], - [ vm_piece, 0, 0, 3, (s,p)=>is_auc_guerrilla(p) ], + [ vm_prompt, "Replace 3 AUC Guerrillas with Police." ], + [ vm_piece, 1, 0, 3, (p,s)=>is_auc_guerrilla(p) ], [ vm_set_piece_space ], [ vm_remove ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endpiece ], [ vm_return ], // SHADED 40 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && has_auc_piece(s) && has_cube(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_auc_piece(s) && has_cube(s) ], [ vm_prompt, "Move all cubes to any Cities." ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && (is_troops(p) || is_police(p)) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ], [ vm_save_space ], [ vm_space, 0, 0, 1, (s)=>is_city(s) ], [ vm_move ], @@ -7109,26 +7255,26 @@ const CODE = [ [ vm_endpiece ], [ vm_endspace ], [ vm_prompt, "Place AUC pieces in Cities." ], - [ vm_space, 0, 0, 2, (s)=>is_city(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) ], [ vm_place, 0, 0, AUC, [BASE,GUERRILLA] ], [ vm_endspace ], [ vm_return ], // EVENT 41 [ vm_resources, AUC, -6 ], - [ vm_space, 0, 0, 1, (s)=>has_auc_piece(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_auc_piece(p) ], + [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 41 [ vm_prompt, "Select each space with AUC and Cartels pieces." ], - [ vm_space, 0, 0, 0, (s)=>has_auc_piece(s) && has_cartels_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) && has_cartels_piece(s) ], [ vm_resources, AUC, 3 ], [ vm_endspace ], [ vm_return ], // EVENT 42 - [ vm_space, 0, 0, 2, (s)=>is_neutral(s) ], + [ vm_space, 1, 0, 2, (s)=>is_neutral(s) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_resources, GOVT, 3 ], @@ -7139,41 +7285,41 @@ const CODE = [ [ vm_momentum ], [ vm_return ], // EVENT 43 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && has_troops(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ], [ vm_terror ], [ vm_terror ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_farc_base(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 43 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && has_troops(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ], [ vm_terror ], [ vm_terror ], [ vm_endspace ], [ vm_aid, -9 ], [ vm_return ], // EVENT 44 - [ vm_space, 0, 0, 1, (s)=>is_city(s) && !is_opposition(s) ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) && !is_opposition(s) ], [ vm_set_active_support ], [ vm_endspace ], [ vm_resources, GOVT, 3 ], [ vm_return ], // SHADED 44 - [ vm_space, 0, 0, 1, (s)=>is_city(s) && is_support(s) ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_resources, GOVT, -3 ], [ vm_return ], // EVENT 45 - [ vm_space, 0, 0, 0, (s)=>has_cube(s) && has_terror(s) ], + [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_terror(s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // SHADED 45 [ vm_prompt, "Select each space with AUC pieces." ], - [ vm_space, 0, 0, 0, (s)=>has_auc_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) ], [ vm_aid, -1 ], [ vm_endspace ], [ vm_roll ], @@ -7182,14 +7328,14 @@ const CODE = [ // EVENT 46 [ vm_current, [FARC,AUC,CARTELS] ], [ vm_prompt, "Execute free Terror with any Guerrilla." ], - [ vm_space, 0, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) ], + [ vm_space, 1, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ], [ vm_free_terror ], [ vm_terror ], [ vm_terror_aid_cut ], [ vm_endpiece ], [ vm_prompt, "Remove enemy pieces." ], - [ vm_piece, 0, 0, 2, (s,p)=>is_piece_in_event_space(p) && is_enemy_piece(p) ], + [ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_enemy_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_if, ()=>is_pop(game.vm.s) ], @@ -7198,10 +7344,10 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 47 - [ vm_piece, 0, 0, 0, (s,p)=>is_auc_guerrilla(p) && is_underground(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_auc_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], - [ vm_space, 0, 0, 0, (s)=>has_police(s) && has_auc_piece(s) ], + [ vm_space, 1, 0, 0, (s)=>has_police(s) && has_auc_piece(s) ], [ vm_free_assault_auc ], [ vm_endpiece ], [ vm_return ], @@ -7212,17 +7358,26 @@ const CODE = [ [ vm_place, 0, 0, AUC, GUERRILLA ], [ vm_place, 0, 0, AUC, GUERRILLA ], [ vm_prompt, "Execute free Terror in Cúcuta." ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], [ vm_free_terror ], [ vm_terror_aid_cut ], [ vm_endpiece ], [ vm_prompt, "Flip any AUC Guerrillas Underground." ], - [ vm_piece, 0, 0, 2, (s,p)=>is_auc_guerrilla(p) && is_active(p) ], + [ vm_piece, 0, 0, 2, (p,s)=>is_auc_guerrilla(p) && is_active(p) ], [ vm_underground ], [ vm_endpiece ], [ vm_return ], +// EVENT 48 + [ vm_prompt, "Remove Opposition or FARC Base adjacent to 3-Econ pipeline." ], + [ vm_select_space_or_piece, (s)=>(is_opposition(s)&&is_adjacent_to_3econ_pipeline(s)), (p,s)=>(is_farc_base(p)&&is_adjacent_to_3econ_pipeline(s)) ], + [ vm_if, ()=>game.vm.p >= 0 ], + [ vm_remove ], + [ vm_else ], + [ vm_shift_support ], + [ vm_endif ], + [ vm_return ], // SHADED 48 - [ vm_space, 0, 0, 2, (s)=>s !== BOGOTA && is_city(s) ], + [ vm_space, 1, 0, 2, (s)=>s !== BOGOTA && is_city(s) ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], @@ -7232,25 +7387,25 @@ const CODE = [ [ vm_remove_permanently, AUC, GUERRILLA ], [ vm_return ], // SHADED 49 - [ vm_space, 0, 0, 1, (s)=>is_dept(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], [ vm_place, 0, 0, AUC, GUERRILLA ], [ vm_place, 0, 0, AUC, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 50 [ vm_current, GOVT ], - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && !is_farc_zone(s) ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endspace ], [ vm_return ], // SHADED 50 - [ vm_piece, 0, 0, 2, (s,p)=>is_police(p) ], + [ vm_piece, 0, 0, 2, (p,s)=>is_police(p) ], [ vm_set_piece_space ], [ vm_remove ], [ vm_place, 0, 1, AUC, GUERRILLA ], @@ -7259,7 +7414,7 @@ const CODE = [ // EVENT 51 [ vm_if, ()=>is_any_pipeline_sabotaged() ], [ vm_prompt, "Remove all Pipeline Sabotage." ], - [ vm_space, 0, 0, 0, (s)=>is_pipeline(s) && has_sabotage(s) ], + [ vm_space, 1, 0, 0, (s)=>is_pipeline(s) && has_sabotage(s) ], [ vm_remove_sabotage ], [ vm_endspace ], [ vm_return ], @@ -7268,35 +7423,34 @@ const CODE = [ [ vm_return ], // SHADED 51 [ vm_prompt, "Sabotage Pipelines with or adjacent to FARC Guerrillas." ], - [ vm_space, 0, 0, 3, (s)=>is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) ], + [ vm_space, 1, 0, 3, (s)=>is_pipeline(s) && is_with_or_adjacent_to_farc_guerrilla(s) ], [ vm_sabotage ], [ vm_endspace ], [ vm_return ], // EVENT 52 - [ vm_space, 0, 0, 2, (s)=>is_city(s) || is_mountain(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) || is_mountain(s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // SHADED 52 - [ vm_space, 0, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) && can_stack_base(s) ], [ vm_place, 0, 0, AUC, BASE ], [ vm_endspace ], - [ vm_piece, 0, 0, 0, (s,p)=>is_auc_base(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_auc_base(p) ], [ vm_resources, AUC, 1 ], [ vm_endpiece ], [ vm_return ], // EVENT 53 [ vm_current, [FARC,AUC,CARTELS] ], [ vm_prompt, "Select Departments to move Guerrillas between." ], - [ vm_space, 0, 0, 2, (s)=>is_dept(s) ], + [ vm_space, 1, 0, 2, (s)=>is_dept(s) ], [ vm_mark_space ], [ vm_endspace ], [ vm_prompt, "Move Guerrillas between Departments." ], - [ vm_piece, 0, 0, 2, (s,p)=>is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) ], + [ vm_piece, 0, 0, 2, (p,s)=>is_any_guerrilla(p) && (s === game.vm.m[0] || s === game.vm.m[1]) ], [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[0] ], [ vm_set_space, ()=>(game.vm.m[1]) ], - [ vm_endif ], - [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[1] ], + [ vm_else ], [ vm_set_space, ()=>(game.vm.m[0]) ], [ vm_endif ], [ vm_move ], @@ -7304,7 +7458,7 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // EVENT 54 - [ vm_piece, 0, 0, 2, (s,p)=>is_guerrilla(p) ], + [ vm_piece, 0, 1, 2, (p,s)=>is_any_guerrilla(p) ], [ vm_set_piece_space ], [ vm_remove ], [ vm_if, ()=>piece_faction(game.vm.p) === FARC ], @@ -7319,17 +7473,18 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // EVENT 55 + [ vm_shipment, 0, 0, 2, (p,s)=>true ], [ vm_remove_shipment ], - [ vm_remove_shipment ], + [ vm_endpiece ], [ vm_prompt, "Remove N Cartels Guerrillas." ], - [ vm_piece, 0, 0, 5, (s,p)=>is_cartels_guerrilla(p) ], + [ vm_piece, 0, 0, 5, (p,s)=>is_cartels_guerrilla(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_aid, 3 ], [ vm_return ], // SHADED 55 [ vm_prompt, "Shift N spaces with Cartels pieces 1 level toward Active Opposition." ], - [ vm_space, 0, 0, 3, (s)=>has_cartels_piece(s) && !is_active_opposition(s) ], + [ vm_space, 1, 0, 3, (s)=>has_cartels_piece(s) && !is_active_opposition(s) ], [ vm_shift_opposition ], [ vm_endspace ], [ vm_return ], @@ -7337,25 +7492,25 @@ const CODE = [ [ vm_transfer, CARTELS, GOVT, 15 ], [ vm_return ], // SHADED 56 - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_piece(p) && is_city(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_city(s) ], [ vm_resources, CARTELS, 2 ], [ vm_endpiece ], - [ vm_space, 0, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], [ vm_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 57 [ vm_prompt, "Replace Cartels pieces with Police." ], - [ vm_piece, 0, 1, 3, (s,p)=>is_cartels_piece(p) ], + [ vm_piece, 0, 1, 3, (p,s)=>is_cartels_piece(p) ], [ vm_set_piece_space ], [ vm_remove ], [ vm_place, 0, 0, GOVT, POLICE ], [ vm_endpiece ], [ vm_return ], // SHADED 57 - [ vm_prompt, "Replace Police with any Cartels pieces." ], - [ vm_space, 0, 0, 2, (s)=>has_police(s) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_police(p) ], + [ vm_prompt, "In 2 spaces replace 1 Police with any Cartels piece." ], + [ vm_space, 1, 0, 2, (s)=>has_police(s) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], [ vm_remove ], [ vm_place, 0, 0, CARTELS, [BASE,GUERRILLA] ], [ vm_endpiece ], @@ -7363,44 +7518,44 @@ const CODE = [ [ vm_return ], // EVENT 58 [ vm_resources, CARTELS, -6 ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_guerrilla(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_return ], // SHADED 58 [ vm_current, CARTELS ], - [ vm_prompt, "Relocate Police to any spaces." ], - [ vm_piece, 0, 1, 4, (s,p)=>is_police(p) ], - [ vm_space, 0, 0, 1, (s)=>is_space(s) ], + [ vm_prompt, "Relocate up to 4 Police to any spaces." ], + [ vm_piece, 0, 1, 4, (p,s)=>is_police(p) ], + [ vm_space, 1, 0, 1, (s)=>is_space(s) ], [ vm_move ], [ vm_endspace ], [ vm_endpiece ], [ vm_return ], // EVENT 59 [ vm_current, GOVT ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_guerrilla(p) && is_underground(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], - [ vm_space, 0, 0, 0, (s)=>can_assault(s, CARTELS) ], + [ vm_space, 1, 0, 0, (s)=>can_assault(s, CARTELS) ], [ vm_free_assault_cartels ], [ vm_endspace ], [ vm_return ], // SHADED 59 [ vm_current, CARTELS ], [ vm_prompt, "Flip all Cartels Guerrillas underground." ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_guerrilla(p) && is_active(p) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_guerrilla(p) && is_active(p) ], [ vm_underground ], [ vm_endpiece ], [ vm_prompt, "Relocate Cartels Guerrillas anywhere." ], - [ vm_piece, 0, 1, 3, (s,p)=>is_cartels_guerrilla(p) ], - [ vm_space, 0, 0, 1, (s)=>is_space(s) ], + [ vm_piece, 0, 1, 3, (p,s)=>is_cartels_guerrilla(p) ], + [ vm_space, 1, 0, 1, (s)=>is_space(s) ], [ vm_move ], [ vm_endspace ], [ vm_endpiece ], [ vm_return ], // EVENT 60 - [ vm_space, 0, 0, 2, (s)=>has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_piece(p) ], + [ vm_space, 1, 0, 2, (s)=>has_cartels_piece(s) && ((is_city(s) && (game.vm.ss.length === 0 || is_city(game.vm.ss[0]))) || (is_dept(s) && game.vm.ss.length === 0)) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], @@ -7408,43 +7563,43 @@ const CODE = [ [ vm_return ], // SHADED 60 [ vm_current, CARTELS ], - [ vm_space, 0, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_stack_base(s) ], [ vm_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], - [ vm_space, 0, 0, 1, (s)=>is_space(s) ], + [ vm_space, 1, 0, 1, (s)=>is_space(s) ], [ vm_free_bribe ], [ vm_endspace ], [ vm_return ], // EVENT 61 - [ vm_space, 0, 0, 1, (s)=>is_city(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_piece(p) ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_resources, CARTELS, -6 ], [ vm_return ], // SHADED 61 - [ vm_space, 0, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 3, (s)=>!has_cartels_piece(s) && can_stack_base(s) ], [ vm_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 62 - [ vm_piece, 0, 1, 3, (s,p)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ], + [ vm_piece, 0, 1, 3, (p,s)=>is_insurgent_piece(p) && is_zero_pop_forest(s) ], [ vm_remove ], [ vm_endpiece ], [ vm_return ], // SHADED 62 - [ vm_space, 0, 0, 3, (s)=>s === GUAINIA || s === VAUPES || s === AMAZONAS ], + [ vm_space, 1, 0, 3, (s)=>s === GUAINIA || s === VAUPES || s === AMAZONAS ], [ vm_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], // EVENT 63 [ vm_current, CARTELS ], - [ vm_space, 0, 0, 0, (s)=>has_cartels_guerrilla(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ], + [ vm_space, 1, 0, 0, (s)=>has_cartels_guerrilla(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) && count_pieces(s, CARTELS, GUERRILLA) > 1 ], [ vm_remove ], [ vm_endpiece ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ], [ vm_free_terror ], [ vm_endpiece ], [ vm_endspace ], @@ -7453,33 +7608,33 @@ const CODE = [ [ vm_return ], // EVENT 64 [ vm_prompt, "Place Shipments with FARC Guerrillas." ], - [ vm_piece, 0, 0, 2, (s,p)=>is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment() ], + [ vm_piece, 0, 0, 2, (p,s)=>is_farc_guerrilla(p) && has_cartels_base(s) && has_available_shipment() ], [ vm_place_shipment ], [ vm_endpiece ], [ vm_return ], // SHADED 64 [ vm_prompt, "Select each Cartels Base in a City." ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_base(p) && is_city(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_city(s) ], [ vm_resources, CARTELS, 2 ], [ vm_endpiece ], [ vm_prompt, "Select each Cartels Base in a Dept." ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_base(p) && is_dept(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_dept(s) ], [ vm_resources, CARTELS, 1 ], [ vm_endpiece ], [ vm_return ], // EVENT 65 - [ vm_space, 0, 0, 1, (s)=>is_mountain(s) ], + [ vm_space, 1, 0, 1, (s)=>is_mountain(s) ], [ vm_place_or_remove_shipment ], [ vm_place_or_remove_insurgent_base ], [ vm_endspace ], [ vm_return ], // EVENT 66 - [ vm_piece, 0, 0, 3, (s,p)=>is_cartels_base(p) && is_forest(s) ], + [ vm_piece, 0, 0, 3, (p,s)=>is_cartels_base(p) && is_forest(s) ], [ vm_remove ], [ vm_endpiece ], [ vm_return ], // SHADED 66 - [ vm_space, 0, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s) ], + [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_cartels_base(s) && can_stack_base(s) ], [ vm_place, 0, 0, CARTELS, BASE ], [ vm_endspace ], [ vm_return ], @@ -7490,38 +7645,51 @@ const CODE = [ [ vm_log, "This Resources phase, Cartels add Resources equal to 4 x Bases." ], [ vm_momentum ], [ vm_return ], +// EVENT 68 + [ vm_prompt, "Remove 2 Cartels pieces or up to 2 Shipments in coastal spaces." ], + [ vm_select_shipment_or_cartels_piece_in_coastal_space ], + [ vm_if, ()=>game.vm.p >= 0 ], + [ vm_remove ], + [ vm_piece, 0, 0, 1, (p,s)=>is_coastal_space(s) && is_cartels_piece(p) ], + [ vm_remove ], + [ vm_endpiece ], + [ vm_else ], + [ vm_remove_shipment ], + [ vm_shipment, 0, 1, 1, (p,s)=>is_coastal_space(s) ], + [ vm_remove_shipment ], + [ vm_endshipment ], + [ vm_endif ], + [ vm_return ], // SHADED 68 [ vm_prompt, "Select each Cartels piece in coastal spaces." ], - [ vm_piece, 0, 0, 0, (s,p)=>is_cartels_piece(p) && is_coastal_space(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ], [ vm_resources, CARTELS, 2 ], [ vm_endpiece ], [ vm_return ], // EVENT 69 [ vm_prompt, "Select source space." ], [ vm_if, ()=>game.current === GOVT ], - [ vm_space, 0, 0, 1, (s)=>has_cube(s) ], + [ vm_space, 1, 0, 1, (s)=>has_cube(s) ], [ vm_mark_space ], [ vm_endspace ], - [ vm_endif ], - [ vm_if, ()=>game.current !== GOVT ], - [ vm_space, 0, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ], + [ vm_else ], + [ vm_space, 1, 0, 1, (s)=>has_piece(s, game.current, GUERRILLA) ], [ vm_mark_space ], [ vm_endspace ], [ vm_endif ], [ vm_prompt, "Select destination space." ], [ vm_if, ()=>game.current === GOVT ], - [ vm_space, 0, 0, 1, (s)=>(s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], + [ vm_space, 1, 0, 1, (s)=>(s !== game.vm.m[0]) && !is_farc_zone(s) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], [ vm_prompt, "Move cubes to destination." ], - [ vm_piece, 0, 1, 0, (s,p)=>(game.pieces[p] === game.vm.m[0]) && is_cube(p) ], + [ vm_piece, 0, 1, 0, (p,s)=>(s === game.vm.m[0]) && is_cube(p) ], [ vm_move ], [ vm_endpiece ], [ vm_free_train_sweep_assault ], [ vm_endspace ], - [ vm_endif ], - [ vm_if, ()=>game.current !== GOVT ], - [ vm_space, 0, 0, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], + [ vm_else ], + [ vm_space, 1, 0, 1, (s)=>(s !== game.vm.m[0]) && is_within_adjacent_depts(s, game.vm.m[0], 3) ], [ vm_prompt, "Move Guerrillas to destination." ], - [ vm_piece, 0, 1, 0, (s,p)=>(game.pieces[p] === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA) ], + [ vm_piece, 0, 1, 0, (p,s)=>console.log("CHECK",p,s) || ((s === game.vm.m[0]) && is_piece(p, game.current, GUERRILLA)) ], [ vm_move ], [ vm_endpiece ], [ vm_free_rally_attack_terror ], @@ -7530,14 +7698,14 @@ const CODE = [ [ vm_return ], // EVENT 70 [ vm_prompt, "Select each Forest without Guerrillas." ], - [ vm_space, 0, 0, 0, (s)=>is_forest(s) && !has_any_guerrilla(s) ], + [ vm_space, 1, 0, 0, (s)=>is_forest(s) && !has_any_guerrilla(s) ], [ vm_resources, GOVT, 6 ], [ vm_endspace ], [ vm_return ], // SHADED 70 [ vm_current, [FARC,AUC,CARTELS] ], - [ vm_space, 0, 0, 0, (s)=>is_forest(s) && has_piece(s, game.current, GUERRILLA) ], - [ vm_piece, 0, 0, 1, (s,p)=>is_piece_in_event_space(p) && is_faction_guerrilla(p, game.current) ], + [ vm_space, 1, 0, 0, (s)=>is_forest(s) && has_piece(s, game.current, GUERRILLA) ], + [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_piece(p, game.current, GUERRILLA) ], [ vm_free_terror ], [ vm_resources, ()=>(game.current), 3 ], [ vm_endpiece ], @@ -7546,21 +7714,22 @@ const CODE = [ [ vm_return ], // EVENT 71 [ vm_prompt, "Remove a Guerrilla from Chocó." ], - [ vm_piece, 0, 0, 1, (s,p)=>is_guerrilla(p) && game.pieces[p] === CHOCO ], + [ vm_set_space, CHOCO ], + [ vm_piece, 0, 0, 1, (p,s)=>is_any_guerrilla(p) && s === CHOCO ], [ vm_remove ], [ vm_resources, ()=>(piece_faction(game.vm.p)), -5 ], [ vm_endpiece ], [ vm_return ], // SHADED 71 [ vm_capability ], - [ vm_space, 0, 0, 1, (s)=>s === PANAMA ], + [ vm_space, 1, 0, 1, (s)=>s === PANAMA ], [ vm_place, 0, 0, ()=>(game.current), BASE ], [ vm_place, 0, 0, ()=>(game.current), BASE ], [ vm_endspace ], [ vm_return ], // EVENT 72 - [ vm_space, 0, 0, 2, (s)=>has_cartels_guerrilla(s) ], - [ vm_piece, 0, 0, 0, (s,p)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ], + [ vm_space, 1, 0, 2, (s)=>has_cartels_guerrilla(s) ], + [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_guerrilla(p) ], [ vm_remove ], [ vm_place, 0, 0, [FARC,AUC], GUERRILLA ], [ vm_endpiece ], @@ -7569,11 +7738,11 @@ const CODE = [ // SHADED 72 [ vm_prompt, "Place all available Cartels Guerrillas into spaces with Cartels Bases." ], [ vm_while, ()=>has_piece(AVAILABLE, CARTELS, GUERRILLA) && count_pieces(AVAILABLE, CARTELS, BASE) < 15 ], - [ vm_space, 0, 0, 1, (s)=>has_cartels_base(s) ], + [ vm_space, 1, 0, 1, (s)=>has_cartels_base(s) ], [ vm_place, 0, 0, CARTELS, GUERRILLA ], [ vm_endspace ], [ vm_endwhile ], [ vm_return ], ] -const UCODE = [0,1,7,13,19,29,65,79,85,92,98,104,110,116,122,139,146,153,159,166,177,190,200,207,223,237,249,259,267,280,294,304,315,321,333,342,355,365,378,390,402,424,436,445,459,469,480,497,0,523,532,549,563,574,591,605,618,627,642,655,675,690,701,709,721,735,740,748,0,758,789,803,815] -const SCODE = [0,4,10,16,24,59,70,82,90,95,101,107,113,119,130,142,151,156,162,0,184,195,204,216,228,243,254,264,273,288,301,311,319,327,335,350,0,370,384,394,409,431,441,453,464,473,0,504,519,527,543,558,567,0,0,613,620,634,647,663,682,697,705,0,726,0,744,750,753,0,794,809,822] +const UCODE = [0,1,7,13,19,29,65,79,85,92,98,104,110,116,122,139,146,153,159,166,176,189,199,206,222,236,248,258,266,279,293,303,314,320,332,341,354,364,377,389,402,424,436,445,459,469,480,497,519,531,540,557,571,582,598,612,626,635,650,663,683,698,709,717,729,743,748,756,761,780,809,823,836] +const SCODE = [0,4,10,16,24,59,70,82,90,95,101,107,113,119,130,142,151,156,162,0,183,194,203,215,227,242,253,263,272,287,300,310,318,326,334,349,0,369,383,394,409,431,441,453,464,473,0,504,527,535,551,566,575,0,0,621,628,642,655,671,690,705,713,0,734,0,752,758,775,0,814,830,843] diff --git a/tools/gencode.js b/tools/gencode.js index c2071bb..4ac01d1 100644 --- a/tools/gencode.js +++ b/tools/gencode.js @@ -38,9 +38,15 @@ for (let line of fs.readFileSync("events.txt", "utf-8").split("\n")) { break case "space_opt": - emit([ "space", 0, 1, line[1], "(s)=>" + line.slice(2).join(" ") ]) + emit([ "space", 1, 1, line[1], "(s)=>" + line.slice(2).join(" ") ]) break case "space": + emit([ "space", 1, 0, line[1], "(s)=>" + line.slice(2).join(" ") ]) + break + case "space_no_undo_opt": + emit([ "space", 0, 1, line[1], "(s)=>" + line.slice(2).join(" ") ]) + break + case "space_no_undo": emit([ "space", 0, 0, line[1], "(s)=>" + line.slice(2).join(" ") ]) break case "space_undo_opt": @@ -51,16 +57,29 @@ for (let line of fs.readFileSync("events.txt", "utf-8").split("\n")) { break case "piece_opt": - emit([ "piece", 0, 1, line[1], "(s,p)=>" + line.slice(2).join(" ") ]) + emit([ "piece", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) break case "piece": - emit([ "piece", 0, 0, line[1], "(s,p)=>" + line.slice(2).join(" ") ]) + emit([ "piece", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) + break + case "piece_no_undo_opt": + emit([ "piece", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) + break + case "piece_no_undo": + emit([ "piece", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) break case "piece_undo_opt": - emit([ "piece", 1, 1, line[1], "(s,p)=>" + line.slice(2).join(" ") ]) + emit([ "piece", 1, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) break case "piece_undo": - emit([ "piece", 1, 0, line[1], "(s,p)=>" + line.slice(2).join(" ") ]) + emit([ "piece", 1, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) + break + + case "shipment_opt": + emit([ "shipment", 0, 1, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) + break + case "shipment": + emit([ "shipment", 0, 0, line[1], "(p,s)=>" + line.slice(2).join(" ") ]) break case "place_opt": diff --git a/tools/gendata.js b/tools/gendata.js index 5e30f35..01db4b5 100644 --- a/tools/gendata.js +++ b/tools/gendata.js @@ -141,82 +141,82 @@ function flavor(id, unshaded, shaded) { card_flavor_shaded[id] = shaded } -flavor("1. 1st Division","Jointness","Service parochialism") -flavor("2. Ospina & Mora","COIN experts take charge","COIN strategy eludes Army") -flavor("3. Tapias","CO tightens civil-military bonds","Civil-military rivalries fester") -flavor("4. Caño Limón - Coveñas","Profitable pipeline","Pipeline draws attacks") -flavor("5. Occidental & Ecopetrol","Oil company security","Industry thought exploitative") -flavor("6. Oil Spill","Rebels blamed","Multinationals make mess") -flavor("7. 7th Special Forces","Infrastructure protection training","US training ineffective") -flavor("8. Fuerza Aérea Colombiana","COIN strike aircraft","Budget diverted to expensive jets") -flavor("9. High Mountain Battalions","Elites guard high-altitude corridors","Equipment not delivered") -flavor("10. Blackhawks","US helos delivered","Delivery of US helos delayed") -flavor("11. National Defense & Security Council","Military-police jointness","Military-police rivalry") -flavor("12. Plan Colombia","US \"War on Drugs\"","US aid focuses on drug war") -flavor("13. Plan Meteoro","Transport protection units","Transport security deemphasized") -flavor("14. Tres Esquinas","Forward base","Base overrun") -flavor("15. War Tax","Defense budget shot in the arm","Middle class resents cost of war") -flavor("16. Coffee Prices","They're up","They're down") -flavor("17. Madrid Donors","Aid conference generous","EU aid focuses on reconstruction") -flavor("18. NSPD-18","US \"War on Terror\" takes on FARC","US focused on Mid-East and South Asia") -flavor("19. General Offensive","","") -flavor("20. Mono Jojoy","KIA puts FARC in disarray","Military strategist") -flavor("21. Raúl Reyes","FARC Deputy killed","FARC Deputy channels foreign support") -flavor("22. Alfonso Cano","FARC leader killed in military strike","Ideologue") -flavor("23. DoD Contractors","US provides aircrew","Plane down - hostage search and evasion") -flavor("24. Operación Jaque","Dramatic hostage rescue","Hostage rescue goes awry") -flavor("25. Ejército de Liberación Nacional","ELN and FARC jockey","ELN and FARC coordinate ops") -flavor("26. Gramaje","FARC protection rejected","Schedule of fees") -flavor("27. Misil Antiaéreo","FARC MANPADs deemed a myth","MANPADs feared") -flavor("28. Hugo Chávez","Caracas controls border","Caracas aids rebels") -flavor("29. Kill Zone","Army sniffs out FARC trap","Tactics lure enemy in") -flavor("30. Peace Commission","FARC accused in Commissioner's killing","Peace bid") -flavor("31. Betancourt","Sympathy for famous hostage","Hostage negotiations forum for FARC") -flavor("32. Secuestrados","Fed up with hostage-taking","Ransoming highly profitable") -flavor("33. Sucumbíos","Ecuadoran buffer zone","Cross-border war") -flavor("34. Airdropped AKs","Insurgents scammed by Russian criminals","Covert weapons delivery") -flavor("35. Crop Substitution","Government initiative","FARC proposals lauded") -flavor("36. Zona de Convivencia","ELN gets its DMZ","") -flavor("37. Former Military","Ties that bind","Ex-officers advise paramilitaries") -flavor("38. National Coordination Center","New command fights paramilitaries","Sympathizers alert AUC") -flavor("39. Soldados Campesinos","Local forces platoons","Local forces augment autodefensas") -flavor("40. Demobilization","Negotiated reintegration","Talks a ruse, fighters recycled") -flavor("41. Mancuso","AUC No.2 extradited","AUC drug lord") -flavor("42. Senado & Cámara","Unity behind Presidential war policy","Insurgent sympathies") -flavor("43. Calima Front","Suspect leftists massacred","Brutality blamed on Army") -flavor("44. Colombia Nueva","Anti-corruption campaign","Political campaign divisive") -flavor("45. Los Derechos Humanos","Officers disciplined","International human rights cartel") -flavor("46. Limpieza","Ruthless elimination","") -flavor("47. Pinto & del Rosario","Human rights investigators","Prosecutors killed") -flavor("48. Unión Sindical Obrera","AUC targets oil labor organizers","Labor backs FARC") -flavor("49. Bloques","Militias defy Castaño","Independent militias join AUC") -flavor("50. Carabineros","National police field forces","National police corruption") -flavor("51. Pipeline Repairs","Speedy patching","Security concerns hinder maintenance") -flavor("52. Castaño","AUC leader's memoir a best seller","Charismatic AUC political leader") -flavor("53. Criminal Air Force","Insurgent access to small aircraft","") -flavor("54. Deserters & Defectors","","") -flavor("55. DEA Agents","Law enforcement assistance","Más Yanquis") -flavor("56. Drogas La Rebaja","Cali cartel's drugstore chain seized","Retail empire") -flavor("57. Op Millenium","Colombian-US strike at Bernal syndicate","Investigation penetrated") -flavor("58. General Serrano","National Police hammer cartels","Officials on cartel payroll") -flavor("59. Salcedo","Cartel informant","Cali cartel security chief") -flavor("60. The Chess Player","Kingpin strategy scores","Cali's Gilberto Rodríguez Orejuela expands empire") -flavor("61. Air Bridge","Peruvian coca supply controlled","Colombian coca growers fill Peruvian void") -flavor("62. Amazonía","Brasília's Op Cobra blocks border","Jungle landing strips") -flavor("63. Narco-War","Rival syndicates go for the throat","") -flavor("64. Cocaine Labs","FARC taps suppliers","Well-oiled industry") -flavor("65. Poppies","Growers and Government eradication focus on heroin source","") -flavor("66. Tingo María","Coca crop fails","Hearty coca variety") -flavor("67. Mexican Traffickers","Major shipment busted en route","New routes to US market") -flavor("68. Narco-Subs","Submersibles seized","Littoral stealth") -flavor("69. Riverines & Fast Boats","","") -flavor("70. Ayahuasca Tourism","Eco-tourism helps trade balance","Eco-tourists taken") -flavor("71. Darién","Arms traffic interdicted","Border sanctuary") -flavor("72. Sicarios","Hired drug guns unreliable","Unemployed ready to work for syndicates") -flavor("73. Propaganda!","","") -flavor("74. Propaganda!","","") -flavor("75. Propaganda!","","") -flavor("76. Propaganda!","","") +flavor("1. 1st Division", "Jointness", "Service parochialism") +flavor("2. Ospina & Mora", "COIN experts take charge", "COIN strategy eludes Army") +flavor("3. Tapias", "CO tightens civil-military bonds", "Civil-military rivalries fester") +flavor("4. Caño Limón - Coveñas", "Profitable pipeline", "Pipeline draws attacks") +flavor("5. Occidental & Ecopetrol", "Oil company security", "Industry thought exploitative") +flavor("6. Oil Spill", "Rebels blamed", "Multinationals make mess") +flavor("7. 7th Special Forces", "Infrastructure protection training", "US training ineffective") +flavor("8. Fuerza Aérea Colombiana", "COIN strike aircraft", "Budget diverted to expensive jets") +flavor("9. High Mountain Battalions", "Elites guard high-altitude corridors", "Equipment not delivered") +flavor("10. Blackhawks", "US helos delivered", "Delivery of US helos delayed") +flavor("11. National Defense & Security Council", "Military-police jointness", "Military-police rivalry") +flavor("12. Plan Colombia", "US \"War on Drugs\"", "US aid focuses on drug war") +flavor("13. Plan Meteoro", "Transport protection units", "Transport security deemphasized") +flavor("14. Tres Esquinas", "Forward base", "Base overrun") +flavor("15. War Tax", "Defense budget shot in the arm", "Middle class resents cost of war") +flavor("16. Coffee Prices", "They're up", "They're down") +flavor("17. Madrid Donors", "Aid conference generous", "EU aid focuses on reconstruction") +flavor("18. NSPD-18", "US \"War on Terror\" takes on FARC", "US focused on Mid-East and South Asia") +flavor("19. General Offensive", "", "") +flavor("20. Mono Jojoy", "KIA puts FARC in disarray", "Military strategist") +flavor("21. Raúl Reyes", "FARC Deputy killed", "FARC Deputy channels foreign support") +flavor("22. Alfonso Cano", "FARC leader killed in military strike", "Ideologue") +flavor("23. DoD Contractors", "US provides aircrew", "Plane down - hostage search and evasion") +flavor("24. Operación Jaque", "Dramatic hostage rescue", "Hostage rescue goes awry") +flavor("25. Ejército de Liberación Nacional", "ELN and FARC jockey", "ELN and FARC coordinate ops") +flavor("26. Gramaje", "FARC protection rejected", "Schedule of fees") +flavor("27. Misil Antiaéreo", "FARC MANPADs deemed a myth", "MANPADs feared") +flavor("28. Hugo Chávez", "Caracas controls border", "Caracas aids rebels") +flavor("29. Kill Zone", "Army sniffs out FARC trap", "Tactics lure enemy in") +flavor("30. Peace Commission", "FARC accused in Commissioner's killing", "Peace bid") +flavor("31. Betancourt", "Sympathy for famous hostage", "Hostage negotiations forum for FARC") +flavor("32. Secuestrados", "Fed up with hostage-taking", "Ransoming highly profitable") +flavor("33. Sucumbíos", "Ecuadoran buffer zone", "Cross-border war") +flavor("34. Airdropped AKs", "Insurgents scammed by Russian criminals", "Covert weapons delivery") +flavor("35. Crop Substitution", "Government initiative", "FARC proposals lauded") +flavor("36. Zona de Convivencia", "ELN gets its DMZ", "") +flavor("37. Former Military", "Ties that bind", "Ex-officers advise paramilitaries") +flavor("38. National Coordination Center", "New command fights paramilitaries", "Sympathizers alert AUC") +flavor("39. Soldados Campesinos", "Local forces platoons", "Local forces augment autodefensas") +flavor("40. Demobilization", "Negotiated reintegration", "Talks a ruse, fighters recycled") +flavor("41. Mancuso", "AUC No.2 extradited", "AUC drug lord") +flavor("42. Senado & Cámara", "Unity behind Presidential war policy", "Insurgent sympathies") +flavor("43. Calima Front", "Suspect leftists massacred", "Brutality blamed on Army") +flavor("44. Colombia Nueva", "Anti-corruption campaign", "Political campaign divisive") +flavor("45. Los Derechos Humanos", "Officers disciplined", "International human rights cartel") +flavor("46. Limpieza", "Ruthless elimination", "") +flavor("47. Pinto & del Rosario", "Human rights investigators", "Prosecutors killed") +flavor("48. Unión Sindical Obrera", "AUC targets oil labor organizers", "Labor backs FARC") +flavor("49. Bloques", "Militias defy Castaño", "Independent militias join AUC") +flavor("50. Carabineros", "National police field forces", "National police corruption") +flavor("51. Pipeline Repairs", "Speedy patching", "Security concerns hinder maintenance") +flavor("52. Castaño", "AUC leader's memoir a best seller", "Charismatic AUC political leader") +flavor("53. Criminal Air Force", "Insurgent access to small aircraft", "") +flavor("54. Deserters & Defectors", "", "") +flavor("55. DEA Agents", "Law enforcement assistance", "Más Yanquis") +flavor("56. Drogas La Rebaja", "Cali cartel's drugstore chain seized", "Retail empire") +flavor("57. Op Millenium", "Colombian-US strike at Bernal syndicate", "Investigation penetrated") +flavor("58. General Serrano", "National Police hammer cartels", "Officials on cartel payroll") +flavor("59. Salcedo", "Cartel informant", "Cali cartel security chief") +flavor("60. The Chess Player", "Kingpin strategy scores", "Cali's Gilberto Rodríguez Orejuela expands empire") +flavor("61. Air Bridge", "Peruvian coca supply controlled", "Colombian coca growers fill Peruvian void") +flavor("62. Amazonía", "Brasília's Op Cobra blocks border", "Jungle landing strips") +flavor("63. Narco-War", "Rival syndicates go for the throat", "") +flavor("64. Cocaine Labs", "FARC taps suppliers", "Well-oiled industry") +flavor("65. Poppies", "Growers and Government eradication focus on heroin source", "") +flavor("66. Tingo María", "Coca crop fails", "Hearty coca variety") +flavor("67. Mexican Traffickers", "Major shipment busted en route", "New routes to US market") +flavor("68. Narco-Subs", "Submersibles seized", "Littoral stealth") +flavor("69. Riverines & Fast Boats", "", "") +flavor("70. Ayahuasca Tourism", "Eco-tourism helps trade balance", "Eco-tourists taken") +flavor("71. Darién", "Arms traffic interdicted", "Border sanctuary") +flavor("72. Sicarios", "Hired drug guns unreliable", "Unemployed ready to work for syndicates") +flavor("73. Propaganda!", "", "") +flavor("74. Propaganda!", "", "") +flavor("75. Propaganda!", "", "") +flavor("76. Propaganda!", "", "") let spaces = [ ] let space_name = [ ] |