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author | Tor Andersson <tor@ccxvii.net> | 2023-04-07 21:16:34 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 410cbe5676cd28b1c76fcb57c861342b9c3ec2f6 (patch) | |
tree | 00846ebbc9fbbc63301dbe57dc691d4abde678d5 | |
parent | 9cf1da8416f5335e0fec821031f33182ffe33f84 (diff) | |
download | andean-abyss-410cbe5676cd28b1c76fcb57c861342b9c3ec2f6.tar.gz |
Events.
-rw-r--r-- | events.txt | 84 | ||||
-rw-r--r-- | rules.js | 141 |
2 files changed, 138 insertions, 87 deletions
@@ -1,7 +1,7 @@ # Events for Andean Abyss. EVENT 1 - log "1 Civic Action space each Support Phase requires Govt Control and any cube." + log "1 Civic Action space each Support Phase requires Government Control and any cube." capability CAP_1ST_DIV SHADED 1 @@ -73,7 +73,7 @@ SHADED 6 endspace EVENT 7 - log "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage." + log "Each Sabotage phase, Government may remove 1-3 Terror or Sabotage." capability CAP_7TH_SF SHADED 7 @@ -177,7 +177,7 @@ EVENT 17 aid 6 SHADED 17 - log "No Sweep or Assault in Depts until next Propaganda." + log "No Sweep or Assault in Departments until next Propaganda." momentum MOM_MADRID_DONORS EVENT 18 @@ -192,7 +192,7 @@ SHADED 18 EVENT 19 if game.current === GOVT prompt "Free Sweep or Assault in each space possible." - space 0 can_sweep_without_movement(s) || can_assault_any(s) + space 0 can_sweep_activate(s) || can_assault_any(s) free_sweep_assault endspace else @@ -241,7 +241,7 @@ EVENT 22 endspace SHADED 22 - log "May Agitate also in up to 3 spaces with FARC piece and no Govt Control." + log "May Agitate also in up to 3 spaces with FARC piece and no Government Control." momentum MOM_ALFONSO_CANO EVENT 23 @@ -324,7 +324,7 @@ EVENT 27 free_govt_special_activity SHADED 27 - log "Until next Propaganda, no Govt Special Activities where Guerrilla." + log "Until next Propaganda, no Government Special Activities where Guerrilla." momentum MOM_MISIL_ANTIAEREO EVENT 28 @@ -386,11 +386,11 @@ SHADED 30 place_farc_zone EVENT 31 - prompt "Shift 2 Cities toward Active Support." + prompt "Shift 2 Cities 1 level toward Active Support." space 2 is_city(s) && can_shift_support(s) shift_support endspace - prompt "Shift 1 Department toward Active Support." + prompt "Shift 1 Department 1 level toward Active Support." space 1 is_dept(s) && can_shift_support(s) shift_support endspace @@ -443,7 +443,9 @@ SHADED 34 endspace EVENT 35 - space 1 is_dept(s) + prompt "Replace Cartels Bases in 1 Department with Police." + space 1 is_dept(s) && has_cartels_base(s) + prompt "Replace Cartels Bases with Police." piece 0 is_piece_in_event_space(p) && is_cartels_base(p) remove auto_place GOVT POLICE @@ -452,7 +454,8 @@ EVENT 35 aid 3 SHADED 35 - space 1 is_dept(s) && has_cartels_base(s) + prompt "Shift a Department with a Cartels Base 2 levels toward Active Opposition." + space 1 is_dept(s) && has_cartels_base(s) && can_shift_opposition(s) shift_opposition shift_opposition endspace @@ -463,35 +466,42 @@ EVENT 36 current GOVT place_farc_zone asm game.current = game.vm.m - prompt "Shift adjacent spaces toward Active Support." - space 2 is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) + prompt "Shift 2 adjacent spaces 1 level toward Active Support." + space 2 is_pop(s) && is_adjacent(game.vm.farc_zone, s) && can_shift_support(s) shift_support endspace EVENT 37 current GOVT - space 0 has_cube(s) && has_farc_piece(s) + prompt "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops." + space 0 can_sweep_activate(s, FARC) || can_assault(s, FARC) free_sweep_assault_farc endspace SHADED 37 current AUC free_march - space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) + prompt "Free Ambush at any 1 destination." + space 1 set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s) + prompt "Free Ambush." piece 1 is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) free_ambush endpiece endspace EVENT 38 + prompt "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support." space_opt 3 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) + prompt "Remove all AUC Guerrillas." piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) remove endpiece endspace SHADED 38 - space 0 has_cube(s) || is_support(s) + prompt "All AUC Guerrillas in spaces with cubes or Support to Underground." + space 0 (has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) + prompt "All AUC Guerrillas to Underground." piece 0 is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) underground endpiece @@ -499,15 +509,14 @@ SHADED 38 EVENT 39 prompt "Place Police into each of 6 Departments." - # TODO: can_place - space 6 is_dept(s) && !is_farc_zone(s) + space 6 is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE) auto_place GOVT POLICE endspace SHADED 39 - # UPTO - prompt "In up to 3 Depts, replace 1 Police with AUC Guerrilla." + prompt "In up to 3 Departments, replace 1 Police with AUC Guerrilla." space_opt 3 is_dept(s) && has_police(s) + prompt "Replace 1 Police with AUC Guerrilla." piece 1 is_piece_in_event_space(p) && is_police(p) remove auto_place AUC GUERRILLA @@ -523,56 +532,64 @@ EVENT 40 endpiece SHADED 40 + prompt "Move all cubes in a Department with AUC to any Cities." space 1 is_dept(s) && has_auc_piece(s) && has_cube(s) prompt "Move all cubes to any Cities." piece_no_undo 0 is_piece_in_event_space(p) && is_cube(p) save_space + prompt "Move cube to any City." space_no_undo 1 is_city(s) move endspace restore_space endpiece endspace - prompt "Place AUC pieces in Cities." + prompt "Place 1 AUC piece in each of 2 Cities." space 2 is_city(s) place AUC [BASE,GUERRILLA] endspace EVENT 41 resources AUC -6 + prompt "Remove all AUC pieces from 1 space." space 1 has_auc_piece(s) + prompt "Remove all AUC pieces." piece 0 is_piece_in_event_space(p) && is_auc_piece(p) remove endpiece endspace SHADED 41 - prompt "Select each space with AUC and Cartels pieces." + prompt "AUC Resources +3 for each space with AUC and Cartels pieces." space 0 has_auc_piece(s) && has_cartels_piece(s) auto_resources AUC 3 endspace EVENT 42 + prompt "Shift 2 Neutral spaces to Passive Support." space 2 is_neutral(s) set_passive_support endspace resources GOVT 3 SHADED 42 - log (`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`) + log `No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.` asm game.senado = game.current momentum MOM_SENADO_CAMARA EVENT 43 + prompt "Place 2 Terror and remove all FARC Bases from a Department with Troops." space 1 is_dept(s) && has_troops(s) terror terror + prompt "Remove all FARC Bases." piece 0 is_piece_in_event_space(p) && is_farc_base(p) remove endpiece endspace SHADED 43 + prompt "Place 2 Terror in a Department with Troops." space 1 is_dept(s) && has_troops(s) terror terror @@ -580,26 +597,30 @@ SHADED 43 aid -9 EVENT 44 - space 1 is_city(s) && !is_opposition(s) + prompt "Shift a non-Opposition City to Active Support." + space 1 is_city(s) && !is_opposition(s) && can_shift_support(s) set_active_support endspace resources GOVT 3 SHADED 44 + prompt "Shift a City from Support to Neutral." space 1 is_city(s) && is_support(s) set_neutral endspace resources GOVT -3 EVENT 45 - space 0 has_cube(s) && has_terror(s) + prompt "Shift each space with cubes and Terror 1 level toward Active Support." + space 0 has_cube(s) && has_terror(s) && can_shift_support(s) shift_support endspace SHADED 45 - prompt "Select each space with AUC pieces." + # TODO: sum and manual aid once? + prompt "Aid -1 for each space with AUC pieces." space 0 has_auc_piece(s) - aid -1 + auto_aid -1 endspace roll resources GOVT (-game.vm.die) @@ -614,7 +635,7 @@ EVENT 46 terror_aid_cut endpiece prompt "Remove enemy pieces." - piece 2 is_piece_in_event_space(p) && is_enemy_piece(p) + piece_undo 2 is_piece_in_event_space(p) && is_enemy_piece(p) remove endpiece if is_pop(game.vm.s) @@ -623,12 +644,15 @@ EVENT 46 endspace EVENT 47 + prompt "All AUC Guerrillas to Active." piece 0 is_auc_guerrilla(p) && is_underground(p) activate endpiece + prompt "All Police free Assault AUC as if Troops." space 0 has_police(s) && has_auc_piece(s) + # TODO: test this free_assault_auc - endpiece + endspace SHADED 47 current AUC @@ -766,7 +790,7 @@ EVENT 55 aid 3 SHADED 55 - prompt "Shift N spaces with Cartels pieces 1 level toward Active Opposition." + prompt "Shift 3 spaces with Cartels pieces 1 level toward Active Opposition." space 3 can_shift_opposition(s) && has_cartels_piece(s) shift_opposition endspace @@ -903,7 +927,7 @@ SHADED 64 piece 0 is_cartels_base(p) && is_city(s) auto_resources CARTELS 2 endpiece - prompt "Select each Cartels Base in a Dept." + prompt "Select each Cartels Base in a Department." piece 0 is_cartels_base(p) && is_dept(s) auto_resources CARTELS 1 endpiece @@ -10,7 +10,8 @@ // TODO: clean up init_free_operation and transitions // OP in a space -> next() transition handler to deal with ops/events/elite-backing in a common way -// TODO: All - Ecuador and Panama stacking for place/move +// TODO: can_extort for SA button +// TODO: auto_place Ambush let states = {} let game = null @@ -300,7 +301,8 @@ exports.setup = function (seed, scenario, options) { game.deck.push(i) } - game.deck[0] = /* TEST */ 34 + game.deck[0] = + /* TEST */ 47 log("DECK " + game.deck.join(", ")) update_control() @@ -2754,19 +2756,26 @@ function can_sweep_select(here) { return can_sweep_move_cubes(here) } -function can_sweep_without_movement(s) { +function can_sweep_activate(s, target = 0) { // Sweep does not Activate Guerrillas in Panama. if (s === PANAMA) return false - if (is_dept(s) && has_momentum(MOM_MADRID_DONORS)) + let n = count_cubes(s) + // Card 37: AUC Guerillas act as Troops + if (target === FARC) + n += count_pieces(s, AUC, GUERRILLA) + if (is_forest(s)) + n >>= 1 + if (n < 1) return false - if (has_piece(s, GOVT, TROOPS) || has_piece(s, GOVT, POLICE)) - return ( - (game.senado !== FARC && has_underground_guerrilla(s, FARC)) || - (game.senado !== AUC && has_underground_guerrilla(s, AUC)) || - (game.senado !== CARTELS && has_underground_guerrilla(s, CARTELS)) - ) - return false + // If targeting FARC specifically. + if (target === FARC) + return has_underground_guerrilla(s, FARC) + return ( + (game.senado !== FARC && has_underground_guerrilla(s, FARC)) || + (game.senado !== AUC && has_underground_guerrilla(s, AUC)) || + (game.senado !== CARTELS && has_underground_guerrilla(s, CARTELS)) + ) } function can_sweep_move_cubes(here) { @@ -2914,24 +2923,10 @@ function do_sweep_activate() { if (is_forest(game.op.where)) game.op.count >>= 1 - if (game.op.count === 0 || !can_sweep_activate(game.op.where)) + if (game.op.count === 0 || !can_sweep_activate(game.op.where, game.op.faction)) do_sweep_next() } -function can_sweep_activate(s) { - // Sweep does not Activate Guerrillas in Panama. - if (s === PANAMA) - return false - // If targeting FARC specifically. - if (game.op.faction === FARC) - return has_underground_guerrilla(s, FARC) - return ( - (game.senado !== FARC && has_underground_guerrilla(s, FARC)) || - (game.senado !== AUC && has_underground_guerrilla(s, AUC)) || - (game.senado !== CARTELS && has_underground_guerrilla(s, CARTELS)) - ) -} - states.sweep_activate = { prompt() { view.prompt = `Sweep: Activate ${game.op.count} Guerrillas in ${space_name[game.op.where]}.` @@ -2959,7 +2954,7 @@ states.sweep_activate = { piece(p) { game.op.targeted |= target_faction(p) set_active(p) - if (--game.op.count === 0 || !can_sweep_activate(game.op.where)) + if (--game.op.count === 0 || !can_sweep_activate(game.op.where, game.op.faction)) this.next() }, next() { @@ -5821,6 +5816,12 @@ states.vm_current = { }, } +function vm_auto_aid() { + let n = vm_operand(1) + add_aid(n) + vm_next() +} + function vm_aid() { game.state = "vm_aid" } @@ -6247,9 +6248,11 @@ states.vm_set_passive_support_or_passive_opposition = { view.actions.opposition = 1 }, support() { + push_undo() vm_set_passive_support() }, opposition() { + push_undo() vm_set_passive_opposition() }, } @@ -6992,7 +6995,7 @@ function map_delete(map, item) { const CODE = [ [ vm_return ], // EVENT 1 - [ vm_log, "1 Civic Action space each Support Phase requires Govt Control and any cube." ], + [ vm_log, "1 Civic Action space each Support Phase requires Government Control and any cube." ], [ vm_capability, CAP_1ST_DIV ], [ vm_return ], // SHADED 1 @@ -7064,7 +7067,7 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 7 - [ vm_log, "Each Sabotage phase, Govt may remove 1-3 Terror or Sabotage." ], + [ vm_log, "Each Sabotage phase, Government may remove 1-3 Terror or Sabotage." ], [ vm_capability, CAP_7TH_SF ], [ vm_return ], // SHADED 7 @@ -7167,7 +7170,7 @@ const CODE = [ [ vm_aid, 6 ], [ vm_return ], // SHADED 17 - [ vm_log, "No Sweep or Assault in Depts until next Propaganda." ], + [ vm_log, "No Sweep or Assault in Departments until next Propaganda." ], [ vm_momentum, MOM_MADRID_DONORS ], [ vm_return ], // EVENT 18 @@ -7182,7 +7185,7 @@ const CODE = [ // EVENT 19 [ vm_if, ()=>game.current === GOVT ], [ vm_prompt, "Free Sweep or Assault in each space possible." ], - [ vm_space, 1, 0, 0, (s)=>can_sweep_without_movement(s) || can_assault_any(s) ], + [ vm_space, 1, 0, 0, (s)=>can_sweep_activate(s) || can_assault_any(s) ], [ vm_free_sweep_assault ], [ vm_endspace ], [ vm_else ], @@ -7231,7 +7234,7 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // SHADED 22 - [ vm_log, "May Agitate also in up to 3 spaces with FARC piece and no Govt Control." ], + [ vm_log, "May Agitate also in up to 3 spaces with FARC piece and no Government Control." ], [ vm_momentum, MOM_ALFONSO_CANO ], [ vm_return ], // EVENT 23 @@ -7313,7 +7316,7 @@ const CODE = [ [ vm_free_govt_special_activity ], [ vm_return ], // SHADED 27 - [ vm_log, "Until next Propaganda, no Govt Special Activities where Guerrilla." ], + [ vm_log, "Until next Propaganda, no Government Special Activities where Guerrilla." ], [ vm_momentum, MOM_MISIL_ANTIAEREO ], [ vm_return ], // EVENT 28 @@ -7373,11 +7376,11 @@ const CODE = [ [ vm_place_farc_zone ], [ vm_return ], // EVENT 31 - [ vm_prompt, "Shift 2 Cities toward Active Support." ], + [ vm_prompt, "Shift 2 Cities 1 level toward Active Support." ], [ vm_space, 1, 0, 2, (s)=>is_city(s) && can_shift_support(s) ], [ vm_shift_support ], [ vm_endspace ], - [ vm_prompt, "Shift 1 Department toward Active Support." ], + [ vm_prompt, "Shift 1 Department 1 level toward Active Support." ], [ vm_space, 1, 0, 1, (s)=>is_dept(s) && can_shift_support(s) ], [ vm_shift_support ], [ vm_endspace ], @@ -7424,7 +7427,9 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 35 - [ vm_space, 1, 0, 1, (s)=>is_dept(s) ], + [ vm_prompt, "Replace Cartels Bases in 1 Department with Police." ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) ], + [ vm_prompt, "Replace Cartels Bases with Police." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cartels_base(p) ], [ vm_remove ], [ vm_auto_place, 0, 0, GOVT, POLICE ], @@ -7433,7 +7438,8 @@ const CODE = [ [ vm_aid, 3 ], [ vm_return ], // SHADED 35 - [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) ], + [ vm_prompt, "Shift a Department with a Cartels Base 2 levels toward Active Opposition." ], + [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_cartels_base(s) && can_shift_opposition(s) ], [ vm_shift_opposition ], [ vm_shift_opposition ], [ vm_endspace ], @@ -7444,35 +7450,42 @@ const CODE = [ [ vm_current, GOVT ], [ vm_place_farc_zone ], [ vm_asm, ()=>game.current = game.vm.m ], - [ vm_prompt, "Shift adjacent spaces toward Active Support." ], - [ vm_space, 1, 0, 2, (s)=>is_pop(s) && !is_active_support(s) && is_adjacent(game.vm.farc_zone, s) ], + [ vm_prompt, "Shift 2 adjacent spaces 1 level toward Active Support." ], + [ vm_space, 1, 0, 2, (s)=>is_pop(s) && is_adjacent(game.vm.farc_zone, s) && can_shift_support(s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // EVENT 37 [ vm_current, GOVT ], - [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_farc_piece(s) ], + [ vm_prompt, "Free Sweep or Assault FARC within each space; AUC Guerrillas act as Troops." ], + [ vm_space, 1, 0, 0, (s)=>can_sweep_activate(s, FARC) || can_assault(s, FARC) ], [ vm_free_sweep_assault_farc ], [ vm_endspace ], [ vm_return ], // SHADED 37 [ vm_current, AUC ], [ vm_free_march ], - [ vm_space, 1, 0, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) ], + [ vm_prompt, "Free Ambush at any 1 destination." ], + [ vm_space, 1, 0, 1, (s)=>set_has(game.vm.m, s) && has_underground_guerrilla(s, AUC) && has_enemy_piece(s) ], + [ vm_prompt, "Free Ambush." ], [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_auc_guerrilla(p) && is_underground(p) ], [ vm_free_ambush ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // EVENT 38 + [ vm_prompt, "Remove all Active AUC Guerrillas from up to 3 spaces with cubes or Support." ], [ vm_space, 1, 1, 3, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ], + [ vm_prompt, "Remove all AUC Guerrillas." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 38 - [ vm_space, 1, 0, 0, (s)=>has_cube(s) || is_support(s) ], + [ vm_prompt, "All AUC Guerrillas in spaces with cubes or Support to Underground." ], + [ vm_space, 1, 0, 0, (s)=>(has_cube(s) || is_support(s)) && has_active_guerrilla(s, AUC) ], + [ vm_prompt, "All AUC Guerrillas to Underground." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_active_guerrilla(p, AUC) ], [ vm_underground ], [ vm_endpiece ], @@ -7480,13 +7493,14 @@ const CODE = [ [ vm_return ], // EVENT 39 [ vm_prompt, "Place Police into each of 6 Departments." ], - [ vm_space, 1, 0, 6, (s)=>is_dept(s) && !is_farc_zone(s) ], + [ vm_space, 1, 0, 6, (s)=>is_dept(s) && can_stack_any(s, GOVT) && has_available_piece(GOVT, POLICE) ], [ vm_auto_place, 0, 0, GOVT, POLICE ], [ vm_endspace ], [ vm_return ], // SHADED 39 - [ vm_prompt, "In up to 3 Depts, replace 1 Police with AUC Guerrilla." ], + [ vm_prompt, "In up to 3 Departments, replace 1 Police with AUC Guerrilla." ], [ vm_space, 1, 1, 3, (s)=>is_dept(s) && has_police(s) ], + [ vm_prompt, "Replace 1 Police with AUC Guerrilla." ], [ vm_piece, 0, 0, 1, (p,s)=>is_piece_in_event_space(p) && is_police(p) ], [ vm_remove ], [ vm_auto_place, 0, 0, AUC, GUERRILLA ], @@ -7502,56 +7516,64 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // SHADED 40 + [ vm_prompt, "Move all cubes in a Department with AUC to any Cities." ], [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_auc_piece(s) && has_cube(s) ], [ vm_prompt, "Move all cubes to any Cities." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_cube(p) ], [ vm_save_space ], + [ vm_prompt, "Move cube to any City." ], [ vm_space, 0, 0, 1, (s)=>is_city(s) ], [ vm_move ], [ vm_endspace ], [ vm_restore_space ], [ vm_endpiece ], [ vm_endspace ], - [ vm_prompt, "Place AUC pieces in Cities." ], + [ vm_prompt, "Place 1 AUC piece in each of 2 Cities." ], [ vm_space, 1, 0, 2, (s)=>is_city(s) ], [ vm_place, 0, 0, AUC, [BASE,GUERRILLA] ], [ vm_endspace ], [ vm_return ], // EVENT 41 [ vm_resources, AUC, -6 ], + [ vm_prompt, "Remove all AUC pieces from 1 space." ], [ vm_space, 1, 0, 1, (s)=>has_auc_piece(s) ], + [ vm_prompt, "Remove all AUC pieces." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_auc_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 41 - [ vm_prompt, "Select each space with AUC and Cartels pieces." ], + [ vm_prompt, "AUC Resources +3 for each space with AUC and Cartels pieces." ], [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) && has_cartels_piece(s) ], [ vm_auto_resources, AUC, 3 ], [ vm_endspace ], [ vm_return ], // EVENT 42 + [ vm_prompt, "Shift 2 Neutral spaces to Passive Support." ], [ vm_space, 1, 0, 2, (s)=>is_neutral(s) ], [ vm_set_passive_support ], [ vm_endspace ], [ vm_resources, GOVT, 3 ], [ vm_return ], // SHADED 42 - [ vm_log, ()=>(`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.`) ], + [ vm_log, ()=>`No Sweep or Assault against ${faction_name[game.current]} until next Propaganda.` ], [ vm_asm, ()=>game.senado = game.current ], [ vm_momentum, MOM_SENADO_CAMARA ], [ vm_return ], // EVENT 43 + [ vm_prompt, "Place 2 Terror and remove all FARC Bases from a Department with Troops." ], [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ], [ vm_terror ], [ vm_terror ], + [ vm_prompt, "Remove all FARC Bases." ], [ vm_piece, 0, 0, 0, (p,s)=>is_piece_in_event_space(p) && is_farc_base(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_endspace ], [ vm_return ], // SHADED 43 + [ vm_prompt, "Place 2 Terror in a Department with Troops." ], [ vm_space, 1, 0, 1, (s)=>is_dept(s) && has_troops(s) ], [ vm_terror ], [ vm_terror ], @@ -7559,26 +7581,29 @@ const CODE = [ [ vm_aid, -9 ], [ vm_return ], // EVENT 44 - [ vm_space, 1, 0, 1, (s)=>is_city(s) && !is_opposition(s) ], + [ vm_prompt, "Shift a non-Opposition City to Active Support." ], + [ vm_space, 1, 0, 1, (s)=>is_city(s) && !is_opposition(s) && can_shift_support(s) ], [ vm_set_active_support ], [ vm_endspace ], [ vm_resources, GOVT, 3 ], [ vm_return ], // SHADED 44 + [ vm_prompt, "Shift a City from Support to Neutral." ], [ vm_space, 1, 0, 1, (s)=>is_city(s) && is_support(s) ], [ vm_set_neutral ], [ vm_endspace ], [ vm_resources, GOVT, -3 ], [ vm_return ], // EVENT 45 - [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_terror(s) ], + [ vm_prompt, "Shift each space with cubes and Terror 1 level toward Active Support." ], + [ vm_space, 1, 0, 0, (s)=>has_cube(s) && has_terror(s) && can_shift_support(s) ], [ vm_shift_support ], [ vm_endspace ], [ vm_return ], // SHADED 45 - [ vm_prompt, "Select each space with AUC pieces." ], + [ vm_prompt, "Aid -1 for each space with AUC pieces." ], [ vm_space, 1, 0, 0, (s)=>has_auc_piece(s) ], - [ vm_aid, -1 ], + [ vm_auto_aid, -1 ], [ vm_endspace ], [ vm_roll ], [ vm_resources, GOVT, ()=>(-game.vm.die) ], @@ -7593,7 +7618,7 @@ const CODE = [ [ vm_terror_aid_cut ], [ vm_endpiece ], [ vm_prompt, "Remove enemy pieces." ], - [ vm_piece, 0, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_enemy_piece(p) ], + [ vm_piece, 1, 0, 2, (p,s)=>is_piece_in_event_space(p) && is_enemy_piece(p) ], [ vm_remove ], [ vm_endpiece ], [ vm_if, ()=>is_pop(game.vm.s) ], @@ -7602,12 +7627,14 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 47 + [ vm_prompt, "All AUC Guerrillas to Active." ], [ vm_piece, 0, 0, 0, (p,s)=>is_auc_guerrilla(p) && is_underground(p) ], [ vm_activate ], [ vm_endpiece ], + [ vm_prompt, "All Police free Assault AUC as if Troops." ], [ vm_space, 1, 0, 0, (s)=>has_police(s) && has_auc_piece(s) ], [ vm_free_assault_auc ], - [ vm_endpiece ], + [ vm_endspace ], [ vm_return ], // SHADED 47 [ vm_current, AUC ], @@ -7742,7 +7769,7 @@ const CODE = [ [ vm_aid, 3 ], [ vm_return ], // SHADED 55 - [ vm_prompt, "Shift N spaces with Cartels pieces 1 level toward Active Opposition." ], + [ vm_prompt, "Shift 3 spaces with Cartels pieces 1 level toward Active Opposition." ], [ vm_space, 1, 0, 3, (s)=>can_shift_opposition(s) && has_cartels_piece(s) ], [ vm_shift_opposition ], [ vm_endspace ], @@ -7878,7 +7905,7 @@ const CODE = [ [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_city(s) ], [ vm_auto_resources, CARTELS, 2 ], [ vm_endpiece ], - [ vm_prompt, "Select each Cartels Base in a Dept." ], + [ vm_prompt, "Select each Cartels Base in a Department." ], [ vm_piece, 0, 0, 0, (p,s)=>is_cartels_base(p) && is_dept(s) ], [ vm_auto_resources, CARTELS, 1 ], [ vm_endpiece ], @@ -8007,5 +8034,5 @@ const CODE = [ [ vm_endif ], [ vm_return ], ] -const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,125,133,140,146,153,165,181,193,201,221,239,254,265,273,290,311,323,337,344,356,366,379,389,402,414,427,449,461,470,484,494,505,522,546,559,568,585,599,608,624,638,652,661,676,689,709,724,735,743,757,771,776,784,789,809,838,852,864] -const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,113,128,138,143,149,0,174,187,198,213,227,247,260,270,281,300,320,332,342,351,358,374,0,394,408,419,434,456,466,478,489,498,0,529,555,563,579,594,603,0,0,647,654,668,681,697,716,731,739,0,762,0,780,786,804,0,843,859,871] +const UCODE = [0,1,7,13,19,29,47,61,67,74,80,86,92,98,104,125,133,140,146,153,165,181,193,201,221,239,254,265,273,290,311,323,337,344,356,366,382,392,408,424,438,462,476,486,503,515,527,544,570,583,592,609,623,632,648,662,676,685,700,713,733,748,759,767,781,795,800,808,813,833,862,876,888] +const SCODE = [0,4,10,16,24,41,52,64,72,77,83,89,95,101,113,128,138,143,149,0,174,187,198,213,227,247,260,270,281,300,320,332,342,351,358,376,0,398,416,429,445,471,482,496,509,520,0,553,579,587,603,618,627,0,0,671,678,692,705,721,740,755,763,0,786,0,804,810,828,0,867,883,895] |