summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2023-04-24 00:32:49 +0200
committerTor Andersson <tor@ccxvii.net>2023-05-03 18:48:16 +0200
commit3763ffe1363a9e5837d2ae9d048dc7d66ef39005 (patch)
treebc51ff12f2fa07627d96bca777690d1b15fb95e3
parentedb79efb38e6f8ac70967f29f45f37d3d15694ae (diff)
downloadandean-abyss-3763ffe1363a9e5837d2ae9d048dc7d66ef39005.tar.gz
Remove unused event non-automatic implementations.
-rw-r--r--events.txt129
-rw-r--r--rules.js67
2 files changed, 31 insertions, 165 deletions
diff --git a/events.txt b/events.txt
index 1ea74ca..b62a41d 100644
--- a/events.txt
+++ b/events.txt
@@ -451,17 +451,9 @@ EVENT 33
SHADED 33
capability EVT_SUCUMBIOS
- if AUTOMATIC
- set_space ECUADOR
- place (game.current) ANY_PIECE
- place (game.current) ANY_PIECE
- else
- prompt "Place 2 pieces in Ecuador."
- space 1 s === ECUADOR
- place (game.current) ANY_PIECE
- place (game.current) ANY_PIECE
- endspace
- endif
+ set_space ECUADOR
+ place (game.current) ANY_PIECE
+ place (game.current) ANY_PIECE
EVENT 34
# -1 = all insurgent factions
@@ -601,16 +593,9 @@ EVENT 41
endspace
SHADED 41
- if AUTOMATIC
- count_spaces has_auc_piece(s) && has_cartels_piece(s)
- log `${game.vm.count} spaces with AUC and Cartels pieces.`
- resources AUC (3*game.vm.count)
- else
- prompt "AUC Resources +3 for each space with AUC and Cartels pieces."
- space all has_auc_piece(s) && has_cartels_piece(s)
- auto_resources AUC 3
- endspace
- endif
+ count_spaces has_auc_piece(s) && has_cartels_piece(s)
+ log `${game.vm.count} spaces with AUC and Cartels pieces.`
+ resources AUC (3*game.vm.count)
EVENT 42
prompt "Shift 2 Neutral spaces to Passive Support."
@@ -677,16 +662,9 @@ EVENT 45
endspace
SHADED 45
- if AUTOMATIC
- count_spaces has_faction_piece(s, AUC)
- log `${game.vm.count} spaces with AUC pieces.`
- aid (-game.vm.count)
- else
- prompt "Aid -1 for each space with AUC pieces."
- space all has_auc_piece(s)
- auto_aid -1
- endspace
- endif
+ count_spaces has_faction_piece(s, AUC)
+ log `${game.vm.count} spaces with AUC pieces.`
+ aid (-game.vm.count)
roll
resources GOVT (-game.vm.die)
@@ -845,14 +823,7 @@ SHADED 52
space 1 has_auc_piece(s) && can_stack_base(s, AUC)
auto_place AUC BASE
endspace
- if AUTOMATIC
- resources AUC (count_pieces_on_map(AUC,BASE))
- else
- prompt "AUC Resources +1 per AUC Base."
- piece all is_auc_base(p)
- auto_resources AUC 1
- endpiece
- endif
+ resources AUC (count_pieces_on_map(AUC,BASE))
EVENT 53
current FARC_AUC_CARTELS
@@ -930,16 +901,9 @@ EVENT 56
transfer CARTELS GOVT 15
SHADED 56
- if AUTOMATIC
- count_pieces is_cartels_piece(p) && is_city(s)
- log `${game.vm.count} Cartels pieces in Cities.`
- resources CARTELS (2*game.vm.count)
- else
- prompt "Add twice Cartels pieces in Cities to Cartels Resources."
- piece all is_cartels_piece(p) && is_city(s)
- auto_resources CARTELS 2
- endpiece
- endif
+ count_pieces is_cartels_piece(p) && is_city(s)
+ log `${game.vm.count} Cartels pieces in Cities.`
+ resources CARTELS (2*game.vm.count)
prompt "Place a Cartels Base in each of 2 Cities."
space 2 is_city(s) && can_stack_base(s, CARTELS)
auto_place CARTELS BASE
@@ -1095,25 +1059,14 @@ EVENT 64
endrepeat
SHADED 64
- if AUTOMATIC
- asm game.vm.total = 0
- count_pieces is_cartels_base(p) && is_city(s)
- log `${game.vm.count} Cartels Bases in Cities.`
- asm game.vm.total += 2 * game.vm.count
- count_pieces is_cartels_base(p) && is_dept(s)
- log `${game.vm.count} Cartels Bases in Departments.`
- asm game.vm.total += game.vm.count
- resources CARTELS (game.vm.total)
- else
- prompt "Cartels Resources +2 for each Cartels Base in a City."
- piece all is_cartels_base(p) && is_city(s)
- auto_resources CARTELS 2
- endpiece
- prompt "Cartels Resources +1 for each Cartels Base in a Department."
- piece all is_cartels_base(p) && is_dept(s)
- auto_resources CARTELS 1
- endpiece
- endif
+ asm game.vm.total = 0
+ count_pieces is_cartels_base(p) && is_city(s)
+ log `${game.vm.count} Cartels Bases in Cities.`
+ asm game.vm.total += 2 * game.vm.count
+ count_pieces is_cartels_base(p) && is_dept(s)
+ log `${game.vm.count} Cartels Bases in Departments.`
+ asm game.vm.total += game.vm.count
+ resources CARTELS (game.vm.total)
EVENT 65
# 5.1.3 - do both shipment and base if possible
@@ -1162,16 +1115,9 @@ EVENT 68
endif
SHADED 68
- if AUTOMATIC
- count_pieces is_cartels_piece(p) && is_coastal_space(s)
- log `${game.vm.count} Cartels pieces in coastal spaces.`
- resources CARTELS (2*game.vm.count)
- else
- prompt "Cartels Resources +2 per Cartels piece in coastal spaces."
- piece all is_cartels_piece(p) && is_coastal_space(s)
- auto_resources CARTELS 2
- endpiece
- endif
+ count_pieces is_cartels_piece(p) && is_coastal_space(s)
+ log `${game.vm.count} Cartels pieces in coastal spaces.`
+ resources CARTELS (2*game.vm.count)
EVENT 69
prompt "Select source space."
@@ -1202,16 +1148,9 @@ EVENT 69
endspace
EVENT 70
- if AUTOMATIC
- count_spaces is_forest(s) && !has_any_guerrilla(s)
- log `${game.vm.count} Forests without Guerrillas.`
- resources GOVT (6*game.vm.count)
- else
- prompt "Government Resources +6 for each Forest without Guerrillas."
- space_no_undo all is_forest(s) && !has_any_guerrilla(s)
- auto_resources GOVT 6
- endspace
- endif
+ count_spaces is_forest(s) && !has_any_guerrilla(s)
+ log `${game.vm.count} Forests without Guerrillas.`
+ resources GOVT (6*game.vm.count)
SHADED 70
current FARC_AUC_CARTELS
@@ -1235,17 +1174,11 @@ EVENT 71
SHADED 71
capability EVT_DARIEN
- if AUTOMATIC
- set_space PANAMA
- place (game.current) BASE
+ prompt "Place 1-2 Bases in Panamá."
+ space 1 s === PANAMA
+ auto_place (game.current) BASE
place_opt (game.current) BASE
- else
- prompt "Place 1-2 Bases in Panamá."
- space 1 s === PANAMA
- auto_place (game.current) BASE
- place_opt (game.current) BASE
- endspace
- endif
+ endspace
EVENT 72
prompt "Replace all Cartels Guerrillas in 2 spaces with other Guerrillas."
diff --git a/rules.js b/rules.js
index 1158d7e..cf7a366 100644
--- a/rules.js
+++ b/rules.js
@@ -8624,17 +8624,9 @@ CODE[33 * 2 + 0] = [
// SHADED 33
CODE[33 * 2 + 1] = [
[ vm_capability, EVT_SUCUMBIOS ],
- [ vm_if, ()=>AUTOMATIC ],
[ vm_set_space, ECUADOR ],
[ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
[ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
- [ vm_else ],
- [ vm_prompt, "Place 2 pieces in Ecuador." ],
- [ vm_space, true, 1, 1, (s)=>s === ECUADOR ],
- [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
- [ vm_place, false, 0, ()=>(game.current), ANY_PIECE ],
- [ vm_endspace ],
- [ vm_endif ],
[ vm_return ],
]
@@ -8819,16 +8811,9 @@ CODE[41 * 2 + 0] = [
// SHADED 41
CODE[41 * 2 + 1] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_count_spaces, (s)=>has_auc_piece(s) && has_cartels_piece(s) ],
[ vm_log, ()=>`${game.vm.count} spaces with AUC and Cartels pieces.` ],
[ vm_resources, AUC, ()=>(3*game.vm.count) ],
- [ vm_else ],
- [ vm_prompt, "AUC Resources +3 for each space with AUC and Cartels pieces." ],
- [ vm_space, true, 999, 999, (s)=>has_auc_piece(s) && has_cartels_piece(s) ],
- [ vm_auto_resources, AUC, 3 ],
- [ vm_endspace ],
- [ vm_endif ],
[ vm_return ],
]
@@ -8920,16 +8905,9 @@ CODE[45 * 2 + 0] = [
// SHADED 45
CODE[45 * 2 + 1] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_count_spaces, (s)=>has_faction_piece(s, AUC) ],
[ vm_log, ()=>`${game.vm.count} spaces with AUC pieces.` ],
[ vm_aid, ()=>(-game.vm.count) ],
- [ vm_else ],
- [ vm_prompt, "Aid -1 for each space with AUC pieces." ],
- [ vm_space, true, 999, 999, (s)=>has_auc_piece(s) ],
- [ vm_auto_aid, -1 ],
- [ vm_endspace ],
- [ vm_endif ],
[ vm_roll ],
[ vm_resources, GOVT, ()=>(-game.vm.die) ],
[ vm_return ],
@@ -9123,14 +9101,7 @@ CODE[52 * 2 + 1] = [
[ vm_space, true, 1, 1, (s)=>has_auc_piece(s) && can_stack_base(s, AUC) ],
[ vm_auto_place, false, 0, AUC, BASE ],
[ vm_endspace ],
- [ vm_if, ()=>AUTOMATIC ],
[ vm_resources, AUC, ()=>(count_pieces_on_map(AUC,BASE)) ],
- [ vm_else ],
- [ vm_prompt, "AUC Resources +1 per AUC Base." ],
- [ vm_piece, false, 999, 999, (p,s)=>is_auc_base(p) ],
- [ vm_auto_resources, AUC, 1 ],
- [ vm_endpiece ],
- [ vm_endif ],
[ vm_return ],
]
@@ -9223,16 +9194,9 @@ CODE[56 * 2 + 0] = [
// SHADED 56
CODE[56 * 2 + 1] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_count_pieces, (p,s)=>is_cartels_piece(p) && is_city(s) ],
[ vm_log, ()=>`${game.vm.count} Cartels pieces in Cities.` ],
[ vm_resources, CARTELS, ()=>(2*game.vm.count) ],
- [ vm_else ],
- [ vm_prompt, "Add twice Cartels pieces in Cities to Cartels Resources." ],
- [ vm_piece, false, 999, 999, (p,s)=>is_cartels_piece(p) && is_city(s) ],
- [ vm_auto_resources, CARTELS, 2 ],
- [ vm_endpiece ],
- [ vm_endif ],
[ vm_prompt, "Place a Cartels Base in each of 2 Cities." ],
[ vm_space, true, 2, 2, (s)=>is_city(s) && can_stack_base(s, CARTELS) ],
[ vm_auto_place, false, 0, CARTELS, BASE ],
@@ -9431,7 +9395,6 @@ CODE[64 * 2 + 0] = [
// SHADED 64
CODE[64 * 2 + 1] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_asm, ()=>game.vm.total = 0 ],
[ vm_count_pieces, (p,s)=>is_cartels_base(p) && is_city(s) ],
[ vm_log, ()=>`${game.vm.count} Cartels Bases in Cities.` ],
@@ -9440,16 +9403,6 @@ CODE[64 * 2 + 1] = [
[ vm_log, ()=>`${game.vm.count} Cartels Bases in Departments.` ],
[ vm_asm, ()=>game.vm.total += game.vm.count ],
[ vm_resources, CARTELS, ()=>(game.vm.total) ],
- [ vm_else ],
- [ vm_prompt, "Cartels Resources +2 for each Cartels Base in a City." ],
- [ vm_piece, false, 999, 999, (p,s)=>is_cartels_base(p) && is_city(s) ],
- [ vm_auto_resources, CARTELS, 2 ],
- [ vm_endpiece ],
- [ vm_prompt, "Cartels Resources +1 for each Cartels Base in a Department." ],
- [ vm_piece, false, 999, 999, (p,s)=>is_cartels_base(p) && is_dept(s) ],
- [ vm_auto_resources, CARTELS, 1 ],
- [ vm_endpiece ],
- [ vm_endif ],
[ vm_return ],
]
@@ -9521,16 +9474,9 @@ CODE[68 * 2 + 0] = [
// SHADED 68
CODE[68 * 2 + 1] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_count_pieces, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ],
[ vm_log, ()=>`${game.vm.count} Cartels pieces in coastal spaces.` ],
[ vm_resources, CARTELS, ()=>(2*game.vm.count) ],
- [ vm_else ],
- [ vm_prompt, "Cartels Resources +2 per Cartels piece in coastal spaces." ],
- [ vm_piece, false, 999, 999, (p,s)=>is_cartels_piece(p) && is_coastal_space(s) ],
- [ vm_auto_resources, CARTELS, 2 ],
- [ vm_endpiece ],
- [ vm_endif ],
[ vm_return ],
]
@@ -9567,16 +9513,9 @@ CODE[69 * 2 + 0] = [
// EVENT 70
CODE[70 * 2 + 0] = [
- [ vm_if, ()=>AUTOMATIC ],
[ vm_count_spaces, (s)=>is_forest(s) && !has_any_guerrilla(s) ],
[ vm_log, ()=>`${game.vm.count} Forests without Guerrillas.` ],
[ vm_resources, GOVT, ()=>(6*game.vm.count) ],
- [ vm_else ],
- [ vm_prompt, "Government Resources +6 for each Forest without Guerrillas." ],
- [ vm_space, false, 999, 999, (s)=>is_forest(s) && !has_any_guerrilla(s) ],
- [ vm_auto_resources, GOVT, 6 ],
- [ vm_endspace ],
- [ vm_endif ],
[ vm_return ],
]
@@ -9609,17 +9548,11 @@ CODE[71 * 2 + 0] = [
// SHADED 71
CODE[71 * 2 + 1] = [
[ vm_capability, EVT_DARIEN ],
- [ vm_if, ()=>AUTOMATIC ],
- [ vm_set_space, PANAMA ],
- [ vm_place, false, 0, ()=>(game.current), BASE ],
- [ vm_place, false, 1, ()=>(game.current), BASE ],
- [ vm_else ],
[ vm_prompt, "Place 1-2 Bases in Panamá." ],
[ vm_space, true, 1, 1, (s)=>s === PANAMA ],
[ vm_auto_place, false, 0, ()=>(game.current), BASE ],
[ vm_place, false, 1, ()=>(game.current), BASE ],
[ vm_endspace ],
- [ vm_endif ],
[ vm_return ],
]