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authorTor Andersson <tor@ccxvii.net>2023-03-18 17:24:23 +0100
committerTor Andersson <tor@ccxvii.net>2023-05-03 18:48:16 +0200
commit10714081f383b3332b37dd23e561b3f279cd26cb (patch)
tree1947c17c8686a508c0b77b80c0ad88539a165e07
parent4367bc297dbfa4ca219e09af5740bb9b2a9e965a (diff)
downloadandean-abyss-10714081f383b3332b37dd23e561b3f279cd26cb.tar.gz
Some more events.
-rw-r--r--events.txt146
-rw-r--r--rules.js118
2 files changed, 183 insertions, 81 deletions
diff --git a/events.txt b/events.txt
index b9ae75e..6abbbb3 100644
--- a/events.txt
+++ b/events.txt
@@ -35,9 +35,35 @@ SHADED 4
endspace
EVENT 5
- TODO
- # piece 3 is_guerrilla(p) && is_underground(p) && in_or_adjac
- # flip to active 3 guerillas there or adjacent
+ prompt Place Police onto Pipelines.
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ space 1 is_pipeline(s)
+ place GOVT POLICE
+ mark_space
+ endspace
+ prompt Flip 3 Guerrillas there or adjacent to Active.
+ piece 3 is_guerrilla(p) && is_underground(p) && is_there_or_adjacent(s, game.vm.m)
+ activate
+ endpiece
SHADED 5
prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition.
@@ -386,7 +412,7 @@ EVENT 34
resources -1 -5
SHADED 34
- select_insurgent
+ current_insurgent
space 1 is_zero_pop_dept(s)
place (game.current) GUERRILLA
place (game.current) GUERRILLA
@@ -574,14 +600,16 @@ SHADED 45
roll
resources GOVT (-game.vm.die)
-
-
-
SHADED 48
space 2 s !== BOGOTA && is_city(s)
shift_opposition
endspace
+EVENT 49
+ remove_permanently AUC GUERRILLA
+ remove_permanently AUC GUERRILLA
+ remove_permanently AUC GUERRILLA
+
SHADED 49
space 1 is_dept(s)
place AUC GUERRILLA
@@ -629,6 +657,24 @@ SHADED 52
resources AUC 1
endpiece
+EVENT 53
+ current_insurgent
+ prompt Select Departments to move Guerrillas between.
+ space 2 is_dept(s)
+ mark_space
+ endspace
+ prompt Move Guerrillas between Departments.
+ piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1])
+ if game.pieces[game.vm.p] === game.vm.m[0]
+ set_space (game.vm.m[1])
+ endif
+ if game.pieces[game.vm.p] === game.vm.m[1]
+ set_space (game.vm.m[0])
+ endif
+ move
+ underground
+ endpiece
+
EVENT 55
remove_shipment
remove_shipment
@@ -808,38 +854,6 @@ EVENT 72
EOF
-
-
-
-EVENT 53
- select insurgent faction
- select 2 depts
- move 1 or 2 guerrillas between depts
- flip them underground
-
-
-SELECT A OR B
-
-EVENT 68
- remove 2 cartels pieces from coastal spaces
- OR
- remove 2 shipments from coastal spaces
-
-EVENT 54
- remove up to 2 guerrillas
- or
- replace up to 2 guerrillas with any other factions' available guerrillas
-
-EVENT 65
- in one mountain dept:
- place or remove 1 shipment
- place or remove 1 insurgent base
-
-SHADED 50
- remove 2 police
- OR
- replace 2 police with available auc guerrilla
-
FREE ACTIVITIES / OPS
EVENT 47
@@ -901,13 +915,6 @@ EVENT 69
move any cubes/guerrillas from source to destination
any free op (except patrol or march) in destination
-EVENT 49
- # permanently remove 3 available AUC guerrillas
- set_space UNAVAILABLE
- place AUC GUERRILLA
- place AUC GUERRILLA
- place AUC GUERRILLA
-
EVENT 63
in each space with cartels guerrillas
remove all but 1
@@ -916,32 +923,6 @@ EVENT 63
-EVENT 5
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
- space 1 is_pipeline(s)
- place GOVT POLICE
- mark_space
- endspace
-
SHADED 72
# place all available guerrillas into spaces with cartels bases
space 0 has_cartels_base(s) && has_piece(AVAILABLE, CARTELS, GUERRILLA)
@@ -957,3 +938,24 @@ EVENT 48
if opposition
shift_neutral
+
+EVENT 68
+ remove 2 cartels pieces from coastal spaces
+ OR
+ remove 2 shipments from coastal spaces
+
+EVENT 54
+ remove up to 2 guerrillas
+ or
+ replace up to 2 guerrillas with any other factions' available guerrillas
+
+EVENT 65
+ in one mountain dept:
+ place or remove 1 shipment
+ place or remove 1 insurgent base
+
+SHADED 50
+ remove 2 police
+ OR
+ replace 2 police with available auc guerrilla
+
diff --git a/rules.js b/rules.js
index 77fb0d3..aa2ef51 100644
--- a/rules.js
+++ b/rules.js
@@ -287,7 +287,7 @@ exports.setup = function (seed, scenario, options) {
setup_deck(4, 0, 15)
}
- //game.deck[0] = 34
+ game.deck[0] = 5
log("DECK " + game.deck.join(", "))
update_control()
@@ -1235,6 +1235,13 @@ function adjacent_has_farc_guerrilla(s) {
return false
}
+function is_there_or_adjacent(s, list) {
+ for (let x of list)
+ if (x === s || is_adjacent(x, s))
+ return true
+ return false
+}
+
function is_possible_farc_zone(s) {
if (is_mountain(s) && !is_farc_zone(s)) {
let max = 0
@@ -4374,6 +4381,7 @@ function goto_vm(start) {
s: -1,
pp: [],
p: -1,
+ m: 0,
die: 0,
opt: 0,
prompt: 0,
@@ -4475,11 +4483,32 @@ states.vm_return = {
end_event,
}
+function vm_set_space() {
+ game.vm.s = vm_operand(1)
+ vm_next()
+}
+
function vm_set_piece_space() {
game.vm.s = game.pieces[game.vm.p]
vm_next()
}
+function vm_mark_space() {
+ if (game.vm.m)
+ set_add(game.vm.m, game.vm.s)
+ else
+ game.vm.m = [ game.vm.s ]
+ vm_next()
+}
+
+function vm_mark_piece() {
+ if (game.vm.m)
+ set_add(game.vm.m, game.vm.p)
+ else
+ game.vm.m = [ game.vm.p ]
+ vm_next()
+}
+
function vm_save_space() {
game.vm._ss = game.vm.ss
game.vm._s = game.vm.s
@@ -4705,11 +4734,11 @@ states.vm_aid = {
},
}
-function vm_select_insurgent() {
- game.state = "vm_select_insurgent"
+function vm_current_insurgent() {
+ game.state = "vm_current_insurgent"
}
-states.vm_select_insurgent = {
+states.vm_current_insurgent = {
prompt() {
event_prompt("Select an Insurgent Faction.")
view.actions.farc = 1
@@ -4772,6 +4801,7 @@ states.vm_place = {
prompt() {
let faction = vm_operand(1)
let type = vm_operand(2)
+ let where = space_name[game.vm.s]
view.where = game.vm.s
if (typeof faction === "object" && typeof type === "object") {
event_prompt(`Place piece in ${space_name[game.vm.s]}.`)
@@ -4798,6 +4828,29 @@ states.vm_place = {
},
}
+function vm_remove_permanently() {
+ let faction = vm_operand(1)
+ let type = vm_operand(2)
+ if (has_piece(AVAILABLE, faction, type))
+ game.state = "vm_remove_permanently"
+ else
+ vm_next()
+}
+
+states.vm_remove_permanently = {
+ prompt() {
+ let faction = vm_operand(1)
+ let type = vm_operand(2)
+ event_prompt(`Remove ${piece_name[faction][type]} permanently.`)
+ gen_place_piece(OUT_OF_PLAY, faction, type)
+ },
+ piece(p) {
+ place_piece(p, OUT_OF_PLAY)
+ update_control()
+ vm_next()
+ },
+}
+
function vm_place_any() {
if (can_vm_place_any())
game.state = "vm_place_any"
@@ -5466,7 +5519,35 @@ const CODE = [
[ vm_endspace ],
[ vm_return ],
// EVENT 5
- [ vm_TODO ],
+ [ vm_prompt, "Place Police onto Pipelines." ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_space, 1, (s)=>is_pipeline(s) ],
+ [ vm_place, GOVT, POLICE ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_prompt, "Flip 3 Guerrillas there or adjacent to Active." ],
+ [ vm_piece, 3, (p,s)=>is_guerrilla(p) && is_underground(p) && is_there_or_adjacent(s, game.vm.m) ],
+ [ vm_activate ],
+ [ vm_endpiece ],
[ vm_return ],
// SHADED 5
[ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ],
@@ -5802,7 +5883,7 @@ const CODE = [
[ vm_resources, -1, -5 ],
[ vm_return ],
// SHADED 34
- [ vm_select_insurgent ],
+ [ vm_current_insurgent ],
[ vm_space, 1, (s)=>is_zero_pop_dept(s) ],
[ vm_place, ()=>(game.current), GUERRILLA ],
[ vm_place, ()=>(game.current), GUERRILLA ],
@@ -6002,7 +6083,10 @@ const CODE = [
[ vm_endspace ],
[ vm_return ],
// EVENT 49
- // TODO
+ [ vm_remove_permanently, AUC, GUERRILLA ],
+ [ vm_remove_permanently, AUC, GUERRILLA ],
+ [ vm_remove_permanently, AUC, GUERRILLA ],
+ [ vm_return ],
// SHADED 49
[ vm_space, 1, (s)=>is_dept(s) ],
[ vm_place, AUC, GUERRILLA ],
@@ -6053,7 +6137,23 @@ const CODE = [
[ vm_endpiece ],
[ vm_return ],
// EVENT 53
- // TODO
+ [ vm_current_insurgent ],
+ [ vm_prompt, "Select Departments to move Guerrillas between." ],
+ [ vm_space, 2, (s)=>is_dept(s) ],
+ [ vm_mark_space ],
+ [ vm_endspace ],
+ [ vm_prompt, "Move Guerrillas between Departments." ],
+ [ vm_piece, 2, (p,s)=>is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) ],
+ [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[0] ],
+ [ vm_set_space, ()=>(game.vm.m[1]) ],
+ [ vm_endif ],
+ [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[1] ],
+ [ vm_set_space, ()=>(game.vm.m[0]) ],
+ [ vm_endif ],
+ [ vm_move ],
+ [ vm_underground ],
+ [ vm_endpiece ],
+ [ vm_return ],
// SHADED 53
// TODO
// EVENT 54
@@ -6256,4 +6356,4 @@ const CODE = [
// SHADED 72
// TODO
]
-const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 30, 36, 41, 50, 53, 56, 59, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 99, 108, 111, 115, 120, 122, 125, 128, 131, 135, -1, 137, -1, 143, 148, 153, 157, 160, 169, 176, 181, 190, 196, 202, 204, 209, 211, 214, 221, 228, -1, 230, 237, 270, 277, 281, 285, 287, 294, 300, 302, 309, 317, 322, -1, 355, -1, 357, 363, 369, 373, 384, 391, 406, 413, 418, 423, 427, 435, 441, 446, 451, 455, -1, -1, -1, -1, -1, 462, -1, 466, 471, -1, 482, 491, 496, 500, -1, -1, -1, -1, 507, 514, 518, 520, 527, 537, 545, 550, -1, 559, 572, -1, 579, 586, 590, 595, -1, -1, 599, 604, -1, -1, 613, 617, 621, 623, -1, 626, -1, -1, 631, -1, 636, 642, 648, -1 ]
+const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 87, 89, 92, 95, 98, 101, 104, 107, 110, 113, 116, 119, 127, 136, 139, 143, 148, 150, 153, 156, 159, 163, -1, 165, -1, 171, 176, 181, 185, 188, 197, 204, 209, 218, 224, 230, 232, 237, 239, 242, 249, 256, -1, 258, 265, 298, 305, 309, 313, 315, 322, 328, 330, 337, 345, 350, -1, 383, -1, 385, 391, 397, 401, 412, 419, 434, 441, 446, 451, 455, 463, 469, 474, 479, 483, -1, -1, -1, -1, -1, 490, 494, 498, 503, -1, 514, 523, 528, 532, 539, -1, -1, -1, 556, 563, 567, 569, 576, 586, 594, 599, -1, 608, 621, -1, 628, 635, 639, 644, -1, -1, 648, 653, -1, -1, 662, 666, 670, 672, -1, 675, -1, -1, 680, -1, 685, 691, 697, -1 ]