diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-03-18 17:24:23 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-05-03 18:48:16 +0200 |
commit | 10714081f383b3332b37dd23e561b3f279cd26cb (patch) | |
tree | 1947c17c8686a508c0b77b80c0ad88539a165e07 | |
parent | 4367bc297dbfa4ca219e09af5740bb9b2a9e965a (diff) | |
download | andean-abyss-10714081f383b3332b37dd23e561b3f279cd26cb.tar.gz |
Some more events.
-rw-r--r-- | events.txt | 146 | ||||
-rw-r--r-- | rules.js | 118 |
2 files changed, 183 insertions, 81 deletions
@@ -35,9 +35,35 @@ SHADED 4 endspace EVENT 5 - TODO - # piece 3 is_guerrilla(p) && is_underground(p) && in_or_adjac - # flip to active 3 guerillas there or adjacent + prompt Place Police onto Pipelines. + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + space 1 is_pipeline(s) + place GOVT POLICE + mark_space + endspace + prompt Flip 3 Guerrillas there or adjacent to Active. + piece 3 is_guerrilla(p) && is_underground(p) && is_there_or_adjacent(s, game.vm.m) + activate + endpiece SHADED 5 prompt Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition. @@ -386,7 +412,7 @@ EVENT 34 resources -1 -5 SHADED 34 - select_insurgent + current_insurgent space 1 is_zero_pop_dept(s) place (game.current) GUERRILLA place (game.current) GUERRILLA @@ -574,14 +600,16 @@ SHADED 45 roll resources GOVT (-game.vm.die) - - - SHADED 48 space 2 s !== BOGOTA && is_city(s) shift_opposition endspace +EVENT 49 + remove_permanently AUC GUERRILLA + remove_permanently AUC GUERRILLA + remove_permanently AUC GUERRILLA + SHADED 49 space 1 is_dept(s) place AUC GUERRILLA @@ -629,6 +657,24 @@ SHADED 52 resources AUC 1 endpiece +EVENT 53 + current_insurgent + prompt Select Departments to move Guerrillas between. + space 2 is_dept(s) + mark_space + endspace + prompt Move Guerrillas between Departments. + piece 2 is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) + if game.pieces[game.vm.p] === game.vm.m[0] + set_space (game.vm.m[1]) + endif + if game.pieces[game.vm.p] === game.vm.m[1] + set_space (game.vm.m[0]) + endif + move + underground + endpiece + EVENT 55 remove_shipment remove_shipment @@ -808,38 +854,6 @@ EVENT 72 EOF - - - -EVENT 53 - select insurgent faction - select 2 depts - move 1 or 2 guerrillas between depts - flip them underground - - -SELECT A OR B - -EVENT 68 - remove 2 cartels pieces from coastal spaces - OR - remove 2 shipments from coastal spaces - -EVENT 54 - remove up to 2 guerrillas - or - replace up to 2 guerrillas with any other factions' available guerrillas - -EVENT 65 - in one mountain dept: - place or remove 1 shipment - place or remove 1 insurgent base - -SHADED 50 - remove 2 police - OR - replace 2 police with available auc guerrilla - FREE ACTIVITIES / OPS EVENT 47 @@ -901,13 +915,6 @@ EVENT 69 move any cubes/guerrillas from source to destination any free op (except patrol or march) in destination -EVENT 49 - # permanently remove 3 available AUC guerrillas - set_space UNAVAILABLE - place AUC GUERRILLA - place AUC GUERRILLA - place AUC GUERRILLA - EVENT 63 in each space with cartels guerrillas remove all but 1 @@ -916,32 +923,6 @@ EVENT 63 -EVENT 5 - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - space 1 is_pipeline(s) - place GOVT POLICE - mark_space - endspace - SHADED 72 # place all available guerrillas into spaces with cartels bases space 0 has_cartels_base(s) && has_piece(AVAILABLE, CARTELS, GUERRILLA) @@ -957,3 +938,24 @@ EVENT 48 if opposition shift_neutral + +EVENT 68 + remove 2 cartels pieces from coastal spaces + OR + remove 2 shipments from coastal spaces + +EVENT 54 + remove up to 2 guerrillas + or + replace up to 2 guerrillas with any other factions' available guerrillas + +EVENT 65 + in one mountain dept: + place or remove 1 shipment + place or remove 1 insurgent base + +SHADED 50 + remove 2 police + OR + replace 2 police with available auc guerrilla + @@ -287,7 +287,7 @@ exports.setup = function (seed, scenario, options) { setup_deck(4, 0, 15) } - //game.deck[0] = 34 + game.deck[0] = 5 log("DECK " + game.deck.join(", ")) update_control() @@ -1235,6 +1235,13 @@ function adjacent_has_farc_guerrilla(s) { return false } +function is_there_or_adjacent(s, list) { + for (let x of list) + if (x === s || is_adjacent(x, s)) + return true + return false +} + function is_possible_farc_zone(s) { if (is_mountain(s) && !is_farc_zone(s)) { let max = 0 @@ -4374,6 +4381,7 @@ function goto_vm(start) { s: -1, pp: [], p: -1, + m: 0, die: 0, opt: 0, prompt: 0, @@ -4475,11 +4483,32 @@ states.vm_return = { end_event, } +function vm_set_space() { + game.vm.s = vm_operand(1) + vm_next() +} + function vm_set_piece_space() { game.vm.s = game.pieces[game.vm.p] vm_next() } +function vm_mark_space() { + if (game.vm.m) + set_add(game.vm.m, game.vm.s) + else + game.vm.m = [ game.vm.s ] + vm_next() +} + +function vm_mark_piece() { + if (game.vm.m) + set_add(game.vm.m, game.vm.p) + else + game.vm.m = [ game.vm.p ] + vm_next() +} + function vm_save_space() { game.vm._ss = game.vm.ss game.vm._s = game.vm.s @@ -4705,11 +4734,11 @@ states.vm_aid = { }, } -function vm_select_insurgent() { - game.state = "vm_select_insurgent" +function vm_current_insurgent() { + game.state = "vm_current_insurgent" } -states.vm_select_insurgent = { +states.vm_current_insurgent = { prompt() { event_prompt("Select an Insurgent Faction.") view.actions.farc = 1 @@ -4772,6 +4801,7 @@ states.vm_place = { prompt() { let faction = vm_operand(1) let type = vm_operand(2) + let where = space_name[game.vm.s] view.where = game.vm.s if (typeof faction === "object" && typeof type === "object") { event_prompt(`Place piece in ${space_name[game.vm.s]}.`) @@ -4798,6 +4828,29 @@ states.vm_place = { }, } +function vm_remove_permanently() { + let faction = vm_operand(1) + let type = vm_operand(2) + if (has_piece(AVAILABLE, faction, type)) + game.state = "vm_remove_permanently" + else + vm_next() +} + +states.vm_remove_permanently = { + prompt() { + let faction = vm_operand(1) + let type = vm_operand(2) + event_prompt(`Remove ${piece_name[faction][type]} permanently.`) + gen_place_piece(OUT_OF_PLAY, faction, type) + }, + piece(p) { + place_piece(p, OUT_OF_PLAY) + update_control() + vm_next() + }, +} + function vm_place_any() { if (can_vm_place_any()) game.state = "vm_place_any" @@ -5466,7 +5519,35 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 5 - [ vm_TODO ], + [ vm_prompt, "Place Police onto Pipelines." ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_space, 1, (s)=>is_pipeline(s) ], + [ vm_place, GOVT, POLICE ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_prompt, "Flip 3 Guerrillas there or adjacent to Active." ], + [ vm_piece, 3, (p,s)=>is_guerrilla(p) && is_underground(p) && is_there_or_adjacent(s, game.vm.m) ], + [ vm_activate ], + [ vm_endpiece ], [ vm_return ], // SHADED 5 [ vm_prompt, "Shift space adjacent to a 3-Econ LoC by 2 levels toward Active Opposition." ], @@ -5802,7 +5883,7 @@ const CODE = [ [ vm_resources, -1, -5 ], [ vm_return ], // SHADED 34 - [ vm_select_insurgent ], + [ vm_current_insurgent ], [ vm_space, 1, (s)=>is_zero_pop_dept(s) ], [ vm_place, ()=>(game.current), GUERRILLA ], [ vm_place, ()=>(game.current), GUERRILLA ], @@ -6002,7 +6083,10 @@ const CODE = [ [ vm_endspace ], [ vm_return ], // EVENT 49 - // TODO + [ vm_remove_permanently, AUC, GUERRILLA ], + [ vm_remove_permanently, AUC, GUERRILLA ], + [ vm_remove_permanently, AUC, GUERRILLA ], + [ vm_return ], // SHADED 49 [ vm_space, 1, (s)=>is_dept(s) ], [ vm_place, AUC, GUERRILLA ], @@ -6053,7 +6137,23 @@ const CODE = [ [ vm_endpiece ], [ vm_return ], // EVENT 53 - // TODO + [ vm_current_insurgent ], + [ vm_prompt, "Select Departments to move Guerrillas between." ], + [ vm_space, 2, (s)=>is_dept(s) ], + [ vm_mark_space ], + [ vm_endspace ], + [ vm_prompt, "Move Guerrillas between Departments." ], + [ vm_piece, 2, (p,s)=>is_guerrilla(p) && (game.pieces[p] === game.vm.m[0] || game.pieces[p] === game.vm.m[1]) ], + [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[0] ], + [ vm_set_space, ()=>(game.vm.m[1]) ], + [ vm_endif ], + [ vm_if, ()=>game.pieces[game.vm.p] === game.vm.m[1] ], + [ vm_set_space, ()=>(game.vm.m[0]) ], + [ vm_endif ], + [ vm_move ], + [ vm_underground ], + [ vm_endpiece ], + [ vm_return ], // SHADED 53 // TODO // EVENT 54 @@ -6256,4 +6356,4 @@ const CODE = [ // SHADED 72 // TODO ] -const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 30, 36, 41, 50, 53, 56, 59, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 99, 108, 111, 115, 120, 122, 125, 128, 131, 135, -1, 137, -1, 143, 148, 153, 157, 160, 169, 176, 181, 190, 196, 202, 204, 209, 211, 214, 221, 228, -1, 230, 237, 270, 277, 281, 285, 287, 294, 300, 302, 309, 317, 322, -1, 355, -1, 357, 363, 369, 373, 384, 391, 406, 413, 418, 423, 427, 435, 441, 446, 451, 455, -1, -1, -1, -1, -1, 462, -1, 466, 471, -1, 482, 491, 496, 500, -1, -1, -1, -1, 507, 514, 518, 520, 527, 537, 545, 550, -1, 559, 572, -1, 579, 586, 590, 595, -1, -1, 599, 604, -1, -1, 613, 617, 621, 623, -1, 626, -1, -1, 631, -1, 636, 642, 648, -1 ] +const CODE_INDEX = [ 0, 3, 6, 9, 12, 15, 18, 23, 28, 58, 64, 69, 78, 81, 84, 87, 89, 92, 95, 98, 101, 104, 107, 110, 113, 116, 119, 127, 136, 139, 143, 148, 150, 153, 156, 159, 163, -1, 165, -1, 171, 176, 181, 185, 188, 197, 204, 209, 218, 224, 230, 232, 237, 239, 242, 249, 256, -1, 258, 265, 298, 305, 309, 313, 315, 322, 328, 330, 337, 345, 350, -1, 383, -1, 385, 391, 397, 401, 412, 419, 434, 441, 446, 451, 455, 463, 469, 474, 479, 483, -1, -1, -1, -1, -1, 490, 494, 498, 503, -1, 514, 523, 528, 532, 539, -1, -1, -1, 556, 563, 567, 569, 576, 586, 594, 599, -1, 608, 621, -1, 628, 635, 639, 644, -1, -1, 648, 653, -1, -1, 662, 666, 670, 672, -1, 675, -1, -1, 680, -1, 685, 691, 697, -1 ] |