diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 98 |
1 files changed, 73 insertions, 25 deletions
@@ -41,6 +41,34 @@ const FRANCE = 3 const TUNISIA = 4 const MOROCCO = 5 +// maximum values + +const MAX_PSL = 99 +const MAX_AP = 99 + +const MAX_AIR_POINT = 99 +const MAX_HELO_POINT = 99 +const MAX_NAVAL_POINT = 99 +const MAX_BORDER_ZONE_DRM = -3 + +// costs + +const COST_AIR_POINT = 2 +const COST_HELO_POINT = 3 +const COST_NAVAL_POINT = 3 +const COST_BORDER_ZONE = 6 +const COST_ACTIVATE_BORDER_ZONE = 1 + +const GOV_UNIT_MOBILIZE_COST = { + [FR_XX]: 5, + [FR_X]: 2, + [EL_X]: 3, + [AL_X]: 2, + [POL]: 1 +} + +// + var states = {} var game = null var view = null @@ -109,9 +137,6 @@ function load_state(state) { // If a player's PSL rises to above 99 during the game due to various events, any such "excess" PSP gained for that player are not lost: instead they are SUBTRACTED from the other player's PSL. -const MAX_PSL = 99 -const MAX_AP = 99 - function raise_fln_psl(amount) { // can trigger victory game.fln_psl += amount @@ -572,13 +597,13 @@ function unit_type(u) { function is_propaganda_unit(u) { let type = unit_type(u) let loc = unit_loc(u) - return (type === FRONT || type === CADRE) && is_unit_not_neutralized(u) && !is_area_propagandized(loc) && !is_area_remote(loc) + return (type === FRONT || type === CADRE) && is_unit_not_neutralized(u) && !is_area_morocco_or_tunisia(loc) && !is_area_propagandized(loc) && !is_area_remote(loc) } function is_strike_unit(u) { let type = unit_type(u) let loc = unit_loc(u) - return (type === FRONT) && is_unit_not_neutralized(u) && !is_area_struck(loc) && is_area_urban(loc) + return (type === FRONT) && is_unit_not_neutralized(u) && is_area_algerian(loc) && !is_area_struck(loc) && is_area_urban(loc) } function can_cross_border(u) { @@ -604,13 +629,13 @@ function is_movable_unit(u) { function is_raid_unit(u) { let type = unit_type(u) let loc = unit_loc(u) - return (type === BAND || type === FAILEK) && is_unit_not_neutralized(u) && !is_area_raided(loc) && !is_area_remote(loc) + return (type === BAND || type === FAILEK) && is_unit_not_neutralized(u) && is_area_algerian(loc) && !is_area_raided(loc) && !is_area_remote(loc) } function is_harass_unit(u) { let type = unit_type(u) let loc = unit_loc(u) - return (type === BAND || type === FAILEK) && is_unit_not_neutralized(u) && has_enemy_unit_in_loc(loc) + return (type === BAND || type === FAILEK) && is_unit_not_neutralized(u) && is_area_algerian(loc) && has_enemy_unit_in_loc(loc) } function is_flush_unit(u) { @@ -915,6 +940,47 @@ exports.action = function (state, player, action, arg) { return game } +// JSON Schema for view data +exports.VIEW_SCHEMA = { + type: "object", + properties: { + log: {type: "array", items: {type: "string"}}, + prompt: {type: "string"}, + scenario: {type: "string"}, + active: {type: "string"}, + phasing: {type: "string"}, + + turn: {type: "integer", minimum: 0}, + fln_ap: {type: "integer", minimum: 0, maximum: MAX_AP}, + fln_psl: {type: "integer", minimum: 0, maximum: MAX_PSL}, + gov_psl: {type: "integer", minimum: 0, maximum: MAX_PSL}, + air_avail: {type: "integer", minimum: 0, maximum: MAX_AIR_POINT}, + air_max: {type: "integer", minimum: 0, maximum: MAX_AIR_POINT}, + helo_avail: {type: "integer", minimum: 0, maximum: MAX_HELO_POINT}, + helo_max: {type: "integer", minimum: 0, maximum: MAX_HELO_POINT}, + naval: {type: "integer", minimum: 0, maximum: MAX_NAVAL_POINT}, + oas: {type: "integer", minimum: 0, maximum: area_count}, + + is_morocco_tunisia_independent: {type: "boolean"}, + border_zone_active: {type: "boolean"}, + border_zone_drm: {type: "integer", "nullable": true, minimum: -3, maximum: 0}, + + units: {type: "array", minItems: unit_count, maxItems: unit_count, items: {type: "integer"}}, + areas: {type: "array", minItems: area_count, maxItems: area_count, items: {type: "integer"}}, + contacted: {type: "array", items: {type: "integer", maximum: unit_count}}, + + actions: {type: "object"}, + selected: {type: ["array", "integer"]} + }, + required: [ + "log", "prompt", "scenario", "active", "phasing", + "turn", "fln_ap", "fln_psl", "gov_psl", "air_avail", "air_max", "helo_avail", "helo_max", "naval", "oas", + "is_morocco_tunisia_independent", "border_zone_active", "border_zone_drm", + "units", "areas", "contacted" + ], + additionalProperties: false +} + exports.view = function(state, player) { load_state(state) @@ -1717,24 +1783,6 @@ states.place_oas = { } } -const COST_AIR_POINT = 2 -const COST_HELO_POINT = 3 -const COST_NAVAL_POINT = 3 -const COST_BORDER_ZONE = 6 -const COST_ACTIVATE_BORDER_ZONE = 1 -const MAX_AIR_POINT = 99 -const MAX_HELO_POINT = 99 -const MAX_NAVAL_POINT = 99 -const MAX_BORDER_ZONE_DRM = -3 - -const GOV_UNIT_MOBILIZE_COST = { - [FR_XX]: 5, - [FR_X]: 2, - [EL_X]: 3, - [AL_X]: 2, - [POL]: 1 -} - function mobilization_cost(units) { let cost = 0 for (let u of units) { |