diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 35 |
1 files changed, 20 insertions, 15 deletions
@@ -185,10 +185,15 @@ function lower_fln_psl(amount) { game.fln_psl = Math.max(0, game.fln_psl - amount) } -function lower_gov_psl(amount) { +function lower_gov_psl(amount, indent=true) { if (amount <= 0) throw Error(`ASSERT: amount > 0, but was ${amount}`) - logi(`Goverment PSL -${amount}`) + let log_msg = `Goverment PSL -${amount}` + if (indent) { + logi(log_msg) + } else { + log(log_msg) + } game.gov_psl = Math.max(0, game.gov_psl - amount) } @@ -2991,7 +2996,7 @@ states.fln_propaganda = { } }) } else { - view.prompt = "Propaganda: Execute mission" + view.prompt = `Propaganda: Execute mission (cost ${FLN_PROPAGANDA_COST} AP)` let first_unit = game.selected[0] // Allow deselect @@ -3212,7 +3217,7 @@ states.fln_strike = { } }) } else { - view.prompt = "Strike: Execute mission" + view.prompt = `Strike: Execute mission (cost ${FLN_STRIKE_COST} AP)` let first_unit = game.selected[0] let first_unit_loc = unit_loc(first_unit) @@ -3226,7 +3231,7 @@ states.fln_strike = { }) if (can_assist) { - view.prompt = "Strike: Execute mission (or select Cadres to assist)" + view.prompt = `Strike: Execute mission (or select Cadres to assist) (cost ${FLN_STRIKE_COST} AP)` } // Allow deselect @@ -3427,7 +3432,7 @@ states.fln_raid = { } }) } else { - view.prompt = "Raid: Execute mission" + view.prompt = `Raid: Execute mission (cost ${FLN_RAID_COST} AP)` let first_unit = game.selected[0] let first_unit_loc = unit_loc(first_unit) @@ -4219,7 +4224,7 @@ states.gov_intelligence = { gen_action_loc(loc) }) } else { - view.prompt = "Intelligence: Execute mission" + view.prompt = `Intelligence: Execute mission (cost ${GOV_INTELLIGENCE_COST} PSP)` gen_action("roll") } }, @@ -4234,7 +4239,7 @@ states.gov_intelligence = { log_h3(`Intelligence in A${loc}`) // The Government player pays 1 PSP, indicates the area, totals the Contact Ratings of the non-neutralized Police units there - lower_gov_psl(GOV_INTELLIGENCE_COST) + lower_gov_psl(GOV_INTELLIGENCE_COST, false) let contact_ratings = 0 for_each_friendly_unit_in_loc(loc, u => { if (is_intelligence_unit(u)) @@ -4297,7 +4302,7 @@ states.gov_civil_affairs = { gen_action_loc(loc) }) } else { - view.prompt = "Civil Affairs: Execute mission" + view.prompt = `Civil Affairs: Execute mission (cost ${GOV_CIVIL_AFFAIRS_COST} PSP)` gen_action("roll") } }, @@ -4311,7 +4316,7 @@ states.gov_civil_affairs = { clear_undo() log_h3(`Civil Affairs in A${loc}`) - lower_gov_psl(GOV_CIVIL_AFFAIRS_COST) + lower_gov_psl(GOV_CIVIL_AFFAIRS_COST, false) set_area_civil_affaired(loc) // rolls 1d6, applies any DRM and reads the result off the Mission Success Table. @@ -4418,7 +4423,7 @@ states.gov_suppression = { gen_action_loc(loc) }) } else { - view.prompt = "Suppression: Execute mission" + view.prompt = `Suppression: Execute mission (cost ${GOV_SUPPRESSION_COST} PSP)` gen_action("roll") } }, @@ -4434,10 +4439,10 @@ states.gov_suppression = { log_h3(`Suppression in A${loc}`) let assist = count_not_neutralized_unit_type_in_loc(EL_X, loc) if (assist) { - logi(`(with ${assist} Elite)`) + log(`(with ${assist} Elite)`) } - lower_gov_psl(GOV_SUPPRESSION_COST) + lower_gov_psl(GOV_SUPPRESSION_COST, false) do_suppression(loc, assist) end_gov_mission() } @@ -4460,7 +4465,7 @@ states.gov_population_resettlement = { gen_action_loc(loc) }) } else { - view.prompt = "Population Resettlement: Execute mission" + view.prompt = `Population Resettlement: Execute mission (cost ${GOV_POPULATION_RESETTLEMENT_COST} PSP)` gen_action("roll") } }, @@ -4474,7 +4479,7 @@ states.gov_population_resettlement = { clear_undo() log_h3(`Population Resettlement in A${loc}`) - lower_gov_psl(GOV_POPULATION_RESETTLEMENT_COST) + lower_gov_psl(GOV_POPULATION_RESETTLEMENT_COST, false) set_area_remote(loc) set_area_terrorized(loc) logi("Area terrorized & now Remote") |