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-rw-r--r--rules.js63
1 files changed, 34 insertions, 29 deletions
diff --git a/rules.js b/rules.js
index 4b5ea8e..120b0cc 100644
--- a/rules.js
+++ b/rules.js
@@ -539,7 +539,7 @@ function free_unit(u) {
}
function activate_oas() {
- log("Gov. PSL<=30: OAS Activated")
+ log("Gov. PSL ≤ 30: OAS Activated")
game.oas = DEPLOY
game.oas_control = -1
}
@@ -555,7 +555,7 @@ function roll_oas_control() {
}
function remove_oas() {
- log("Gov. PSL>=70: OAS Removed")
+ log("Gov. PSL ≥ 70: OAS Removed")
game.oas = 0
game.oas_control = -1
}
@@ -1159,8 +1159,8 @@ function goto_game_over(result, victory) {
game.result = result
game.victory = victory
log_h1("Game Over")
- log(`FLN PSL=${game.fln_psl}`)
- log(`Gov. PSL=${game.gov_psl}`)
+ log(`FLN PSL ${game.fln_psl}`)
+ log(`Gov. PSL ${game.gov_psl}`)
log_br()
log(victory)
return true
@@ -1444,10 +1444,10 @@ function setup_scenario(scenario_name) {
Object.assign(game, scenario)
restore_air_helo_avail()
- log(`FLN PSL=${game.fln_psl}`)
+ log(`FLN PSL ${game.fln_psl}`)
game.fln_ap = roll_nd6(2)
- log(`FLN AP=${game.fln_ap}`)
- log(`Gov. PSL=${game.gov_psl}`)
+ log(`FLN AP ${game.fln_ap}`)
+ log(`Gov. PSL ${game.gov_psl}`)
log_br()
let deployment = SCENARIO_DEPLOYMENT[scenario_name]
@@ -2057,7 +2057,7 @@ function end_random_event() {
// See who controls OAS
if (game.oas) {
log_br()
- log("OAS Active")
+ log_h3("OAS Active")
roll_oas_control()
}
goto_gov_reinforcement_phase()
@@ -2088,7 +2088,7 @@ function goto_gov_reinforcement_phase() {
})
if (is_slow_french_reaction() && game.fln_psl > game.gov_psl) {
- log("French Reaction: FLN PSL > Gov. PSL")
+ log_h3("French Reaction: FLN PSL > Gov. PSL")
log_br()
game.events.french_reaction = true
}
@@ -3386,6 +3386,7 @@ states.fln_move = {
roll += game.border_zone_drm
}
let [_result, effect] = roll_mst(roll)
+ log_br()
if (effect === '+') {
eliminate_unit(unit)
@@ -3963,7 +3964,7 @@ states.gov_flush_select_units = {
if (is_unit_airmobile(u) && unit_loc(u) !== loc)
set_unit_loc(u, loc)
}
- log(`Combined Gov. contact = ${contact_ratings}`)
+ log(`Combined Gov. contact ${contact_ratings}`)
// (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved,
// or Flush is in a Remote area, or if a Terror marker is present; -1 if Flush is in an Urban area).
@@ -4161,7 +4162,7 @@ states.gov_react = {
// FLN player has a chance to evade to the UG box.
// Units roll 1d6 individually, and move to the UG box if they roll equal to or less than their Evasion Rating.
- log("FLN unit evasion")
+ log("Evasion:")
for (let u of game.contacted) {
log(`U${u}`)
let roll = roll_1d6()
@@ -4231,7 +4232,7 @@ states.gov_intelligence = {
contact_ratings += unit_contact(u)
})
- log(`Combined Gov. contact = ${contact_ratings}`)
+ log(`Combined Gov. contact ${contact_ratings}`)
// (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved,
// or mission is in a Remote area, or if a Terror marker is present; -1 if mission is in an Urban area).
@@ -4259,10 +4260,10 @@ states.gov_intelligence = {
// and rolls to contact each FLN unit in the UG box of that area by rolling equal to or less than this number
if (roll <= contact_ratings) {
- logi(`Roll ${roll} <= ${contact_ratings}: Contact`)
+ logi(`Contact`)
set_unit_box(u, OC)
} else {
- logi(`Roll ${roll} > ${contact_ratings}: No contact`)
+ logi(`No contact`)
}
})
@@ -4562,7 +4563,7 @@ function determine_control() {
let fln_roll = roll_d6()
logi(`FLN rolled B${fln_roll}`)
let gov_roll = roll_d6()
- logi(`Government rolled B${gov_roll}`)
+ logi(`Gov. rolled B${gov_roll}`)
let fln_claim = fln_roll <= difference
let gov_claim = gov_roll <= difference
@@ -4599,23 +4600,22 @@ function depreciation_loss_number(pts) {
}
function gov_depreciate_asset(title, num_max) {
- log(`${title}=${num_max}`)
+ log(`${title} ${num_max}`)
let loss = depreciation_loss_number(num_max)
let roll = roll_1d6()
if (game.gov_psl <= 30) {
- logi("-1 Gov. PSL <= 30")
+ logi("-1 Gov. PSL ≤ 30")
roll -= 1
}
if (game.gov_psl >= 70) {
- logi("+1 Gov. PSL >= 70")
+ logi("+1 Gov. PSL ≥ 70")
roll += 1
}
- logi(`${roll} <= ${loss} ?`)
if (roll <= loss) {
num_max = Math.max(num_max - loss, 0)
logi(`${title} -${loss}`)
} else {
- logi("no change")
+ logi(`No change`)
}
return num_max
}
@@ -4642,18 +4642,19 @@ function fln_depreciation() {
log_h3("FLN unused AP Depreciation")
let roll = roll_1d6()
if (game.fln_psl <= 30) {
- logi("-1 FLN PSL <= 30")
+ logi("-1 FLN PSL ≤ 30")
roll -= 1
}
if (game.fln_psl >= 70) {
- logi("+1 FLN PSL >= 70")
+ logi("+1 FLN PSL ≥ 70")
roll += 1
}
let loss = depreciation_loss_number(game.fln_ap)
- logi(`Roll <= Loss ${loss}?`)
if (roll <= loss) {
game.fln_ap = Math.max(game.fln_ap - loss, 0)
logi(`AP -${loss}`)
+ } else {
+ logi(`No change`)
}
}
@@ -4661,24 +4662,24 @@ function unit_and_area_recovery() {
log_h3("Recovery of Neutralized Units")
for_each_neutralized_unit_in_algeria(u => {
let loc = unit_loc(u)
- logi(`U${u} in A${loc}`)
+ log(`U${u} in A${loc}`)
let roll = roll_1d6()
if (is_fln_unit(u) && game.fln_psl <= 30) {
- logi("-1 FLN PSL <= 30")
+ logi("-1 FLN PSL ≤ 30")
roll -= 1
}
if (is_fln_unit(u) && game.fln_psl >= 70) {
- logi("+1 FLN PSL >= 70")
+ logi("+1 FLN PSL ≥ 70")
roll += 1
}
if (is_gov_unit(u) && game.gov_psl <= 30) {
- logi("-1 Gov. PSL <= 30")
+ logi("-1 Gov. PSL ≤ 30")
roll -= 1
}
if (is_gov_unit(u)) {
if (game.gov_psl >= 70) {
- logi("+1 Gov. PSL >= 70")
+ logi("+1 Gov. PSL ≥ 70")
roll += 1
} else if (is_elite_unit(u)) {
logi("+1 Elite")
@@ -4689,6 +4690,8 @@ function unit_and_area_recovery() {
if (roll >= 5) {
logi("Recovered")
clear_unit_neutralized(u)
+ } else {
+ logi("Not recovered")
}
})
@@ -4704,6 +4707,8 @@ function unit_and_area_recovery() {
if (roll >= 5) {
logi("Recovered")
clear_area_terrorized(loc)
+ } else {
+ logi("Not recovered")
}
}
})
@@ -4960,7 +4965,7 @@ function final_psl_adjustment() {
if (game.gov_psl <= 30) {
log_br()
- log("Gov. PSL<=30: Checking for Coup d'etat")
+ log("Gov. PSL ≤ 30: Coup d'etat?")
let roll = roll_1d6()
if (is_area_france(game.oas)) {
logi("+1 OAS deployed in France")