diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 63 |
1 files changed, 34 insertions, 29 deletions
@@ -539,7 +539,7 @@ function free_unit(u) { } function activate_oas() { - log("Gov. PSL<=30: OAS Activated") + log("Gov. PSL ≤ 30: OAS Activated") game.oas = DEPLOY game.oas_control = -1 } @@ -555,7 +555,7 @@ function roll_oas_control() { } function remove_oas() { - log("Gov. PSL>=70: OAS Removed") + log("Gov. PSL ≥ 70: OAS Removed") game.oas = 0 game.oas_control = -1 } @@ -1159,8 +1159,8 @@ function goto_game_over(result, victory) { game.result = result game.victory = victory log_h1("Game Over") - log(`FLN PSL=${game.fln_psl}`) - log(`Gov. PSL=${game.gov_psl}`) + log(`FLN PSL ${game.fln_psl}`) + log(`Gov. PSL ${game.gov_psl}`) log_br() log(victory) return true @@ -1444,10 +1444,10 @@ function setup_scenario(scenario_name) { Object.assign(game, scenario) restore_air_helo_avail() - log(`FLN PSL=${game.fln_psl}`) + log(`FLN PSL ${game.fln_psl}`) game.fln_ap = roll_nd6(2) - log(`FLN AP=${game.fln_ap}`) - log(`Gov. PSL=${game.gov_psl}`) + log(`FLN AP ${game.fln_ap}`) + log(`Gov. PSL ${game.gov_psl}`) log_br() let deployment = SCENARIO_DEPLOYMENT[scenario_name] @@ -2057,7 +2057,7 @@ function end_random_event() { // See who controls OAS if (game.oas) { log_br() - log("OAS Active") + log_h3("OAS Active") roll_oas_control() } goto_gov_reinforcement_phase() @@ -2088,7 +2088,7 @@ function goto_gov_reinforcement_phase() { }) if (is_slow_french_reaction() && game.fln_psl > game.gov_psl) { - log("French Reaction: FLN PSL > Gov. PSL") + log_h3("French Reaction: FLN PSL > Gov. PSL") log_br() game.events.french_reaction = true } @@ -3386,6 +3386,7 @@ states.fln_move = { roll += game.border_zone_drm } let [_result, effect] = roll_mst(roll) + log_br() if (effect === '+') { eliminate_unit(unit) @@ -3963,7 +3964,7 @@ states.gov_flush_select_units = { if (is_unit_airmobile(u) && unit_loc(u) !== loc) set_unit_loc(u, loc) } - log(`Combined Gov. contact = ${contact_ratings}`) + log(`Combined Gov. contact ${contact_ratings}`) // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or Flush is in a Remote area, or if a Terror marker is present; -1 if Flush is in an Urban area). @@ -4161,7 +4162,7 @@ states.gov_react = { // FLN player has a chance to evade to the UG box. // Units roll 1d6 individually, and move to the UG box if they roll equal to or less than their Evasion Rating. - log("FLN unit evasion") + log("Evasion:") for (let u of game.contacted) { log(`U${u}`) let roll = roll_1d6() @@ -4231,7 +4232,7 @@ states.gov_intelligence = { contact_ratings += unit_contact(u) }) - log(`Combined Gov. contact = ${contact_ratings}`) + log(`Combined Gov. contact ${contact_ratings}`) // (DRM: +1 if target unit has an Evasion rating higher than the total Contact ratings involved, // or mission is in a Remote area, or if a Terror marker is present; -1 if mission is in an Urban area). @@ -4259,10 +4260,10 @@ states.gov_intelligence = { // and rolls to contact each FLN unit in the UG box of that area by rolling equal to or less than this number if (roll <= contact_ratings) { - logi(`Roll ${roll} <= ${contact_ratings}: Contact`) + logi(`Contact`) set_unit_box(u, OC) } else { - logi(`Roll ${roll} > ${contact_ratings}: No contact`) + logi(`No contact`) } }) @@ -4562,7 +4563,7 @@ function determine_control() { let fln_roll = roll_d6() logi(`FLN rolled B${fln_roll}`) let gov_roll = roll_d6() - logi(`Government rolled B${gov_roll}`) + logi(`Gov. rolled B${gov_roll}`) let fln_claim = fln_roll <= difference let gov_claim = gov_roll <= difference @@ -4599,23 +4600,22 @@ function depreciation_loss_number(pts) { } function gov_depreciate_asset(title, num_max) { - log(`${title}=${num_max}`) + log(`${title} ${num_max}`) let loss = depreciation_loss_number(num_max) let roll = roll_1d6() if (game.gov_psl <= 30) { - logi("-1 Gov. PSL <= 30") + logi("-1 Gov. PSL ≤ 30") roll -= 1 } if (game.gov_psl >= 70) { - logi("+1 Gov. PSL >= 70") + logi("+1 Gov. PSL ≥ 70") roll += 1 } - logi(`${roll} <= ${loss} ?`) if (roll <= loss) { num_max = Math.max(num_max - loss, 0) logi(`${title} -${loss}`) } else { - logi("no change") + logi(`No change`) } return num_max } @@ -4642,18 +4642,19 @@ function fln_depreciation() { log_h3("FLN unused AP Depreciation") let roll = roll_1d6() if (game.fln_psl <= 30) { - logi("-1 FLN PSL <= 30") + logi("-1 FLN PSL ≤ 30") roll -= 1 } if (game.fln_psl >= 70) { - logi("+1 FLN PSL >= 70") + logi("+1 FLN PSL ≥ 70") roll += 1 } let loss = depreciation_loss_number(game.fln_ap) - logi(`Roll <= Loss ${loss}?`) if (roll <= loss) { game.fln_ap = Math.max(game.fln_ap - loss, 0) logi(`AP -${loss}`) + } else { + logi(`No change`) } } @@ -4661,24 +4662,24 @@ function unit_and_area_recovery() { log_h3("Recovery of Neutralized Units") for_each_neutralized_unit_in_algeria(u => { let loc = unit_loc(u) - logi(`U${u} in A${loc}`) + log(`U${u} in A${loc}`) let roll = roll_1d6() if (is_fln_unit(u) && game.fln_psl <= 30) { - logi("-1 FLN PSL <= 30") + logi("-1 FLN PSL ≤ 30") roll -= 1 } if (is_fln_unit(u) && game.fln_psl >= 70) { - logi("+1 FLN PSL >= 70") + logi("+1 FLN PSL ≥ 70") roll += 1 } if (is_gov_unit(u) && game.gov_psl <= 30) { - logi("-1 Gov. PSL <= 30") + logi("-1 Gov. PSL ≤ 30") roll -= 1 } if (is_gov_unit(u)) { if (game.gov_psl >= 70) { - logi("+1 Gov. PSL >= 70") + logi("+1 Gov. PSL ≥ 70") roll += 1 } else if (is_elite_unit(u)) { logi("+1 Elite") @@ -4689,6 +4690,8 @@ function unit_and_area_recovery() { if (roll >= 5) { logi("Recovered") clear_unit_neutralized(u) + } else { + logi("Not recovered") } }) @@ -4704,6 +4707,8 @@ function unit_and_area_recovery() { if (roll >= 5) { logi("Recovered") clear_area_terrorized(loc) + } else { + logi("Not recovered") } } }) @@ -4960,7 +4965,7 @@ function final_psl_adjustment() { if (game.gov_psl <= 30) { log_br() - log("Gov. PSL<=30: Checking for Coup d'etat") + log("Gov. PSL ≤ 30: Coup d'etat?") let roll = roll_1d6() if (is_area_france(game.oas)) { logi("+1 OAS deployed in France") |