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-rw-r--r--rules.js8
1 files changed, 6 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 04dc7bc..d663ffb 100644
--- a/rules.js
+++ b/rules.js
@@ -1246,7 +1246,7 @@ states.scenario_setup = {
})
if (current_player_quick_setup()) {
- gen_action("quick_setup")
+ view.actions.quick_setup = !game.quick_setup
}
} else {
// subsequent units must be on the same map location (or also on DEPLOY)
@@ -1274,7 +1274,8 @@ states.scenario_setup = {
let first_unit_zone = area_zone(first_unit_loc)
for_each_map_area_in_zone(first_unit_zone, loc => {
- gen_action_loc(loc)
+ if (loc !== first_unit_loc)
+ gen_action_loc(loc)
})
}
}
@@ -1290,6 +1291,7 @@ states.scenario_setup = {
log("Loading quick setup")
let deployment = current_player_quick_setup()
setup_units(deployment)
+ game.quick_setup = true
},
unit(u) {
set_toggle(game.selected, u)
@@ -1307,6 +1309,7 @@ states.scenario_setup = {
for (let u of list) {
deploy_unit(u, to)
}
+ delete game.quick_setup
},
end_deployment() {
log(`Deployed`)
@@ -1317,6 +1320,7 @@ states.scenario_setup = {
log(`>${game.summary[x]} at A${x}`)
}
game.summary = null
+ delete game.quick_setup
end_scenario_setup()
}