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-rw-r--r--rules.js52
1 files changed, 24 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 3e0fa6d..bd813d9 100644
--- a/rules.js
+++ b/rules.js
@@ -2000,12 +2000,12 @@ function goto_nato_pressure() {
let roll = roll_d6()
log("Remove French brigades G" + roll)
- game.selected = []
let num_fr_x = count_friendly_units_on_map_of_type(FR_X)
let num_fr_xx = count_friendly_units_on_map_of_type(FR_XX)
let to_remove = Math.min(roll, num_fr_x + 3 * num_fr_xx)
if (to_remove) {
game.events.gov_remove_num = to_remove
+ game.summary = []
game.state = "event_gov_nato_pressure_select_units"
} else {
log("No French Army brigades to remove")
@@ -2016,42 +2016,38 @@ function goto_nato_pressure() {
states.event_gov_nato_pressure_select_units = {
inactive: "to do NATO Pressure",
prompt() {
- view.prompt = `NATO Pressure: Select ${game.events.gov_remove_num} French Army brigade(s) (division counts as 3) to remove from the map.`
-
- let target = 0
- for (let u of game.selected) {
- if (unit_type(u) === FR_X) {
- target += 1
- } else if (unit_type(u) === FR_XX) {
- target += 3
- }
- }
-
- for_each_friendly_unit_on_map(u => {
- if ((unit_type(u) === FR_X || unit_type(u) === FR_XX) && (target < game.events.gov_remove_num || set_has(game.selected, u)))
- gen_action_unit(u)
- })
-
- if (target >= game.events.gov_remove_num) {
+ if (game.events.gov_remove_num > 0) {
+ view.prompt = `NATO Pressure: Remove ${game.events.gov_remove_num} French Army brigade(s) (division counts as 3).`
+ for_each_friendly_unit_on_map(u => {
+ if (unit_type(u) === FR_X || unit_type(u) === FR_XX)
+ gen_action_unit(u)
+ })
+ } else {
+ view.prompt = `NATO Pressure: Done.`
gen_action("done")
}
},
unit(u) {
- set_toggle(game.selected, u)
- },
- done() {
- let list = game.selected
- game.selected = []
+ push_undo()
+
+ add_unit_summary(game.summary, u)
+
+ if (unit_type(u) === FR_XX)
+ game.events.gov_remove_num -= 3
+ else
+ game.events.gov_remove_num -= 1
+ game.events.gov_remove_num = Math.max(0, game.events.gov_remove_num)
// The units may be re-mobilized at least one turn later.
if (!game.events.gov_remobilize)
game.events.gov_remobilize = []
+ set_add(game.events.gov_remobilize, u)
- log_unit_list("Removed (can re-mobilize)", list)
- for (let u of list) {
- remove_unit(u, ELIMINATED)
- set_add(game.events.gov_remobilize, u)
- }
+ remove_unit(u, ELIMINATED)
+ },
+ done() {
+ log_unit_summary("Removed (can re-mobilize)", game.summary)
+ game.summary = null
delete game.events.gov_remove_num
end_random_event()
}