diff options
-rw-r--r-- | rules.js | 157 |
1 files changed, 116 insertions, 41 deletions
@@ -503,6 +503,14 @@ function is_police_unit(u) { return units[u].type === POL } +function is_mobile_unit(u) { + return units[u].type !== POL && units[u].type !== FRONT +} + +function is_elite_unit(u) { + return units[u].type === EL_X +} + function unit_type(u) { return units[u].type } @@ -540,6 +548,15 @@ function is_harass_unit(u) { // #region ITERATORS +function for_each_neutralized_unit_in_algeria(fn) { + for (let u = first_gov_unit; u <= last_fln_unit; ++u) + if (is_unit_neutralized(u)) { + let loc = unit_loc(u) + if (loc > 2 && is_area_algerian(loc)) + fn(u) + } +} + function for_each_non_neutralized_unit_in_algeria(fn) { for (let u = first_gov_unit; u <= last_fln_unit; ++u) if (is_unit_not_neutralized(u)) { @@ -642,6 +659,13 @@ function has_friendly_not_neutralized_unit_in_loc(x) { return false } +function has_fln_not_neutralized_unit_in_loc(x) { + for (let u = first_fln_unit; u <= last_fln_unit; ++u) + if (unit_loc(u) === x && is_unit_not_neutralized(u)) + return true + return false +} + function has_friendly_unit_in_locs(xs) { for (let u = first_friendly_unit; u <= last_friendly_unit; ++u) for (let x of xs) @@ -2507,6 +2531,9 @@ function end_operations_phase() { } function determine_control() { + log_h3("Determine Control") + log_br() + let fln_pts = new Array(area_count).fill(0) let gov_pts = new Array(area_count).fill(0) @@ -2587,20 +2614,6 @@ function depreciation_loss_number(pts) { } } -function roll_depreciation(loss, drm) { - let roll = roll_d6() - let net_roll = roll + drm - let drm_str = '' - if (drm > 0) { - drm_str = ` +${drm} DRM` - } else if (drm < 0) { - drm_str = ` ${drm} DRM` - } - - log(`Rolled ${roll}${drm_str}: ${net_roll} <= ${loss}`) - return net_roll -} - function gov_depreciation() { if (!game.air_max && !game.helo_max) { return; @@ -2611,21 +2624,23 @@ function gov_depreciation() { if (game.gov_psl <= 30) drm -= 1 if (game.gov_psl >= 70) drm += 1 if (game.air_max) { - log(`Air MAX = ${game.air_max}`) + log(`Air Max = ${game.air_max}`) let loss = depreciation_loss_number(game.air_max) - let roll = roll_depreciation(loss, drm) + let roll = roll_1d6(drm) + log(`>${roll} <= ${loss} ?`) if (roll <= loss) { game.air_max = Math.max(game.air_max - loss, 0) - log(`>Air MAX -${loss}`) + log(`>Air Max -${loss}`) } } if (game.helo_max) { - log(`Helo MAX = ${game.helo_max}`) + log(`Helo Max = ${game.helo_max}`) let loss = depreciation_loss_number(game.helo_max) - let roll = roll_depreciation(loss, drm) + let roll = roll_1d6(drm) + log(`>${roll} <= ${loss} ?`) if (roll <= loss) { game.helo_max = Math.max(game.helo_max - loss, 0) - log(`>Helo MAX -${loss}`) + log(`>Helo Max -${loss}`) } } } @@ -2635,18 +2650,74 @@ function fln_depreciation() { return; } - log_h3("FLN AP Depreciation") + log_h3("FLN unused AP Depreciation") let drm = 0 if (game.fln_psl <= 30) drm -= 1 if (game.fln_psl >= 70) drm += 1 let loss = depreciation_loss_number(game.fln_ap) - let roll = roll_depreciation(loss, drm) + let roll = roll_1d6(drm) + log(`>${roll} <= ${loss} ?`) if (roll <= loss) { game.fln_ap = Math.max(game.fln_ap - loss, 0) log(`>AP -${loss}`) } } +function unit_and_area_recovery() { + log_h3("Recovery of Neutralized Units") + for_each_neutralized_unit_in_algeria(u => { + log(`${units[u].name} in ${areas[loc].name}`) + let drm = 0 + if (is_fln_unit(u) && game.fln_psl <= 30) drm -= 1 + if (is_fln_unit(u) && game.fln_psl >= 70) drm += 1 + if (is_gov_unit(u) && game.gov_psl <= 30) drm -= 1 + if (is_gov_unit(u) && (game.gov_psl >= 70 || is_elite_unit(u))) drm += 1 + + let roll = roll_1d6(drm) + if (roll >= 5) { + log(">Recovered") + clear_unit_neutralized(u) + } + }) + + log_h3("Recovery of Terrorized Areas") + for_each_algerian_map_area(loc => { + if (is_area_terrorized(loc)) { + log(`${areas[loc].name}`) + let drm = 0 + if (!has_fln_not_neutralized_unit_in_loc(loc)) drm += 1 + let roll = roll_1d6(drm) + if (roll >= 5) { + log(">Recovered") + clear_area_terrorized(loc) + } + } + }) +} + +function unit_redeployment() { + log_h3("Redeployment") + for_each_non_neutralized_unit_in_algeria(u => { + let loc = unit_loc(u) + if (is_fln_unit(u)) { + log(`>${units[u].name} in ${areas[loc].name} to UG`) + set_unit_box(u, UG) + } else if (is_gov_unit(u) && is_mobile_unit(u)) { + log(`>${units[u].name} in ${areas[loc].name} to OPS`) + set_unit_box(u, OPS) + if (is_unit_airmobile(u)) { + log(`>flipped airmobile back`) + clear_unit_airmobile(u) + } + } + // TODO check that Police works okay + }) + + game.air_avail = game.air_max + game.helo_avail = game.helo_max + log(`Air Avail = ${game.air_avail}, Helo Avail = ${game.helo_avail}`) +} + function goto_turn_interphase() { // clear_undo() game.active = BOTH @@ -2656,14 +2727,12 @@ function goto_turn_interphase() { push_undo() log_h2("Turn Interphase") - log_h3("Determine Control") - log_br() determine_control() gov_depreciation() fln_depreciation() - // log_h3("Recovery") - // log_h3("Redeployment") + unit_and_area_recovery() + unit_redeployment() // log_h3("Final PSL Adjustment") } @@ -2797,6 +2866,21 @@ function roll_2d6() { return roll_d6() + roll_d6() } +function roll_1d6(drm) { + let roll = roll_d6() + let net_roll = roll + drm + let drm_str = '' + if (drm > 0) { + drm_str = `+${drm}` + } else if (drm < 0) { + drm_str = `${drm}` + } + + // Rolled 1d6+2=6 + log(`Rolled 1d6${drm_str}=${net_roll}`) + return net_roll +} + function roll_nd6(n) { clear_undo() let result = 0 @@ -2810,22 +2894,13 @@ const MST = [0, 0, 1, 1, 1, 2, 2, 3, 4, 5] const MST_EFFECT = ['+', '+', '+', '', '', '', '', '@', '@', '@'] function roll_mst(drm) { - let roll = roll_d6() - let net_roll = roll + drm - if (net_roll < -1) net_roll = -1 - if (net_roll > 8) net_roll = 8 - - let result = MST[net_roll + 1] - let effect = MST_EFFECT[net_roll + 1] - - let drm_str = '' - if (drm > 0) { - drm_str = ` +${drm} DRM` - } else if (drm < 0) { - drm_str = ` ${drm} DRM` - } + let roll = roll_1d6(drm) + if (roll < -1) roll = -1 + if (roll > 8) roll = 8 - log(`Rolled ${roll}${drm_str} on MST: ${result}${effect}`) + let result = MST[roll + 1] + let effect = MST_EFFECT[roll + 1] + log(`MST ${result}${effect}`) return [result, effect] } |