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-rw-r--r--rules.js13
1 files changed, 7 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 1e7986c..8dec833 100644
--- a/rules.js
+++ b/rules.js
@@ -4514,33 +4514,34 @@ function roll_coup_table(drm=0) {
let coup = roll_nd6(2, drm)
let delta_psp = 0
+ const prefix="Outcome: "
if (coup === 2) {
- log("Coup: Wild success") //: +3d6 PSP, mobilize 2d6 PSP of units for free
+ log(`${prefix}Wild success`) //: +3d6 PSP, mobilize 2d6 PSP of units for free
delta_psp = roll_nd6(3, drm)
raise_gov_psl(delta_psp)
return 'wild_success'
} else if (coup <= 4) {
- log("Big success") //: +2d6 PSP, mobilize 1d6 PSP of units for free
+ log(`${prefix}Big success`) //: +2d6 PSP, mobilize 1d6 PSP of units for free
delta_psp = roll_nd6(2, drm)
raise_gov_psl(delta_psp)
return 'big_success'
} else if (coup <= 6) {
- log("Coup: Success") //: +1d6 PSP
+ log(`${prefix}Success`) //: +1d6 PSP
delta_psp = roll_d6(drm)
raise_gov_psl(delta_psp)
return 'success'
} else if (coup === 7) {
- log("Coup: Fizzle") //: -1d6 PSP
+ log(`${prefix}Fizzle`) //: -1d6 PSP
delta_psp = roll_d6(drm)
lower_gov_psl(delta_psp)
return 'fizzle'
} else if (coup <= 9) {
- log("Coup: Failure") //: -2d6 PSP, remove 1 elite unit from the game
+ log(`${prefix}Failure`) //: -2d6 PSP, remove 1 elite unit from the game
delta_psp = roll_nd6(2, drm)
lower_gov_psl(delta_psp)
return 'failure'
} else {
- log("Coup: Abject failure") //: -3d6 PSP, remove 1d6 elite units from the game
+ log(`${prefix}Abject failure`) //: -3d6 PSP, remove 1d6 elite units from the game
delta_psp = roll_nd6(3, drm)
lower_gov_psl(delta_psp)
return 'abject_failure'