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-rw-r--r--rules.js21
1 files changed, 12 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index a8559f7..bf09eda 100644
--- a/rules.js
+++ b/rules.js
@@ -2532,6 +2532,7 @@ function goto_gov_deployment_phase() {
game.state = "gov_deployment"
game.selected = []
game.deployed = []
+ game.mode_changed = []
}
states.gov_deployment = {
@@ -2540,17 +2541,17 @@ states.gov_deployment = {
view.prompt = "Deploy activated mobile units to PTL or into OPS of another area"
if (game.selected.length === 0) {
for_each_friendly_unit_on_map(u => {
- if ((!set_has(game.deployed, u) && unit_box(u) === OPS) || is_division_unit(u))
+ if ((!set_has(game.deployed, u) && unit_box(u) === OPS) || (is_division_unit(u) && !set_has(game.mode_changed, u) && !is_slow_french_reaction()))
gen_action_unit(u)
})
} else {
let first_unit = game.selected[0]
let first_unit_type = unit_type(first_unit)
let first_unit_loc = unit_loc(first_unit)
- let first_unit_box= unit_box(first_unit)
+ let first_unit_box = unit_box(first_unit)
- if (first_unit_type == FR_XX && game.selected.length === 1 && !is_slow_french_reaction()) {
- if (is_unit_not_neutralized(first_unit)) {
+ if (first_unit_type == FR_XX && game.selected.length === 1 && !is_slow_french_reaction() && !set_has(game.mode_changed, first_unit)) {
+ if (is_unit_not_neutralized(first_unit) && unit_box(first_unit) === OPS) {
view.prompt = "Deploy activated mobile units to PTL or into OPS of another area, or change division mode"
} else {
// allow selection of neutralized divisions (to change mode only)
@@ -2560,12 +2561,12 @@ states.gov_deployment = {
}
for_each_friendly_unit_in_loc(first_unit_loc, u => {
- if (unit_box(u) === first_unit_box && is_mobile_unit(u) && (!set_has(game.deployed, u) || u === first_unit)) {
+ if ((unit_box(u) === OPS && unit_box(u) === first_unit_box && is_mobile_unit(u) && !set_has(game.deployed, u)) || u === first_unit) {
gen_action_unit(u)
}
})
- if (is_unit_not_neutralized(first_unit) && !set_has(game.deployed, first_unit)) {
+ if (is_unit_not_neutralized(first_unit) && unit_box(first_unit) === OPS && !set_has(game.deployed, first_unit)) {
for_each_algerian_map_area(loc => {
gen_action_loc(loc)
})
@@ -2612,15 +2613,17 @@ states.gov_deployment = {
let loc = unit_loc(u)
push_undo()
if (is_unit_dispersed(u)) {
- log(`U${u} in A${loc} switched to Concentrated mode`)
+ log(`U${u} in A${loc} set to Concentrated mode`)
clear_unit_dispersed(u)
} else {
- log(`U${u} in A${loc} switched to Dispersed mode`)
+ log(`U${u} in A${loc} set to Dispersed mode`)
set_unit_dispersed(u)
}
+ set_add(game.mode_changed, u)
},
end_deployment() {
- game.deployed = []
+ delete game.deployed
+ delete game.mode_changed
goto_fln_deployment_phase()
}
}