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-rw-r--r--rules.js21
1 files changed, 15 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 7d949ed..db0b54a 100644
--- a/rules.js
+++ b/rules.js
@@ -612,6 +612,15 @@ function is_algerian_unit(u) {
return units[u].type === AL_X
}
+function has_airmobile_target(u) {
+ let has_target = false
+ for_each_algerian_map_area(loc => {
+ if (has_enemy_unit_in_loc_boxes(loc, [OPS, OC]) && (unit_loc(u) === loc || is_elite_unit(u) || has_unit_type_in_loc(FR_XX, loc)))
+ has_target = true
+ })
+ return has_target
+}
+
function can_airmobilize_unit(u) {
return !is_unit_airmobile(u) && ([FR_X, EL_X, AL_X].includes(unit_type(u))) && [OPS, PTL].includes(unit_box(u))
}
@@ -982,11 +991,11 @@ function count_patrol_units_in_loc(loc) {
return result
}
-function has_gov_react_units_in_loc(loc) {
+function has_gov_react_units_for_loc(loc) {
let has_division = has_unit_type_in_loc(FR_XX, loc)
for (let u = first_gov_unit; u <= last_gov_unit; ++u)
if (is_react_unit(u) && (unit_box(u) === PTL || unit_box(u) === OPS)) {
- if (unit_loc(u) === loc || (is_unit_airmobile(u) && (has_division || is_elite_unit(u))))
+ if (unit_loc(u) === loc || ((is_unit_airmobile(u) || is_potential_airmobile_flush_unit(u)) && (has_division || is_elite_unit(u))))
return true
}
return false
@@ -2678,7 +2687,7 @@ function goto_gov_deployment_phase() {
function can_airmobilize_any_unit() {
let result = false
for_each_friendly_unit_on_map(u => {
- if (can_airmobilize_unit(u) && airmobilize_cost([u]) <= game.helo_avail)
+ if (can_airmobilize_unit(u) && has_airmobile_target(u) && airmobilize_cost([u]) <= game.helo_avail)
result = true
})
return result
@@ -3973,7 +3982,7 @@ function can_gov_react() {
let loc = unit_loc(game.contacted[0])
if (is_area_france(loc))
return false
- return has_gov_react_units_in_loc(loc)
+ return has_gov_react_units_for_loc(loc)
}
states.gov_flush = {
@@ -3982,7 +3991,7 @@ states.gov_flush = {
view.prompt = "Flush: Select location."
let has_loc = false
for_each_algerian_map_area(loc => {
- if (has_enemy_unit_in_loc_boxes(loc, [OPS, OC]) && has_gov_react_units_in_loc(loc)) {
+ if (has_enemy_unit_in_loc_boxes(loc, [OPS, OC]) && has_gov_react_units_for_loc(loc)) {
gen_action_loc(loc)
has_loc = true
}
@@ -4161,7 +4170,7 @@ states.gov_airmobilize_select_units = {
let cost = airmobilize_cost(game.selected)
for_each_friendly_unit_on_map(u => {
- if ((can_airmobilize_unit(u) && (cost + airmobilize_cost([u]) <= game.helo_avail)) || set_has(game.selected, u))
+ if ((can_airmobilize_unit(u) && has_airmobile_target(u) && (cost + airmobilize_cost([u]) <= game.helo_avail)) || set_has(game.selected, u))
gen_action_unit(u)
})