diff options
-rw-r--r-- | rules.js | 26 |
1 files changed, 21 insertions, 5 deletions
@@ -2581,6 +2581,15 @@ function goto_gov_deployment_phase() { game.mode_changed = [] } +function can_airmobilize_any_unit() { + let result = false + for_each_friendly_unit_on_map(u => { + if (can_airmobilize_unit(u) && airmobilize_cost([u]) <= game.helo_avail) + result = true + }) + return result +} + states.gov_deployment = { inactive: "to do Deployment", prompt() { @@ -2619,7 +2628,7 @@ states.gov_deployment = { } } - if (game.helo_avail) + if (game.helo_avail && can_airmobilize_any_unit()) gen_action("airmobilize") gen_action("end_deployment") @@ -3797,7 +3806,7 @@ states.gov_flush = { gen_action_loc(loc) }) - if (game.helo_avail) + if (game.helo_avail && can_airmobilize_any_unit()) gen_action("airmobilize") }, airmobilize() { @@ -3853,7 +3862,7 @@ states.gov_flush_select_units = { gen_action("roll") } - if (game.helo_avail) + if (game.helo_avail && can_airmobilize_any_unit()) gen_action("airmobilize") }, airmobilize() { @@ -3946,7 +3955,7 @@ states.gov_airmobilize_select_units = { let cost = airmobilize_cost(game.selected) for_each_friendly_unit_on_map(u => { - if (can_airmobilize_unit(u) && (set_has(game.selected, u) || (cost + airmobilize_cost([u]) <= game.helo_avail))) + if ((can_airmobilize_unit(u) && (cost + airmobilize_cost([u]) <= game.helo_avail)) || set_has(game.selected, u)) gen_action_unit(u) }) @@ -3959,7 +3968,14 @@ states.gov_airmobilize_select_units = { gen_action("done") }, unit(u) { + push_undo() set_toggle(game.selected, u) + // preview selection to see backside of counter + if (set_has(game.selected, u)) { + set_unit_airmobile(u) + } else { + clear_unit_airmobile(u) + } }, done() { let list = game.selected @@ -4033,7 +4049,7 @@ states.gov_react = { gen_action("roll") } - if (game.helo_avail) + if (game.helo_avail && can_airmobilize_any_unit()) gen_action("airmobilize") }, airmobilize() { |