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-rw-r--r--info/charts.html376
1 files changed, 319 insertions, 57 deletions
diff --git a/info/charts.html b/info/charts.html
index 0929ed4..3361382 100644
--- a/info/charts.html
+++ b/info/charts.html
@@ -32,7 +32,7 @@
}
ul {
- padding-left: 36px;
+ padding-left: 18px;
}
h1 {
@@ -72,10 +72,22 @@
border-bottom: 2px solid green;
}
+ dl {
+ margin: 0;
+ display: grid;
+ grid-template-columns: max-content auto;
+ }
+
dt {
+ grid-column-start: 1;
font-weight: bold;
}
+ dd {
+ margin-left: 6px;
+ grid-column-start: 2;
+ }
+
img.big {
display: block;
margin: 0 auto;
@@ -140,11 +152,31 @@
td {
border: 1px solid black;
padding: 0 5px;
+ margin: 0;
+ vertical-align: top;
}
th {
background-color: gainsboro;
}
+
+ th, td, td li {
+ font-size: 10pt;
+ line-height: normal;
+ }
+
+ td ul, td li {
+ margin: 0;
+ }
+
+ ul.drm {
+ list-style-type: none;
+ padding: 0;
+ }
+
+ .center { text-align: center }
+
+ .nowrap { white-space: nowrap; }
</style>
</head>
@@ -189,58 +221,147 @@
<h3><a href="#fln-reinforcement" id="fln-reinforcement">Reinforcement Phase Actions</a></h3>
- <h3><a href="#fln-missions" id="missions">Operations Phase Missions</a></h3>
-
<table>
<tr>
<th>Activity
- <th style="width: 50px;">APs
- <th>Units
- <th>Comments
+ <th>AP
+ <th>Notes
+ <th>Result
<tr>
- <td>Build
- <td>3 (2)
- <td>0
- <td>non-neutralized Front needed; only Cadres or Companies may be build. Only 2 AP to build in Morocco or
- Tunisia
+ <td class="nowrap">Build Cadre or Band
+ <td class="nowrap">3 (2)
+ <td><ul>
+ <li>Non-neutralized Front
+ <li>Only 2 AP to build in Morocco / Tunisia
+ </ul>
+ <td>Place in UG box of same area or country as Front
<tr>
- <td>Augment
+ <td class="nowrap">Convert Cadre to Front
<td>3
- <td>1 Cadre
- <td>Cadre augments to Front; only one Front per area and not in Remote
+ <td><ul>
+ <li>Non-neutralized Cadre
+ <li>Only 1 Front per area
+ <li>Not in Remote areas
+ </ul>
+ <td>Exchange counters
<tr>
- <td>Harass
- <td>0
- <td>1 Company
- <td>roll on Combat Results Table; French fire back at half firepower. May do any number in area per turn but
- Companies attack singly.
+ <td class="nowrap">Convert Cadre to Band
+ <td>1
+ <td><ul>
+ <li>Non-neutralized Cadre
+ <li>Does not require presence of a Front
+ </ul>
+ <td>Exchange counters
+ <tr>
+ <td class="nowrap">Convert Band to Failek
+ <td>2
+ <td><ul>
+ <li>Only possible in Morocco / Tunisia
+ </ul>
+ <td>Exchange counters
+ </table>
+
+ <h3><a href="#fln-missions" id="fln-missions">Operations Phase Missions</a></h3>
+
+ <table>
+ <tr>
+ <th>Activity
+ <th>AP
+ <th>Notes
+ <th>Result
+ <th>DRM
<tr>
<td>Propaganda
<td>1
- <td>1 (any unit will do)
- <td>any FLN unit will do; one per area, not in Remote
- <tr>
- <td>Strike (urban only)
- <td>5
- <td>1 Front + Cadres
- <td>non-neutralized Front needed; each Cadre assisting gives +1 DRM
+ <td><ul>
+ <li>Front or Cadre may do
+ <li>Only 1 mission/area/turn
+ <li>Not in Remote areas
+ </ul>
+ <td>
+ <dl class="result">
+ <dt># =</dt><dd>PSP added to FLN or subtracted from Govt PSL (any combo, FLN chooses; x2 if Urban area)</dd>
+ <dt>+ =</dt><dd>unit eliminated or reduced</dd>
+ </dl>
+ <td>
+ <ul class="drm">
+ <li>-1 x # units on Patrol
+ <li>-1 area is Terrorized
+ </ul>
<tr>
- <td>Intimidate
+ <td>Strike
<td>3
- <td>1 (any mobile unit)
- <td>only one area per turn
+ <td><ul>
+ <li>Uses Front, Cadres may assist for DRM
+ <li>Urban area only; only 1 mission/area/turn
+ <li>Penality if Government player does not React
+ </ul>
+ <td>
+ <dl class="result">
+ <dt># =</dt><dd>#d6 added to FLN or subtracted from Govt PSL (any combo; FLN chooses)</dd>
+ <dt>+ =</dt><dd>all FLN units conducting mission eliminated / reduced</dd>
+ <dt>@ =</dt><dd>all Police units in area neutralized</dd>
+ <dt>-1d6</dt><dd>Gov PSL if no React</dd>
+ </dl>
+ <td>
+ <ul class="drm">
+ <li>-1 x # units on Patrol
+ <li>-1 area is Terrorized
+ <li>+1 x # Cadre assisting
+ </ul>
<tr>
- <td>Movement
+ <td>Move
<td>0
- <td>1 (any mobile unit)
- <td>units attempt movement one at a time
+ <td><ul>
+ <li>1 mobile unit attempt at a time; any distance within current
+ <i>wilaya</i>, if crossing <i>wilaya</i> or int'l border may move
+ only to area sharing border with current <i>wilaya</i> or country
+ </ul>
+ <td>
+ <dl class="result">
+ <dt>+ =</dt><dd>unit eliminated</dd>
+ </dl>
+ <td>
+ <ul class="drm">
+ <li>-1 x # units on Patrol in area moved to
+ <li>-? = Border Zone DRM, if crossed international border
+ </ul>
+ <tr>
+ <td>Raid
+ <td>1
+ <td><ul>
+ <li>Band/Failek may do (extra units give + DRM)
+ <li>Only 1 mission/area/turn
+ <li>Not in Remote area
+ </ul>
+ <td>
+ <dl class="result">
+ <dt># =</dt><dd>AP gained (x2 if Urban area)</dd>
+ <dt>+ =</dt><dd>1 Band/Failek neutralized, area is Terrorized</dd>
+ <dt>@ =</dt><dd>1 Police unit neutralized, area is Terrorized</dd>
+ </dl>
+ <td>
+ <ul class="drm">
+ <li>+1 x (# units-1)
+ <li>-1 x # units on Patrol
+ </ul>
+ <tr>
+ <td>Harass
+ <td>0
+ <td><ul>
+ <li>Band/Failek may do (units attack singly unless Failek present, they may combine)
+ <li>Choose one Govt unit for target
+ </ul>
+ <td>
+ Roll on Combat Results Table; Govt unit fires back at HALF firepower (round up).
+ <td>
</table>
<h3><a href="#fln-mst" id="fln-mst">Mission Success Table</a></h3>
<table>
<tr>
- <th>Die Roll
+ <th>Roll (1d6)
<td>-1
<td>0
<td>1
@@ -270,45 +391,186 @@
<table>
<tr>
<th>Source
- <th colspan="3">APs Received
- <tr>
- <td>Areas under FLN Control (-1 AP if area is terrorized)
- <td><strong>Urban:</strong>
- <ul>
- <li>5 if controlled
- <li>2 if contested but non-neutralized FLN units are present
- </ul>
- <td><strong>Rural:</strong>
- <ul>
- <li>2 if controlled
- <li>1 if contested but non-neutralized FLN units are present
- </ul>
- <td><strong>Remote:</strong>
- <ul>
- <li>0
- </ul>
+ <th>Urban
+ <th>Rural
+ <th>Remote
<tr>
- <td>Foreign Governments
- <td colspan="3">per random event: AP arrive by sea and some may be intercepted by French Navy (11.7)
+ <td>Areas under FLN Control<br/>(-1 AP if area is terrorized)
+ <td>5 if controlled, 2 if contested but non-neutralized FLN units are present
+ <td>2 if controlled, 1 if contested but non-neutralized FLN units are present
+ <td>0
<tr>
<td>FLN PSL
- <td colspan="3">AP = 10% of current FLN PSL (round fractions down)
- </td>
- </tr>
- </table>
+ <td colspan="3">AP = FLN PSL x 10% (round fractions up) MINUS # of Govt Naval Points
+ <tr>
+ <td>Raid missions
+ <td colspan="3">As determined by Mission Success Table rolls
+ <tr>
+ <td>Random Events
+ <td colspan="3">As determined by random event rolled
+</table>
<h2>
<a href="#gov" id="gov">Government Player Charts and Tables</a>
</h2>
<h3><a href="#gov-reinforcement" id="gov-reinforcement">Government Mobilization and Activation Table</a></h3>
+
+ <table>
+ <tr>
+ <th>Item
+ <th>PSP to Mobilize
+ <th>PSP to Activate (unit moves to OC if not Activated)
+ <tr>
+ <td>French division
+ <td class="center">5
+ <td class="center">1
+ <tr>
+ <td>French brigade
+ <td class="center">2
+ <td class="center">1/2
+ <tr>
+ <td>French Elite brigade
+ <td class="center">3
+ <td class="center">1/2
+ <tr>
+ <td>Algerian brigade
+ <td class="center">2
+ <td class="center">0
+ <tr>
+ <td>Police unit
+ <td class="center">1 (place in PTL box)
+ <td class="center">0
+ <tr>
+ <td>1 Air Point
+ <td class="center">2
+ <td class="center">0
+ <tr>
+ <td>1 Naval / Helo Point
+ <td class="center">3
+ <td class="center">0
+ <tr>
+ <td>Border Zone
+ <td class="center">6 (per DRM, including initial "0")
+ <td class="center">1 (flip Status marker to "inactive" if not Activated)
+ </table>
+
<h3><a href="#gov-coup" id="gov-coup">Coup Table</a></h3>
+
+ <small>(use if Government PSL &lt;= 30; coup attempt if roll 6 on a 1d6; DRM +1 = if OAS is deployed in France)</small>
+
+ <table>
+ <tr>
+ <th>Die Roll (2d6)
+ <th>Result (DRM +1 = if OAS is deployed in France)
+ <tr>
+ <td>2
+ <td>wild success: +3d6 PSP, mobilize 2d6 PSP of units for free
+ <tr>
+ <td>3-4
+ <td>big success: +2d6 PSP, mobilize 1d6 PSP of units for free
+ <tr>
+ <td>5-6
+ <td>success: +1d6 PSP
+ <tr>
+ <td>7
+ <td>fizzle: -1d6 PSP
+ <tr>
+ <td>8-9
+ <td>failure: -2d6 PSP, remove 1 elite unit from the game
+ <tr>
+ <td>10-12
+ <td>abject failure: -3d6 PSP, remove 1d6 eelite units from the game
+ </table>
+
<h3><a href="#gov-operations" id="gov-operations">Operations Phase Missions</a></h3>
+
+ <table>
+ <tr>
+ <th>Mission
+ <th>PSP
+ <th>Notes
+ <th>Result
+ <th>DRM
+ <tr>
+ <td>Patrol
+ <td>0
+ <td><ul>
+ <li>Place in Deployment Phase
+ <li>Only mission Police units can do
+ </ul>
+ <td>Patrolling mobile units may React or join a Flush in their area
+ <td>
+ <tr>
+ <td>Flush
+ <td>0
+ <td><ul>
+ <li>Uses mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
+ <li>Only versus units in OPS or OC box
+ <li>Units may combine only if all Elite, or Division is in Area
+ </ul>
+ <td>Roll d6 per FLN unit: &lt;= total Contact rating: unit Contacted. Contacted FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box
+ <td><ul class="drm">
+ <li>+1 Evasion rating of unit is higher than total Contact rating
+ <li>+1 in Remote area
+ <li>+1 area is Terrorized
+ <li>-1 in Urban area
+ </ul>
+ <tr>
+ <td>React
+ <td>0
+ <td><ul>
+ <li>Use Mobile units in OPS/PTL box in <b>same</b> area (airmobile units may travel any distance)
+ <li>Only vs. units that just performed mission
+ <li>Units may combine only if all Elite, or Division is in Area
+ </ul>
+ <td>Contact automatic. Roll d6 per FLN unit: &lt;= Evasion rating: unit moves to UG box. Remaining FLN units, then Government, fire on CRT. Place surviving FLN units and Government units in OC box.
+ <td>
+ <tr>
+ <td>Intelligence
+ <td>1
+ <td><ul>
+ <li>Need non-neutralized Police unit or units in area
+ <li>Only vs. units in UG box
+ </ul>
+ <td>Roll d6 per FLN unit: &lt;= total Contact rating of non-neutralized Police units: unit moves to OC box
+ <td><ul class="drm">
+ <li>+1 Evasion rating of unit is higher than total Contact ratings
+ <li>+1 in Remote area
+ <li>+1 area is Terrorized
+ <li>-1 in Urban area
+ </ul>
+ <tr>
+ <td>Civil Affairs
+ <td>1
+ <td><ul>
+ <li>
+ </ul>
+ <td>
+ <td>
+ <tr>
+ <td>Suppression
+ <td>1
+ <td><ul>
+ <li>
+ </ul>
+ <td>
+ <td>
+ <tr>
+ <td>Population Resettlement
+ <td>1
+ <td><ul>
+ <li>
+ </ul>
+ <td>
+ <td>
+ </table>
+
<h3><a href="#gov-mst" id="gov-mst">Mission Success Table</a></h3>
<table>
<tr>
- <th>Die Roll
+ <th>Roll (1d6)
<td>-1
<td>0
<td>1