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author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-14 12:24:06 +0200 |
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committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-14 12:24:06 +0200 |
commit | fc6c5082dc5055f1cf897f168f23afbafbc8bbf2 (patch) | |
tree | 305ab19be7136862c3bfca557ffae7fd3cdea62a /rules.js | |
parent | 31d3173f7b195cdc1945ced51aacef22716f7a0e (diff) | |
download | algeria-fc6c5082dc5055f1cf897f168f23afbafbc8bbf2.tar.gz |
remove BOTH role
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 21 |
1 files changed, 11 insertions, 10 deletions
@@ -2,7 +2,6 @@ const FLN_NAME = "FLN" const GOV_NAME = "Government" -const BOTH = "Both" const area_count = 31 const unit_count = 120 @@ -917,7 +916,7 @@ exports.view = function(state, player) { if (game.state === "game_over") { view.prompt = game.victory - } else if (player !== game.active && game.active !== BOTH) { + } else if (player !== game.active) { let inactive = states[game.state].inactive || game.state view.prompt = `Waiting for ${game.active} \u2014 ${inactive}...` } else { @@ -1346,12 +1345,13 @@ function begin_game() { } function goto_random_event() { - game.active = BOTH + // current player gets to do the random event roll game.state = "random_event" log_h2("Random Event") } states.random_event = { + inactive: "to do random event", prompt() { view.prompt = "Roll for a random event." gen_action("roll") @@ -1626,7 +1626,7 @@ function mobilize_unit(u, to) { } states.gov_reinforcement = { - inactive: "to do reinforcement", + inactive: "to do Reinforcement", prompt() { if (game.selected.length === 0) { view.prompt = "Reinforcement: Mobilize & activate units, and acquire assets" @@ -1930,7 +1930,7 @@ function convert_fln_unit(u, type) { } states.fln_reinforcement = { - inactive: "to do reinforcement", + inactive: "to do Reinforcement", prompt() { if (game.selected.length === 0) { view.prompt = "Reinforcement: Build & Augment units" @@ -2035,7 +2035,7 @@ function goto_gov_deployment_phase() { } states.gov_deployment = { - inactive: "to do deployment", + inactive: "to do Deployment", prompt() { view.prompt = "Deploy activated mobile units to PTL or into OPS of another area" if (game.selected.length === 0) { @@ -2125,7 +2125,7 @@ function goto_fln_deployment_phase() { } states.fln_deployment = { - inactive: "to do deployment", + inactive: "to do Deployment", prompt() { view.prompt = "Deploy units to OPS in same area" if (game.selected.length === 0) { @@ -2233,7 +2233,7 @@ const FLN_STRIKE_COST = 3 const FLN_RAID_COST = 1 states.fln_operations = { - inactive: "to do operations", + inactive: "to do Operations", prompt() { view.prompt = "Operations: Perform a mission with OPS units, let Government perform a mission, or Pass" @@ -3082,7 +3082,7 @@ const GOV_SUPPRESSION_COST = 1 const GOV_POPULATION_RESETTLEMENT_COST = 1 states.gov_operations = { - inactive: "to do operations", + inactive: "to do Operations", prompt() { view.prompt = "Operations: Perform a mission, or Pass." @@ -4019,8 +4019,8 @@ function final_psl_adjustment() { } function goto_turn_interphase() { + // current player gets to do the interphrase // clear_undo() - game.active = BOTH game.state = "turn_interphase" // XXX debug @@ -4041,6 +4041,7 @@ function goto_turn_interphase() { } states.turn_interphase = { + inactive: "to do Turn Interphase", prompt() { view.prompt = "Turn Interphase" gen_action("end_turn") |