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author | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-10 08:26:32 +0200 |
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committer | Mischa Untaga <99098079+MischaU8@users.noreply.github.com> | 2023-10-10 08:26:32 +0200 |
commit | dd5dbed61093bc9787b27a28913b9722808db9c6 (patch) | |
tree | b0b18a2567fe9ad3bd5afbd5aef25eeeaf917933 /rules.js | |
parent | 7dba9f1fc1823f017168948f817a9bc76971b5a4 (diff) | |
download | algeria-dd5dbed61093bc9787b27a28913b9722808db9c6.tar.gz |
quick setup
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 51 |
1 files changed, 46 insertions, 5 deletions
@@ -971,6 +971,7 @@ const SCENARIOS = { } } +// quick setup from Colonial Twilight Scenario Guide const SCENARIO_DEPLOYMENT = { "1954": { fln: { @@ -980,10 +981,27 @@ const SCENARIO_DEPLOYMENT = { "IV": [CADRE], "V": [FRONT, CADRE, CADRE] }, + fln_quick: { + "I-4": [FRONT, CADRE], + "CONSTANTINE": [CADRE], + "II-2": [FRONT, CADRE], + "III-1": [FRONT, CADRE], + "IV-1": [CADRE], + "V-2": [FRONT, CADRE], + "V-4": [CADRE], + }, gov: { "II": [FR_X, AL_X, POL], "IV": [FR_X, AL_X, POL], "V": [FR_X, EL_X, AL_X, POL] + }, + gov_quick: { + "CONSTANTINE": [POL, FR_X], + "II-2": [AL_X], + "ALGIERS": [POL, FR_X], + "IV-1": [AL_X], + "ORAN": [POL, AL_X], + "V-3": [EL_X, FR_X], } }, "1958": { @@ -1027,11 +1045,14 @@ const SCENARIO_DEPLOYMENT = { } function setup_units(deployment) { - for (const [zone, list] of Object.entries(deployment)) { + for (const [target, list] of Object.entries(deployment)) { for (let l of list) { let u = find_free_unit_by_type(l) - set_unit_loc(u, DEPLOY) - set_unit_box(u, OC) + let loc = DEPLOY + if (target in locations) { + loc = locations[target] + } + deploy_unit(u, loc) } } } @@ -1066,6 +1087,11 @@ function current_player_deployment() { return is_fln_player() ? deployment.fln : deployment.gov } +function current_player_quick_setup() { + let deployment = SCENARIO_DEPLOYMENT[game.scenario] + return is_fln_player() ? deployment.fln_quick : deployment.gov_quick +} + function can_all_deploy_to(us, to) { let zone = area_zone(to) let deployment = current_player_deployment() @@ -1098,7 +1124,9 @@ function deploy_unit(u, to) { set_unit_loc(u, to) // deploy unit: all FLN in UG, GOV in OPS/OC, police in PTL - if (is_fln_unit(u)) { + if (to === DEPLOY) { + set_unit_box(u, OC) + } else if (is_fln_unit(u)) { set_unit_box(u, UG) } else if (is_police_unit(u)) { set_unit_box(u, PTL) @@ -1121,6 +1149,10 @@ states.scenario_setup = { for_each_friendly_unit(u => { gen_action_unit(u) }) + + if (current_player_quick_setup()) { + gen_action("quick_setup") + } } else { // subsequent units must be on the same map location (or also on DEPLOY) let first_unit = game.selected[0] @@ -1156,6 +1188,15 @@ states.scenario_setup = { gen_action('end_deployment') } }, + quick_setup() { + for_each_friendly_unit(u => { + free_unit(u) + }) + + log("Loading quick setup") + let deployment = current_player_quick_setup() + setup_units(deployment) + }, unit(u) { set_toggle(game.selected, u) }, @@ -1640,7 +1681,7 @@ function give_fln_ap() { log_h3("Areas under FLN control:") for_each_algerian_map_area(loc => { let control_ap = 0 - if(is_area_urban(loc)) { + if (is_area_urban(loc)) { // He gets 5 AP for each Urban area he controls, or 2 AP if the area is contested but he has non-neutralized units there. if (is_area_fln_control(loc)) { control_ap += 5 |